Gunner

From Shin Megami Tensei IMAGINE Wiki
Revision as of 06:05, 4 March 2012 by imported>Sesshou (Automatic page editing)
Jump to navigationJump to search

What is a Gunner?

A character who uses a firearm as their main weapon of choice to combat demons in MegaTen. Their main attribute is <u>Speed</u> which increases their firearm damage.

Advantages of Gunners

<u>Pin-pointer</u> - Able to pinpoint a single enemy which is useful for luring/kiting or eliminating the most troublesome enemies as soon as possible without luring the enemies around the main target

<u>Long Range</u> - Have the highest range out of all the classes. Does Not Apply to Rapids

<u>Difficult to hit</u> - With Counter, Dodge and Rapid , a skilled gunner can re-actively stay out of harm's way against many enemies and prepare for a Shot attack.

<u>High DPS</u> - Rapid is one of the highest DPS, only second to Attack Melee, this is countered by their near point-blank range.

<u>Variety</u> - Different play-styles depending on expertise used.

Disadvantages of Gunners

<u>Cast Time</u> - Gunners start off with slow attacks with either long cool-downs or cast times, length decreases later on. This is the downside to a gunner's defensive aspects.

<u>Ammunition</u> - Gunners must have stocks of ammunition in their inventory at all times.

<u>Fragile</u> - Gunners usually have little to no Vitality, thus most have low HP. This becomes a problem mostly around demon mobs.

<u>Weak Modifiers</u> - Magic Bullet and Shot Type Gunners have some of the weakest damager modifiers in the game

<u>Near Point-Blank Range as rapid</u> - Rapids, though possessing high DPS Ability must close to almost point blank range before firing.

Expertise/Skills/Attributes

Attributes

  • <u>Speed</u> - Increases damage with firearms. Reduces Cooldown and Incantation effect as secondary effect.
  • <u>Luck</u> - Increases Critical hit rate and Critical hit defense.
  • <u>Magic</u> - Raises max MP and damage for Magic Bullet.
  • <u>Intelligence</u> - Only useful for Hybrid builds with Enhance.

Techniques

  • Shot - Single shot skills.<br>

Effects:<br> Increases Speed Attribute<br> Critical Boost (Class 2 Only)<br> Decreases Shot Incant Time<br> Increases Shot Damage<br>

  • Rapid - Multi-Shot Skills<br>

Effects:<br> MP Boosts<br> Decreases Rapid Incant Time<br> Increases Rapid Damage<br>

Effects:<br> Reduces durability damage taken by guns<br> Increases Long-Range Stat<br> Decreases Shot Incant Time (Class 7 only)<br>

Chain Expertise

  • Sharpshooter - A Battle Expertise Skill for enhancing the damage that guns do against certain demon species.

Expertise Required<br> Class 2 Rank 0 Shot<br> Class 1 Rank 0 Gun Knowledge<br> Class 2 Rank 0 Demonology<br>

  • Magic Bullet - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.

Expertise Required<br> Class 2 Rank 0 Shot<br> Class 1 Rank 0 Gun Knowledge<br> Class 2 Rank 0 Curse Magic<br> Class 1 Rank 0 Magic Control<br>

Builds

Attributes

Gunners deal damage primarily through the Speed attribute<br>

Additional Points on MB Gunners:<br>

MB gunners additionally require high Magic, as MB is calculated with 100% Lng-R + 50% Spell Stats.<br> Sometimes MB Gunners go Speed/Luck, though this build is comparatively rare and only really useful for MB/SS/Regal<br>

Additional Pointers on Rapid Gunners:<br>

Rapid Gunners Utilize Speed and Luck due to magic not modifying their damage, luck allows for more critical hits and higher damage potential to the rapid.<br>

Additional Pointers on Pure Shot and Shot/SS Gunners<br>

These Gunners also use a Speed/Luck build<br>

Intelligence is relatively useless for most gunners, same with Vitality. Strength is especially useless.

Standard Expertise Builds

Shot/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles<br> MB/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles<br> Rapid/SS - Deals Damage with a +30% Racial Boost Due to SS Toggles<br>

Hybrid Expertise Builds

Curse Of The Wretched Hybrid Builds

MB/CoTW - Hybrid Build focusing on Debuffs<br> MB/SS/CoTW - To be Added Later<br> Rapid/CoTW - To be Added Later<br>

Enhance Hybrid Builds

MB/Enhance - Hybrid Build Focusing on Support<br> Rapid/Enhance - To be Added Later<br>

Advanced Builds

Counter/Dodge/Rapid - Prototype build for Rapid Survivalist. Scrapped in favor of current one.

Rapid Survivalist - Advanced build centered around around survivability.

Rapid/Regal/MB - Advanced Build centered around High-Damage-Low-HP Point Blank Range attacks (Also Nicknamed Suicide Rapid)

MB/SS/Regal - Advanced Build centered around High-Damage-Low-HP Long Range Shots (Weaker than Rapid/Regal/MB, but more survivable)

Equipment Compatibility

Magic Bullet/Shot Type Gunner:<br> Damage Types Needed:<br>

<br> <br> Rapid Type Gunner:<br> Damage Types Needed:<br>

Synthesis

Tarots

Due to the variety of gunner classes, specific tarots are difficult to find, however, this is a list of useful ones:

<u> Cups </u> Ranging from +1 SPD (I) to +5 SPD (V)

<u> Zhen </u> SPD +2, STR -1, MAG -1

<u> Hresvelgr </u> SPD +3, VIT -3

<u> The Sun </u> SPD +2, Luck +3

<u> Emperor </u> SPD +2, Shot Boost +3%, Luck -5

<u> Hecatonchires </u> Rapid Boost +4%


Soul Stones

<u> Pa Bil Sag </u> (Foot) +2 SPD +5% Shot/Rapid Damage if shot/rapid class is 4 or above. Level Requirement:30

<u> Scorpion </u> (Earrings) Penetration Res +10, Penetration-based skill effect +20%

<u> Archer </u> (Foot) Handgun Res +10, Handgun-Based Skill Effect +20%

<u> Hresvelgr </u> (Back) -10 MP Regen, +10 SPD, +5 INT, IF LAW and HP < 20%, Lng-R General Boost +50%

<u> Morrigan </u> (Back) +10 MP Regen, +5 Speed, +5 Vitality. With Macha's SS: +15 CRT, +15% Rapid Boost

<u> Macha </u> (Weapon) +7 CRT, If Luck is above 20, additionally +14 CRT.

<u> Harpy Sisters Set </u> (Top, Bottom, Head/Face) +10 MP, +7 SPD, +5 INT, +50 CRT

<u>Procyon</u> (Bottom) + 10% Long Range Damage