Damage: Difference between revisions
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*[[Limit Break Damage Boost]] | *[[Limit Break Damage Boost]] | ||
The damage formula looks something like:<br> | The damage formula looks something like this:<br> | ||
<table class="wikitable collapsible collapsed"> | |||
<tr> | |||
<th>Damage Formula</th> | |||
</tr> | |||
<tr> | |||
<td> | |||
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 <br> | |||
(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br> | |||
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B1<br> | |||
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B2<br> | |||
B1 * 0.8 = C1<br> | |||
B1 * 0.99 = C2<br> | |||
B2 * 1.2 = C3 <br> | |||
B2 * 1.5 = C4 <br> | |||
C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D1<br> | |||
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br> | |||
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D3<br> | |||
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage/100)) * (1 + (Hex)) = D4<br> | |||
D1 = Minimum<br> | |||
D2 = Maximum<br> | |||
D3 = Critical<br> | |||
D4 = Limit Break<br> | |||
</td> | |||
</tr> | |||
</table> | |||
You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]]. | You can also see the damage formula at the [[Technical_Data#Damage|Technical Data page]]. |
Revision as of 23:29, 19 June 2014
In Shin Megami Tensei: Imagine Online, there are multiple damage types:
- Affinity Boost
- Action Boost (Also called Movement Boost)
- Racial Boost
- General Boost
- LNC Boost
- Enhance Boost
- Limit Break Damage Boost
The damage formula looks something like this:
Damage Formula |
---|
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D1 D1 = Minimum |
You can also see the damage formula at the Technical Data page.