Alice's Stick (Happy): Difference between revisions

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Created page with "<!-- Please do not add anything above this -- * Weapon Item Template -- * As part of Template:Item, this will allow you to reuse the below information for different type..."
 
m Text replacement - "Damage Received" to "Damage Taken"
 
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|LargePicture            = [[File:Item_Alice's Stick (Happy).png|link=]]  
|LargePicture            = [[File:Item_Alice's Stick (Happy).png|link=]]  
<!------ Basic Info ------>
<!------ Basic Info ------>
|Type                      = Primitive Weapon
|Type                      = Blunt Instrument
|Gender                   = <!-- Male or Female if this item is restricted to a gender -->
|Sex                   = <!-- Male or Female if this item is restricted to one of the sexes -->
|Affinity                    = Blunt
|Affinity                    = Blunt
|Level Limit              = <!-- Level restriction to equip the item, for example 35+ or 30- -->
|Level Limit              = <!-- Level restriction to equip the item, for example 35+ or 30- -->
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<!------ Weapon ------>
<!------ Weapon ------>
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
|Close-Range           =
|Melee           =
|Long-Range             =  
|Ranged             =  
|Spell                      =  
|Spell                      =  
|Support                  =   
|Support                  =   
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<!-- For all of these parameters, Type refers to an additional basic boost,eg Cool-down time -->
<!-- For all of these parameters, Type refers to an additional basic boost,eg Cool-down time -->
<!-- Value is exactly the same as above, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20  -->
<!-- Value is exactly the same as above, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20  -->
|Additional Boost 1 Type = Received Melee/Gun/Magic Damage  
|Additional Boost 1 Type = Melee Damage Taken
|Additional Boost 1 Value = -5%
|Additional Boost 1 Value = -5%
|Additional Boost 2 Type = Cool-down Time
|Additional Boost 2 Type = Ranged Damage Taken
|Additional Boost 2 Value = -10%
|Additional Boost 2 Value = -5%
|Additional Boost 3 Type = Block Critical
|Additional Boost 3 Type = Spell Damage Taken
|Additional Boost 3 Value = +10
|Additional Boost 3 Value = <font color=red>-5%</font>
|Additional Boost 4 Type =
|Additional Boost 4 Type = Cool-down Time
|Additional Boost 4 Value =
|Additional Boost 4 Value = -10%
|Additional Boost 5 Type =
|Additional Boost 5 Type = Block Critical
|Additional Boost 5 Value =
|Additional Boost 5 Value = +10
|Additional Boost 6 Type =
|Additional Boost 6 Type =
|Additional Boost 6 Value =
|Additional Boost 6 Value =
Line 47: Line 47:
|Spiritual Mixing          = Yes
|Spiritual Mixing          = Yes
|Tarot Fusions            = Yes
|Tarot Fusions            = Yes
|Soul Stone Fusions    = Yes
|Soul Fusions    = Yes
<!------ Modification Slot ------>
<!------ Modification Slot ------>
<!-- Number of Slots can be both a fixed number, eg 3, or a range of numbers, eg 3-5 -->
<!-- Number of Slots can be both a fixed number, eg 3, or a range of numbers, eg 3-5 -->

Latest revision as of 23:59, 27 January 2024

Alice's Stick (Happy)

Alice's Stick (Happy)
Type: Blunt Instrument
Affinity: Blunt


Melee Damage Taken: -5%
Ranged Damage Taken: -5%
Spell Damage Taken: -5%
Cool-down Time: -10%
Block Critical: +10
Durability: [50]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Soul Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -


A stick that is almost similar to a certain mah-jong girl prodigy has.


A stick that is almost similar to a certain mah-jong girl prodigy has.

Basic Info

  • Type: Blunt Instrument
  • Affinity: Blunt

Usage Info

  • This is tradable.
  • This can be SI'ed.
  • You can synthesize crystals onto this.

Key Features

SI Slot A: Set Bonus and durability

  • Durability: 50

SI Slot B: Basic Features

  • Melee Damage Taken: -5%
  • Ranged Damage Taken: -5%
  • Spell Damage Taken: -5%
  • Cool-down Time: -10%
  • Block Critical: +10
  • Modifiable Slots: 3 slots

SI Slot C: Characteristics


Where to Obtain

Events/Promotion