Floors 81~100: Difference between revisions

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Created page with "A total of 9 possible teams may spawn during these floors. They are as follows. =Floors 81~99= '''Team The Entity Situation''' {| class="wikitable" border="1" style="border-co..."
 
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|[[Tyrant Alciel]]
|[[Tyrant Alciel]]
|{{EnemyResistances | Resists = Fire, Ice, Elec, Force, Almighty| Nulls= Expel, Mystic, Nerve, Mind| Reflect=Death }}
|{{EnemyResistances | Resist = Fire, Ice, Elec, Force, Almighty| Nulls= Expel, Mystic, Nerve, Mind| Reflect=Death }}
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| His special version of Black Sun will always drop everyone's within the range of the skills radius HP to 1 and cause "Blackening". The only way to avoid it is to Estoma him as he incants it.
| His special version of Black Sun will always drop everyone's within the range of the skills radius HP to 1 and cause "Blackening". The only way to avoid it is to Estoma him as he incants it.
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|[[Wet With The Blood of Children Moloch]]
|[[Wet With The Blood of Children Moloch]]
|{{EnemyResistances | Resists = Ice| Nulls=Fire, Mystic, Nerve(15%)|Weakness=Elec, Nerve, Mind }}
|{{EnemyResistances | Resist = Ice| Nulls=Fire, Mystic, Nerve(15%)|Weakness=Elec, Nerve, Mind }}
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| They do not respawn, but their deaths are not necessary to advance to Phase 3
| They do not respawn, but their deaths are not necessary to advance to Phase 3
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|[[Black Sun Alciel]]
|[[Black Sun Alciel]]
|{{EnemyResistances | Resists = Fire, Ice, Elec, Force, Almighty| Nulls= Expel, Mystic, Nerve, Mind| Reflect=Death }}
|{{EnemyResistances | Resist= Fire, Ice, Elec, Force, Almighty| Nulls= Expel, Mystic, Nerve, Mind| Reflect=Death }}
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|[[Lord of Hell Alciel]]
|[[Lord of Hell Alciel]]
|{{EnemyResistances | Resists = Fire, Ice, Elec, Force, Almighty| Nulls= Expel, Mystic, Nerve, Mind| Reflect=Death }}
|{{EnemyResistances | Resist = Fire, Ice, Elec, Force, Almighty| Nulls= Expel, Mystic, Nerve, Mind| Reflect=Death }}
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Revision as of 07:49, 7 March 2016

A total of 9 possible teams may spawn during these floors. They are as follows.

Floors 81~99

Team The Entity Situation

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Albion Nulls: All Phys(10%), Fire(10%), Ice(10%), Elec(10%), Force(10%), Expel, Death, Mystic, Nerve, Mind, Suicide


Those Who Guide Into the Darkness Alilat Nulls: Nerve, Mind


Team Mythology of Egypt A-Team

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Thoth Weaknesses: Ice, Force
Nulls: All magic(25%), Expel


Those Who Guide Into the Darkness Nightmare Hathor Weaknesses: Slash, Charge, Blunt, Spread
Resistances: Fire, Ice, Elec, Force, Mystic
Nulls: Slash (50%), Expel


Those Who Guide Into the Darkness Isis Resistances: Force, Mystic
Nulls: Expel, Death
Reflects: Ice


Those Who Guide Into the Darkness Anubis Nulls: Expel, Death, Mystic, Nerve, Mind


Those Who Guide Into the Darkness Sphinx Nulls: Nerve, Mind


Those Who Guide Into the Darkness Seth Resistances: Slash, Charge, Blunt, Long-Range, Penetrate, Spread, Fire, Ice, Expel, Almighty
Nulls: Elec, Force, Mystic, Nerve, Mind
Absorbs: Suicide


Team Gods of Maintenance

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Garuda Weaknesses: Long Range, Penetrate, Death
Resistances: Fire, Ice, Electric, Force
Nulls: Magic, Mind
Reflects: Expel


Those Who Guide Into the Darkness Ananta Weaknesses: Slash, Force
Resistances: Charge, Blunt, Long-Range, Penetrate, Fire, Magic, Mind, Nerve
Nulls: Ice, Force, Expel
Reflects: Death


Those Who Guide Into the Darkness Lakshmi Weaknesses: Electric, Force
Nulls: Mind, Nerve
Reflects: Expel, Magic


Those Who Guide Into the Darkness Vishnu Resistances: Slash, Charge, Blunt, Long Range, Penetrate, Spread, Fire, Ice, Electric, Force, Magic, Mind, Nerve, Almighty, Suicide
Nulls: Death
Reflects: Expel


Team Gods of Destruction

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Ganesha Weaknesses: Electric
Resistances: Slash, Blunt, Charge, Penetrate, Spread, Mystic, Suicide
Nulls: Ice, Force, Expel


Those Who Guide Into the Darkness Kartikeya Weaknesses: Ice
Resistances: Suicide
Nulls: Fire, Expel


Those Who Guide Into the Darkness Parvati Weaknesses: Ice, Death, Nerve
Resistances: Electric, Force, Mystic, Mind, Suicide
Reflects: Fire, Expel


Those Who Guide Into the Darkness Shiva Resistances: Slash, Charge, Blunt, Long Range, Penetrate, Spread, Fire, Ice, Electric, Force, Mystic, Mind, Nerve, Suicide
Nulls: Expel, Death


Team Lord of the Flies

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Fly Nulls: Magic, Mind, Nerve
Reflects: Expel, Death


Those Who Guide Into the Darkness Beelzebub(Human) Nulls: Magic, Mind, Nerve
Reflects: Expel, Death


Team Lord of the Flies

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Fly Resistances: Slash, Charge, Blunt, Long Range, Penetrate, Spread, Ice, Electric, Force, Almighty
Nulls: Magic, Mind, Nerve
Reflects: Expel, Death


Those Who Guide Into the Darkness Beelzebub(Fly) Weaknesses: Ice, Force
Resistances: Expel, Mystic
Nulls: Death
Reflects: Fire, Electric
Absorbs: Nerve


Team Seraphim

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Uriel Weaknesses: Ice, Death
Resistances: Suicide
Nulls: Blunt
Reflects: Expel
Absorbs: Fire


Those Who Guide Into the Darkness Raphael Weaknesses: Ice, Death
Resistances: Suicide
Nulls: Blunt, Force, Mystic, Mind, Nerve
Reflects: Expel
Absorbs: Fire


Those Who Guide Into the Darkness Gabriel Weaknesses: Death
Resistances: Suicide
Nulls: Fire, Force, Electric, Mystic
Reflects: Expel


Those Who Guide Into the Darkness Michael Nulls: Fire, Ice, Electric, Force, Death, Mystic, Mind, Nerve
Reflects: Expel


Has a chance to clench attacks
Those Who Guide Into the Darkness Seraph Weaknesses: Ice
Resistances: Slash, Charge, Blunt, Long-Range, Penetrate, Spread, Mystic, Nerve, Mind
Nulls: Slash(50%), Charge(50%), Blunt(50%), Long-Range(50%), Penetrate(50%), Spread(50%)
Reflects: Expel
Absorbs: Fire


Those Who Guide Into the Darkness Metatron Resistances: Suicide
Nulls: Expel, Death, Mystic, Mind, Nerve


Team Demons of the Pillars

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Andras Weaknesses: Spread, Magic
Resistances: Long Range, Penetrate, Electric, Force, Expel, Death, Nerve


Those Who Guide Into the Darkness Eligor Weaknesses: Death, Magic, Nerve
Nulls: Blunt(25%)
Reflects: Expel


Those Who Guide Into the Darkness Ose Weaknesses: Mind
Resistances: Penetrate, Fire, Magic, Nerve
Nulls: Death


Those Who Guide Into the Darkness Orobas Resistances: Fire, Death, Nerve
Nulls: Force


Those Who Guide Into the Darkness Berith Weaknesses: Ice
Resistances: Expel
Nulls: Death
Reflects: Fire


Those Who Guide Into the Darkness Decarabia Weaknesses: Expel
Resistances: Fire, Ice, Electric, Force, Mystic
Nulls: Death


Those Who Guide Into the Darkness Forneus Weaknesses: Fire, Electric
Resistances: Expel
Nulls: Death
Reflects: Ice


Those Who Guide Into the Darkness Flauros Weaknesses: Slash, Charge, Ice, Elec, Force, Mystic, Nerve
Resistances: Mind, Suicide
Reflects: Death


Those Who Guide Into the Darkness Azazel Weaknesses: Ice, Force
Resistances: Slash, Charge, Blunt, Suicide, Almighty
Nulls: Fire, Expel, Death, Nerve, Mind
Absorbs: Magic


Team Apocalypse

Demon Resistances Exp Notes
Those Who Guide Into the Darkness Red Rider Resistances: Suicide
Nulls: Elec, Force, Expel, Death, Mystic, Nerve, Mind


Those Who Guide Into the Darkness White Rider Resistances: Suicide
Nulls: Fire, Expel, Death, Mystic, Nerve, Mind


Those Who Guide Into the Darkness Black Rider Resistances: Suicide
Nulls: Expel, Death, Mystic, Nerve, Mind
Absorbs: Ice


Those Who Guide Into the Darkness Pale Rider Resistances: Suicide
Nulls: Ice, Expel, Death, Mystic, Nerve, Mind


Those Who Guide Into the Darkness Trumpeter Weaknesses: Fire
Resistances: Suicide
Nulls: Ice, Elec, Expel, Death, Mystic, Nerve, Mind


Those Who Guide Into the Darkness Mother Harlot Nulls: Expel, Death, Mystic, Mind, Nerve
Reflects: All Phys, Elec


Floor 100 (BOSS)

The fight is split into 3 phases, the next phase starts automatically upon Alciel's defeat.

Phase 1

Demon Resistances Exp Notes
Tyrant Alciel Resistances: Fire, Ice, Elec, Force, Almighty
Nulls: Expel, Mystic, Nerve, Mind
Reflects: Death


His special version of Black Sun will always drop everyone's within the range of the skills radius HP to 1 and cause "Blackening". The only way to avoid it is to Estoma him as he incants it.

Phase 2

Demon Resistances Exp Notes
Wet With The Blood of Children Moloch Weaknesses: Elec, Nerve, Mind
Resistances: Ice
Nulls: Fire, Mystic, Nerve(15%)


They do not respawn, but their deaths are not necessary to advance to Phase 3
Black Sun Alciel Resistances: Fire, Ice, Elec, Force, Almighty
Nulls: Expel, Mystic, Nerve, Mind
Reflects: Death


Phase 3

Demon Resistances Exp Notes
The Bottom of Hell Abaddon Nulls: Slash(6%), Charge(6%), Blunt(6%), Expel, Death


They do not respawn, but their deaths are not necessary to finish the run
Lord of Hell Alciel Resistances: Fire, Ice, Elec, Force, Almighty
Nulls: Expel, Mystic, Nerve, Mind
Reflects: Death


Rewards

Floor 81~99

Purple Chest

Floor 100

Purple Chest

Green Chest