Demon Force Passives: Difference between revisions

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[[Demon Force]] passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance.
{|  style="font-size:90%; margin: 1em auto 1em auto;text-align: center; border-collapse: collapse;" cellpadding="3" border="1"
|- id="header"
|width=150px| [[Demon Force]]
|width=150px| [[Demon Force Items]]
|width=150px| [[Demon Force Passives]]
|}<br>


=10th, 30th, and 60th item=
[[Demon Force]] passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance. The "counter" resets to 0 after reaching 6,000.
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
<br>
!|Number of items:
 
!|Benefit:
==10th, 30th, 60th Item==
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
|- id="header"
!height=25px align=center width=80px| Rank
!colspan=5 align=center| Possible Passive Boost
|-
|-
|10th
!align=center| 10th
| STR +1, MAG +1, VIT +1, INT +1, SPD +1, LCK +1, Max HP +1
|height=30px| • Strength +1 • Magic +1 • Vitality +1 • Intelligence +1 • Speed +1 • Luck +1
|-
|-
|30th
!align=center| 30th
| Any of the Above, PDef +1, MDef +1, Max HP +2
|height=30px| • (Skill choices from 10th) •  Physical Defense +1 • Magic Defense +1 • MAX HP +10 • MAX MP + 10
|-
|-
|60th
!align=center| 60th
| Any of the Above, Cls-R +1, Lng-R +1, Spell +1, Spt +1, PDef +2, MDef +2, Max HP +3, Max MP +1
|height=30px| • (Skill choices from 30th) • Melee +1 • Ranged +1 Spell +1 • Support +1
|}
|}<br>


=Per 100 items=
==100th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF8080;" align=center rowspan=2| Attributes
|height=25px width=235px| • Strength +1
|width=235px| • Magic +1
|width=235px| • Vitality +1
|width=235px| • Intelligence +1
|width=235px| • Speed +1
|-
|height=25px|All Stats + 5
| • MAX HP + 10
| • MAX MP +10
| • Luck +1
|
|-
|-
|Basic Stats
!style="background:#FF80FF;" align=center rowspan=2| Basic Stats
| STR +1-3, MAG +1-3, VIT +1-3, INT +1-3, SPD +1-3, LCK +1, Max HP +1-5, Max HP +10, Max MP +1-5
|height=25px| • Melee +1
| • Ranged +1
| • Spell +1
| • Physical Defense +1
| • Magic Defense +1
|-
|-
|Derived Stats
|height=25px| • Support +1 || || || ||
| Cls-R +1-3, Lng-R +1-3, Spell +1-3, Spt +1-3, PDef +1-3, MDef +1-3, Cls-R/Lng-R +1, Lng-R/Spell +1, Cls-R/Spell +1, PDef/MDef +1
|-
|-
|Resistances
!style="background:#FFBFDF;" align=center rowspan=1| Resistance
| Anti-Slash +1%, Anti-Charge +1%, Anti-Blunt +1%, Anti-Handgun +1%, Anti-Penetrate +1%, Anti-Spread +1%, Anti-Fire +1%, Anti-Ice +1%, Anti-Elec +1%, Anti-Force +1%, Anti-Expel +1%, Anti-Death +1%, Anti-Magic (Affinity) +1%, Anti-Nerve +1%, Anti-Mind +1%
|height=25px colspan=5| • +5% resistance to any (non-Almighty/Self-Explosion) affinity
|-
|-
|Affinities
!style="background:#FFFF80;" align=center rowspan=3| Boost
| Attack Damage +1-2%, Spin Damage +1-2%, Rush Damage +1-2%, Rapid Damage +1-2%, Shot Damage +1-2%, Melee Damage +1%, Gun Damage +1%, Magic Damage +1%, Melee/Gun Damage +1%, Melee/Magic Damage +1%, Gun/Magic Damage +1%, Melee/Gun/Magic Damage +1%
|height=25px| • Melee damage +1%
| • Ranged damage +1%
| • Spell damage +1% || - || -
|-
|-
|}
|}


==200th Item==
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
|- id="header"
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|style="background:#FF8080;" align=center rowspan=2| '''Attributes'''
|height=25px width=235px| • Strength +10
|width=235px| • Magic +10
|width=235px| • Vitality +10
|width=235px| • Intelligence +10
|width=235px| • Speed +10
|-
|height=25px| • Luck +10
| • All Stats +5 ||  || ||
|-
!style="background:#FFBFDF;" align=center rowspan=1| Resistance
|height=25px colspan=5| • +10% resistance to any (non-Almighty/Self-Explosion) affinity
|-
!style="background:#FFFF80;" align=center rowspan=3| Boost
|height=25px| • Melee damage +5%
| • Ranged damage +5%
| • Spell damage +5% || - || -
|-
|}<br>


=Per 200 items=
==300th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF80FF;" align=center rowspan=2| Basic Stats
|height=25px width=235px| • Melee +5
|width=235px| • Ranged +5
|width=235px| • Spell +5
|width=235px| • Support +5
|width=235px| • Maximum HP + 50
|-
|height=25px| • Maximum MP + 20
• Physical Defense +5
| • Magic Defense +5|| || -
|-
|-
|Basic Stats
!style="background:#80FF80;" align=center rowspan=1| Nullify
| STR +4-5, MAG +4-5, VIT +4-5, INT +4-5, SPD +4-5, LCK +2-3, Max HP +15, Max HP +20, Max MP +10, All Basic Stats +1
|height=25px colspan=5| • +10% chance to null any (non-Almighty/Self-Explosion) affinity
|-
|-
|Affinities
!style="background:#80FFFF;" align=center rowspan=1| Reflect
| Limit Break Power +1-2%
|height=25px colspan=5| • +10% chance to reflect any (non-Almighty/Self-Explosion) affinity
|-
|-
|Chance to nullify
!style="background:#80BFFF;" align=center rowspan=1| Absorb
| Null-Slash +1%, Null-Charge +1%, Null-Blunt +1%, Null-Handgun +1%, Null-Penetrate +1%, Null-Spread +1%, Null-Fire +1%, Null-Ice +1%, Null-Elec +1%, Null-Force +1%, Null-Expel +1%, Null-Death +1%, Null-Magic (Affinity) +1%, Null-Nerve +1%, Null-Mind +1%
|height=25px colspan=5| • +10% chance to absorb any (non-Almighty/Self-Explosion) affinity
|}
|}


 
==400th Item==
=Per 300 items=
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
|- id="header"
!|Type:
!height=25px align=center width=75px| Type
!|Possible benefits:
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Derived Stats
!style="background:#FF8080;" align=center rowspan=2| Attributes
| Cls-R +4-5, Lng-R +4-5, Spell +4-5, Spt +4-5, Lng-R/Spell +2-3, Cls-R/Spell +2-3, Cls-R/Lng-R +2-3, Cls-R/Lng-R/Spell +2-3, PDef +4-10, MDef +4-10, PDef/MDef +2-5
|height=25px width=235px| • Strength +20
|width=235px| • Magic +20
|width=235px| • Vitality +20
|width=235px| • Intelligence +20
|width=235px| • Speed +20
|-
|-
|Affinities
|height=25px| • Luck +20
| Attack Damage +3-4%, Spin Damage +3-4%, Rush Damage +3-4%, Rapid Damage +3-4%, Shot Damage +3-4%, Melee Damage +2-3%, Gun Damage +2-3%, Magic Damage +2-3%, Melee/Gun Damage +2%, Melee/Magic Damage +2%, Gun/Magic Damage +2%, Melee/Gun/Magic Damage +2%, Counter Damage +5%
| • All Stats +10 || || ||
|-
|-
|Chance to nullify
!style="background:#FF80FF;" align=center rowspan=2| Boost
| Null-Slash +2%, Null-Charge +2%, Null-Blunt +2%, Null-Handgun +2%, Null-Penetrate +2%, Null-Spread +2%, Null-Fire +2%, Null-Ice +2%, Null-Elec +2%, Null-Force +2%, Null-Expel +2%, Null-Death +2%, Null-Magic (Affinity) +2%, Null-Nerve +2%, Null-Mind +2%
|height=25px | • Melee damage + 10% || Ranged damage + 10% || Magic damage + 10% || Melee/Ranged damage + 5% || Melee/Magic damage + 5%
|-
|-
|Chance to reflect
|height=25px | • Ranged/Magic damage + 5% || || || ||
| Reflect Slash +1%, Reflect Charge +1%, Reflect Blunt +1%, Reflect Handgun +1%, Reflect Penetrate +1%, Reflect Spread +1%, Reflect Fire +1%, Reflect Ice +1%, Reflect Elec +1%, Reflect Force +1%, Reflect Expel +1%, Reflect Death +1%, Reflect Magic (Affinity) +1%, Reflect Nerve +1%, Reflect Mind +1%
|-
|-
|Chance to absorb
!style="background:#80FF80;" align=center| Resistance
| Absorb Slash +1%, Absorb Charge +1%, Absorb Blunt +1%, Absorb Handgun +1%, Absorb Penetrate +1%, Absorb Spread +1%, Absorb Fire +1%, Absorb Ice +1%, Absorb Elec +1%, Absorb Force +1%, Absorb Expel +1%, Absorb Death +1%, Absorb Magic (Affinity) +1%, Absorb Nerve +1%, Absorb Mind +1%
|height=25px colspan=5| • +20% resistance to any (non-Almighty/Self-Explosion) affinity
|}
|}<br>


==500th Item==
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
|- id="header"
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FFBFDF;" align=center rowspan=3| Boost
|width=235px height=25px| • +5% Limit Break power
|width=235px| • +5% Limit Break chance
|width=235px| • +5% Technical Attack chance, 1% Technical Attack power
|width=235px| • +5% Technical Attack power
|width=235px| • +5% Pursuit chance, 1% Pursuit power
|-
|height=25px| • +5% Pursuit power
| • +5% Attack damage
| • +5% Spin damage
| • +5% Rush damage
| • +5% Rapid damage
|-
|height=25px| • +5% Shot damage
| • +10% Counter damage
| • +10% affinity damage for any non-Almighty/Self-explosion affinity
| • +10% affinity cap for any non-Almighty/Self-explosion affinity||
|-
|}<br>


=Per 400 items=
==600th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Basic Stats
!style="background:#FF8080;" align=center| Attributes
| STR +6-10, MAG +6-10, VIT +6-10, INT +6-10, SPD +6-10, LCK +4-5, Max HP +25, Max HP +30, Max MP +15, Max MP +20, All Basic Stats +2-3
|height=25px width=235px| • MAX HP +100
| • MAX MP +30
|colspan=3| • MAX HP + 100, MAX MP + 10
|-
|-
|Derived Stats
!style="background:#FF80FF;" align=center rowspan=2| Basic Stats
| Limit Break Chance +1-2%
|height=25px | • Melee +10
| • Ranged +10
| • Spell +10
| • Support +10
| • Physical Defense +10
|-
|-
|Affinities
|height=25px| • Magic Defense +10
| Limit Break Power +3-5%
| • P-DEF, M-DEF +5
| • Melee, Ranged +5
| • Melee, Spell +5
| • Ranged, Spell +5
|-
|-
|Chance to nullify
|style="background:#80FF80;" align=center rowspan=2| '''Nullify'''
| Null-Slash +3-4%, Null-Charge +3-4%, Null-Blunt +3-4%, Null-Handgun +3-4%, Null-Penetrate +3-4%, Null-Spread +3-4%, Null-Fire +3-4%, Null-Ice +3-4%, Null-Elec +3-4%, Null-Force +3-4%, Null-Expel +3-4%, Null-Death +3-4%, Null-Magic (Affinity) +3-4%, Null-Nerve +3-4%, Null-Mind +3-4%, Null All Physical +1%
|height=25px colspan=5| • 25% chance to nullify any (non-Almighty/Self-Explosion) affinity
|-
|-
|Chance to reflect
|colspan=2| • 5% chance to nullify all Magic skills
| Reflect Slash +2%, Reflect Charge +2%, Reflect Blunt +2%, Reflect Handgun +2%, Reflect Penetrate +2%, Reflect Spread +2%, Reflect Fire +2%, Reflect Ice +2%, Reflect Elec +2%, Reflect Force +2%, Reflect Expel +2%, Reflect Death +2%, Reflect Magic (Affinity) +2%, Reflect Nerve +2%, Reflect Mind +2%
|colspan=3| • 5% chance to nullify all Physical skills
|-
|-
|Chance to absorb
!style="background: #80FFFF;" align=center rowspan=2| Reflect
| Absorb Slash +2%, Absorb Charge +2%, Absorb Blunt +2%, Absorb Handgun +2%, Absorb Penetrate +2%, Absorb Spread +2%, Absorb Fire +2%, Absorb Ice +2%, Absorb Elec +2%, Absorb Force +2%, Absorb Expel +2%, Absorb Death +2%, Absorb Magic (Affinity) +2%, Absorb Nerve +2%, Absorb Mind +2%
|height=25px colspan=5| • +25% chance to reflect any (non-Almighty/Self-Explosion) affinity
|-
|colspan=2| • 5% chance to reflect all Magical skills
|colspan=3| • 5% chance to reflect all Physical skills
|-
|style="background:#80BFFF;" align=center| '''Absorb'''
|height=25px colspan=5| • +25% chance to absorb any (non-Almighty/Self-Explosion) affinity
|}
|}


=Per 500 items=
==900th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Resistances
!style="background:#FF80FF;" align=center rowspan=3| Basic Stats
| Anti-Slash +2-5%, Anti-Charge +2-5%, Anti-Blunt +2-5%, Anti-Handgun +2-5%, Anti-Penetrate +2-5%, Anti-Spread +2-5%, Anti-Fire +2-5%, Anti-Ice +2-5%, Anti-Elec +2-5%, Anti-Force +2-5%, Anti-Expel +2-5%, Anti-Death +2-5%, Anti-Magic (Affinity) +2-5%, Anti-Nerve +2-5%, Anti-Mind +2-5%
|height=25px | • Melee/Ranged/Spell +5
| • Melee +15
| • Ranged +15
| • Spell +15
| • Melee/Ranged +10
|-
|-
|Chance to nullify
| • Melee/Spell +10
| Null Slash +5-6%, Null Charge +5-6%, Null Blunt +5-6%, Null Handgun +5-6%, Null Penetrate +5-6%, Null Spread +5-6%, Null Fire +5-6%, Null Ice +5-6%, Null Elec +5-6%, Null Force +5-6%, Null Expel +5-6%, Null Death +5-6%, Null Magic (Affinity) +5-6%, Null Nerve +5-6%, Null Mind +5-6%, Null All Physical +2%, Null All Magical +1%
| • Ranged/Spell +10
| • Physical Defense +15
| • Magical Defense +15
| • Physical/Magical Defense +10
|-
|-
|Chance to reflect
| • MAX MP +50
| Reflect Slash +3-4%, Reflect Charge +3-4%, Reflect Blunt +3-4%, Reflect Handgun +3-4%, Reflect Penetrate +3-4%, Reflect Spread +3-4%, Reflect Fire +3-4%, Reflect Ice +3-4%, Reflect Elec +3-4%, Reflect Force +3-4%, Reflect Expel +3-4%, Reflect Death +3-4%, Reflect Magic (Affinity) +3-4%, Reflect Nerve +3-4%, Reflect Mind +3-4%
| • MAX HP/MP + 100
| • MAX HP +200 || ||
|-
|-
|Chance to absorb
!style="background:#80FF80;" align=center rowspan=2| Nullify
| Absorb Slash +3-4%, Absorb Charge +3-4%, Absorb Blunt +3-4%, Absorb Handgun +3-4%, Absorb Penetrate +3-4%, Absorb Spread +3-4%, Absorb Fire +3-4%, Absorb Ice +3-4%, Absorb Elec +3-4%, Absorb Force +3-4%, Absorb Expel +3-4%, Absorb Death +3-4%, Absorb Magic (Affinity) +3-4%, Absorb Nerve +3-4%, Absorb Mind +3-4%
|height=25px colspan=5| +50% chance to Null any (non-Almighty/Self-Explosion) affinity
|-  
| • 10% chance to nullify all Physical skills||• 10% chance to nullify all Magical skills || || ||
|-
!style="background: #80FFFF;" align=center rowspan=2| Reflect
|height=25px colspan=5| +50% chance to Reflect any (non-Almighty/Self-Explosion) affinity
|-  
| • 10% chance to Reflect all Physical skills||• 10% chance to Reflect all Magical skills || || ||
|-
!style="background:#80BFFF;" align=center| Absorb
|height=25px colspan=5| +50% chance to Absorb any (non-Almighty/Self-Explosion) affinity
|}
|}


=Per 600 items=
==1000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Basic Stats
!style="background:#FFBFDF;" align=center rowspan=3| Resistance
| STR +20, MAG +20, VIT +20, INT +20, SPD +20, LCK +6-10, Max HP +35-50 (+5 Increments), Max MP +30, All Basic Stats +4-5
|width=235px height=25px| • +6 - 10% Slash resistance
|width=235px| • +6 - 10% Thrust resistance
|width=235px| • +6 - 10% Blunt resistance
|width=235px| • +6 - 10% Fire resistance
|width=235px| • +6 - 10% Ice resistance
|-
|-
|Derived Stats
|height=25px| +6 - 10% Handgun resistance
| Cls-R +6-10, Lng-R +6-10, Spell +6-10, Spt +6-10, PDef +11-15, MDef +11-15, PDef/Mdef +6-10, Cls-R/Lng-R +4-5, Cls-R/Spell +4-5, Lng-R/Spell +4-5, Cls-R/Lng-R/Spell +4-5, Limit Break Chance +3-5%
| • +6 - 10% Pierce resistance
| • +6 - 10% Spread resistance
| • +6 - 10% Electric resistance
| • +6 - 10% Force resistance
|-
|-
|Affinities
|height=25px| +6 - 10% Expel resistance
| Attack Damage +5%, Spin Damage +5%, Rush Damage +5%, Shot Damage +5%, Rapid Damage +5%, Limit Break Power +6-10%, Counter Damage +10%
| • +6 - 10% Death resistance
| • +6 - 10% Magic (affinity) resistance
| • +6 - 10% Mind resistance
| • +6 - 10% Nerve resistance
|-
|-
|Chance to nullify
!style="background:#80FF80;" align=center rowspan=4| Nullify
| Null Slash +7-9%, Null Charge +7-9%, Null Blunt +7-9%, Null Handgun +7-9%, Null Penetrate +7-9%, Null Spread +7-9%, Null Fire +7-9%, Null Ice +7-9%, Null Elec +7-9%, Null Force +7-9%, Null Expel +7-9%, Null Death +7-9%, Null Magic (Affinity) +7-9%, Null Nerve +7-9%, Null Mind +7-9%, Null All Physical +3%, Null All Magical +2%
|height=25px| • 10% null Slash
| • 10% null Thrust
| • 10% null Blunt
| • 10% null Fire
| • 10% null Ice
|-
|-
|Chance to reflect
|height=25px| • 10% null Handgun
| Reflect Slash +5-6%, Reflect Charge +5-6%, Reflect Blunt +5-6%, Reflect Handgun +5-6%, Reflect Penetrate +5-6%, Reflect Spread +5-6%, Reflect Fire +5-6%, Reflect Ice +5-6%, Reflect Elec +5-6%, Reflect Force +5-6%, Reflect Expel +5-6%, Reflect Death +5-6%, Reflect Magic (Affinity) +5-6%, Reflect Nerve +5-6%, Reflect Mind +5-6%, Reflect All Physical +2%, Reflect All Magical +1%
| • 10% null Penetrate
| • 10% null Spread
| • 10% null Electric
| • 10% null Force
|-
|-
|Chance to absorb
|height=25px| • 10% null Expel
| Absorb Slash +5-6%, Absorb Charge +5-6%, Absorb Blunt +5-6%, Absorb Handgun +5-6%, Absorb Penetrate +5-6%, Absorb Spread +5-6%, Absorb Fire +5-6%, Absorb Ice +5-6%, Absorb Elec +5-6%, Absorb Force +5-6%, Absorb Expel +5-6%, Absorb Death +5-6%, Absorb Magic (Affinity) +5-6%, Absorb Nerve +5-6%, Absorb Mind +5-6%
| • 10% null Death
|}
| • 10% null Magic (affinity)
| • 10% null Mind
| • 10% null Nerve
|-
|height=25px| • 4 - 5% null all Physical ATKS
| • +3% null all Magic ATKS || - || - || -
|-
|style="background: #80FFFF;" align=center rowspan=4| '''Reflect'''
|height=25px| • 7 - 9% reflect Slash
| • 7 - 9% reflect Thrust
| • 7 - 9% reflect Blunt
| • 7 - 9% reflect Fire
| • 7 - 9% reflect Ice
|-
|height=25px| • 7 - 9% reflect Handgun
| • 7 - 9% reflect Penetrate
| • 7 - 9% reflect Spread
| • 7 - 9% reflect Electric
| • 7 - 9% reflect Force
|-
|height=25px| • 7 - 9% reflect Expel
| • 7 - 9% reflect Death
| • 7 - 9% reflect Magic (affinity)
| • 7 - 9% reflect Mind
| • 7 - 9% reflect Nerve
|-
|height=25px| • 3% reflect all Physical ATKS
| • 2% reflect all Magic ATKS
| - || - || -
|-
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
|height=25px| • 7 - 9% absorb Slash
| • 7 - 9% absorb Thrust
| • 7 - 9% absorb Blunt
| • 7 - 9% absorb Fire
| • 7 - 9% absorb Ice
|-
|height=25px| • 7 - 9% absorb Handgun
| • 7 - 9% absorb Penetrate
| • 7 - 9% absorb Spread
| • 7 - 9% absorb Electric
| • 7 - 9% absorb Force
|-
|height=25px| • 7 - 9% absorb Expel
| • 7 - 9% absorb Death
| • 7 - 9% absorb Magic (affinity)
| • 7 - 9% absorb Mind
| • 7 - 9% absorb Nerve
|}<br>


=Per 1000 items=
==1200th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Resistances
!style="background:#FF8080;" align=center rowspan=2| Attributes
| Anti-Slash +6-10%, Anti-Charge +6-10%, Anti-Blunt +6-10%, Anti-Handgun +6-10%, Anti-Penetrate +6-10%, Anti-Spread +6-10%, Anti-Fire +6-10%, Anti-Ice +6-10%, Anti-Elec +6-10%, Anti-Force +6-10%, Anti-Expel +6-10%, Anti-Death +6-10%, Anti-Magic (Affinity) +6-10%, Anti-Nerve +6-10%, Anti-Mind +6-10%
|height=25px width=235px| • Strength +30
|width=235px| • Magic +30
|width=235px| • Vitality +30
|width=235px| • Intelligence +30
|width=235px| • Speed +30
|-
|-
|Chance to nullify
|height=25px| • Luck +20
| Null Slash +10%, Null Charge +10%, Null Blunt +10%, Null Handgun +10%, Null Penetrate +10%, Null Spread +10%, Null Fire +10%, Null Ice +10%, Null Elec +10%, Null Force +10%, Null Expel +10%, Null Death +10%, Null Magic (Affinity) +10%, Null Nerve +10%, Null Mind +10%, Null All Physical +4-5%, Null All Magical +3%
| • MAX HP +55 - 100
| • MAX MP +50 - 100
| • All Stats +6 - 10 || -
|-
|-
|Chance to reflect
!style="background:#FF80FF;" align=center rowspan=3| Basic Stats
| Reflect Slash +7-9%, Reflect Charge +7-9%, Reflect Blunt +7-9%, Reflect Handgun +7-9%, Reflect Penetrate +7-9%, Reflect Spread +7-9%, Reflect Fire +7-9%, Reflect Ice +7-9%, Reflect Elec +7-9%, Reflect Force +7-9%, Reflect Expel +7-9%, Reflect Death +7-9%, Reflect Magic (Affinity) +7-9%, Reflect Nerve +7-9%, Reflect Mind +7-9%, Reflect All Physical +3%, Reflect All Magical +2%
|height=25px| • Melee +11 - 15
| • Ranged +11 - 15
| • Spell +11 - 15
| • Support +11 - 15 || -
|-
|-
|Chance to absorb
|height=25px| • Physical Defense +16 - 20
| Absorb Slash +7-9%, Absorb Charge +7-9%, Absorb Blunt +7-9%, Absorb Handgun +7-9%, Absorb Penetrate +7-9%, Absorb Spread +7-9%, Absorb Fire +7-9%, Absorb Ice +7-9%, Absorb Elec +7-9%, Absorb Force +7-9%, Absorb Expel +7-9%, Absorb Death +7-9%, Absorb Magic (Affinity) +7-9%, Absorb Nerve +7-9%, Absorb Mind +7-9%
| • Magic Defense +16 - 20
| • P-DEF, M-DEF +11 - 15 || - || -
|-
|height=25px| • Melee, Ranged +6 - 10
| • Melee, Spell +6 - 10
| • Ranged, Spell +6 - 10
| • Melee, Ranged, Spell +6 - 10 || -
|-
!style="background:#FFFF80;" align=center rowspan=3| Boost
|height=25px| • Attack damage +10 - 15%
| • Spin damage +10 - 15%
| • Rush damage +10 - 15%
| • Shot damage +10 - 15% (+ DM)
| • Rapid damage +10 - 15%
|-
|height=25px| • Melee damage +6 - 10%
| • Ranged damage +6 - 10%
| • Spell damage +6 - 10%
| • Counter damage +15 - 20% || -
|-
|height=25px| • Melee, Ranged damage +4 - 5%
| • Melee, Spell damage +4 - 5%
| • Ranged, Spell damage +4 - 5%
| • Melee, Ranged, Spell damage +4% || -
|-
!style="background:#80FF80;" align=center rowspan=4| Nullify
|height=25px| • 15% null Slash
| • 15% null Thrust
| • 15% null Blunt
| • 15% null Fire
| • 15% null Ice
|-
|height=25px| • 15% null Handgun
| • 15% null Penetrate
| • 15% null Spread
| • 15% null Electric
| • 15% null Force
|-
|height=25px| • 15% null Expel
| • 15% null Death
| • 15% null Magic (affinity)
| • 15% null Mind
| • 15% null Nerve
|-
|height=25px| • 6 - 7% null all Physical ATKS
| • +4 - 5% null all Magic ATKS || - || - || -
|-
!style="background: #80FFFF;" align=center rowspan=4| Reflect
|height=25px| • 10 - 15% reflect Slash
| • 10 - 15% reflect Thrust
| • 10 - 15% reflect Blunt
| • 10 - 15% reflect Fire
| • 10 - 15% reflect Ice
|-
|height=25px| • 10 - 15%  reflect Handgun
| • 10 - 15% reflect Penetrate
| • 10 - 15% reflect Spread
| • 10 - 15% reflect Electric
| • 10 - 15% reflect Force
|-
|height=25px| • 10 - 15% reflect Expel
| • 10 - 15% reflect Death
| • 10 - 15% reflect Magic (affinity)
| • 10 - 15% reflect Mind
| • 10 - 15% reflect Nerve
|-
|height=25px| • 4 - 5% reflect all Physical ATKS
| • 3% reflect all Magic ATKS
| - || - || -
|-
!style="background:#80BFFF;" align=center rowspan=3| Absorb
|height=25px| • 10 - 15% absorb Slash
| • 10 - 15% absorb Thrust
| • 10 - 15% absorb Blunt
| • 10 - 15% absorb Fire
| • 10 - 15% absorb Ice
|-
|height=25px| • 10 - 15% absorb Handgun
| • 10 - 15% absorb Penetrate
| • 10 - 15% absorb Spread
| • 10 - 15% absorb Electric
| • 10 - 15% absorb Force
|-
|height=25px| • 10 - 15% absorb Expel
| • 10 - 15% absorb Death
| • 10 - 15% absorb Magic (affinity)
| • 10 - 15% absorb Mind
| • 10 - 15% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


=Per 1200 items=
==1500th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF80FF;" align=center rowspan=3| Basic Stats
|width=235px height=25px| • Melee +16 - 20
|width=235px| • Ranged +16 - 20
|width=235px| • Spell +16 - 20
|width=235px| • Support +16 - 20
|width=235px| -
|-
|height=25px| • Physical Defense +25
| • Magic Defense +25
| • P-DEF, M-DEF +16 - 20 || - || -
|-
|-
|Basic Stats
|height=25px| • Melee, Ranged +11 - 15
| STR +30, MAG +30, VIT +30, INT +30, SPD +30, LCK +20, Max HP +55-100, Max MP +50, Max MP +100, All Basic Stats +6-10, Max HP +100/Max MP +50, Max HP +100/Max MP +100
| • Melee, Spell +11 - 15
| • Ranged, Spell +11 - 15
| • Melee, Ranged, Spell +11 - 15 || -
|-
|-
|Derived Stats
!style="background:#FFBFDF;" align=center rowspan=3| Resistance
| Cls-R +11-15, Lng-R +11-15, Spell +11-15, Spt +11-15, PDef +16-20, MDef +16-20, PDef/Mdef +11-15, Cls-R/Lng-R +6-10, Cls-R/Spell +6-10, Lng-R/Spell +6-10, Cls-R/Lng-R/Spell +6-10
|height=25px| • +15 - 30% Slash resistance
| • +15 - 30% Thrust resistance
| • +15 - 30% Blunt resistance
| • +15 - 30% Fire resistance
| • +15 - 30% Ice resistance
|-
|-
|Affinities
|height=25px| +15 - 30% Handgun resistance
| Attack Damage +10-15%, Spin Damage +10-15%, Rush Damage +10-15%, Shot Damage +10-15%, Rapid Damage +10-15%, Counter Damage +15-20%, Melee Damage +6-10%, Gun Damage +6-10%, Magic Damage +6-10%, Melee/Gun Damage +4-5%, Melee/Magic Damage +4-5%, Gun/Magic Damage +4-5%, Melee/Gun/Magic Damage +4%
| • +15 - 30% Pierce resistance
| • +15 - 30% Spread resistance
| • +15 - 30% Electric resistance
| • +15 - 30% Force resistance
|-
|-
|Chance to nullify
|height=25px| +15 - 30% Expel resistance
| Null Slash +15%, Null Charge +15%, Null Blunt +15%, Null Handgun +15%, Null Penetrate +15%, Null Spread +15%, Null Fire +15%, Null Ice +15%, Null Elec +15%, Null Force +15%, Null Expel +15%, Null Death +15%, Null Magic (Affinity) +15%, Null Nerve +15%, Null Mind +15%, Null All Physical +6-7%, Null All Magical +4-5%  
| • +15 - 30% Death resistance
| • +15 - 30% Magic (affinity) resistance
| • +15 - 30% Mind resistance
| • +15 - 30% Nerve resistance
|-
|-
|Chance to reflect
!style="background:#FFFF80;" align=center rowspan=3| Boost
| Reflect Slash +10-15%, Reflect Charge +10-15%, Reflect Blunt +10-15%, Reflect Handgun +10-15%, Reflect Penetrate +10-15%, Reflect Spread +10-15%, Reflect Fire +10-15%, Reflect Ice +10-15%, Reflect Elec +10-15%, Reflect Force +10-15%, Reflect Expel +10-15%, Reflect Death +10-15%, Reflect Magic (Affinity) +10-15%, Reflect Nerve +10-15%, Reflect Mind +10-15%, Reflect All Physical +4-5%, Reflect All Magical +3%
|height=25px| • Attack damage +20 - 25%
| • Spin damage +20 - 25%
| • Rush damage +20 - 25%
| • Shot damage +20 - 25% (+ DM)
| • Rapid damage +20 - 25%
|-
|-
|Chance to absorb
|height=25px| • Melee damage +11 - 15%
| Absorb Slash +10-15%, Absorb Charge +10-15%, Absorb Blunt +10-15%, Absorb Handgun +10-15%, Absorb Penetrate +10-15%, Absorb Spread +10-15%, Absorb Fire +10-15%, Absorb Ice +10-15%, Absorb Elec +10-15%, Absorb Force +10-15%, Absorb Expel +10-15%, Absorb Death +10-15%, Absorb Magic (Affinity) +10-15%, Absorb Nerve +10-15%, Absorb Mind +10-15%
| • Ranged damage +11 - 15%
| • Spell damage +11 - 15%
| • Counter damage +25 - 30% || -
|-
|height=25px| • Melee, Ranged damage +6 - 10%
| • Melee, Spell damage +6 - 10%
| • Ranged, Spell damage +6 - 10%
| • Melee, Ranged, Spell damage +5% || -
|-
!style="background:#80FF80;" align=center rowspan=4| Nullify
|height=25px| • 20 - 30% null Slash
| • 20 - 30% null Thrust
| • 20 - 30% null Blunt
| • 20 - 30% null Fire
| • 20 - 30% null Ice
|-
|height=25px| • 20 - 30% null Handgun
| • 20 - 30% null Penetrate
| • 20 - 30% null Spread
| • 20 - 30% null Electric
| • 20 - 30% null Force
|-
|height=25px| • 20 - 30% null Expel
| • 20 - 30% null Death
| • 20 - 30% null Magic (affinity)
| • 20 - 30% null Mind
| • 20 - 30% null Nerve
|-
|height=25px| • 8 - 10% null all Physical ATKS
| • +6 - 7% null all Magic ATKS || - || - || -
|-
!style="background:#80FFFF;" align=center rowspan=4| Reflect
|height=25px| • 20 - 25% reflect Slash
| • 20 - 25% reflect Thrust
| • 20 - 25% reflect Blunt
| • 20 - 25% reflect Fire
| • 20 - 25% reflect Ice
|-
|height=25px| • 20 - 25% reflect Handgun
| • 20 - 25% reflect Penetrate
| • 20 - 25% reflect Spread
| • 20 - 25% reflect Electric
| • 20 - 25% reflect Force
|-
|height=25px| • 20 - 25% reflect Expel
| • 20 - 25% reflect Death
| • 20 - 25% reflect Magic (affinity)
| • 20 - 25% reflect Mind
| • 20 - 25% reflect Nerve
|-
|height=25px| • 6 - 7% reflects all Physical ATKS
| • 4 - 5% reflects all Magic ATKS || - || - || -
|-
!style="background:#80BFFF;" align=center rowspan=3| Absorb
|height=25px| • 20 - 25% absorb Slash
| • 20 - 25% absorb Thrust
| • 20 - 25% absorb Blunt
| • 20 - 25% absorb Fire
| • 20 - 25% absorb Ice
|-
|height=25px| • 20 - 25% absorb Handgun
| • 20 - 25% absorb Penetrate
| • 20 - 25% absorb Spread
| • 20 - 25% absorb Electric
| • 20 - 25% absorb Force
|-
|height=25px| • 20 - 25% absorb Expel
| • 20 - 25% absorb Death
| • 20 - 25% absorb Magic (affinity)
| • 20 - 25% absorb Mind
| • 20 - 25% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


=Per 1500 items=
==2000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF80FF;" align=center| Basic Stats
|width=235px height=25px| • Chance of Limit Break +6 - 10%
|width=235px| -
|width=235px| -
|width=235px| -
|width=235px| -
|-
!style="background:#FFBFDF;" rowspan=3 align=center| Resistance
|height=25px| • +35 - 50% Slash resistance
| • +35 - 50% Thrust resistance
| • +35 - 50% Blunt resistance
| • +35 - 50% Fire resistance
| • +35 - 50% Ice resistance
|-
|height=25px| • +35 - 50% Handgun resistance
| • +35 - 50% Pierce resistance
| • +35 - 50% Spread resistance
| • +35 - 50% Electric resistance
| • +35 - 50% Force resistance
|-
|height=25px| • +35 - 50% Expel resistance
| • +35 - 50% Death resistance
| • +35 - 50% Magic (affinity) resistance
| • +35 - 50% Mind resistance
| • +35 - 50% Nerve resistance
|-
!style="background:#FFFF80;" align=center| Boost
|height=25px| • Limit Break damage +11 - 15% || - || - || - || -
|-
!style="background:#80FF80;" align=center rowspan=3| Nullify
|height=25px| • 35 - 50% null Slash
| • 35 - 50% null Thrust
| • 35 - 50% null Blunt
| • 35 - 50% null Fire
| • 35 - 50% null Ice
|-
|height=25px| • 35 - 50% null Handgun
| • 35 - 50% null Penetrate
| • 35 - 50% null Spread
| • 35 - 50% null Electric
| • 35 - 50% null Force
|-
|height=25px| • 35 - 50% null Expel
| • 35 - 50% null Death
| • 35 - 50% null Magic (affinity)
| • 35 - 50% null Mind
| • 35 - 50% null Nerve
|-
!style="background: #80FFFF;" align=center rowspan=4| Reflect
|height=25px| • 30 - 40% reflect Slash
| • 30 - 40% reflect Thrust
| • 30 - 40% reflect Blunt
| • 30 - 40% reflect Fire
| • 30 - 40% reflect Ice
|-
|-
|Derived Stats
|height=25px| • 30 - 40%  reflect Handgun
| Cls-R +16-20, Lng-R +16-20, Spell +16-20, Spt +16-20, PDef +25, MDef +25, PDef/Mdef +16-20, Cls-R/Lng-R +11-15, Cls-R/Spell +11-15, Lng-R/Spell +11-15, Cls-R/Lng-R/Spell +11-15
| • 30 - 40% reflect Penetrate
| • 30 - 40% reflect Spread
| • 30 - 40% reflect Electric
| • 30 - 40% reflect Force
|-
|-
|Resistances
|height=25px| 30 - 40% reflect Expel
| Anti-Slash +15-30%, Anti-Charge +15-30%, Anti-Blunt +15-30%, Anti-Handgun +15-30%, Anti-Penetrate +15-30%, Anti-Spread +15-30%, Anti-Fire +15-30%, Anti-Ice +15-30%, Anti-Elec +15-30%, Anti-Force +15-30%, Anti-Expel +15-30%, Anti-Death +15-30%, Anti-Magic (Affinity) +15-30%, Anti-Nerve +15-30%, Anti-Mind +15-30%
| • 30 - 40% reflect Death
| • 30 - 40% reflect Magic (affinity)
| • 30 - 40% reflect Mind
| • 30 - 40% reflect Nerve
|-
|-
|Affinities
|height=25px| • 8 - 10% reflects all Physical ATKS
| Attack Damage +20-25%, Spin Damage +20-25%, Rush Damage +20-25%, Shot Damage +20-25%, Rapid Damage +20-25%, Counter Damage +25-30%, Melee Damage +11-15%, Gun Damage +11-15%, Magic Damage +11-15%, Melee/Gun Damage +6-10%, Melee/Magic Damage +6-10%, Gun/Magic Damage +6-10%, Melee/Gun/Magic Damage +5%
| • 6 - 10% reflects all Magic ATKS || - || - || -
|-
|-
|Chance to nullify
!style="background:#80BFFF;" align=center rowspan=3| Absorb
| Null Slash +20-30%, Null Charge +20-30%, Null Blunt +20-30%, Null Handgun +20-30%, Null Penetrate +20-30%, Null Spread +20-30%, Null Fire +20-30%, Null Ice +20-30%, Null Elec +20-30%, Null Force +20-30%, Null Expel +20-30%, Null Death +20-30%, Null Magic (Affinity) +20-30%, Null Nerve +20-30%, Null Mind +20-30%, Null All Physical +8-10%, Null All Magical +6-7%  
|height=25px| • 30 - 40% absorb Slash
| • 30 - 40% absorb Thrust
| • 30 - 40% absorb Blunt
| • 30 - 40% absorb Fire
| • 30 - 40% absorb Ice
|-
|-
|Chance to reflect
|height=25px| • 30 - 40% absorb Handgun
| Reflect Slash +20-25%, Reflect Charge +20-25%, Reflect Blunt +20-25%, Reflect Handgun +20-25%, Reflect Penetrate +20-25%, Reflect Spread +20-25%, Reflect Fire +20-25%, Reflect Ice +20-25%, Reflect Elec +20-25%, Reflect Force +20-25%, Reflect Expel +20-25%, Reflect Death +20-25%, Reflect Magic (Affinity) +20-25%, Reflect Nerve +20-25%, Reflect Mind +20-25%, Reflect All Physical +6-7%, Reflect All Magical +4-5%
| • 30 - 40% absorb Penetrate
| • 30 - 40% absorb Spread
| • 30 - 40% absorb Electric
| • 30 - 40% absorb Force
|-
|-
|Chance to absorb
|height=25px| • 30 - 40% absorb Expel
| Absorb Slash +20-25%, Absorb Charge +20-25%, Absorb Blunt +20-25%, Absorb Handgun +20-25%, Absorb Penetrate +20-25%, Absorb Spread +20-25%, Absorb Fire +20-25%, Absorb Ice +20-25%, Absorb Elec +20-25%, Absorb Force +20-25%, Absorb Expel +20-25%, Absorb Death +20-25%, Absorb Magic (Affinity) +20-25%, Absorb Nerve +20-25%, Absorb Mind +20-25%
| • 30 - 40% absorb Death
|}
| • 30 - 40% absorb Magic (affinity)
| • 30 - 40% absorb Mind
| • 30 - 40% absorb Nerve
|}<br>


=Per 2000 items=
==3000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Derived Stats
|style="background:#FF8080;" align=center rowspan=3| '''Attributes'''
| Limit Break Chance +6-10%
|height=25px width=235px| • Strength +40
|width=235px| • Magic +40
|width=235px| • Vitality +40
|width=235px| • Intelligence +40
|width=235px| • Speed +40
|-
|-
|Resistances
|height=25px| • Luck +30
| Anti-Slash +35-50%, Anti-Charge +35-50%, Anti-Blunt +35-50%, Anti-Handgun +35-50%, Anti-Penetrate +35-50%, Anti-Spread +35-50%, Anti-Fire +35-50%, Anti-Ice +35-50%, Anti-Elec +35-50%, Anti-Force +35-50%, Anti-Expel +35-50%, Anti-Death +35-50%, Anti-Magic (Affinity) +35-50%, Anti-Nerve +35-50%, Anti-Mind +35-50%
| • All Stats +20 || - || - || -
|-
|-
|Affinities
|height=25px| • MAX HP +300
| Limit Break Power +11-15%
| • MAX HP +500
| • MAX HP +500 • MAX MP +50
| • MAX HP +500 • MAX MP +100 || -
|-
|-
|Chance to nullify
!style="background:#FF80FF;" rowspan=2| Basic Stats
| Null Slash +35-50%, Null Charge +35-50%, Null Blunt +35-50%, Null Handgun +35-50%, Null Penetrate +35-50%, Null Spread +35-50%, Null Fire +35-50%, Null Ice +35-50%, Null Elec +35-50%, Null Force +35-50%, Null Expel +35-50%, Null Death +35-50%, Null Magic (Affinity) +35-50%, Null Nerve +35-50%, Null Mind +35-50%, Null All Physical +15-20%, Null All Magical +8-10%
|height=25px width=235px| • Melee +25
| • Ranged +25
| • Spell +25
| • Support +25
| • P-DEF +25 • M-DEF +25
|-
|-
|Chance to reflect
|height=25px| • Melee, Ranged +16 - 20
| Reflect Slash +30-40%, Reflect Charge +30-40%, Reflect Blunt +30-40%, Reflect Handgun +30-40%, Reflect Penetrate +30-40%, Reflect Spread +30-40%, Reflect Fire +30-40%, Reflect Ice +30-40%, Reflect Elec +30-40%, Reflect Force +30-40%, Reflect Expel +30-40%, Reflect Death +30-40%, Reflect Magic (Affinity) +30-40%, Reflect Nerve +30-40%, Reflect Mind +30-40%, Reflect All Physical +8-10%, Reflect All Magical +6-10%  
| • Melee, Spell +16 - 20
| • Ranged, Spell +16 - 20
| • Melee, Ranged, Spell +16 - 20
| • Chance of Limit Break +11 - 20%
|-
|-
|Chance to absorb
!style="background:#FFFF80;" rowspan=2 align=center| Boost
| Absorb Slash +30-40%, Absorb Charge +30-40%, Absorb Blunt +30-40%, Absorb Handgun +30-40%, Absorb Penetrate +30-40%, Absorb Spread +30-40%, Absorb Fire +30-40%, Absorb Ice +30-40%, Absorb Elec +30-40%, Absorb Force +30-40%, Absorb Expel +30-40%, Absorb Death +30-40%, Absorb Magic (Affinity) +30-40%, Absorb Nerve +30-40%, Absorb Mind +30-40%
|height=25px| • Attack damage +30 - 50%
| • Spin damage +30 - 50%
| • Rush damage +30 - 50%
| • Shot damage +30 - 50% (+ DM)
| • Rapid damage +30 - 50%
|-
|height=25px| • Limit Break damage +20 - 40%
| • Counter damage +200%
| - || - ||
|-
|style="background:#80FF80;" align=center rowspan=4| '''Nullify'''
|height=25px| • 60 - 100% null Slash
| • 60 - 100% null Thrust
| • 60 - 100% null Blunt
| • 60 - 100% null Fire
| • 60 - 100% null Ice
|-
|height=25px| • 60 - 100% null Handgun
| • 60 - 100% null Penetrate
| • 60 - 100% null Spread
| • 60 - 100% null Electric
| • 60 - 100% null Force
|-
|height=25px| • 60 - 100% null Expel
| • 60 - 100% null Death
| • 60 - 100% null Magic (affinity)
| • 60 - 100% null Mind
| • 60 - 100% null Nerve
|-
|height=25px| • 25 - 100% null all Physical ATKS
| • 15 - 50% null all Magic ATKS
| - || - || -
|-
|style="background: #80FFFF;" align=center rowspan=4| '''Reflect'''
|height=25px| • 45 - 70% reflect Slash
| • 45 - 70% reflect Thrust
| • 45 - 70% reflect Blunt
| • 45 - 70% reflect Fire
| • 45 - 70% reflect Ice
|-
|height=25px| • 45 - 70% reflect Handgun
| • 45 - 70% reflect Penetrate
| • 45 - 70% reflect Spread
| • 45 - 70% reflect Electric
| • 45 - 70% reflect Force
|-
|height=25px| • 45 - 70% reflect Expel
| • 45 - 70% reflect Death
| • 45 - 70% reflect Magic (affinity)
| • 45 - 70% reflect Mind
| • 45 - 70% reflect Nerve
|-
|height=25px| • 15 - 50% reflect all Physical ATKS
| • 15 - 25% reflect all Magic ATKS
| - || - || -
|-
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
|height=25px| • 45 - 70% absorb Slash
| • 45 - 70% absorb Thrust
| • 45 - 70% absorb Blunt
| • 45 - 70% absorb Fire
| • 45 - 70% absorb Ice
|-
|height=25px| • 45 - 70% absorb Handgun
| • 45 - 70% absorb Penetrate
| • 45 - 70% absorb Spread
| • 45 - 70% absorb Electric
| • 45 - 70% absorb Force
|-
|height=25px| • 45 - 70% absorb Expel
| • 45 - 70% absorb Death
| • 45 - 70% absorb Magic (affinity)
| • 45 - 70% absorb Mind
| • 45 - 70% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


=Per 3000 items=
==6000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Basic Stats
|style="background:#FF8080;" align=center rowspan=2| '''Attributes'''
| STR +40, MAG +40, VIT +40, INT +40, SPD +40, LCK +30, Max HP +200, Max HP +300, Max HP +500, All Basic Stats +20, Max HP +500/Max MP +50, Max HP +500/Max MP +100
|height=25px width=235px| • Strength +50
|width=235px| • Magic +50
|width=235px| • Vitality +50
|width=235px| • Intelligence +50
|width=235px| • Speed +50
|-
|-
|Derived Stats
|height=25px| • Luck +40 - 50
| Cls-R +25, Lng-R +25, Spell +25, Spt +25, PDef/Mdef +25, Cls-R/Lng-R +16-20, Cls-R/Spell +16-20, Lng-R/Spell +16-20, Cls-R/Lng-R/Spell +16-20, Limit Break Chance +11-20%
| • All Stats +30 - 50
| • MAX HP +1000
| • MAX HP +1000 • MAX MP +50
| • MAX HP +1000 • MAX MP +100
|-
|-
|Affinities
|style="background:#FF80FF;" rowspan=2 align=center| '''Basic Stats'''
| Attack Damage +30-50%, Spin Damage +30-50%, Rush Damage +30-50%, Shot Damage +30-50%, Rapid Damage +30-50%, Counter Damage +200%, Limit Break Power +20-40%
|height=25px| • Melee, Ranged +25
| • Melee, Spell +25
| • Ranged, Spell +25
| • Melee, Ranged, Spell +25
| -
|-
|-
|Chance to nullify
|height=25px| • Chance of Limit Break +25 - 50%
| Null Slash +60-100%, Null Charge +60-100%, Null Blunt +60-100%, Null Handgun +60-100%, Null Penetrate +60-100%, Null Spread +60-100%, Null Fire +60-100%, Null Ice +60-100%, Null Elec +60-100%, Null Force +60-100%, Null Expel +60-100%, Null Death +60-100%, Null Magic (Affinity) +60-100%, Null Nerve +60-100%, Null Mind +60-100%, Null All Physical +25-100%, Null All Magical +15-50%
| • Chance of Limit Break +60 - 100% || - || - || -
|-
|-
|Chance to reflect
!style="background:#FFFF80;" align=center rowspan=2| Boost
| Reflect Slash +45-70%, Reflect Charge +45-70%, Reflect Blunt +45-70%, Reflect Handgun +45-70%, Reflect Penetrate +45-70%, Reflect Spread +45-70%, Reflect Fire +45-70%, Reflect Ice +45-70%, Reflect Elec +45-70%, Reflect Force +45-70%, Reflect Expel +45-70%, Reflect Death +45-70%, Reflect Magic (Affinity) +45-70%, Reflect Nerve +45-70%, Reflect Mind +45-70%, Reflect All Physical +15-50%, Reflect All Magical +15-25%
|height=25px| • Melee, Ranged damage +25%
| • Melee, Spell damage +25%
| • Ranged, Spell damage +25%
| Melee, Ranged, Spell damage +11 - 20%
| • Counter damage +300%
|-
|-
|Chance to absorb
|height=25px| • Limit Break damage +45 - 50%
| Absorb Slash +45-70%, Absorb Charge +45-70%, Absorb Blunt +45-70%, Absorb Handgun +45-70%, Absorb Penetrate +45-70%, Absorb Spread +45-70%, Absorb Fire +45-70%, Absorb Ice +45-70%, Absorb Elec +45-70%, Absorb Force +45-70%, Absorb Expel +45-70%, Absorb Death +45-70%, Absorb Magic (Affinity) +45-70%, Absorb Nerve +45-70%, Absorb Mind +45-70%
| • Limit Break damage +60 - 100%
|}
| - || - || -
 
|-
=Per 6000 items=
|style="background:#80FF80;" align=center| '''Nullify'''
{| class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
|height=25px| • 60 - 100% Null Magic (affinity) || - || - || - || -
!|Type:
!|Possible benefits:
|-
|-
|Basic Stats
|style="background:#80FFFF;" align=center rowspan=3| '''Reflect'''
| STR +50, MAG +50, VIT +50, INT +50, SPD +50, LCK +40-50, Max HP +1000, All Basic Stats +30-50, Max HP +1000/Max MP +50, Max HP +1000/Max MP +100
|height=25px| • 80 - 100% reflect Slash
| • 80 - 100% reflect Thrust
| • 80 - 100% reflect Blunt
| • 80 - 100% reflect Fire
| • 80 - 100% reflect Ice
|-
|-
|Derived Stats
|height=25px| • 80 - 100% reflect Handgun
| Cls-R/Lng-R +25, Cls-R/Spell +25, Lng-R/Spell +25, Cls-R/Lng-R/Spell +25, Limit Break Chance +25-100%
| • 80 - 100% reflect Penetrate
| • 80 - 100% reflect Spread
| • 80 - 100% reflect Electric
| • 80 - 100% reflect Force
|-
|-
|Affinities
|height=25px| • 80 - 100% reflect all Physical ATKS
| Melee/Gun Damage +20%, Melee/Magic Damage +20%, Gun/Magic Damage +20%, Melee/Gun/Magic Damage +11-20%, Counter Damage +300%, Limit Break Power +45-100%
| • 80 - 100% reflect all Magic ATKS
| • 80 - 100% reflect Magic (affinity)
| - || -
|-
|-
|Chance to nullify
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
| Null All Magical +60-100%
|height=25px| • 80 - 100% absorb Slash
| • 80 - 100% absorb Thrust
| • 80 - 100% absorb Blunt
| • 80 - 100% absorb Fire
| • 80 - 100% absorb Ice
|-
|-
|Chance to reflect
|height=25px| 80 - 100% absorb Handgun
| Reflect Slash +80-100%, Reflect Charge +80-100%, Reflect Blunt +80-100%, Reflect Handgun +80-100%, Reflect Penetrate +80-100%, Reflect Spread +80-100%, Reflect Fire +80-100%, Reflect Ice +80-100%, Reflect Elec +80-100%, Reflect Force +80-100%, Reflect Expel +80-100%, Reflect Death +80-100%, Reflect Magic (Affinity) +80-100%, Reflect Nerve +80-100%, Reflect Mind +80-100%, Reflect All Physical +60-100%, Reflect All Magical +30-100%
| • 80 - 100% absorb Penetrate
| • 80 - 100% absorb Spread
| • 80 - 100% absorb Electric
| • 80 - 100% absorb Force
|-
|-
|Chance to absorb
|height=25px| 80 - 100% absorb Expel
| Absorb Slash +80-100%, Absorb Charge +80-100%, Absorb Blunt +80-100%, Absorb Handgun +80-100%, Absorb Penetrate +80-100%, Absorb Spread +80-100%, Absorb Fire +80-100%, Absorb Ice +80-100%, Absorb Elec +80-100%, Absorb Force +80-100%, Absorb Expel +80-100%, Absorb Death +80-100%, Absorb Magic (Affinity) +80-100%, Absorb Nerve +80-100%, Absorb Mind +80-100%
| • 80 - 100% absorb Death
|}
| • 80 - 100% absorb Magic (affinity)
| • 80 - 100% absorb Mind
| • 80 - 100% absorb Nerve
|}<br>

Latest revision as of 12:03, 20 June 2023


Demon Force passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance. The "counter" resets to 0 after reaching 6,000.

10th, 30th, 60th Item

10th • Strength +1 • Magic +1 • Vitality +1 • Intelligence +1 • Speed +1 • Luck +1
30th • (Skill choices from 10th) • Physical Defense +1 • Magic Defense +1 • MAX HP +10 • MAX MP + 10
60th • (Skill choices from 30th) • Melee +1 • Ranged +1 • Spell +1 • Support +1


100th Item

Attributes • Strength +1 • Magic +1 • Vitality +1 • Intelligence +1 • Speed +1
All Stats + 5 • MAX HP + 10 • MAX MP +10 • Luck +1
Basic Stats • Melee +1 • Ranged +1 • Spell +1 • Physical Defense +1 • Magic Defense +1
• Support +1
Resistance • +5% resistance to any (non-Almighty/Self-Explosion) affinity
Boost • Melee damage +1% • Ranged damage +1% • Spell damage +1% - -

200th Item

Attributes • Strength +10 • Magic +10 • Vitality +10 • Intelligence +10 • Speed +10
• Luck +10 • All Stats +5
Resistance • +10% resistance to any (non-Almighty/Self-Explosion) affinity
Boost • Melee damage +5% • Ranged damage +5% • Spell damage +5% - -


300th Item

Basic Stats • Melee +5 • Ranged +5 • Spell +5 • Support +5 • Maximum HP + 50
• Maximum MP + 20

• Physical Defense +5

• Magic Defense +5 -
Nullify • +10% chance to null any (non-Almighty/Self-Explosion) affinity
Reflect • +10% chance to reflect any (non-Almighty/Self-Explosion) affinity
Absorb • +10% chance to absorb any (non-Almighty/Self-Explosion) affinity

400th Item

Attributes • Strength +20 • Magic +20 • Vitality +20 • Intelligence +20 • Speed +20
• Luck +20 • All Stats +10
Boost • Melee damage + 10% Ranged damage + 10% Magic damage + 10% Melee/Ranged damage + 5% Melee/Magic damage + 5%
• Ranged/Magic damage + 5%
Resistance • +20% resistance to any (non-Almighty/Self-Explosion) affinity


500th Item

Boost • +5% Limit Break power • +5% Limit Break chance • +5% Technical Attack chance, 1% Technical Attack power • +5% Technical Attack power • +5% Pursuit chance, 1% Pursuit power
• +5% Pursuit power • +5% Attack damage • +5% Spin damage • +5% Rush damage • +5% Rapid damage
• +5% Shot damage • +10% Counter damage • +10% affinity damage for any non-Almighty/Self-explosion affinity • +10% affinity cap for any non-Almighty/Self-explosion affinity


600th Item

Attributes • MAX HP +100 • MAX MP +30 • MAX HP + 100, MAX MP + 10
Basic Stats • Melee +10 • Ranged +10 • Spell +10 • Support +10 • Physical Defense +10
• Magic Defense +10 • P-DEF, M-DEF +5 • Melee, Ranged +5 • Melee, Spell +5 • Ranged, Spell +5
Nullify • 25% chance to nullify any (non-Almighty/Self-Explosion) affinity
• 5% chance to nullify all Magic skills • 5% chance to nullify all Physical skills
Reflect • +25% chance to reflect any (non-Almighty/Self-Explosion) affinity
• 5% chance to reflect all Magical skills • 5% chance to reflect all Physical skills
Absorb • +25% chance to absorb any (non-Almighty/Self-Explosion) affinity

900th Item

Basic Stats • Melee/Ranged/Spell +5 • Melee +15 • Ranged +15 • Spell +15 • Melee/Ranged +10
• Melee/Spell +10 • Ranged/Spell +10 • Physical Defense +15 • Magical Defense +15 • Physical/Magical Defense +10
• MAX MP +50 • MAX HP/MP + 100 • MAX HP +200
Nullify +50% chance to Null any (non-Almighty/Self-Explosion) affinity
• 10% chance to nullify all Physical skills • 10% chance to nullify all Magical skills
Reflect +50% chance to Reflect any (non-Almighty/Self-Explosion) affinity
• 10% chance to Reflect all Physical skills • 10% chance to Reflect all Magical skills
Absorb +50% chance to Absorb any (non-Almighty/Self-Explosion) affinity

1000th Item

Resistance • +6 - 10% Slash resistance • +6 - 10% Thrust resistance • +6 - 10% Blunt resistance • +6 - 10% Fire resistance • +6 - 10% Ice resistance
• +6 - 10% Handgun resistance • +6 - 10% Pierce resistance • +6 - 10% Spread resistance • +6 - 10% Electric resistance • +6 - 10% Force resistance
• +6 - 10% Expel resistance • +6 - 10% Death resistance • +6 - 10% Magic (affinity) resistance • +6 - 10% Mind resistance • +6 - 10% Nerve resistance
Nullify • 10% null Slash • 10% null Thrust • 10% null Blunt • 10% null Fire • 10% null Ice
• 10% null Handgun • 10% null Penetrate • 10% null Spread • 10% null Electric • 10% null Force
• 10% null Expel • 10% null Death • 10% null Magic (affinity) • 10% null Mind • 10% null Nerve
• 4 - 5% null all Physical ATKS • +3% null all Magic ATKS - - -
Reflect • 7 - 9% reflect Slash • 7 - 9% reflect Thrust • 7 - 9% reflect Blunt • 7 - 9% reflect Fire • 7 - 9% reflect Ice
• 7 - 9% reflect Handgun • 7 - 9% reflect Penetrate • 7 - 9% reflect Spread • 7 - 9% reflect Electric • 7 - 9% reflect Force
• 7 - 9% reflect Expel • 7 - 9% reflect Death • 7 - 9% reflect Magic (affinity) • 7 - 9% reflect Mind • 7 - 9% reflect Nerve
• 3% reflect all Physical ATKS • 2% reflect all Magic ATKS - - -
Absorb • 7 - 9% absorb Slash • 7 - 9% absorb Thrust • 7 - 9% absorb Blunt • 7 - 9% absorb Fire • 7 - 9% absorb Ice
• 7 - 9% absorb Handgun • 7 - 9% absorb Penetrate • 7 - 9% absorb Spread • 7 - 9% absorb Electric • 7 - 9% absorb Force
• 7 - 9% absorb Expel • 7 - 9% absorb Death • 7 - 9% absorb Magic (affinity) • 7 - 9% absorb Mind • 7 - 9% absorb Nerve


1200th Item

Attributes • Strength +30 • Magic +30 • Vitality +30 • Intelligence +30 • Speed +30
• Luck +20 • MAX HP +55 - 100 • MAX MP +50 - 100 • All Stats +6 - 10 -
Basic Stats • Melee +11 - 15 • Ranged +11 - 15 • Spell +11 - 15 • Support +11 - 15 -
• Physical Defense +16 - 20 • Magic Defense +16 - 20 • P-DEF, M-DEF +11 - 15 - -
• Melee, Ranged +6 - 10 • Melee, Spell +6 - 10 • Ranged, Spell +6 - 10 • Melee, Ranged, Spell +6 - 10 -
Boost • Attack damage +10 - 15% • Spin damage +10 - 15% • Rush damage +10 - 15% • Shot damage +10 - 15% (+ DM) • Rapid damage +10 - 15%
• Melee damage +6 - 10% • Ranged damage +6 - 10% • Spell damage +6 - 10% • Counter damage +15 - 20% -
• Melee, Ranged damage +4 - 5% • Melee, Spell damage +4 - 5% • Ranged, Spell damage +4 - 5% • Melee, Ranged, Spell damage +4% -
Nullify • 15% null Slash • 15% null Thrust • 15% null Blunt • 15% null Fire • 15% null Ice
• 15% null Handgun • 15% null Penetrate • 15% null Spread • 15% null Electric • 15% null Force
• 15% null Expel • 15% null Death • 15% null Magic (affinity) • 15% null Mind • 15% null Nerve
• 6 - 7% null all Physical ATKS • +4 - 5% null all Magic ATKS - - -
Reflect • 10 - 15% reflect Slash • 10 - 15% reflect Thrust • 10 - 15% reflect Blunt • 10 - 15% reflect Fire • 10 - 15% reflect Ice
• 10 - 15% reflect Handgun • 10 - 15% reflect Penetrate • 10 - 15% reflect Spread • 10 - 15% reflect Electric • 10 - 15% reflect Force
• 10 - 15% reflect Expel • 10 - 15% reflect Death • 10 - 15% reflect Magic (affinity) • 10 - 15% reflect Mind • 10 - 15% reflect Nerve
• 4 - 5% reflect all Physical ATKS • 3% reflect all Magic ATKS - - -
Absorb • 10 - 15% absorb Slash • 10 - 15% absorb Thrust • 10 - 15% absorb Blunt • 10 - 15% absorb Fire • 10 - 15% absorb Ice
• 10 - 15% absorb Handgun • 10 - 15% absorb Penetrate • 10 - 15% absorb Spread • 10 - 15% absorb Electric • 10 - 15% absorb Force
• 10 - 15% absorb Expel • 10 - 15% absorb Death • 10 - 15% absorb Magic (affinity) • 10 - 15% absorb Mind • 10 - 15% absorb Nerve

(+ DM) = Includes Destruction Magic

1500th Item

Basic Stats • Melee +16 - 20 • Ranged +16 - 20 • Spell +16 - 20 • Support +16 - 20 -
• Physical Defense +25 • Magic Defense +25 • P-DEF, M-DEF +16 - 20 - -
• Melee, Ranged +11 - 15 • Melee, Spell +11 - 15 • Ranged, Spell +11 - 15 • Melee, Ranged, Spell +11 - 15 -
Resistance • +15 - 30% Slash resistance • +15 - 30% Thrust resistance • +15 - 30% Blunt resistance • +15 - 30% Fire resistance • +15 - 30% Ice resistance
• +15 - 30% Handgun resistance • +15 - 30% Pierce resistance • +15 - 30% Spread resistance • +15 - 30% Electric resistance • +15 - 30% Force resistance
• +15 - 30% Expel resistance • +15 - 30% Death resistance • +15 - 30% Magic (affinity) resistance • +15 - 30% Mind resistance • +15 - 30% Nerve resistance
Boost • Attack damage +20 - 25% • Spin damage +20 - 25% • Rush damage +20 - 25% • Shot damage +20 - 25% (+ DM) • Rapid damage +20 - 25%
• Melee damage +11 - 15% • Ranged damage +11 - 15% • Spell damage +11 - 15% • Counter damage +25 - 30% -
• Melee, Ranged damage +6 - 10% • Melee, Spell damage +6 - 10% • Ranged, Spell damage +6 - 10% • Melee, Ranged, Spell damage +5% -
Nullify • 20 - 30% null Slash • 20 - 30% null Thrust • 20 - 30% null Blunt • 20 - 30% null Fire • 20 - 30% null Ice
• 20 - 30% null Handgun • 20 - 30% null Penetrate • 20 - 30% null Spread • 20 - 30% null Electric • 20 - 30% null Force
• 20 - 30% null Expel • 20 - 30% null Death • 20 - 30% null Magic (affinity) • 20 - 30% null Mind • 20 - 30% null Nerve
• 8 - 10% null all Physical ATKS • +6 - 7% null all Magic ATKS - - -
Reflect • 20 - 25% reflect Slash • 20 - 25% reflect Thrust • 20 - 25% reflect Blunt • 20 - 25% reflect Fire • 20 - 25% reflect Ice
• 20 - 25% reflect Handgun • 20 - 25% reflect Penetrate • 20 - 25% reflect Spread • 20 - 25% reflect Electric • 20 - 25% reflect Force
• 20 - 25% reflect Expel • 20 - 25% reflect Death • 20 - 25% reflect Magic (affinity) • 20 - 25% reflect Mind • 20 - 25% reflect Nerve
• 6 - 7% reflects all Physical ATKS • 4 - 5% reflects all Magic ATKS - - -
Absorb • 20 - 25% absorb Slash • 20 - 25% absorb Thrust • 20 - 25% absorb Blunt • 20 - 25% absorb Fire • 20 - 25% absorb Ice
• 20 - 25% absorb Handgun • 20 - 25% absorb Penetrate • 20 - 25% absorb Spread • 20 - 25% absorb Electric • 20 - 25% absorb Force
• 20 - 25% absorb Expel • 20 - 25% absorb Death • 20 - 25% absorb Magic (affinity) • 20 - 25% absorb Mind • 20 - 25% absorb Nerve

(+ DM) = Includes Destruction Magic

2000th Item

Basic Stats • Chance of Limit Break +6 - 10% - - - -
Resistance • +35 - 50% Slash resistance • +35 - 50% Thrust resistance • +35 - 50% Blunt resistance • +35 - 50% Fire resistance • +35 - 50% Ice resistance
• +35 - 50% Handgun resistance • +35 - 50% Pierce resistance • +35 - 50% Spread resistance • +35 - 50% Electric resistance • +35 - 50% Force resistance
• +35 - 50% Expel resistance • +35 - 50% Death resistance • +35 - 50% Magic (affinity) resistance • +35 - 50% Mind resistance • +35 - 50% Nerve resistance
Boost • Limit Break damage +11 - 15% - - - -
Nullify • 35 - 50% null Slash • 35 - 50% null Thrust • 35 - 50% null Blunt • 35 - 50% null Fire • 35 - 50% null Ice
• 35 - 50% null Handgun • 35 - 50% null Penetrate • 35 - 50% null Spread • 35 - 50% null Electric • 35 - 50% null Force
• 35 - 50% null Expel • 35 - 50% null Death • 35 - 50% null Magic (affinity) • 35 - 50% null Mind • 35 - 50% null Nerve
Reflect • 30 - 40% reflect Slash • 30 - 40% reflect Thrust • 30 - 40% reflect Blunt • 30 - 40% reflect Fire • 30 - 40% reflect Ice
• 30 - 40% reflect Handgun • 30 - 40% reflect Penetrate • 30 - 40% reflect Spread • 30 - 40% reflect Electric • 30 - 40% reflect Force
• 30 - 40% reflect Expel • 30 - 40% reflect Death • 30 - 40% reflect Magic (affinity) • 30 - 40% reflect Mind • 30 - 40% reflect Nerve
• 8 - 10% reflects all Physical ATKS • 6 - 10% reflects all Magic ATKS - - -
Absorb • 30 - 40% absorb Slash • 30 - 40% absorb Thrust • 30 - 40% absorb Blunt • 30 - 40% absorb Fire • 30 - 40% absorb Ice
• 30 - 40% absorb Handgun • 30 - 40% absorb Penetrate • 30 - 40% absorb Spread • 30 - 40% absorb Electric • 30 - 40% absorb Force
• 30 - 40% absorb Expel • 30 - 40% absorb Death • 30 - 40% absorb Magic (affinity) • 30 - 40% absorb Mind • 30 - 40% absorb Nerve


3000th Item

Attributes • Strength +40 • Magic +40 • Vitality +40 • Intelligence +40 • Speed +40
• Luck +30 • All Stats +20 - - -
• MAX HP +300 • MAX HP +500 • MAX HP +500 • MAX MP +50 • MAX HP +500 • MAX MP +100 -
Basic Stats • Melee +25 • Ranged +25 • Spell +25 • Support +25 • P-DEF +25 • M-DEF +25
• Melee, Ranged +16 - 20 • Melee, Spell +16 - 20 • Ranged, Spell +16 - 20 • Melee, Ranged, Spell +16 - 20 • Chance of Limit Break +11 - 20%
Boost • Attack damage +30 - 50% • Spin damage +30 - 50% • Rush damage +30 - 50% • Shot damage +30 - 50% (+ DM) • Rapid damage +30 - 50%
• Limit Break damage +20 - 40% • Counter damage +200% - -
Nullify • 60 - 100% null Slash • 60 - 100% null Thrust • 60 - 100% null Blunt • 60 - 100% null Fire • 60 - 100% null Ice
• 60 - 100% null Handgun • 60 - 100% null Penetrate • 60 - 100% null Spread • 60 - 100% null Electric • 60 - 100% null Force
• 60 - 100% null Expel • 60 - 100% null Death • 60 - 100% null Magic (affinity) • 60 - 100% null Mind • 60 - 100% null Nerve
• 25 - 100% null all Physical ATKS • 15 - 50% null all Magic ATKS - - -
Reflect • 45 - 70% reflect Slash • 45 - 70% reflect Thrust • 45 - 70% reflect Blunt • 45 - 70% reflect Fire • 45 - 70% reflect Ice
• 45 - 70% reflect Handgun • 45 - 70% reflect Penetrate • 45 - 70% reflect Spread • 45 - 70% reflect Electric • 45 - 70% reflect Force
• 45 - 70% reflect Expel • 45 - 70% reflect Death • 45 - 70% reflect Magic (affinity) • 45 - 70% reflect Mind • 45 - 70% reflect Nerve
• 15 - 50% reflect all Physical ATKS • 15 - 25% reflect all Magic ATKS - - -
Absorb • 45 - 70% absorb Slash • 45 - 70% absorb Thrust • 45 - 70% absorb Blunt • 45 - 70% absorb Fire • 45 - 70% absorb Ice
• 45 - 70% absorb Handgun • 45 - 70% absorb Penetrate • 45 - 70% absorb Spread • 45 - 70% absorb Electric • 45 - 70% absorb Force
• 45 - 70% absorb Expel • 45 - 70% absorb Death • 45 - 70% absorb Magic (affinity) • 45 - 70% absorb Mind • 45 - 70% absorb Nerve

(+ DM) = Includes Destruction Magic

6000th Item

Attributes • Strength +50 • Magic +50 • Vitality +50 • Intelligence +50 • Speed +50
• Luck +40 - 50 • All Stats +30 - 50 • MAX HP +1000 • MAX HP +1000 • MAX MP +50 • MAX HP +1000 • MAX MP +100
Basic Stats • Melee, Ranged +25 • Melee, Spell +25 • Ranged, Spell +25 • Melee, Ranged, Spell +25 -
• Chance of Limit Break +25 - 50% • Chance of Limit Break +60 - 100% - - -
Boost • Melee, Ranged damage +25% • Melee, Spell damage +25% • Ranged, Spell damage +25% Melee, Ranged, Spell damage +11 - 20% • Counter damage +300%
• Limit Break damage +45 - 50% • Limit Break damage +60 - 100% - - -
Nullify • 60 - 100% Null Magic (affinity) - - - -
Reflect • 80 - 100% reflect Slash • 80 - 100% reflect Thrust • 80 - 100% reflect Blunt • 80 - 100% reflect Fire • 80 - 100% reflect Ice
• 80 - 100% reflect Handgun • 80 - 100% reflect Penetrate • 80 - 100% reflect Spread • 80 - 100% reflect Electric • 80 - 100% reflect Force
• 80 - 100% reflect all Physical ATKS • 80 - 100% reflect all Magic ATKS • 80 - 100% reflect Magic (affinity) - -
Absorb • 80 - 100% absorb Slash • 80 - 100% absorb Thrust • 80 - 100% absorb Blunt • 80 - 100% absorb Fire • 80 - 100% absorb Ice
• 80 - 100% absorb Handgun • 80 - 100% absorb Penetrate • 80 - 100% absorb Spread • 80 - 100% absorb Electric • 80 - 100% absorb Force
• 80 - 100% absorb Expel • 80 - 100% absorb Death • 80 - 100% absorb Magic (affinity) • 80 - 100% absorb Mind • 80 - 100% absorb Nerve