Majesty COMP (Modified): Difference between revisions
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m Text replacement - "Close-range" to "Melee" |
m Text replacement - "Magic Damage" to "Spell Damage" |
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|Type = COMP | |Type = COMP | ||
|Maximum Stack = <!-- Stack as displayed ingame, or left empty if item does not stack --> | |Maximum Stack = <!-- Stack as displayed ingame, or left empty if item does not stack --> | ||
| | |Sex = | ||
|Affinity = <!-- Affinity of the weapon --> | |Affinity = <!-- Affinity of the weapon --> | ||
|Level Limit = <!-- Level restriction to equip the item, for example 35+ or 30- --> | |Level Limit = <!-- Level restriction to equip the item, for example 35+ or 30- --> | ||
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|Additional Boost 1 Type = Melee Damage | |Additional Boost 1 Type = Melee Damage | ||
|Additional Boost 1 Value = +5% | |Additional Boost 1 Value = +5% | ||
|Additional Boost 2 Type = | |Additional Boost 2 Type = Ranged Damage | ||
|Additional Boost 2 Value = +5% | |Additional Boost 2 Value = +5% | ||
|Additional Boost 3 Type = | |Additional Boost 3 Type = Spell Damage | ||
|Additional Boost 3 Value = +5% | |Additional Boost 3 Value = +5% | ||
|Additional Boost 4 Type = Summoning Time | |Additional Boost 4 Type = Summoning Time | ||
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|Spiritual Mixing = Yes | |Spiritual Mixing = Yes | ||
|Tarot Fusions = No | |Tarot Fusions = No | ||
|Soul | |Soul Fusions = No | ||
<!-- Characteristics --> | <!-- Characteristics --> | ||
|Characteristic 1 = +20 Max HP | |Characteristic 1 = +20 Max HP | ||
Line 50: | Line 50: | ||
**+5% Limit Break Chance | **+5% Limit Break Chance | ||
**+5% Limit Break Power | **+5% Limit Break Power | ||
* When also wearing [[Brute Charm]], [[Sprite Charm]], [[Divine Charm]], [[Serpent Charm]], [[Raven Charm]], [[Raptor Charm]], [[Holy | * When also wearing [[Brute Charm]], [[Sprite Charm]], [[Divine Charm]], [[Serpent Charm]], [[Raven Charm]], [[Raptor Charm]], [[Holy Charm]], [[Ogre Charm]], [[Haunt Charm]], or [[Foul Charm]]: | ||
**+20% Negotiation Success Rate with the corresponding race. | **+20% Negotiation Success Rate with the corresponding race. | ||
<!-- Explanation --> | <!-- Explanation --> |
Latest revision as of 23:54, 27 January 2024
http://i.imgur.com/S8mb0om.png Majesty COMP (Modified)
Majesty COMP (Modified)
Type: COMP
Melee Damage: +5%
Ranged Damage: +5%
Spell Damage: +5%
Summoning Time: +10
Durability: [30]
Spiritual Mixing: Yes
Tarot Fusions: No
Soul Fusions: No
- +20 Max HP
- +20 Partner's Max HP
COMP that enemy's weak point is displayed in various radar including globe at center. As a result it is able to do effective attacks.
http://i.imgur.com/KmRpg1I.png
COMP that enemy's weak point is displayed in various radar including globe at center. As a result it is able to do effective attacks.
Basic Info
- Type: COMP
- COMP Stocks: +3 stocks
Usage Info
- This is tradable.
- This can be SI'ed.
- You cannot synthesize crystals onto this.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 30
- Set Bonus: When also wearing Sword of Heaven and Earth or Heaven's Magnum:
- +5% Limit Break Chance
- +5% Limit Break Power
- When also wearing Brute Charm, Sprite Charm, Divine Charm, Serpent Charm, Raven Charm, Raptor Charm, Holy Charm, Ogre Charm, Haunt Charm, or Foul Charm:
- +20% Negotiation Success Rate with the corresponding race.
- +20% Negotiation Success Rate with the corresponding race.
SI Slot B: Basic Features
- Melee Damage: +5%
- Ranged Damage: +5%
- Spell Damage: +5%
- Summoning Time: +10
SI Slot C: Characteristics
- +20 Max HP
- +20 Partner's Max HP