Conviction: Difference between revisions

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m Text replacement - "Close-Range" to "Melee"
m Text replacement - "Long-Range" to "Ranged"
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<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
|Melee            = +28
|Melee            = +28
|Long-Range             =  
|Ranged             =  
|Spell                      = +30
|Spell                      = +30
|Support                  = +28
|Support                  = +28

Revision as of 00:03, 4 March 2023

Conviction

Conviction
Type: Primitive Weapon
Affinity: Expel


Melee: +28
Spell: +30
Expel Boost: +20%
Durability: [50]
Spiritual Mixing: No
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -


The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.

[Modification Material] Expel 3 (Slot 5)
Bonus: Expel Attack Damage +15%


The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.

Basic Info

  • Type: Primitive Weapon
  • Affinity: Expel

Usage Info

  • This is tradable.
  • This cannot be SI'ed.

Key Features

  • Special Skill: Soul Punish
  • Durability: 50
  • Melee: +28
  • Spell: +30
  • Expel Boost: +20%
  • Modifiable Slots: 3 slots
  • Player gains the Soul Punish skill.

Modification Material Information

This can be used as a modification material:

  • Modification Material: Expel 3 (Slot 5)
  • Modification Material Bonus: Expel Attack Damage +15%
  • Modification Material Target:

Where to Obtain

Fortune Cards