Damage: Difference between revisions
imported>Fizzlybub No edit summary |
imported>Fizzlybub No edit summary |
||
Line 3: | Line 3: | ||
*[[Action Boost]] (Also called Movement Boost) | *[[Action Boost]] (Also called Movement Boost) | ||
*[[Racial Boost]] | *[[Racial Boost]] | ||
*[[Skill Power Boost]] | |||
*[[General Boost]] | *[[General Boost]] | ||
*[[LNC Boost]] | *[[LNC Boost]] |
Revision as of 15:39, 21 May 2015
In Shin Megami Tensei: Imagine Online, there are multiple damage types:
- Affinity Boost
- Action Boost (Also called Movement Boost)
- Racial Boost
- Skill Power Boost
- General Boost
- LNC Boost
- Enhance Boost
- Limit Break Damage Boost
The damage formula looks something like this:
Damage Formula |
---|
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance) / 100)) * (1 + (Hex)) = D1 D1 = Minimum |
You can also see the damage formula at the Technical Data page.