Damage: Difference between revisions
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(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br> | (Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br> | ||
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B1<br> | A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1<br> | ||
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial) / 100)) = B2<br> | A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B2<br> | ||
B1 * 0.8 = C1<br> | B1 * 0.8 = C1<br> | ||
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C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br> | C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D2<br> | ||
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D3<br> | C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D3<br> | ||
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage/100)) * (1 + (Hex)) = D4<br> | C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (LB damage + LB damage correction/100)) * (1 + (Hex)) = D4<br> | ||
D1 = Minimum<br> | D1 = Minimum<br> |
Revision as of 15:09, 21 May 2015
In Shin Megami Tensei: Imagine Online, there are multiple damage types:
- Affinity Boost
- Action Boost (Also called Movement Boost)
- Racial Boost
- General Boost
- LNC Boost
- Enhance Boost
- Limit Break Damage Boost
The damage formula looks something like this:
Damage Formula |
---|
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D1 D1 = Minimum |
You can also see the damage formula at the Technical Data page.