Plasma Rifle: Difference between revisions
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<!-- The modification Material and Bonus tells you what boost is given if this item is used as a modification material --> | <!-- The modification Material and Bonus tells you what boost is given if this item is used as a modification material --> | ||
<!-- For example for Modification Material: SLA ATK 2 (and the equivalent Bonus: Slash Attack Power Up 10%) --> | <!-- For example for Modification Material: SLA ATK 2 (and the equivalent Bonus: Slash Attack Power Up 10%) --> | ||
|Modification Material = LNG-R 4 | |Modification Material = LNG-R 4 (Slot 1) | ||
|Modification Bonus = Weapon Long-range Attack Power +4 | |Modification Bonus = Weapon Long-range Attack Power +4 | ||
<!------ Explanation ------> | <!------ Explanation ------> |
Revision as of 23:57, 29 September 2012
Plasma Rifle
Plasma Rifle
Type: Rifle
Affinity: Penetrate
Spell: +16
Durability: [35]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
Slot 4: -
Slot 5: -
A rifle powered by plasma that was designed by a science teacher at a now extinct high school.
[Modification Material] LNG-R 4 (Slot 1)
Bonus: Weapon Long-range Attack Power +4
A rifle powered by plasma that was designed by a science teacher at a now extinct high school.
Basic Info
- Type: Rifle
- Affinity: Penetrate
Usage Info
- This is tradable.
- This can be SI'ed.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 35
SI Slot B: Basic Features
- Spell: +16
- Modifiable Slots: 0-5 slots
SI Slot C: Characteristics
Modification Material Information
This can be used as a modification material:
- Modification Material: LNG-R 4 (Slot 1)
- Modification Material Bonus: Weapon Long-range Attack Power +4
- Modification Material Target:
Where to Obtain
Weapon Shop: Home III, Shinjuku Babel, Arcadia
Created through Arms Maker