Damage: Difference between revisions
imported>Fizzlybub No edit summary |
imported>Fizzlybub |
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*[[Action Boost]] (Also called Movement Boost) | *[[Action Boost]] (Also called Movement Boost) | ||
*[[Racial Boost]] | *[[Racial Boost]] | ||
*[[Skill Power Boost]] | |||
*[[General Boost]] | *[[General Boost]] | ||
*[[LNC Boost]] | *[[LNC Boost]] | ||
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*[[Limit Break Damage Boost]] | *[[Limit Break Damage Boost]] | ||
The damage formula looks something like | ==Damage== | ||
The damage formula looks something like: | |||
<table class="wikitable collapsible collapsed"> | <table class="wikitable collapsible collapsed"> | ||
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(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br> | (Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br> | ||
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B1<br> | A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1<br> | ||
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B2<br> | A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B2<br> | ||
B1 * 0.8 = C1<br> | B1 * 0.8 = C1<br> | ||
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B2 * 1.5 = C4 <br> | B2 * 1.5 = C4 <br> | ||
C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D1<br> | C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1<br> | ||
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br> | C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2<br> | ||
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) | C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3<br> | ||
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage/100)) * (1 + ( | C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((LB power) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D4<br> | ||
D1 = Minimum<br> | D1 = Minimum<br> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]]. | You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]]. |
Latest revision as of 23:53, 29 March 2017
In Shin Megami Tensei: Imagine Online, there are multiple damage types:
- Affinity Boost
- Action Boost (Also called Movement Boost)
- Racial Boost
- Skill Power Boost
- General Boost
- LNC Boost
- Enhance Boost
- Limit Break Damage Boost
Damage
The damage formula looks something like:
Damage Formula |
---|
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1 D1 = Minimum |
You can also see the damage formula at the Technical Data page.