MB/CoTW: Difference between revisions
imported>Sesshou Automatic page editing |
m Text replacement - "Magic Control" to "Magic Fidelity" |
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Build 1 | Build 1<br> | ||
Base Level: | Base Level: <br> | ||
Any | Any | ||
Stats: | Stats: <br> | ||
99 Base Speed | 99 Base Speed <br> | ||
99 Base Magic | 99 Base Magic <br> | ||
Expertise: | Expertise:<br> | ||
[[Gun Knowledge]] Class 8 | [[Gun Knowledge]] Class 8 <br> | ||
[[Shot]] Class 2 | [[Shot]] Class 2 <br> | ||
[[Curse Magic]] Class 5 | [[Curse Magic]] Class 5<br> | ||
[[Magic | [[Magic Fidelity]] Class 7<br> | ||
[[Bless]] Class 3 | [[Bless]] Class 3<br> | ||
[[Destruction Magic]] Class 1 | [[Destruction Magic]] Class 1<br> | ||
Chain Expertise: | Chain Expertise:<br> | ||
[[ | [[Freischutz]] Class 5 Rank 7<br> | ||
[[Curse of the Wretched]] Class 4 Rank 6 | [[Curse of the Wretched]] Class 4 Rank 6<br> | ||
Notes: | Notes: <br> | ||
This build focuses more on Curse of the Wretched. You will primarily be a supporter who can fire off elemental bullets and use CotW to back everyone up when the enemy is drawn to the team. It sacrifices Class 7 Shot for better Magic | This build focuses more on Curse of the Wretched. You will primarily be a supporter who can fire off elemental bullets and use CotW to back everyone up when the enemy is drawn to the team. It sacrifices Class 7 Shot for better Magic Fidelity and another plus is the class 8 Gun Knowledge which can help with the damage. | ||
Build 2 | Build 2 <br> | ||
Class completion Level: | Class completion Level: <br> | ||
60 | 60 | ||
Target stats: | Target stats: <br> | ||
99 Base Speed | 99 Base Speed <br> | ||
99 Base Magic | 99 Base Magic <br> | ||
Expertise: | Expertise: <br> | ||
[[Gun Knowledge]] Class 7 | [[Gun Knowledge]] Class 7 <br> | ||
[[Shot]] Class 7 | [[Shot]] Class 7 <br> | ||
[[Curse Magic]] Class 5 | [[Curse Magic]] Class 5 <br> | ||
[[Bless]] Class 1 | [[Bless]] Class 1 <br> | ||
[[Magic | [[Magic Fidelity]] Class 2 <br> | ||
[[Destruction Magic]] Class 1 | [[Destruction Magic]] Class 1 <br> | ||
3 unused classes | 3 unused classes <br> | ||
Chain Expertise: | Chain Expertise: <br> | ||
[[ | [[Freischutz]] Class 5 Rank 8 <br> | ||
[[Curse of the Wretched]] Class 3 rank 2 | [[Curse of the Wretched]] Class 3 rank 2 <br> | ||
Notes: | Notes: <br> | ||
This build grants the user Pierce Shot, which is a very useful move in many situations. Class 3 CotW means all the essentials are met. This build is more aggressive and focuses on using CotW as a counter when the enemy gets too close. The highest you could possibly get Magic | This build grants the user Pierce Shot, which is a very useful move in many situations. Class 3 CotW means all the essentials are met. This build is more aggressive and focuses on using CotW as a counter when the enemy gets too close. The highest you could possibly get Magic Fidelity is Class 5, which means you get electric and ice switches, but not fire or force. This build's true shining characteristic is just better Shot skills and a potentially higher Freischutz class, which ups damage. |
Latest revision as of 07:13, 10 May 2025
Hybrid Gunner Build - MB/CoTW
Build 1
Base Level:
Any
Stats:
99 Base Speed
99 Base Magic
Expertise:
Gun Knowledge Class 8
Shot Class 2
Curse Magic Class 5
Magic Fidelity Class 7
Bless Class 3
Destruction Magic Class 1
Chain Expertise:
Freischutz Class 5 Rank 7
Curse of the Wretched Class 4 Rank 6
Notes:
This build focuses more on Curse of the Wretched. You will primarily be a supporter who can fire off elemental bullets and use CotW to back everyone up when the enemy is drawn to the team. It sacrifices Class 7 Shot for better Magic Fidelity and another plus is the class 8 Gun Knowledge which can help with the damage.
Build 2
Class completion Level:
60
Target stats:
99 Base Speed
99 Base Magic
Expertise:
Gun Knowledge Class 7
Shot Class 7
Curse Magic Class 5
Bless Class 1
Magic Fidelity Class 2
Destruction Magic Class 1
3 unused classes
Chain Expertise:
Freischutz Class 5 Rank 8
Curse of the Wretched Class 3 rank 2
Notes:
This build grants the user Pierce Shot, which is a very useful move in many situations. Class 3 CotW means all the essentials are met. This build is more aggressive and focuses on using CotW as a counter when the enemy gets too close. The highest you could possibly get Magic Fidelity is Class 5, which means you get electric and ice switches, but not fire or force. This build's true shining characteristic is just better Shot skills and a potentially higher Freischutz class, which ups damage.