Nakano Underground Ruins (Gold): Difference between revisions

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|[[Traditional Nozuchi]]
|[[Traditional Nozuchi]]
|{{EnemyResistances|Weakness=Fire, Electric, Mystic|Resist=Ice, Expel, Death|Reflect=Thrust}}
|{{EnemyResistances|Weakness=Fire, Electric, Mystic|Resist=Ice, Expel, Death|Reflect=Thrust}}
|Spawns on Floor 1 at (x20, y17)
|Spawns on Floor 1 at (X20, Y17)
|-
|-
|71
|71
|[[Traditional Orthrus]]
|[[Traditional Orthrus]]
|{{EnemyResistances|Weakness=Handgun, Penetrate, Spread, Ice|Resist=Electric, Death, Mind|Absorb=Fire}}
|{{EnemyResistances|Weakness=Handgun, Penetrate, Spread, Ice|Resist=Electric, Death, Mind|Absorb=Fire}}
|Spawns on Floor 2 at (x13, y20) if all switches on the floor are pressed and the switches on the east side are pressed first
|Spawns on Floor 2 at (X13, Y20) if all switches on the floor are pressed and the switches on the east side are pressed first
|-
|-
|69
|69
|[[Traditional Cerberus]]
|[[Traditional Cerberus]]
|{{EnemyResistances|Weakness=Ice|Resist=Expel, Death|Reflect=Fire}}
|{{EnemyResistances|Weakness=Ice|Resist=Expel, Death|Reflect=Fire}}
|Spawns on Floor 2 at (x28, y20) if all switches on the floor are pressed and the switches on the west side are pressed first
|Spawns on Floor 2 at (X28, Y20) if all switches on the floor are pressed and the switches on the west side are pressed first
|-
|-
|67
|67
|[[Traditional Tarasque]]
|[[Traditional Tarasque]]
|{{EnemyResistances|Resist=Fire, Ice, Electric, Expel, Death}}
|{{EnemyResistances|Resist=Fire, Ice, Electric, Expel, Death}}
|Spawns on Floor 3 at (x20, y17) if SW3-1 is pressed and at (x20, y24) if SW3-2 is pressed
|Spawns on Floor 3 at (X20, Y17) if SW3-1 is pressed and at (X20, Y24) if SW3-2 is pressed
|-
|-
|?
|?

Revision as of 22:08, 18 November 2023

Enemies

Lvl Name Resistances Notes
9 Accomplished Garm Weaknesses: All Ranged, Fire
Resistances: Ice, Electric, Death, Mystic, Mind
Absorbs: Fire (Feature)


20 Accomplished Jack O'Lantern Weaknesses: Ice
Resistances: Expel, Death
Absorbs: Fire


25 Accomplished Kelpie Weaknesses: Force
Resistances: All Ranged, Ice, Electric, Expel, Death, Mystic, Nerve, Mind
Absorbs: Ice, Force


74 Deformed Makami Weaknesses: Death, Mystic
Resistances: All Ranged, Thrust, Blunt, Ice, Electric, Force
Nulls: Fire
Reflects: Expel


75 Deformed Shiisa Weaknesses: Penetrate, Fire, Force
Resistances: Death, Mystic, Nerve, Mind
Nulls: Slash
Absorbs: Electric


76 Deformed Garm Weaknesses: All Ranged, Fire
Resistances: Ice, Electric, Death, Mind
Absorbs: Fire (Feature)


79 Deformed Tao Wu Weaknesses: Fire, Expel
Resistances: Mystic, Nerve, Mind
Nulls: Death
Absorbs: Electric


77 Deformed Hayagriva Weaknesses: Penetrate, Ice, Mystic
Resistances: Spread, Mind
Nulls: Blunt (Feature), Fire, Expel, Death


78 Deformed Tan-Ki Weaknesses: All Ranged, Fire
Resistances: Ice, Electric, Death, Mind
Absorbs: Electric (Feature)


67 Traditional Tan-Ki Weaknesses: Handgun, Penetrate, Spread, Fire
Resistances: Ice, Electric, Death, Mind


Spawns on Floor 2 at (X29, Y20) once both switches on the east side are pressed
64 Traditional Nozuchi Weaknesses: Fire, Electric, Mystic
Resistances: Ice, Expel, Death
Reflects: Thrust


Spawns on Floor 1 at (X20, Y17)
71 Traditional Orthrus Weaknesses: Handgun, Penetrate, Spread, Ice
Resistances: Electric, Death, Mind
Absorbs: Fire


Spawns on Floor 2 at (X13, Y20) if all switches on the floor are pressed and the switches on the east side are pressed first
69 Traditional Cerberus Weaknesses: Ice
Resistances: Expel, Death
Reflects: Fire


Spawns on Floor 2 at (X28, Y20) if all switches on the floor are pressed and the switches on the west side are pressed first
67 Traditional Tarasque Resistances: Fire, Ice, Electric, Expel, Death


Spawns on Floor 3 at (X20, Y17) if SW3-1 is pressed and at (X20, Y24) if SW3-2 is pressed
? Nightmare Alp Weaknesses: Penetrate, Electric
Resistances: Death, Mystic, Nerve, Mind
Nulls: Thrust (Feature), Expel


74 Nightmare Nozuchi Weaknesses: Fire, Electric, Mystic
Resistances: Ice, Expel, Death
Reflects: Force


74 Nightmare Azumi Weaknesses: Fire
Resistances: Ice, Expel, Death
Nulls: Electric


75 Nightmare Kaiwan Weaknesses: Expel
Resistances: Fire, Ice, Electric, Force, Mystic
Nulls: Death


75 Nightmare Mothman Weaknesses: Electric
Resistances: Mystic
Nulls: Fire


75 Nightmare Catoblepas Weaknesses: All Ranged, Force
Resistances: Ice, Mind
Nulls: Death
Reflects: Electric


76 Nightmare Raiju Weaknesses: Force
Resistances: All Melee, Mystic, Nerve, Mind
Nulls: Slash/Thrust (Feature), Death
Reflects: Electric
Absorbs: Electric (Feature)


76 Nightmare Nandi Weaknesses: Death, Mystic
Resistances: Fire, Ice, Electric, Force


76 Nightmare Nidhoggr Resistances: Fire, Ice, Electric, Expel, Death


70 Fierce Jack O'Lantern Weaknesses: Ice
Resistances: Expel, Death
Reflects: Fire
Absorbs: Fire (Feature)


70 Fierce Unicorn Weaknesses: Electric, Death
Resistances: Fire, Ice, Force
Nulls: Thrust, Expel, Mystic, Mind


70 Fierce Gyuki Weaknesses: All Ranged
Resistances: Death
Nulls: All Physical, Expel


73 Fierce Phantom Weaknesses: Electric, Force, Expel
Resistances: All Ranged, Ice, Nerve, Mind
Nulls: Death


65 Intruder Nightmare Jack Frost Weaknesses: Spread, Fire
Resistances: Expel, Death
Reflects: Ice


65 Intruder Nightmare Alp Weaknesses: Penetrate, Electric
Resistances: Death, Mystic, Nerve, Mind
Nulls: Thrust, Expel


65 Intruder Nightmare Chernobog Weaknesses: Spread, Fire
Resistances: Ice, Nerve, Mind
Nulls: Expel, Death
Absorbs: Ice (Feature)


65 Intruder Nightmare Rakshasa Weaknesses: Ice
Resistances: Expel, Death
Nulls: Penetrate, Fire
Reflects: Slash


65 Intruder Nightmare Kurasu Tengu Weaknesses: Penetrate, Mystic
Resistances: Handgun, Spread, Electric, Expel, Death, Mind
Reflects: Force


75 Intruder Fierce Kurama Tengu Weaknesses: Penetrate, Mystic
Resistances: Handgun, Spread, Electric, Death, Mind
Absorbs: Force


75 Intruder Fierce Black Frost Resistances: Spread, Mystic
Nulls: Expel
Reflects: Fire, Ice, Death


75 Intruder Fierce Taraka Weaknesses: Ice
Resistances: Fire, Expel, Death, Mystic
Nulls: Slash (Feature), Nerve


75 Intruder Fierce Dakini Weaknesses: Ice
Resistances: Fire, Expel, Death, Mystic


75 Intruder Fierce Kali Weaknesses: Ice
Resistances: Mystic
Nulls: Fire, Expel
Reflects: Death


75 Intruder Fierce Girimekhala ?
90 Intruder Fierce Yurlungur ?
  • Special Enemies
Lvl Name Resistances Notes
75 Stone Guardian's Water Guide Mizuchi Weaknesses: Penetrate, Thrust, Fire
Resistances: Mystic, Nerve, Mind
Nulls: Ice, Death
Reflects: Electric


75 Stone Guardian's Thunder Guide Nue Weaknesses: Penetrate, Thrust, Fire
Resistances: Electric, Mystic, Nerve, Mind
Nulls: Ice, Death


85 The Great Messenger Nyarlathotep Resistances: Expel, Death, Nerve, Mind
Absorbs: All Magic


  • True Karma Orb Mini Boss
Lvl Name Resistances Notes
80 Fiend Daisoujou ?
88 ? Spawns if the previous Daisoujou is killed while the player is affected by the Entering Meditation status effect
96 ?
  • Normal Boss
Lvl Name Resistances Notes
64 Traditional Nozuchi Weaknesses: Fire, Electric, Mystic
Resistances: Ice, Expel, Death
Reflects: Thrust


80 [BOSS] Illusion of Black Haze Xaun Wu Weaknesses: Electric
Resistances: Slash, Handgun, Fire, Death
Nulls: Blunt
Reflects: Expel
Absorbs: Ice


  • True Boss
Lvl Name Resistances Notes
80 Stone Guardian's Thunder Guide Chimera Weaknesses: Ice, Nerve, Mind
Resistances: Death
Nulls: Expel
Reflects: Fire


80 Stone Guardian's Water Guide Nozuchi Weaknesses: Fire, Electric, Mystic
Resistances: Ice, Expel, Death
Reflects: Thrust


90 [BOSS] Mad Holy Beast Xuan Wu Weaknesses: Electric
Resistances: Slash, Handgun, Fire, Death
Nulls: Blunt
Reflects: Expel
Absorbs: Ice


Floor Maps

Floor 1

Floor 2

Floor 3

Floor 4

Floor 5

Floor 6 : Boss Room

Commentary

Entry Requirements

Obtaining the Plate

  • Sold by the Yagiya in the dungeon lobby (6,000 Macca)
  • Created through compounding

Important Items

  • Valuable Item 'Fuhito Branch' : Side Quest 'The Shining Jewel of Ingress' Upon accepting the quest you will receive the valuable item 'Fuhito Branch'. Activating switches throughout the run with the valuable item will cause the branch to slowly increase in brightness. Once the branch can get no brighter, the door on Floor 5 at (X20-21, Y22) can be interacted with giving the following options:
    • "Bring the Fuhito Branch closer", resulting in the True Boss spawning on Floor 6
    • "Bring the True Karma Orb and Fuhito Branch closer", resulting in the mini boss Daisoujou spawning on Floor 5 and the True boss spawning on Floor 6

Both options will result in the Fuhito Branch shattering and you losing the key item.

  • Valuable Item 'Moonstone' : Once the Fuhito Branch has been fully charged, it can be returned to Hua Po in return for the valuable item 'Moonstone'. Possession of the Moonstone allows for switches SW1-1, SW1-2, SW1-3 & SW1-4 on Floor 1 to be activated. Once any of the switches are activated the Moonstone will shatter and you will lose the key item.
  • NSSR Card II : Interacting with the 1st switch in the dungeon while having the NSSR Card II in your inventory will prompt with the following three options:
    • "Mad Turtle of Death and Rebirth", teleporting you to the boss room with the true boss
    • "Where Intruders Gather", teleporting you to the mini boss room on Floor 5
    • "Do not use NSSR Card II", allowing you to continue the dungeon normally

The card can be used repeatedly and expires after a period of 2 hours.


True Boss Strategy

  • Phases 1&2 : Xuan Yu will respawn infinitely when killed. Kill all of the lesser demons first and then Xuan Yu last to prevent this
  • Phase 3 : Xuan Yu will no long respawn when killed. Kill the demons in this phase in any order

Fiend Daisoujou

By bringing a True Karma Orb to the door on Floor 5 at (X20-21, Y22) the mini boss can be changed to the Fiend Daisoujou. If Daisoujou is killed while the player is inflicted with the Entering Meditation status, he will respawn slightly stronger. Once Daisoujou has been killed 3 times, the boss fight will end and a plasma will spawn at the back of the room. Interacting with it gives a low chance of acquiring Plugin: Daisoujou.

Intruder Barong

If the player has accepted the quest Subdue Barong! a plasma will appear on Floor 1 at (X27, Y24). Interacting it while a Drum of the Forest's King is in your inventory will spawn the Intruder Barong.

Rewards

  • Treasure Chest (Brown Box)
Reward Chance
Opal/Topaz x1~2 100.0%
Ashes of the Seance 15.0%
Helmbreaker 7.5%
Relic Piece [Stone Shell] 2.5%
  • Clear Reward (Green Box)
Reward Normal True Chance
Opal/Topaz x20 100.0%
Repair Kit 7.5%
Mirror of Moonlight (Lunar Eclipse) 7.5%
Black Heaven Comet (Axe) 10.0%
Dragon Turtle Crest ♂/♀ (Face) 7.5%
Epitaph Parts [Fruit of the Beast] 7.5%
Demonic Compendium Memory: Xuan Wu 7.5%
Arctic Crystal 5.0%