Demon Force Passives: Difference between revisions

From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
imported>Keikain
No edit summary
imported>Infernity
No edit summary
Line 1: Line 1:
[[Demon Force]] passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance.
{|  style="font-size:90%; margin: 1em auto 1em auto;text-align: center; border-collapse: collapse;" cellpadding="3" border="1"
|- id="header"
|width=150px| [[Demon Force]]
|width=150px| [[Demon Force Items]]
|width=150px| [[Demon Force Passives]]
|}<br>


=10th, 30th, and 60th item=
[[Demon Force]] passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance. The "counter" resets to 0 after reaching 6,000.
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
<br>
!|Number of items:
 
!|Benefit:
==10th, 30th, 60th Item==
{|  style="font-size:90%; text-align: letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
|- id="header"
!height=25px align=center width=80px| Rank
!colspan=5 align=center| Possible Passive Boost
|-
|-
|10th
!align=center| 10th
| STR +1, MAG +1, VIT +1, INT +1, SPD +1, LCK +1, Max HP +1
|height=30px| • Strength +1 • Magic +1 • Vitality +1 • Intelligence +1 • Speed +1 • Luck +1 • MAX HP +1
|-
|-
|30th
!align=center| 30th
| Any of the Above, PDef +1, MDef +1, Max HP +2
|height=30px| • (Skill choices from 10th) •  Physical Defense +1 • Magic Defense +1 • MAX HP +2
|-
|-
|60th
!align=center| 60th
| Any of the Above, Cls-R +1, Lng-R +1, Spell +1, Spt +1, PDef +2, MDef +2, Max HP +3, Max MP +1
|height=30px| • (Skill choices from 30th) • Close-Range +1 • Long-Range +1 Spell +1 • Support +1 • Physical Defense +2 • Magic Defense +2 • Luck +1 • MAX HP +3 • MAX MP +1
|}
|}<br>


=Per 100 items=
==100th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF8080;" align=center rowspan=2| Attributes
|height=25px width=235px| • Strength +1 - 3
|width=235px| • Magic +1 - 3
|width=235px| • Vitality +1 ~ 3
|width=235px| • Intelligence +1 ~ 3
|width=235px| • Speed +1 ~ 3
|-
|height=25px| • MAX HP + 1 - 10
| • MAX MP +1 ~ 5
| • Luck +1 || - || -
|-
!style="background:#FF80FF;" align=center rowspan=2| Basic Stats
|height=25px| • Close-Range +1 - 3
| • Long-Range +1 - 3
| • Spell +1 - 3
| • Physical Defense +1 - 3
| • Magic Defense +1 - 3
|-
|height=25px| • Support +1 - 3
| • CLS-R, LNG-R +1
| • CLS-R, LNG-R +1
| • LNG-R, Spell +1
| • P-DEF, M-DEF +1
|-
!style="background:#FFBFDF;" align=center rowspan=3| Resistance
|height=25px| • +1% Slash resistance
| • +1% Charge resistance
| • +1% Blunt resistance
| • +1% Fire resistance
| • +1% Ice resistance
|-
|-
|Basic Stats
|height=25px| +1% Handgun resistance
| STR +1-3, MAG +1-3, VIT +1-3, INT +1-3, SPD +1-3, LCK +1, Max HP +1-5, Max HP +10, Max MP +1-5
| • +1% Pierce resistance
| • +1% Spread resistance
| • +1% Electric resistance
| • +1% Force resistance
|-
|-
|Derived Stats
|height=25px| +1% Expel resistance
| Cls-R +1-3, Lng-R +1-3, Spell +1-3, Spt +1-3, PDef +1-3, MDef +1-3, Cls-R/Lng-R +1, Lng-R/Spell +1, Cls-R/Spell +1, PDef/MDef +1
| • +1% Death resistance
| • +1% Magic (affinity) resistance
| • +1% Mind resistance
| • +1% Nerve resistance
|-
|-
|Resistances
!style="background:#FFFF80;" align=center rowspan=3| Boost
| Anti-Slash +1%, Anti-Charge +1%, Anti-Blunt +1%, Anti-Handgun +1%, Anti-Penetrate +1%, Anti-Spread +1%, Anti-Fire +1%, Anti-Ice +1%, Anti-Elec +1%, Anti-Force +1%, Anti-Expel +1%, Anti-Death +1%, Anti-Magic (Affinity) +1%, Anti-Nerve +1%, Anti-Mind +1%
|height=25px| • Attack damage +1 - 2%
| • Spin damage +1 - 2%
| • Rush damage +1 - 2%
| • Shot damage +1 - 2% (+ DM)
| • Rapid damage +1 - 2%
|-
|-
|Affinities
|height=25px| • Close-range damage +1%
| Attack Damage +1-2%, Spin Damage +1-2%, Rush Damage +1-2%, Rapid Damage +1-2%, Shot Damage +1-2%, Melee Damage +1%, Gun Damage +1%, Magic Damage +1%, Melee/Gun Damage +1%, Melee/Magic Damage +1%, Gun/Magic Damage +1%, Melee/Gun/Magic Damage +1%
| • Long-range damage +1%
| • Spell damage +1% || - || -
|-
|-
|height=25px| • CLS-R, LNG-R damage +1%
| • CLS-R, Spell damage +1%
| • LNG-R, Spell damage +1% || - || -
|}
|}
(+ DM) = Includes Destruction Magic<br>


==200th Item==
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
|- id="header"
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|style="background:#FF8080;" align=center rowspan=2| '''Attributes'''
|height=25px width=235px| • Strength +4 - 5
|width=235px| • Magic +4 - 5
|width=235px| • Vitality +4 - 5
|width=235px| • Intelligence +4 - 5
|width=235px| • Speed +4 - 5
|-
|height=25px| • Luck +30
| • All Stats +1 || MAX HP + 15 - 20 || MAX MP +10 || -
|-
!style="background:#FFFF80;" align=center| Boost
|height=25px| • Limit Break damage +1 - 2% || - || - || - || -
|-
!style="background:#80FF80;" align=center rowspan=3| Nullify
|height=25px| • 1% null Slash
| • 1% null Charge
| • 1% null Blunt
| • 1% null Fire
| • 1% null Ice
|-
|height=25px| • 1% null Handgun
| • 1% null Penetrate
| • 1% null Spread
| • 1% null Electric
| • 1% null Force
|-
|height=25px| • 1% null Expel
| • 1% null Death
| • 1% null Magic (affinity)
| • 1% null Mind
| • 1% null Nerve
|}<br>


=Per 200 items=
==300th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF80FF;" align=center rowspan=3| Basic Stats
|height=25px width=235px| • Close-Range +4 - 5
|width=235px| • Long-Range +4 - 5
|width=235px| • Spell +4 - 5
|width=235px| • Support +4 - 5
|width=235px| -
|-
|height=25px| • Close-Range, Long-Range +2 - 3
| • Close-Range, Spell +2 - 3
| • Long-Range, Spell +2 - 3
| • CLS-R, LNG-R, Spell +2 - 3 || -
|-
|-
|Basic Stats
|height=25px| • Physical Defense +4 - 10
| STR +4-5, MAG +4-5, VIT +4-5, INT +4-5, SPD +4-5, LCK +2-3, Max HP +15, Max HP +20, Max MP +10, All Basic Stats +1
| • Magic Defense +4 - 10
| • P-DEF, M-DEF +2 - 5 || - || -
|-
|-
|Affinities
!style="background:#FFFF80;" align=center rowspan=3| Boost
| Limit Break Power +1-2%
|height=25px| • Attack damage +3 - 4%
| • Spin damage +3 - 4%
| • Rush damage +3 - 4%
| • Shot damage +3 - 4% (+ DM)
| • Rapid damage +3 - 4%
|-
|-
|Chance to nullify
|height=25px| • Close-range damage +2 - 3%
| Null-Slash +1%, Null-Charge +1%, Null-Blunt +1%, Null-Handgun +1%, Null-Penetrate +1%, Null-Spread +1%, Null-Fire +1%, Null-Ice +1%, Null-Elec +1%, Null-Force +1%, Null-Expel +1%, Null-Death +1%, Null-Magic (Affinity) +1%, Null-Nerve +1%, Null-Mind +1%
| • Long-range damage +2 - 3%
| • Spell damage +2 - 3%
| • Counter damage +5% || -
|-
|height=25px| • CLS-R, LNG-R damage +2%
| • CLS-R, Spell damage +2%
| • LNG-R, Spell damage +2%
| • CLS-R, LNG-R, Spell damage +2% || -
|-
!style="background:#80FF80;" align=center rowspan=3| Nullify
|height=25px| • 2% null Slash
| • 2% null Charge
| • 2% null Blunt
| • 2% null Fire
| • 2% null Ice
|-
|height=25px| • 2% null Handgun
| • 2% null Penetrate
| • 2% null Spread
| • 2% null Electric
| • 2% null Force
|-
|height=25px| • 2% null Expel
| • 2% null Death
| • 2% null Magic (affinity)
| • 2% null Mind
| • 2% null Nerve
|-
!style="background:#80FFFF;" align=center rowspan=3| Reflect
|height=25px| • 1% reflect Slash
| • 1% reflect Charge
| • 1% reflect Blunt
| • 1% reflect Fire
| • 1% reflect Ice
|-
|height=25px| • 1% reflect Handgun
| • 1% reflect Penetrate
| • 1% reflect Spread
| • 1% reflect Electric
| • 1% reflect Force
|-
|height=25px| • 1% reflect Expel
| • 1% reflect Death
| • 1% reflect Magic (affinity)
| • 1% reflect Mind
| • 1% reflect Nerve
|-
!style="background:#80BFFF;" align=center rowspan=3| Absorb
|height=25px| • 1% absorb Slash
| • 1% absorb Charge
| • 1% absorb Blunt
| • 1% absorb Fire
| • 1% absorb Ice
|-
|height=25px| • 1% absorb Handgun
| • 1% absorb Penetrate
| • 1% absorb Spread
| • 1% absorb Electric
| • 1% absorb Force
|-
|height=25px| • 1% absorb Expel
| • 1% absorb Death
| • 1% absorb Magic (affinity)
| • 1% absorb Mind
| • 1% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


==400th Item==
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
|- id="header"
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF8080;" align=center rowspan=2| Attributes
|height=25px width=235px| • Strength +6 - 10
|width=235px| • Magic +6 - 10
|width=235px| • Vitality +6 - 10
|width=235px| • Intelligence +6 - 10
|width=235px| • Speed +6 - 10
|-
|height=25px| • Luck +4 - 5
| • MAX HP +25 - 30
| • MAX MP +15 - 20
| • All Stats +2 - 3 || -
|-
!style="background:#FF80FF;" align=center| Basic Stats
|height=25px | • Chance of Limit Break +1 - 2% || - || - || - || -
|-
!style="background:#FFFF80;" align=center| Boost
|height=25px| • Limit Break damage +3 - 5% || - || - || - || -
|-
!style="background:#80FF80;" align=center rowspan=4| Nullify
|height=25px| • 3 - 4% null Slash
| • 3 - 4% null Charge
| • 3 - 4% null Blunt
| • 3 - 4% null Fire
| • 3 - 4% null Ice
|-
|height=25px| • 3 - 4% null Handgun
| • 3 - 4% null Penetrate
| • 3 - 4% null Spread
| • 3 - 4% null Electric
| • 3 - 4% null Force
|-
|height=25px| • 3 - 4% null Expel
| • 3 - 4% null Death
| • 3 - 4% null Magic (affinity)
| • 3 - 4% null Mind
| • 3 - 4% null Nerve
|-
|height=25px| • 1% null all Physical ATKS || - || - || - || -
|-
!style="background:#80FFFF;" align=center rowspan=3| Reflect
|height=25px| • 2% reflect Slash
| • 2% reflect Charge
| • 2% reflect Blunt
| • 2% reflect Fire
| • 2% reflect Ice
|-
|height=25px| • 2% reflect Handgun
| • 2% reflect Penetrate
| • 2% reflect Spread
| • 2% reflect Electric
| • 2% reflect Force
|-
|height=25px| • 2% reflect Expel
| • 2% reflect Death
| • 2% reflect Magic (affinity)
| • 2% reflect Mind
| • 2% reflect Nerve
|-
!style="background:#80BFFF;" align=center rowspan=3| Absorb
|height=25px| • 2% absorb Slash
| • 2% absorb Charge
| • 2% absorb Blunt
| • 2% absorb Fire
| • 2% absorb Ice
|-
|height=25px| • 2% absorb Handgun
| • 2% absorb Penetrate
| • 2% absorb Spread
| • 2% absorb Electric
| • 2% absorb Force
|-
|height=25px| • 2% absorb Expel
| • 2% absorb Death
| • 2% reflect Magic (affinity)
| • 2% absorb Mind
| • 2% absorb Nerve
|}<br>


=Per 300 items=
==500th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FFBFDF;" align=center rowspan=3| Resistance
|width=235px height=25px| • +2 - 5% Slash resistance
|width=235px| • +2 - 5% Charge resistance
|width=235px| • +2 - 5% Blunt resistance
|width=235px| • +2 - 5% Fire resistance
|width=235px| • +2 - 5% Ice resistance
|-
|height=25px| • +2 - 5% Handgun resistance
| • +2 - 5% Pierce resistance
| • +2 - 5% Spread resistance
| • +2 - 5% Electric resistance
| • +2 - 5% Force resistance
|-
|height=25px| • +2 - 5% Expel resistance
| • +2 - 5% Death resistance
| • +2 - 5% Magic (affinity) resistance
| • +2 - 5% Mind resistance
| • +2 - 5% Nerve resistance
|-
|style="background:#80FF80;" align=center rowspan=4| '''Nullify'''
|height=25px| • 5 - 6% null Slash
| • 5 - 6% null Charge
| • 5 - 6% null Blunt
| • 5 - 6% null Fire
| • 5 - 6% null Ice
|-
|height=25px| • 5 - 6% null Handgun
| • 5 - 6% null Penetrate
| • 5 - 6% null Spread
| • 5 - 6% null Electric
| • 5 - 6% null Force
|-
|height=25px| • 5 - 6% null Expel
| • 5 - 6% null Death
| • 5 - 6% null Magic (affinity)
| • 5 - 6% null Mind
| • 5 - 6% null Nerve
|-
|height=25px| • 2% null all Physical ATKS
| • 1% null all Magic ATKS
| - || - || -
|-
|-
|Derived Stats
!style="background:#80FFFF;" align=center rowspan=3| Reflect
| Cls-R +4-5, Lng-R +4-5, Spell +4-5, Spt +4-5, Lng-R/Spell +2-3, Cls-R/Spell +2-3, Cls-R/Lng-R +2-3, Cls-R/Lng-R/Spell +2-3, PDef +4-10, MDef +4-10, PDef/MDef +2-5
|height=25px| • 3 - 4% reflect Slash
| • 3 - 4% reflect Charge
| • 3 - 4% reflect Blunt
| • 3 - 4% reflect Fire
| • 3 - 4% reflect Ice
|-
|-
|Affinities
|height=25px| 3 - 4% reflect Handgun
| Attack Damage +3-4%, Spin Damage +3-4%, Rush Damage +3-4%, Rapid Damage +3-4%, Shot Damage +3-4%, Melee Damage +2-3%, Gun Damage +2-3%, Magic Damage +2-3%, Melee/Gun Damage +2%, Melee/Magic Damage +2%, Gun/Magic Damage +2%, Melee/Gun/Magic Damage +2%, Counter Damage +5%
| • 3 - 4% reflect Penetrate
| • 3 - 4% reflect Spread
| • 3 - 4% reflect Electric
| • 3 - 4% reflect Force
|-
|-
|Chance to nullify
|height=25px| • 3 - 4% reflect Expel
| Null-Slash +2%, Null-Charge +2%, Null-Blunt +2%, Null-Handgun +2%, Null-Penetrate +2%, Null-Spread +2%, Null-Fire +2%, Null-Ice +2%, Null-Elec +2%, Null-Force +2%, Null-Expel +2%, Null-Death +2%, Null-Magic (Affinity) +2%, Null-Nerve +2%, Null-Mind +2%
| • 3 - 4% reflect Death
| • 3 - 4% reflect Magic (affinity)
| • 3 - 4% reflect Mind
| • 3 - 4% reflect Nerve
|-
|-
|Chance to reflect
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
| Reflect Slash +1%, Reflect Charge +1%, Reflect Blunt +1%, Reflect Handgun +1%, Reflect Penetrate +1%, Reflect Spread +1%, Reflect Fire +1%, Reflect Ice +1%, Reflect Elec +1%, Reflect Force +1%, Reflect Expel +1%, Reflect Death +1%, Reflect Magic (Affinity) +1%, Reflect Nerve +1%, Reflect Mind +1%
|height=25px| • 3 - 4% absorb Slash
| • 3 - 4% absorb Charge
| • 3 - 4% absorb Blunt
| • 3 - 4% absorb Fire
| • 3 - 4% absorb Ice
|-
|-
|Chance to absorb
|height=25px| • 3 - 4% absorb Handgun
| Absorb Slash +1%, Absorb Charge +1%, Absorb Blunt +1%, Absorb Handgun +1%, Absorb Penetrate +1%, Absorb Spread +1%, Absorb Fire +1%, Absorb Ice +1%, Absorb Elec +1%, Absorb Force +1%, Absorb Expel +1%, Absorb Death +1%, Absorb Magic (Affinity) +1%, Absorb Nerve +1%, Absorb Mind +1%
| • 3 - 4% absorb Penetrate
|}
| • 3 - 4% absorb Spread
| • 3 - 4% absorb Electric
| • 3 - 4% absorb Force
|-
|height=25px| • 3 - 4% absorb Expel
| • 3 - 4% absorb Death
| • 3 - 4% absorb Magic (affinity)
| • 3 - 4% absorb Mind
| • 3 - 4% absorb Nerve
|}<br>


 
==600th Item==
=Per 400 items=
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
|- id="header"
!|Type:
!height=25px align=center width=75px| Type
!|Possible benefits:
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF8080;" align=center rowspan=2| Attributes
|height=25px width=235px| • Strength +20
|width=235px| • Magic +20
|width=235px| • Vitality +20
|width=235px| • Intelligence +20
|width=235px| • Speed +20
|-
|height=25px| • Luck +6 - 10
| • MAX HP +35 - 50
| • MAX MP +30
| • All Stats +4 - 5 || -
|-
!style="background:#FF80FF;" align=center rowspan=3| Basic Stats
|height=25px | • Close-Range +6 - 10
| • Long-Range +6 - 10
| • Spell +6 - 10
| • Support +6 - 10 || -
|-
|height=25px| • Physical Defense +11 - 15
| • Magic Defense +11 - 15
| • P-DEF, M-DEF +6 - 10 || - || -
|-
|height=25px| • CLS-R, LNG-R +4 - 5
| • CLS-R, Spell +4 - 5
| • LNG-R, Spell +4 - 5
| • CLS-R, LNG-R, Spell +4 - 5
| • Chance of Limit Break +3 - 5%
|-
!style="background:#FFFF80;" rowspan=2 align=center| Boost
|height=25px| • Attack damage +5%
| • Spin damage +5%
| • Rush damage +5%
| • Shot damage +5% (+ DM)
| • Rapid damage +5%
|-
|height=25px| • Limit Break damage +6 - 10%
| • Counter damage +10% || - || - || -
|-
|style="background:#80FF80;" align=center rowspan=4| '''Nullify'''
|height=25px| • 7 - 9% null Slash
| • 7 - 9% null Charge
| • 7 - 9% null Blunt
| • 7 - 9% null Fire
| • 7 - 9% null Ice
|-
|height=25px| • 7 - 9% null Handgun
| • 7 - 9% null Penetrate
| • 7 - 9% null Spread
| • 7 - 9% null Electric
| • 7 - 9% null Force
|-
|height=25px| • 7 - 9% null Expel
| • 7 - 9% null Death
| • 7 - 9% null Magic (affinity)
| • 7 - 9% null Mind
| • 7 - 9% null Nerve
|-
|height=25px| • 3% null all Physical ATKS
| • 2% null all Magic ATKS
| - || - || -
|-
!style="background: #80FFFF;" align=center rowspan=4| Reflect
|height=25px| • 5 - 6% reflect Slash
| • 5 - 6% reflect Charge
| • 5 - 6% reflect Blunt
| • 5 - 6% reflect Fire
| • 5 - 6% reflect Ice
|-
|-
|Basic Stats
|height=25px| • 5 - 6% reflect Handgun
| STR +6-10, MAG +6-10, VIT +6-10, INT +6-10, SPD +6-10, LCK +4-5, Max HP +25, Max HP +30, Max MP +15, Max MP +20, All Basic Stats +2-3
| • 5 - 6% reflect Penetrate
| • 5 - 6% reflect Spread
| • 5 - 6% reflect Electric
| • 5 - 6% reflect Force
|-
|-
|Derived Stats
|height=25px| • 5 - 6% reflect Expel
| Limit Break Chance +1-2%
| • 5 - 6% reflect Death
| • 5 - 6% reflect Magic (affinity)
| • 5 - 6% reflect Mind
| • 5 - 6% reflect Nerve
|-
|-
|Affinities
|height=25px| • 2% reflect all Physical ATKS
| Limit Break Power +3-5%
| • 1% reflect all Magic ATKS
| - || - || -
|-
|-
|Chance to nullify
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
| Null-Slash +3-4%, Null-Charge +3-4%, Null-Blunt +3-4%, Null-Handgun +3-4%, Null-Penetrate +3-4%, Null-Spread +3-4%, Null-Fire +3-4%, Null-Ice +3-4%, Null-Elec +3-4%, Null-Force +3-4%, Null-Expel +3-4%, Null-Death +3-4%, Null-Magic (Affinity) +3-4%, Null-Nerve +3-4%, Null-Mind +3-4%, Null All Physical +1%
|height=25px| • 5 - 6% absorb Slash
| • 5 - 6% absorb Charge
| • 5 - 6% absorb Blunt
| • 5 - 6% absorb Fire
| • 5 - 6% absorb Ice
|-
|-
|Chance to reflect
|height=25px| • 5 - 6% absorb Handgun
| Reflect Slash +2%, Reflect Charge +2%, Reflect Blunt +2%, Reflect Handgun +2%, Reflect Penetrate +2%, Reflect Spread +2%, Reflect Fire +2%, Reflect Ice +2%, Reflect Elec +2%, Reflect Force +2%, Reflect Expel +2%, Reflect Death +2%, Reflect Magic (Affinity) +2%, Reflect Nerve +2%, Reflect Mind +2%
| • 5 - 6% absorb Penetrate
| • 5 - 6% absorb Spread
| • 5 - 6% absorb Electric
| • 5 - 6% absorb Force
|-
|-
|Chance to absorb
|height=25px| • 5 - 6% absorb Expel
| Absorb Slash +2%, Absorb Charge +2%, Absorb Blunt +2%, Absorb Handgun +2%, Absorb Penetrate +2%, Absorb Spread +2%, Absorb Fire +2%, Absorb Ice +2%, Absorb Elec +2%, Absorb Force +2%, Absorb Expel +2%, Absorb Death +2%, Absorb Magic (Affinity) +2%, Absorb Nerve +2%, Absorb Mind +2%
| • 5 - 6% absorb Death
| • 5 - 6% absorb Magic (affinity)
| • 5 - 6% absorb Mind
| • 5 - 6% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


=Per 500 items=
==1000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Resistances
!style="background:#FFBFDF;" align=center rowspan=3| Resistance
| Anti-Slash +2-5%, Anti-Charge +2-5%, Anti-Blunt +2-5%, Anti-Handgun +2-5%, Anti-Penetrate +2-5%, Anti-Spread +2-5%, Anti-Fire +2-5%, Anti-Ice +2-5%, Anti-Elec +2-5%, Anti-Force +2-5%, Anti-Expel +2-5%, Anti-Death +2-5%, Anti-Magic (Affinity) +2-5%, Anti-Nerve +2-5%, Anti-Mind +2-5%
|width=235px height=25px| • +6 - 10% Slash resistance
|width=235px| • +6 - 10% Charge resistance
|width=235px| • +6 - 10% Blunt resistance
|width=235px| • +6 - 10% Fire resistance
|width=235px| • +6 - 10% Ice resistance
|-
|-
|Chance to nullify
|height=25px| +6 - 10% Handgun resistance
| Null Slash +5-6%, Null Charge +5-6%, Null Blunt +5-6%, Null Handgun +5-6%, Null Penetrate +5-6%, Null Spread +5-6%, Null Fire +5-6%, Null Ice +5-6%, Null Elec +5-6%, Null Force +5-6%, Null Expel +5-6%, Null Death +5-6%, Null Magic (Affinity) +5-6%, Null Nerve +5-6%, Null Mind +5-6%, Null All Physical +2%, Null All Magical +1%
| • +6 - 10% Pierce resistance
| • +6 - 10% Spread resistance
| • +6 - 10% Electric resistance
| • +6 - 10% Force resistance
|-
|-
|Chance to reflect
|height=25px| +6 - 10% Expel resistance
| Reflect Slash +3-4%, Reflect Charge +3-4%, Reflect Blunt +3-4%, Reflect Handgun +3-4%, Reflect Penetrate +3-4%, Reflect Spread +3-4%, Reflect Fire +3-4%, Reflect Ice +3-4%, Reflect Elec +3-4%, Reflect Force +3-4%, Reflect Expel +3-4%, Reflect Death +3-4%, Reflect Magic (Affinity) +3-4%, Reflect Nerve +3-4%, Reflect Mind +3-4%
| • +6 - 10% Death resistance
| • +6 - 10% Magic (affinity) resistance
| • +6 - 10% Mind resistance
| • +6 - 10% Nerve resistance
|-
|-
|Chance to absorb
!style="background:#80FF80;" align=center rowspan=4| Nullify
| Absorb Slash +3-4%, Absorb Charge +3-4%, Absorb Blunt +3-4%, Absorb Handgun +3-4%, Absorb Penetrate +3-4%, Absorb Spread +3-4%, Absorb Fire +3-4%, Absorb Ice +3-4%, Absorb Elec +3-4%, Absorb Force +3-4%, Absorb Expel +3-4%, Absorb Death +3-4%, Absorb Magic (Affinity) +3-4%, Absorb Nerve +3-4%, Absorb Mind +3-4%
|height=25px| • 10% null Slash
|}
| • 10% null Charge
| • 10% null Blunt
| • 10% null Fire
| • 10% null Ice
|-
|height=25px| • 10% null Handgun
| • 10% null Penetrate
| • 10% null Spread
| • 10% null Electric
| • 10% null Force
|-
|height=25px| • 10% null Expel
| • 10% null Death
| • 10% null Magic (affinity)
| • 10% null Mind
| • 10% null Nerve
|-
|height=25px| • 4 - 5% null all Physical ATKS
| • +3% null all Magic ATKS || - || - || -
|-
|style="background: #80FFFF;" align=center rowspan=4| '''Reflect'''
|height=25px| • 7 - 9% reflect Slash
| • 7 - 9% reflect Charge
| • 7 - 9% reflect Blunt
| • 7 - 9% reflect Fire
| • 7 - 9% reflect Ice
|-
|height=25px| • 7 - 9% reflect Handgun
| • 7 - 9% reflect Penetrate
| • 7 - 9% reflect Spread
| • 7 - 9% reflect Electric
| • 7 - 9% reflect Force
|-
|height=25px| • 7 - 9% reflect Expel
| • 7 - 9% reflect Death
| • 7 - 9% reflect Magic (affinity)
| • 7 - 9% reflect Mind
| • 7 - 9% reflect Nerve
|-
|height=25px| • 3% reflect all Physical ATKS
| • 2% reflect all Magic ATKS
| - || - || -
|-
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
|height=25px| • 7 - 9% absorb Slash
| • 7 - 9% absorb Charge
| • 7 - 9% absorb Blunt
| • 7 - 9% absorb Fire
| • 7 - 9% absorb Ice
|-
|height=25px| • 7 - 9% absorb Handgun
| • 7 - 9% absorb Penetrate
| • 7 - 9% absorb Spread
| • 7 - 9% absorb Electric
| • 7 - 9% absorb Force
|-
|height=25px| • 7 - 9% absorb Expel
| • 7 - 9% absorb Death
| • 7 - 9% absorb Magic (affinity)
| • 7 - 9% absorb Mind
| • 7 - 9% absorb Nerve
|}<br>


=Per 600 items=
==1200th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF8080;" align=center rowspan=2| Attributes
|height=25px width=235px| • Strength +30
|width=235px| • Magic +30
|width=235px| • Vitality +30
|width=235px| • Intelligence +30
|width=235px| • Speed +30
|-
|height=25px| • Luck +20
| • MAX HP +55 - 100
| • MAX MP +50 - 100
| • All Stats +6 - 10 || -
|-
!style="background:#FF80FF;" align=center rowspan=3| Basic Stats
|height=25px| • Close-Range +11 - 15
| • Long-Range +11 - 15
| • Spell +11 - 15
| • Support +11 - 15 || -
|-
|height=25px| • Physical Defense +16 - 20
| • Magic Defense +16 - 20
| • P-DEF, M-DEF +11 - 15 || - || -
|-
|height=25px| • CLS-R, LNG-R +6 - 10
| • CLS-R, Spell +6 - 10
| • LNG-R, Spell +6 - 10
| • CLS-R, LNG-R, Spell +6 - 10 || -
|-
|-
|Basic Stats
!style="background:#FFFF80;" align=center rowspan=3| Boost
| STR +20, MAG +20, VIT +20, INT +20, SPD +20, LCK +6-10, Max HP +35-50 (+5 Increments), Max MP +30, All Basic Stats +4-5
|height=25px| • Attack damage +10 - 15%
| • Spin damage +10 - 15%
| • Rush damage +10 - 15%
| • Shot damage +10 - 15% (+ DM)
| • Rapid damage +10 - 15%
|-
|-
|Derived Stats
|height=25px| • Close-range damage +6 - 10%
| Cls-R +6-10, Lng-R +6-10, Spell +6-10, Spt +6-10, PDef +11-15, MDef +11-15, PDef/Mdef +6-10, Cls-R/Lng-R +4-5, Cls-R/Spell +4-5, Lng-R/Spell +4-5, Cls-R/Lng-R/Spell +4-5, Limit Break Chance +3-5%
| • Long-range damage +6 - 10%
| • Spell damage +6 - 10%
| • Counter damage +15 - 20% || -
|-
|-
|Affinities
|height=25px| • CLS-R, LNG-R damage +4 - 5%
| Attack Damage +5%, Spin Damage +5%, Rush Damage +5%, Shot Damage +5%, Rapid Damage +5%, Limit Break Power +6-10%, Counter Damage +10%
| • CLS-R, Spell damage +4 - 5%
| • LNG-R, Spell damage +4 - 5%
| • CLS-R, LNG-R, Spell damage +4% || -
|-
|-
|Chance to nullify
!style="background:#80FF80;" align=center rowspan=4| Nullify
| Null Slash +7-9%, Null Charge +7-9%, Null Blunt +7-9%, Null Handgun +7-9%, Null Penetrate +7-9%, Null Spread +7-9%, Null Fire +7-9%, Null Ice +7-9%, Null Elec +7-9%, Null Force +7-9%, Null Expel +7-9%, Null Death +7-9%, Null Magic (Affinity) +7-9%, Null Nerve +7-9%, Null Mind +7-9%, Null All Physical +3%, Null All Magical +2%
|height=25px| • 15% null Slash
| • 15% null Charge
| • 15% null Blunt
| • 15% null Fire
| • 15% null Ice
|-
|-
|Chance to reflect
|height=25px| • 15% null Handgun
| Reflect Slash +5-6%, Reflect Charge +5-6%, Reflect Blunt +5-6%, Reflect Handgun +5-6%, Reflect Penetrate +5-6%, Reflect Spread +5-6%, Reflect Fire +5-6%, Reflect Ice +5-6%, Reflect Elec +5-6%, Reflect Force +5-6%, Reflect Expel +5-6%, Reflect Death +5-6%, Reflect Magic (Affinity) +5-6%, Reflect Nerve +5-6%, Reflect Mind +5-6%, Reflect All Physical +2%, Reflect All Magical +1%
| • 15% null Penetrate
| • 15% null Spread
| • 15% null Electric
| • 15% null Force
|-
|-
|Chance to absorb
|height=25px| • 15% null Expel
| Absorb Slash +5-6%, Absorb Charge +5-6%, Absorb Blunt +5-6%, Absorb Handgun +5-6%, Absorb Penetrate +5-6%, Absorb Spread +5-6%, Absorb Fire +5-6%, Absorb Ice +5-6%, Absorb Elec +5-6%, Absorb Force +5-6%, Absorb Expel +5-6%, Absorb Death +5-6%, Absorb Magic (Affinity) +5-6%, Absorb Nerve +5-6%, Absorb Mind +5-6%
| • 15% null Death
| • 15% null Magic (affinity)
| • 15% null Mind
| • 15% null Nerve
|-
|height=25px| • 6 - 7% null all Physical ATKS
| +4 - 5% null all Magic ATKS || - || - || -
|-
!style="background: #80FFFF;" align=center rowspan=4| Reflect
|height=25px| • 10 - 15% reflect Slash
| • 10 - 15% reflect Charge
| • 10 - 15% reflect Blunt
| • 10 - 15% reflect Fire
| • 10 - 15% reflect Ice
|-
|height=25px| • 10 - 15% reflect Handgun
| • 10 - 15% reflect Penetrate
| • 10 - 15% reflect Spread
| • 10 - 15% reflect Electric
| • 10 - 15% reflect Force
|-
|height=25px| • 10 - 15% reflect Expel
| • 10 - 15% reflect Death
| • 10 - 15% reflect Magic (affinity)
| • 10 - 15% reflect Mind
| • 10 - 15% reflect Nerve
|-
|height=25px| • 4 - 5% reflect all Physical ATKS
| • 3% reflect all Magic ATKS
| - || - || -
|-
!style="background:#80BFFF;" align=center rowspan=3| Absorb
|height=25px| • 10 - 15% absorb Slash
| • 10 - 15% absorb Charge
| • 10 - 15% absorb Blunt
| • 10 - 15% absorb Fire
| • 10 - 15% absorb Ice
|-
|height=25px| • 10 - 15% absorb Handgun
| • 10 - 15% absorb Penetrate
| • 10 - 15% absorb Spread
| • 10 - 15% absorb Electric
| • 10 - 15% absorb Force
|-
|height=25px| • 10 - 15% absorb Expel
| • 10 - 15% absorb Death
| • 10 - 15% absorb Magic (affinity)
| • 10 - 15% absorb Mind
| • 10 - 15% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


=Per 1000 items=
==1500th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Resistances
!style="background:#FF80FF;" align=center rowspan=3| Basic Stats
| Anti-Slash +6-10%, Anti-Charge +6-10%, Anti-Blunt +6-10%, Anti-Handgun +6-10%, Anti-Penetrate +6-10%, Anti-Spread +6-10%, Anti-Fire +6-10%, Anti-Ice +6-10%, Anti-Elec +6-10%, Anti-Force +6-10%, Anti-Expel +6-10%, Anti-Death +6-10%, Anti-Magic (Affinity) +6-10%, Anti-Nerve +6-10%, Anti-Mind +6-10%
|width=235px height=25px| • Close-Range +16 - 20
|width=235px| • Long-Range +16 - 20
|width=235px| • Spell +16 - 20
|width=235px| • Support +16 - 20
|width=235px| -
|-
|-
|Chance to nullify
|height=25px| • Physical Defense +25
| Null Slash +10%, Null Charge +10%, Null Blunt +10%, Null Handgun +10%, Null Penetrate +10%, Null Spread +10%, Null Fire +10%, Null Ice +10%, Null Elec +10%, Null Force +10%, Null Expel +10%, Null Death +10%, Null Magic (Affinity) +10%, Null Nerve +10%, Null Mind +10%, Null All Physical +4-5%, Null All Magical +3%
| Magic Defense +25
| • P-DEF, M-DEF +16 - 20 || - || -
|-
|-
|Chance to reflect
|height=25px| • CLS-R, LNG-R +11 - 15
| Reflect Slash +7-9%, Reflect Charge +7-9%, Reflect Blunt +7-9%, Reflect Handgun +7-9%, Reflect Penetrate +7-9%, Reflect Spread +7-9%, Reflect Fire +7-9%, Reflect Ice +7-9%, Reflect Elec +7-9%, Reflect Force +7-9%, Reflect Expel +7-9%, Reflect Death +7-9%, Reflect Magic (Affinity) +7-9%, Reflect Nerve +7-9%, Reflect Mind +7-9%, Reflect All Physical +3%, Reflect All Magical +2%
| • CLS-R, Spell +11 - 15
| • LNG-R, Spell +11 - 15
| • CLS-R, LNG-R, Spell +11 - 15 || -
|-
|-
|Chance to absorb
!style="background:#FFBFDF;" align=center rowspan=3| Resistance
| Absorb Slash +7-9%, Absorb Charge +7-9%, Absorb Blunt +7-9%, Absorb Handgun +7-9%, Absorb Penetrate +7-9%, Absorb Spread +7-9%, Absorb Fire +7-9%, Absorb Ice +7-9%, Absorb Elec +7-9%, Absorb Force +7-9%, Absorb Expel +7-9%, Absorb Death +7-9%, Absorb Magic (Affinity) +7-9%, Absorb Nerve +7-9%, Absorb Mind +7-9%
|height=25px| • +15 - 30% Slash resistance
| • +15 - 30% Charge resistance
| • +15 - 30% Blunt resistance
| • +15 - 30% Fire resistance
| • +15 - 30% Ice resistance
|-
|height=25px| • +15 - 30% Handgun resistance
| • +15 - 30% Pierce resistance
| • +15 - 30% Spread resistance
| • +15 - 30% Electric resistance
| • +15 - 30% Force resistance
|-
|height=25px| • +15 - 30% Expel resistance
| • +15 - 30% Death resistance
| • +15 - 30% Magic (affinity) resistance
| • +15 - 30% Mind resistance
| • +15 - 30% Nerve resistance
|-
!style="background:#FFFF80;" align=center rowspan=3| Boost
|height=25px| • Attack damage +20 - 25%
| • Spin damage +20 - 25%
| • Rush damage +20 - 25%
| • Shot damage +20 - 25% (+ DM)
| • Rapid damage +20 - 25%
|-
|height=25px| • Close-range damage +11 - 15%
| • Long-range damage +11 - 15%
| • Spell damage +11 - 15%
| • Counter damage +25 - 30% || -
|-
|height=25px| • CLS-R, LNG-R damage +6 - 10%
| • CLS-R, Spell damage +6 - 10%
| • LNG-R, Spell damage +6 - 10%
| • CLS-R, LNG-R, Spell damage +5% || -
|-
!style="background:#80FF80;" align=center rowspan=4| Nullify
|height=25px| • 20 - 30% null Slash
| • 20 - 30% null Charge
| • 20 - 30% null Blunt
| • 20 - 30% null Fire
| • 20 - 30% null Ice
|-
|height=25px| • 20 - 30% null Handgun
| • 20 - 30% null Penetrate
| • 20 - 30% null Spread
| • 20 - 30% null Electric
| • 20 - 30% null Force
|-
|height=25px| • 20 - 30% null Expel
| • 20 - 30% null Death
| • 20 - 30% null Magic (affinity)
| • 20 - 30% null Mind
| • 20 - 30% null Nerve
|-
|height=25px| • 8 - 10% null all Physical ATKS
| • +6 - 7% null all Magic ATKS || - || - || -
|-
!style="background:#80FFFF;" align=center rowspan=4| Reflect
|height=25px| • 20 - 25% reflect Slash
| • 20 - 25% reflect Charge
| • 20 - 25% reflect Blunt
| • 20 - 25% reflect Fire
| • 20 - 25% reflect Ice
|-
|height=25px| • 20 - 25% reflect Handgun
| • 20 - 25% reflect Penetrate
| • 20 - 25% reflect Spread
| • 20 - 25% reflect Electric
| • 20 - 25% reflect Force
|-
|height=25px| • 20 - 25% reflect Expel
| • 20 - 25% reflect Death
| • 20 - 25% reflect Magic (affinity)
| • 20 - 25% reflect Mind
| • 20 - 25% reflect Nerve
|-
|height=25px| • 6 - 7% reflects all Physical ATKS
| • 4 - 5% reflects all Magic ATKS || - || - || -
|-
!style="background:#80BFFF;" align=center rowspan=3| Absorb
|height=25px| • 20 - 25% absorb Slash
| • 20 - 25% absorb Charge
| • 20 - 25% absorb Blunt
| • 20 - 25% absorb Fire
| • 20 - 25% absorb Ice
|-
|height=25px| • 20 - 25% absorb Handgun
| • 20 - 25% absorb Penetrate
| • 20 - 25% absorb Spread
| • 20 - 25% absorb Electric
| • 20 - 25% absorb Force
|-
|height=25px| • 20 - 25% absorb Expel
| • 20 - 25% absorb Death
| • 20 - 25% absorb Magic (affinity)
| • 20 - 25% absorb Mind
| • 20 - 25% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


=Per 1200 items=
==2000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
!style="background:#FF80FF;" align=center| Basic Stats
|width=235px height=25px| • Chance of Limit Break +6 - 10%
|width=235px| -
|width=235px| -
|width=235px| -
|width=235px| -
|-
!style="background:#FFBFDF;" rowspan=3 align=center| Resistance
|height=25px| • +35 - 50% Slash resistance
| • +35 - 50% Charge resistance
| • +35 - 50% Blunt resistance
| • +35 - 50% Fire resistance
| • +35 - 50% Ice resistance
|-
|height=25px| • +35 - 50% Handgun resistance
| • +35 - 50% Pierce resistance
| • +35 - 50% Spread resistance
| • +35 - 50% Electric resistance
| • +35 - 50% Force resistance
|-
|height=25px| • +35 - 50% Expel resistance
| • +35 - 50% Death resistance
| • +35 - 50% Magic (affinity) resistance
| • +35 - 50% Mind resistance
| • +35 - 50% Nerve resistance
|-
!style="background:#FFFF80;" align=center| Boost
|height=25px| • Limit Break damage +11 - 15% || - || - || - || -
|-
!style="background:#80FF80;" align=center rowspan=3| Nullify
|height=25px| • 35 - 50% null Slash
| • 35 - 50% null Charge
| • 35 - 50% null Blunt
| • 35 - 50% null Fire
| • 35 - 50% null Ice
|-
|height=25px| • 35 - 50% null Handgun
| • 35 - 50% null Penetrate
| • 35 - 50% null Spread
| • 35 - 50% null Electric
| • 35 - 50% null Force
|-
|height=25px| • 35 - 50% null Expel
| • 35 - 50% null Death
| • 35 - 50% null Magic (affinity)
| • 35 - 50% null Mind
| • 35 - 50% null Nerve
|-
!style="background: #80FFFF;" align=center rowspan=4| Reflect
|height=25px| • 30 - 40% reflect Slash
| • 30 - 40% reflect Charge
| • 30 - 40% reflect Blunt
| • 30 - 40% reflect Fire
| • 30 - 40% reflect Ice
|-
|-
|Basic Stats
|height=25px| • 30 - 40%  reflect Handgun
| STR +30, MAG +30, VIT +30, INT +30, SPD +30, LCK +20, Max HP +55-100, Max MP +50, Max MP +100, All Basic Stats +6-10, Max HP +100/Max MP +50, Max HP +100/Max MP +100
| 30 - 40% reflect Penetrate
| • 30 - 40% reflect Spread
| • 30 - 40% reflect Electric
| • 30 - 40% reflect Force
|-
|-
|Derived Stats
|height=25px| • 30 - 40% reflect Expel
| Cls-R +11-15, Lng-R +11-15, Spell +11-15, Spt +11-15, PDef +16-20, MDef +16-20, PDef/Mdef +11-15, Cls-R/Lng-R +6-10, Cls-R/Spell +6-10, Lng-R/Spell +6-10, Cls-R/Lng-R/Spell +6-10
| • 30 - 40% reflect Death
| • 30 - 40% reflect Magic (affinity)
| • 30 - 40% reflect Mind
| • 30 - 40% reflect Nerve
|-
|-
|Affinities
|height=25px| • 8 - 10% reflects all Physical ATKS
| Attack Damage +10-15%, Spin Damage +10-15%, Rush Damage +10-15%, Shot Damage +10-15%, Rapid Damage +10-15%, Counter Damage +15-20%, Melee Damage +6-10%, Gun Damage +6-10%, Magic Damage +6-10%, Melee/Gun Damage +4-5%, Melee/Magic Damage +4-5%, Gun/Magic Damage +4-5%, Melee/Gun/Magic Damage +4%
| • 6 - 10% reflects all Magic ATKS || - || - || -
|-
|-
|Chance to nullify
!style="background:#80BFFF;" align=center rowspan=3| Absorb
| Null Slash +15%, Null Charge +15%, Null Blunt +15%, Null Handgun +15%, Null Penetrate +15%, Null Spread +15%, Null Fire +15%, Null Ice +15%, Null Elec +15%, Null Force +15%, Null Expel +15%, Null Death +15%, Null Magic (Affinity) +15%, Null Nerve +15%, Null Mind +15%, Null All Physical +6-7%, Null All Magical +4-5%
|height=25px| • 30 - 40% absorb Slash
| • 30 - 40% absorb Charge
| • 30 - 40% absorb Blunt
| • 30 - 40% absorb Fire
| • 30 - 40% absorb Ice
|-
|-
|Chance to reflect
|height=25px| • 30 - 40% absorb Handgun
| Reflect Slash +10-15%, Reflect Charge +10-15%, Reflect Blunt +10-15%, Reflect Handgun +10-15%, Reflect Penetrate +10-15%, Reflect Spread +10-15%, Reflect Fire +10-15%, Reflect Ice +10-15%, Reflect Elec +10-15%, Reflect Force +10-15%, Reflect Expel +10-15%, Reflect Death +10-15%, Reflect Magic (Affinity) +10-15%, Reflect Nerve +10-15%, Reflect Mind +10-15%, Reflect All Physical +4-5%, Reflect All Magical +3%
| • 30 - 40% absorb Penetrate
| • 30 - 40% absorb Spread
| • 30 - 40% absorb Electric
| • 30 - 40% absorb Force
|-
|-
|Chance to absorb
|height=25px| • 30 - 40% absorb Expel
| Absorb Slash +10-15%, Absorb Charge +10-15%, Absorb Blunt +10-15%, Absorb Handgun +10-15%, Absorb Penetrate +10-15%, Absorb Spread +10-15%, Absorb Fire +10-15%, Absorb Ice +10-15%, Absorb Elec +10-15%, Absorb Force +10-15%, Absorb Expel +10-15%, Absorb Death +10-15%, Absorb Magic (Affinity) +10-15%, Absorb Nerve +10-15%, Absorb Mind +10-15%
| • 30 - 40% absorb Death
|}
| • 30 - 40% absorb Magic (affinity)
| • 30 - 40% absorb Mind
| • 30 - 40% absorb Nerve
|}<br>


=Per 1500 items=
==3000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|style="background:#FF8080;" align=center rowspan=3| '''Attributes'''
|height=25px width=235px| • Strength +40
|width=235px| • Magic +40
|width=235px| • Vitality +40
|width=235px| • Intelligence +40
|width=235px| • Speed +40
|-
|height=25px| • Luck +30
| • All Stats +20 || - || - || -
|-
|height=25px| • MAX HP +300
| • MAX HP +500
| • MAX HP +500 • MAX MP +50
| • MAX HP +500 • MAX MP +100 || -
|-
!style="background:#FF80FF;" rowspan=2| Basic Stats
|height=25px width=235px| • Close-Range +25
| • Long-Range +25
| • Spell +25
| • Support +25
| • P-DEF +25 • M-DEF +25
|-
|-
|Derived Stats
|height=25px| • Close-Range, Long-Range +16 - 20
| Cls-R +16-20, Lng-R +16-20, Spell +16-20, Spt +16-20, PDef +25, MDef +25, PDef/Mdef +16-20, Cls-R/Lng-R +11-15, Cls-R/Spell +11-15, Lng-R/Spell +11-15, Cls-R/Lng-R/Spell +11-15
| • Close-Range, Spell +16 - 20
| • Long-Range, Spell +16 - 20
| • CLS-R, LNG-R, Spell +16 - 20
| • Chance of Limit Break +11 - 20%
|-
|-
|Resistances
!style="background:#FFFF80;" rowspan=2 align=center| Boost
| Anti-Slash +15-30%, Anti-Charge +15-30%, Anti-Blunt +15-30%, Anti-Handgun +15-30%, Anti-Penetrate +15-30%, Anti-Spread +15-30%, Anti-Fire +15-30%, Anti-Ice +15-30%, Anti-Elec +15-30%, Anti-Force +15-30%, Anti-Expel +15-30%, Anti-Death +15-30%, Anti-Magic (Affinity) +15-30%, Anti-Nerve +15-30%, Anti-Mind +15-30%
|height=25px| • Attack damage +30 - 50%
| • Spin damage +30 - 50%
| • Rush damage +30 - 50%
| • Shot damage +30 - 50% (+ DM)
| • Rapid damage +30 - 50%
|-
|-
|Affinities
|height=25px| • Limit Break damage +20 - 40%
| Attack Damage +20-25%, Spin Damage +20-25%, Rush Damage +20-25%, Shot Damage +20-25%, Rapid Damage +20-25%, Counter Damage +25-30%, Melee Damage +11-15%, Gun Damage +11-15%, Magic Damage +11-15%, Melee/Gun Damage +6-10%, Melee/Magic Damage +6-10%, Gun/Magic Damage +6-10%, Melee/Gun/Magic Damage +5%
| • Counter damage +200%
| - || - ||
|-
|-
|Chance to nullify
|style="background:#80FF80;" align=center rowspan=4| '''Nullify'''
| Null Slash +20-30%, Null Charge +20-30%, Null Blunt +20-30%, Null Handgun +20-30%, Null Penetrate +20-30%, Null Spread +20-30%, Null Fire +20-30%, Null Ice +20-30%, Null Elec +20-30%, Null Force +20-30%, Null Expel +20-30%, Null Death +20-30%, Null Magic (Affinity) +20-30%, Null Nerve +20-30%, Null Mind +20-30%, Null All Physical +8-10%, Null All Magical +6-7%
|height=25px| • 60 - 100% null Slash
| • 60 - 100% null Charge
| • 60 - 100% null Blunt
| • 60 - 100% null Fire
| • 60 - 100% null Ice
|-
|-
|Chance to reflect
|height=25px| • 60 - 100% null Handgun
| Reflect Slash +20-25%, Reflect Charge +20-25%, Reflect Blunt +20-25%, Reflect Handgun +20-25%, Reflect Penetrate +20-25%, Reflect Spread +20-25%, Reflect Fire +20-25%, Reflect Ice +20-25%, Reflect Elec +20-25%, Reflect Force +20-25%, Reflect Expel +20-25%, Reflect Death +20-25%, Reflect Magic (Affinity) +20-25%, Reflect Nerve +20-25%, Reflect Mind +20-25%, Reflect All Physical +6-7%, Reflect All Magical +4-5%
| • 60 - 100% null Penetrate
| • 60 - 100% null Spread
| • 60 - 100% null Electric
| • 60 - 100% null Force
|-
|-
|Chance to absorb
|height=25px| • 60 - 100% null Expel
| Absorb Slash +20-25%, Absorb Charge +20-25%, Absorb Blunt +20-25%, Absorb Handgun +20-25%, Absorb Penetrate +20-25%, Absorb Spread +20-25%, Absorb Fire +20-25%, Absorb Ice +20-25%, Absorb Elec +20-25%, Absorb Force +20-25%, Absorb Expel +20-25%, Absorb Death +20-25%, Absorb Magic (Affinity) +20-25%, Absorb Nerve +20-25%, Absorb Mind +20-25%
| • 60 - 100% null Death
|}
| • 60 - 100% null Magic (affinity)
 
| • 60 - 100% null Mind
=Per 2000 items=
| • 60 - 100% null Nerve
{| class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
|-
!|Type:
|height=25px| • 25 - 100% null all Physical ATKS
!|Possible benefits:
| • 15 - 50% null all Magic ATKS
| - || - || -
|-
|style="background: #80FFFF;" align=center rowspan=4| '''Reflect'''
|height=25px| • 45 - 70% reflect Slash
| • 45 - 70% reflect Charge
| • 45 - 70% reflect Blunt
| • 45 - 70% reflect Fire
| • 45 - 70% reflect Ice
|-
|-
|Derived Stats
|height=25px| • 45 - 70% reflect Handgun
| Limit Break Chance +6-10%
| • 45 - 70% reflect Penetrate
| • 45 - 70% reflect Spread
| • 45 - 70% reflect Electric
| • 45 - 70% reflect Force
|-
|-
|Resistances
|height=25px| • 45 - 70% reflect Expel
| Anti-Slash +35-50%, Anti-Charge +35-50%, Anti-Blunt +35-50%, Anti-Handgun +35-50%, Anti-Penetrate +35-50%, Anti-Spread +35-50%, Anti-Fire +35-50%, Anti-Ice +35-50%, Anti-Elec +35-50%, Anti-Force +35-50%, Anti-Expel +35-50%, Anti-Death +35-50%, Anti-Magic (Affinity) +35-50%, Anti-Nerve +35-50%, Anti-Mind +35-50%
| • 45 - 70% reflect Death
| • 45 - 70% reflect Magic (affinity)
| • 45 - 70% reflect Mind
| • 45 - 70% reflect Nerve
|-
|-
|Affinities
|height=25px| • 15 - 50% reflect all Physical ATKS
| Limit Break Power +11-15%
| • 15 - 25% reflect all Magic ATKS
| - || - || -
|-
|-
|Chance to nullify
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
| Null Slash +35-50%, Null Charge +35-50%, Null Blunt +35-50%, Null Handgun +35-50%, Null Penetrate +35-50%, Null Spread +35-50%, Null Fire +35-50%, Null Ice +35-50%, Null Elec +35-50%, Null Force +35-50%, Null Expel +35-50%, Null Death +35-50%, Null Magic (Affinity) +35-50%, Null Nerve +35-50%, Null Mind +35-50%, Null All Physical +15-20%, Null All Magical +8-10%
|height=25px| • 45 - 70% absorb Slash
| • 45 - 70% absorb Charge
| • 45 - 70% absorb Blunt
| • 45 - 70% absorb Fire
| • 45 - 70% absorb Ice
|-
|-
|Chance to reflect
|height=25px| • 45 - 70% absorb Handgun
| Reflect Slash +30-40%, Reflect Charge +30-40%, Reflect Blunt +30-40%, Reflect Handgun +30-40%, Reflect Penetrate +30-40%, Reflect Spread +30-40%, Reflect Fire +30-40%, Reflect Ice +30-40%, Reflect Elec +30-40%, Reflect Force +30-40%, Reflect Expel +30-40%, Reflect Death +30-40%, Reflect Magic (Affinity) +30-40%, Reflect Nerve +30-40%, Reflect Mind +30-40%, Reflect All Physical +8-10%, Reflect All Magical +6-10%
| • 45 - 70% absorb Penetrate
| • 45 - 70% absorb Spread
| • 45 - 70% absorb Electric
| • 45 - 70% absorb Force
|-
|-
|Chance to absorb
|height=25px| • 45 - 70% absorb Expel
| Absorb Slash +30-40%, Absorb Charge +30-40%, Absorb Blunt +30-40%, Absorb Handgun +30-40%, Absorb Penetrate +30-40%, Absorb Spread +30-40%, Absorb Fire +30-40%, Absorb Ice +30-40%, Absorb Elec +30-40%, Absorb Force +30-40%, Absorb Expel +30-40%, Absorb Death +30-40%, Absorb Magic (Affinity) +30-40%, Absorb Nerve +30-40%, Absorb Mind +30-40%
| • 45 - 70% absorb Death
| • 45 - 70% absorb Magic (affinity)
| • 45 - 70% absorb Mind
| • 45 - 70% absorb Nerve
|}
|}
(+ DM) = Includes Destruction Magic<br>


=Per 3000 items=
==6000th Item==
{|  class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
{|  style="font-size:90%; text-align: left; letter-spacing: 8pt ; word-spacing: 10pt ; line-height: 1.3" border="1"
!|Type:
|- id="header"
!|Possible benefits:
!height=25px align=center width=75px| Type
!colspan=5 align=center| Possible Passive Boost
|-
|-
|Basic Stats
|style="background:#FF8080;" align=center rowspan=2| '''Attributes'''
| STR +40, MAG +40, VIT +40, INT +40, SPD +40, LCK +30, Max HP +200, Max HP +300, Max HP +500, All Basic Stats +20, Max HP +500/Max MP +50, Max HP +500/Max MP +100
|height=25px width=235px| • Strength +50
|width=235px| • Magic +50
|width=235px| • Vitality +50
|width=235px| • Intelligence +50
|width=235px| • Speed +50
|-
|-
|Derived Stats
|height=25px| • Luck +40 - 50
| Cls-R +25, Lng-R +25, Spell +25, Spt +25, PDef/Mdef +25, Cls-R/Lng-R +16-20, Cls-R/Spell +16-20, Lng-R/Spell +16-20, Cls-R/Lng-R/Spell +16-20, Limit Break Chance +11-20%
| • All Stats +30 - 50
| • MAX HP +1000
| • MAX HP +1000 • MAX MP +50
| • MAX HP +1000 • MAX MP +100
|-
|-
|Affinities
|style="background:#FF80FF;" rowspan=2 align=center| '''Basic Stats'''
| Attack Damage +30-50%, Spin Damage +30-50%, Rush Damage +30-50%, Shot Damage +30-50%, Rapid Damage +30-50%, Counter Damage +200%, Limit Break Power +20-40%
|height=25px| • Close-Range, Long-Range +25
| • Close-Range, Spell +25
| • Long-Range, Spell +25
| • CLS-R, LNG-R, Spell +25
| -
|-
|-
|Chance to nullify
|height=25px| • Chance of Limit Break +25 - 50%
| Null Slash +60-100%, Null Charge +60-100%, Null Blunt +60-100%, Null Handgun +60-100%, Null Penetrate +60-100%, Null Spread +60-100%, Null Fire +60-100%, Null Ice +60-100%, Null Elec +60-100%, Null Force +60-100%, Null Expel +60-100%, Null Death +60-100%, Null Magic (Affinity) +60-100%, Null Nerve +60-100%, Null Mind +60-100%, Null All Physical +25-100%, Null All Magical +15-50%
| • Chance of Limit Break +60 - 100% || - || - || -
|-
|-
|Chance to reflect
!style="background:#FFFF80;" align=center rowspan=2| Boost
| Reflect Slash +45-70%, Reflect Charge +45-70%, Reflect Blunt +45-70%, Reflect Handgun +45-70%, Reflect Penetrate +45-70%, Reflect Spread +45-70%, Reflect Fire +45-70%, Reflect Ice +45-70%, Reflect Elec +45-70%, Reflect Force +45-70%, Reflect Expel +45-70%, Reflect Death +45-70%, Reflect Magic (Affinity) +45-70%, Reflect Nerve +45-70%, Reflect Mind +45-70%, Reflect All Physical +15-50%, Reflect All Magical +15-25%
|height=25px| • CLS-R, LNG-R damage +25%
| • CLS-R, Spell damage +25%
| • LNG-R, Spell damage +25%
| CLS-R, LNG-R, Spell damage +11 - 20%
| • Counter damage +300%
|-
|-
|Chance to absorb
|height=25px| • Limit Break damage +45 - 50%
| Absorb Slash +45-70%, Absorb Charge +45-70%, Absorb Blunt +45-70%, Absorb Handgun +45-70%, Absorb Penetrate +45-70%, Absorb Spread +45-70%, Absorb Fire +45-70%, Absorb Ice +45-70%, Absorb Elec +45-70%, Absorb Force +45-70%, Absorb Expel +45-70%, Absorb Death +45-70%, Absorb Magic (Affinity) +45-70%, Absorb Nerve +45-70%, Absorb Mind +45-70%
| • Limit Break damage +60 - 100%
|}
| - || - || -
 
|-
=Per 6000 items=
|style="background:#80FF80;" align=center| '''Nullify'''
{| class="wikitable" style="font-size: 90%; text-align: left; border-collapse: collapse; border-color: white; background-color: #F4F4F4; color: black;" cellpadding="2" border="1"
|height=25px| • 60 - 100% Null Magic (affinity) || - || - || - || -
!|Type:
!|Possible benefits:
|-
|-
|Basic Stats
|style="background:#80FFFF;" align=center rowspan=3| '''Reflect'''
| STR +50, MAG +50, VIT +50, INT +50, SPD +50, LCK +40-50, Max HP +1000, All Basic Stats +30-50, Max HP +1000/Max MP +50, Max HP +1000/Max MP +100
|height=25px| • 80 - 100% reflect Slash
| • 80 - 100% reflect Charge
| • 80 - 100% reflect Blunt
| • 80 - 100% reflect Fire
| • 80 - 100% reflect Ice
|-
|-
|Derived Stats
|height=25px| • 80 - 100% reflect Handgun
| Cls-R/Lng-R +25, Cls-R/Spell +25, Lng-R/Spell +25, Cls-R/Lng-R/Spell +25, Limit Break Chance +25-100%
| • 80 - 100% reflect Penetrate
| • 80 - 100% reflect Spread
| • 80 - 100% reflect Electric
| • 80 - 100% reflect Force
|-
|-
|Affinities
|height=25px| • 80 - 100% reflect all Physical ATKS
| Melee/Gun Damage +20%, Melee/Magic Damage +20%, Gun/Magic Damage +20%, Melee/Gun/Magic Damage +11-20%, Counter Damage +300%, Limit Break Power +45-100%
| • 80 - 100% reflect all Magic ATKS
| • 80 - 100% reflect Magic (affinity)
| - || -
|-
|-
|Chance to nullify
|style="background:#80BFFF;" align=center rowspan=3| '''Absorb'''
| Null All Magical +60-100%
|height=25px| • 80 - 100% absorb Slash
| • 80 - 100% absorb Charge
| • 80 - 100% absorb Blunt
| • 80 - 100% absorb Fire
| • 80 - 100% absorb Ice
|-
|-
|Chance to reflect
|height=25px| 80 - 100% absorb Handgun
| Reflect Slash +80-100%, Reflect Charge +80-100%, Reflect Blunt +80-100%, Reflect Handgun +80-100%, Reflect Penetrate +80-100%, Reflect Spread +80-100%, Reflect Fire +80-100%, Reflect Ice +80-100%, Reflect Elec +80-100%, Reflect Force +80-100%, Reflect Expel +80-100%, Reflect Death +80-100%, Reflect Magic (Affinity) +80-100%, Reflect Nerve +80-100%, Reflect Mind +80-100%, Reflect All Physical +60-100%, Reflect All Magical +30-100%
| • 80 - 100% absorb Penetrate
| • 80 - 100% absorb Spread
| • 80 - 100% absorb Electric
| • 80 - 100% absorb Force
|-
|-
|Chance to absorb
|height=25px| 80 - 100% absorb Expel
| Absorb Slash +80-100%, Absorb Charge +80-100%, Absorb Blunt +80-100%, Absorb Handgun +80-100%, Absorb Penetrate +80-100%, Absorb Spread +80-100%, Absorb Fire +80-100%, Absorb Ice +80-100%, Absorb Elec +80-100%, Absorb Force +80-100%, Absorb Expel +80-100%, Absorb Death +80-100%, Absorb Magic (Affinity) +80-100%, Absorb Nerve +80-100%, Absorb Mind +80-100%
| • 80 - 100% absorb Death
|}
| • 80 - 100% absorb Magic (affinity)
| • 80 - 100% absorb Mind
| • 80 - 100% absorb Nerve
|}<br>

Revision as of 16:52, 2 December 2013


Demon Force passives are acquired randomly every time the Benefit Gauge fills completely. When you reach certain levels of items, stronger passives are made available along with the passives previously available. Once a passive is discarded, it can only be acquired again through random chance. The "counter" resets to 0 after reaching 6,000.

10th, 30th, 60th Item

10th • Strength +1 • Magic +1 • Vitality +1 • Intelligence +1 • Speed +1 • Luck +1 • MAX HP +1
30th • (Skill choices from 10th) • Physical Defense +1 • Magic Defense +1 • MAX HP +2
60th • (Skill choices from 30th) • Close-Range +1 • Long-Range +1 • Spell +1 • Support +1 • Physical Defense +2 • Magic Defense +2 • Luck +1 • MAX HP +3 • MAX MP +1


100th Item

Attributes • Strength +1 - 3 • Magic +1 - 3 • Vitality +1 ~ 3 • Intelligence +1 ~ 3 • Speed +1 ~ 3
• MAX HP + 1 - 10 • MAX MP +1 ~ 5 • Luck +1 - -
Basic Stats • Close-Range +1 - 3 • Long-Range +1 - 3 • Spell +1 - 3 • Physical Defense +1 - 3 • Magic Defense +1 - 3
• Support +1 - 3 • CLS-R, LNG-R +1 • CLS-R, LNG-R +1 • LNG-R, Spell +1 • P-DEF, M-DEF +1
Resistance • +1% Slash resistance • +1% Charge resistance • +1% Blunt resistance • +1% Fire resistance • +1% Ice resistance
• +1% Handgun resistance • +1% Pierce resistance • +1% Spread resistance • +1% Electric resistance • +1% Force resistance
• +1% Expel resistance • +1% Death resistance • +1% Magic (affinity) resistance • +1% Mind resistance • +1% Nerve resistance
Boost • Attack damage +1 - 2% • Spin damage +1 - 2% • Rush damage +1 - 2% • Shot damage +1 - 2% (+ DM) • Rapid damage +1 - 2%
• Close-range damage +1% • Long-range damage +1% • Spell damage +1% - -
• CLS-R, LNG-R damage +1% • CLS-R, Spell damage +1% • LNG-R, Spell damage +1% - -

(+ DM) = Includes Destruction Magic

200th Item

Attributes • Strength +4 - 5 • Magic +4 - 5 • Vitality +4 - 5 • Intelligence +4 - 5 • Speed +4 - 5
• Luck +30 • All Stats +1 MAX HP + 15 - 20 MAX MP +10 -
Boost • Limit Break damage +1 - 2% - - - -
Nullify • 1% null Slash • 1% null Charge • 1% null Blunt • 1% null Fire • 1% null Ice
• 1% null Handgun • 1% null Penetrate • 1% null Spread • 1% null Electric • 1% null Force
• 1% null Expel • 1% null Death • 1% null Magic (affinity) • 1% null Mind • 1% null Nerve


300th Item

Basic Stats • Close-Range +4 - 5 • Long-Range +4 - 5 • Spell +4 - 5 • Support +4 - 5 -
• Close-Range, Long-Range +2 - 3 • Close-Range, Spell +2 - 3 • Long-Range, Spell +2 - 3 • CLS-R, LNG-R, Spell +2 - 3 -
• Physical Defense +4 - 10 • Magic Defense +4 - 10 • P-DEF, M-DEF +2 - 5 - -
Boost • Attack damage +3 - 4% • Spin damage +3 - 4% • Rush damage +3 - 4% • Shot damage +3 - 4% (+ DM) • Rapid damage +3 - 4%
• Close-range damage +2 - 3% • Long-range damage +2 - 3% • Spell damage +2 - 3% • Counter damage +5% -
• CLS-R, LNG-R damage +2% • CLS-R, Spell damage +2% • LNG-R, Spell damage +2% • CLS-R, LNG-R, Spell damage +2% -
Nullify • 2% null Slash • 2% null Charge • 2% null Blunt • 2% null Fire • 2% null Ice
• 2% null Handgun • 2% null Penetrate • 2% null Spread • 2% null Electric • 2% null Force
• 2% null Expel • 2% null Death • 2% null Magic (affinity) • 2% null Mind • 2% null Nerve
Reflect • 1% reflect Slash • 1% reflect Charge • 1% reflect Blunt • 1% reflect Fire • 1% reflect Ice
• 1% reflect Handgun • 1% reflect Penetrate • 1% reflect Spread • 1% reflect Electric • 1% reflect Force
• 1% reflect Expel • 1% reflect Death • 1% reflect Magic (affinity) • 1% reflect Mind • 1% reflect Nerve
Absorb • 1% absorb Slash • 1% absorb Charge • 1% absorb Blunt • 1% absorb Fire • 1% absorb Ice
• 1% absorb Handgun • 1% absorb Penetrate • 1% absorb Spread • 1% absorb Electric • 1% absorb Force
• 1% absorb Expel • 1% absorb Death • 1% absorb Magic (affinity) • 1% absorb Mind • 1% absorb Nerve

(+ DM) = Includes Destruction Magic

400th Item

Attributes • Strength +6 - 10 • Magic +6 - 10 • Vitality +6 - 10 • Intelligence +6 - 10 • Speed +6 - 10
• Luck +4 - 5 • MAX HP +25 - 30 • MAX MP +15 - 20 • All Stats +2 - 3 -
Basic Stats • Chance of Limit Break +1 - 2% - - - -
Boost • Limit Break damage +3 - 5% - - - -
Nullify • 3 - 4% null Slash • 3 - 4% null Charge • 3 - 4% null Blunt • 3 - 4% null Fire • 3 - 4% null Ice
• 3 - 4% null Handgun • 3 - 4% null Penetrate • 3 - 4% null Spread • 3 - 4% null Electric • 3 - 4% null Force
• 3 - 4% null Expel • 3 - 4% null Death • 3 - 4% null Magic (affinity) • 3 - 4% null Mind • 3 - 4% null Nerve
• 1% null all Physical ATKS - - - -
Reflect • 2% reflect Slash • 2% reflect Charge • 2% reflect Blunt • 2% reflect Fire • 2% reflect Ice
• 2% reflect Handgun • 2% reflect Penetrate • 2% reflect Spread • 2% reflect Electric • 2% reflect Force
• 2% reflect Expel • 2% reflect Death • 2% reflect Magic (affinity) • 2% reflect Mind • 2% reflect Nerve
Absorb • 2% absorb Slash • 2% absorb Charge • 2% absorb Blunt • 2% absorb Fire • 2% absorb Ice
• 2% absorb Handgun • 2% absorb Penetrate • 2% absorb Spread • 2% absorb Electric • 2% absorb Force
• 2% absorb Expel • 2% absorb Death • 2% reflect Magic (affinity) • 2% absorb Mind • 2% absorb Nerve


500th Item

Resistance • +2 - 5% Slash resistance • +2 - 5% Charge resistance • +2 - 5% Blunt resistance • +2 - 5% Fire resistance • +2 - 5% Ice resistance
• +2 - 5% Handgun resistance • +2 - 5% Pierce resistance • +2 - 5% Spread resistance • +2 - 5% Electric resistance • +2 - 5% Force resistance
• +2 - 5% Expel resistance • +2 - 5% Death resistance • +2 - 5% Magic (affinity) resistance • +2 - 5% Mind resistance • +2 - 5% Nerve resistance
Nullify • 5 - 6% null Slash • 5 - 6% null Charge • 5 - 6% null Blunt • 5 - 6% null Fire • 5 - 6% null Ice
• 5 - 6% null Handgun • 5 - 6% null Penetrate • 5 - 6% null Spread • 5 - 6% null Electric • 5 - 6% null Force
• 5 - 6% null Expel • 5 - 6% null Death • 5 - 6% null Magic (affinity) • 5 - 6% null Mind • 5 - 6% null Nerve
• 2% null all Physical ATKS • 1% null all Magic ATKS - - -
Reflect • 3 - 4% reflect Slash • 3 - 4% reflect Charge • 3 - 4% reflect Blunt • 3 - 4% reflect Fire • 3 - 4% reflect Ice
• 3 - 4% reflect Handgun • 3 - 4% reflect Penetrate • 3 - 4% reflect Spread • 3 - 4% reflect Electric • 3 - 4% reflect Force
• 3 - 4% reflect Expel • 3 - 4% reflect Death • 3 - 4% reflect Magic (affinity) • 3 - 4% reflect Mind • 3 - 4% reflect Nerve
Absorb • 3 - 4% absorb Slash • 3 - 4% absorb Charge • 3 - 4% absorb Blunt • 3 - 4% absorb Fire • 3 - 4% absorb Ice
• 3 - 4% absorb Handgun • 3 - 4% absorb Penetrate • 3 - 4% absorb Spread • 3 - 4% absorb Electric • 3 - 4% absorb Force
• 3 - 4% absorb Expel • 3 - 4% absorb Death • 3 - 4% absorb Magic (affinity) • 3 - 4% absorb Mind • 3 - 4% absorb Nerve


600th Item

Attributes • Strength +20 • Magic +20 • Vitality +20 • Intelligence +20 • Speed +20
• Luck +6 - 10 • MAX HP +35 - 50 • MAX MP +30 • All Stats +4 - 5 -
Basic Stats • Close-Range +6 - 10 • Long-Range +6 - 10 • Spell +6 - 10 • Support +6 - 10 -
• Physical Defense +11 - 15 • Magic Defense +11 - 15 • P-DEF, M-DEF +6 - 10 - -
• CLS-R, LNG-R +4 - 5 • CLS-R, Spell +4 - 5 • LNG-R, Spell +4 - 5 • CLS-R, LNG-R, Spell +4 - 5 • Chance of Limit Break +3 - 5%
Boost • Attack damage +5% • Spin damage +5% • Rush damage +5% • Shot damage +5% (+ DM) • Rapid damage +5%
• Limit Break damage +6 - 10% • Counter damage +10% - - -
Nullify • 7 - 9% null Slash • 7 - 9% null Charge • 7 - 9% null Blunt • 7 - 9% null Fire • 7 - 9% null Ice
• 7 - 9% null Handgun • 7 - 9% null Penetrate • 7 - 9% null Spread • 7 - 9% null Electric • 7 - 9% null Force
• 7 - 9% null Expel • 7 - 9% null Death • 7 - 9% null Magic (affinity) • 7 - 9% null Mind • 7 - 9% null Nerve
• 3% null all Physical ATKS • 2% null all Magic ATKS - - -
Reflect • 5 - 6% reflect Slash • 5 - 6% reflect Charge • 5 - 6% reflect Blunt • 5 - 6% reflect Fire • 5 - 6% reflect Ice
• 5 - 6% reflect Handgun • 5 - 6% reflect Penetrate • 5 - 6% reflect Spread • 5 - 6% reflect Electric • 5 - 6% reflect Force
• 5 - 6% reflect Expel • 5 - 6% reflect Death • 5 - 6% reflect Magic (affinity) • 5 - 6% reflect Mind • 5 - 6% reflect Nerve
• 2% reflect all Physical ATKS • 1% reflect all Magic ATKS - - -
Absorb • 5 - 6% absorb Slash • 5 - 6% absorb Charge • 5 - 6% absorb Blunt • 5 - 6% absorb Fire • 5 - 6% absorb Ice
• 5 - 6% absorb Handgun • 5 - 6% absorb Penetrate • 5 - 6% absorb Spread • 5 - 6% absorb Electric • 5 - 6% absorb Force
• 5 - 6% absorb Expel • 5 - 6% absorb Death • 5 - 6% absorb Magic (affinity) • 5 - 6% absorb Mind • 5 - 6% absorb Nerve

(+ DM) = Includes Destruction Magic

1000th Item

Resistance • +6 - 10% Slash resistance • +6 - 10% Charge resistance • +6 - 10% Blunt resistance • +6 - 10% Fire resistance • +6 - 10% Ice resistance
• +6 - 10% Handgun resistance • +6 - 10% Pierce resistance • +6 - 10% Spread resistance • +6 - 10% Electric resistance • +6 - 10% Force resistance
• +6 - 10% Expel resistance • +6 - 10% Death resistance • +6 - 10% Magic (affinity) resistance • +6 - 10% Mind resistance • +6 - 10% Nerve resistance
Nullify • 10% null Slash • 10% null Charge • 10% null Blunt • 10% null Fire • 10% null Ice
• 10% null Handgun • 10% null Penetrate • 10% null Spread • 10% null Electric • 10% null Force
• 10% null Expel • 10% null Death • 10% null Magic (affinity) • 10% null Mind • 10% null Nerve
• 4 - 5% null all Physical ATKS • +3% null all Magic ATKS - - -
Reflect • 7 - 9% reflect Slash • 7 - 9% reflect Charge • 7 - 9% reflect Blunt • 7 - 9% reflect Fire • 7 - 9% reflect Ice
• 7 - 9% reflect Handgun • 7 - 9% reflect Penetrate • 7 - 9% reflect Spread • 7 - 9% reflect Electric • 7 - 9% reflect Force
• 7 - 9% reflect Expel • 7 - 9% reflect Death • 7 - 9% reflect Magic (affinity) • 7 - 9% reflect Mind • 7 - 9% reflect Nerve
• 3% reflect all Physical ATKS • 2% reflect all Magic ATKS - - -
Absorb • 7 - 9% absorb Slash • 7 - 9% absorb Charge • 7 - 9% absorb Blunt • 7 - 9% absorb Fire • 7 - 9% absorb Ice
• 7 - 9% absorb Handgun • 7 - 9% absorb Penetrate • 7 - 9% absorb Spread • 7 - 9% absorb Electric • 7 - 9% absorb Force
• 7 - 9% absorb Expel • 7 - 9% absorb Death • 7 - 9% absorb Magic (affinity) • 7 - 9% absorb Mind • 7 - 9% absorb Nerve


1200th Item

Attributes • Strength +30 • Magic +30 • Vitality +30 • Intelligence +30 • Speed +30
• Luck +20 • MAX HP +55 - 100 • MAX MP +50 - 100 • All Stats +6 - 10 -
Basic Stats • Close-Range +11 - 15 • Long-Range +11 - 15 • Spell +11 - 15 • Support +11 - 15 -
• Physical Defense +16 - 20 • Magic Defense +16 - 20 • P-DEF, M-DEF +11 - 15 - -
• CLS-R, LNG-R +6 - 10 • CLS-R, Spell +6 - 10 • LNG-R, Spell +6 - 10 • CLS-R, LNG-R, Spell +6 - 10 -
Boost • Attack damage +10 - 15% • Spin damage +10 - 15% • Rush damage +10 - 15% • Shot damage +10 - 15% (+ DM) • Rapid damage +10 - 15%
• Close-range damage +6 - 10% • Long-range damage +6 - 10% • Spell damage +6 - 10% • Counter damage +15 - 20% -
• CLS-R, LNG-R damage +4 - 5% • CLS-R, Spell damage +4 - 5% • LNG-R, Spell damage +4 - 5% • CLS-R, LNG-R, Spell damage +4% -
Nullify • 15% null Slash • 15% null Charge • 15% null Blunt • 15% null Fire • 15% null Ice
• 15% null Handgun • 15% null Penetrate • 15% null Spread • 15% null Electric • 15% null Force
• 15% null Expel • 15% null Death • 15% null Magic (affinity) • 15% null Mind • 15% null Nerve
• 6 - 7% null all Physical ATKS • +4 - 5% null all Magic ATKS - - -
Reflect • 10 - 15% reflect Slash • 10 - 15% reflect Charge • 10 - 15% reflect Blunt • 10 - 15% reflect Fire • 10 - 15% reflect Ice
• 10 - 15% reflect Handgun • 10 - 15% reflect Penetrate • 10 - 15% reflect Spread • 10 - 15% reflect Electric • 10 - 15% reflect Force
• 10 - 15% reflect Expel • 10 - 15% reflect Death • 10 - 15% reflect Magic (affinity) • 10 - 15% reflect Mind • 10 - 15% reflect Nerve
• 4 - 5% reflect all Physical ATKS • 3% reflect all Magic ATKS - - -
Absorb • 10 - 15% absorb Slash • 10 - 15% absorb Charge • 10 - 15% absorb Blunt • 10 - 15% absorb Fire • 10 - 15% absorb Ice
• 10 - 15% absorb Handgun • 10 - 15% absorb Penetrate • 10 - 15% absorb Spread • 10 - 15% absorb Electric • 10 - 15% absorb Force
• 10 - 15% absorb Expel • 10 - 15% absorb Death • 10 - 15% absorb Magic (affinity) • 10 - 15% absorb Mind • 10 - 15% absorb Nerve

(+ DM) = Includes Destruction Magic

1500th Item

Basic Stats • Close-Range +16 - 20 • Long-Range +16 - 20 • Spell +16 - 20 • Support +16 - 20 -
• Physical Defense +25 • Magic Defense +25 • P-DEF, M-DEF +16 - 20 - -
• CLS-R, LNG-R +11 - 15 • CLS-R, Spell +11 - 15 • LNG-R, Spell +11 - 15 • CLS-R, LNG-R, Spell +11 - 15 -
Resistance • +15 - 30% Slash resistance • +15 - 30% Charge resistance • +15 - 30% Blunt resistance • +15 - 30% Fire resistance • +15 - 30% Ice resistance
• +15 - 30% Handgun resistance • +15 - 30% Pierce resistance • +15 - 30% Spread resistance • +15 - 30% Electric resistance • +15 - 30% Force resistance
• +15 - 30% Expel resistance • +15 - 30% Death resistance • +15 - 30% Magic (affinity) resistance • +15 - 30% Mind resistance • +15 - 30% Nerve resistance
Boost • Attack damage +20 - 25% • Spin damage +20 - 25% • Rush damage +20 - 25% • Shot damage +20 - 25% (+ DM) • Rapid damage +20 - 25%
• Close-range damage +11 - 15% • Long-range damage +11 - 15% • Spell damage +11 - 15% • Counter damage +25 - 30% -
• CLS-R, LNG-R damage +6 - 10% • CLS-R, Spell damage +6 - 10% • LNG-R, Spell damage +6 - 10% • CLS-R, LNG-R, Spell damage +5% -
Nullify • 20 - 30% null Slash • 20 - 30% null Charge • 20 - 30% null Blunt • 20 - 30% null Fire • 20 - 30% null Ice
• 20 - 30% null Handgun • 20 - 30% null Penetrate • 20 - 30% null Spread • 20 - 30% null Electric • 20 - 30% null Force
• 20 - 30% null Expel • 20 - 30% null Death • 20 - 30% null Magic (affinity) • 20 - 30% null Mind • 20 - 30% null Nerve
• 8 - 10% null all Physical ATKS • +6 - 7% null all Magic ATKS - - -
Reflect • 20 - 25% reflect Slash • 20 - 25% reflect Charge • 20 - 25% reflect Blunt • 20 - 25% reflect Fire • 20 - 25% reflect Ice
• 20 - 25% reflect Handgun • 20 - 25% reflect Penetrate • 20 - 25% reflect Spread • 20 - 25% reflect Electric • 20 - 25% reflect Force
• 20 - 25% reflect Expel • 20 - 25% reflect Death • 20 - 25% reflect Magic (affinity) • 20 - 25% reflect Mind • 20 - 25% reflect Nerve
• 6 - 7% reflects all Physical ATKS • 4 - 5% reflects all Magic ATKS - - -
Absorb • 20 - 25% absorb Slash • 20 - 25% absorb Charge • 20 - 25% absorb Blunt • 20 - 25% absorb Fire • 20 - 25% absorb Ice
• 20 - 25% absorb Handgun • 20 - 25% absorb Penetrate • 20 - 25% absorb Spread • 20 - 25% absorb Electric • 20 - 25% absorb Force
• 20 - 25% absorb Expel • 20 - 25% absorb Death • 20 - 25% absorb Magic (affinity) • 20 - 25% absorb Mind • 20 - 25% absorb Nerve

(+ DM) = Includes Destruction Magic

2000th Item

Basic Stats • Chance of Limit Break +6 - 10% - - - -
Resistance • +35 - 50% Slash resistance • +35 - 50% Charge resistance • +35 - 50% Blunt resistance • +35 - 50% Fire resistance • +35 - 50% Ice resistance
• +35 - 50% Handgun resistance • +35 - 50% Pierce resistance • +35 - 50% Spread resistance • +35 - 50% Electric resistance • +35 - 50% Force resistance
• +35 - 50% Expel resistance • +35 - 50% Death resistance • +35 - 50% Magic (affinity) resistance • +35 - 50% Mind resistance • +35 - 50% Nerve resistance
Boost • Limit Break damage +11 - 15% - - - -
Nullify • 35 - 50% null Slash • 35 - 50% null Charge • 35 - 50% null Blunt • 35 - 50% null Fire • 35 - 50% null Ice
• 35 - 50% null Handgun • 35 - 50% null Penetrate • 35 - 50% null Spread • 35 - 50% null Electric • 35 - 50% null Force
• 35 - 50% null Expel • 35 - 50% null Death • 35 - 50% null Magic (affinity) • 35 - 50% null Mind • 35 - 50% null Nerve
Reflect • 30 - 40% reflect Slash • 30 - 40% reflect Charge • 30 - 40% reflect Blunt • 30 - 40% reflect Fire • 30 - 40% reflect Ice
• 30 - 40% reflect Handgun • 30 - 40% reflect Penetrate • 30 - 40% reflect Spread • 30 - 40% reflect Electric • 30 - 40% reflect Force
• 30 - 40% reflect Expel • 30 - 40% reflect Death • 30 - 40% reflect Magic (affinity) • 30 - 40% reflect Mind • 30 - 40% reflect Nerve
• 8 - 10% reflects all Physical ATKS • 6 - 10% reflects all Magic ATKS - - -
Absorb • 30 - 40% absorb Slash • 30 - 40% absorb Charge • 30 - 40% absorb Blunt • 30 - 40% absorb Fire • 30 - 40% absorb Ice
• 30 - 40% absorb Handgun • 30 - 40% absorb Penetrate • 30 - 40% absorb Spread • 30 - 40% absorb Electric • 30 - 40% absorb Force
• 30 - 40% absorb Expel • 30 - 40% absorb Death • 30 - 40% absorb Magic (affinity) • 30 - 40% absorb Mind • 30 - 40% absorb Nerve


3000th Item

Attributes • Strength +40 • Magic +40 • Vitality +40 • Intelligence +40 • Speed +40
• Luck +30 • All Stats +20 - - -
• MAX HP +300 • MAX HP +500 • MAX HP +500 • MAX MP +50 • MAX HP +500 • MAX MP +100 -
Basic Stats • Close-Range +25 • Long-Range +25 • Spell +25 • Support +25 • P-DEF +25 • M-DEF +25
• Close-Range, Long-Range +16 - 20 • Close-Range, Spell +16 - 20 • Long-Range, Spell +16 - 20 • CLS-R, LNG-R, Spell +16 - 20 • Chance of Limit Break +11 - 20%
Boost • Attack damage +30 - 50% • Spin damage +30 - 50% • Rush damage +30 - 50% • Shot damage +30 - 50% (+ DM) • Rapid damage +30 - 50%
• Limit Break damage +20 - 40% • Counter damage +200% - -
Nullify • 60 - 100% null Slash • 60 - 100% null Charge • 60 - 100% null Blunt • 60 - 100% null Fire • 60 - 100% null Ice
• 60 - 100% null Handgun • 60 - 100% null Penetrate • 60 - 100% null Spread • 60 - 100% null Electric • 60 - 100% null Force
• 60 - 100% null Expel • 60 - 100% null Death • 60 - 100% null Magic (affinity) • 60 - 100% null Mind • 60 - 100% null Nerve
• 25 - 100% null all Physical ATKS • 15 - 50% null all Magic ATKS - - -
Reflect • 45 - 70% reflect Slash • 45 - 70% reflect Charge • 45 - 70% reflect Blunt • 45 - 70% reflect Fire • 45 - 70% reflect Ice
• 45 - 70% reflect Handgun • 45 - 70% reflect Penetrate • 45 - 70% reflect Spread • 45 - 70% reflect Electric • 45 - 70% reflect Force
• 45 - 70% reflect Expel • 45 - 70% reflect Death • 45 - 70% reflect Magic (affinity) • 45 - 70% reflect Mind • 45 - 70% reflect Nerve
• 15 - 50% reflect all Physical ATKS • 15 - 25% reflect all Magic ATKS - - -
Absorb • 45 - 70% absorb Slash • 45 - 70% absorb Charge • 45 - 70% absorb Blunt • 45 - 70% absorb Fire • 45 - 70% absorb Ice
• 45 - 70% absorb Handgun • 45 - 70% absorb Penetrate • 45 - 70% absorb Spread • 45 - 70% absorb Electric • 45 - 70% absorb Force
• 45 - 70% absorb Expel • 45 - 70% absorb Death • 45 - 70% absorb Magic (affinity) • 45 - 70% absorb Mind • 45 - 70% absorb Nerve

(+ DM) = Includes Destruction Magic

6000th Item

Attributes • Strength +50 • Magic +50 • Vitality +50 • Intelligence +50 • Speed +50
• Luck +40 - 50 • All Stats +30 - 50 • MAX HP +1000 • MAX HP +1000 • MAX MP +50 • MAX HP +1000 • MAX MP +100
Basic Stats • Close-Range, Long-Range +25 • Close-Range, Spell +25 • Long-Range, Spell +25 • CLS-R, LNG-R, Spell +25 -
• Chance of Limit Break +25 - 50% • Chance of Limit Break +60 - 100% - - -
Boost • CLS-R, LNG-R damage +25% • CLS-R, Spell damage +25% • LNG-R, Spell damage +25% CLS-R, LNG-R, Spell damage +11 - 20% • Counter damage +300%
• Limit Break damage +45 - 50% • Limit Break damage +60 - 100% - - -
Nullify • 60 - 100% Null Magic (affinity) - - - -
Reflect • 80 - 100% reflect Slash • 80 - 100% reflect Charge • 80 - 100% reflect Blunt • 80 - 100% reflect Fire • 80 - 100% reflect Ice
• 80 - 100% reflect Handgun • 80 - 100% reflect Penetrate • 80 - 100% reflect Spread • 80 - 100% reflect Electric • 80 - 100% reflect Force
• 80 - 100% reflect all Physical ATKS • 80 - 100% reflect all Magic ATKS • 80 - 100% reflect Magic (affinity) - -
Absorb • 80 - 100% absorb Slash • 80 - 100% absorb Charge • 80 - 100% absorb Blunt • 80 - 100% absorb Fire • 80 - 100% absorb Ice
• 80 - 100% absorb Handgun • 80 - 100% absorb Penetrate • 80 - 100% absorb Spread • 80 - 100% absorb Electric • 80 - 100% absorb Force
• 80 - 100% absorb Expel • 80 - 100% absorb Death • 80 - 100% absorb Magic (affinity) • 80 - 100% absorb Mind • 80 - 100% absorb Nerve