Commander's Baton: Difference between revisions

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m Text replacement - "Close-Range" to "Melee"
m Text replacement - "Long-Range" to "Ranged"
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<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
|Melee            = +30
|Melee            = +30
|Long-Range             =  
|Ranged             =  
|Spell                      = +10
|Spell                      = +10
|Support                  = +30
|Support                  = +30

Revision as of 00:03, 4 March 2023

Commander's Baton

Commander's Baton
Type: 1-handed Sword
Affinity: Blunt


Melee: +30
Spell: +10
Durability: [50]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -


  • +20% Spin damage
  • +50 MAX HP to all Party members

A baton only allowed to be wielded by those leading their men into battle. Inspires those who see it.


A baton only allowed to be wielded by those leading their men into battle. Inspires those who see it.

Basic Info

  • Type: 1-handed Sword
  • Affinity: Blunt

Usage Info

  • This is tradable.
  • This can be SI'ed.

Key Features

SI Slot A: Set Bonus and durability

  • Durability: 50

SI Slot B: Basic Features

  • Melee: +30
  • Spell: +10
  • Modifiable Slots: 3 slots

SI Slot C: Characteristics

  • +20% Spin damage
  • +50 MAX HP to all Party members

Where to Obtain

Can be obtained through Fortune Cards.