Damage: Difference between revisions

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*[[Action Boost]] (Also called Movement Boost)
*[[Action Boost]] (Also called Movement Boost)
*[[Racial Boost]]
*[[Racial Boost]]
*[[Skill Power Boost]]
*[[General Boost]]
*[[General Boost]]
*[[LNC Boost]]
*[[LNC Boost]]
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*[[Limit Break Damage Boost]]
*[[Limit Break Damage Boost]]


The damage formula looks something like this:<br>
==Damage==
The damage formula looks something like:


<table class="wikitable collapsible collapsed">
<table class="wikitable collapsible collapsed">
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(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br>
(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br>


A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B1<br>
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1<br>
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B2<br>
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B2<br>


B1 * 0.8 = C1<br>
B1 * 0.8 = C1<br>
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B2 * 1.5 = C4 <br>
B2 * 1.5 = C4 <br>


C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D1<br>
C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1<br>
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br>
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2<br>
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D3<br>
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3<br>
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage/100)) * (1 + (Hex)) = D4<br>
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((LB power) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D4<br>


D1 = Minimum<br>
D1 = Minimum<br>
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</tr>
</tr>
</table>
</table>
You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]].
You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]].

Latest revision as of 23:53, 29 March 2017

In Shin Megami Tensei: Imagine Online, there are multiple damage types:

Damage

The damage formula looks something like:

You can also see the damage formula at the Technical Data page.