Red Crystal Rod: Difference between revisions

From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
imported>Keikain
Created page with "<!-- Please do not add anything above this -- * Weapon Item Template -- * As part of Template:Item, this will allow you to reuse the below information for different type..."
 
m Text replacement - "Close-Range" to "Melee"
Line 23: Line 23:
<!------ Weapon ------>
<!------ Weapon ------>
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
|Close-Range           = +20
|Melee           = +20
|Long-Range            =  
|Long-Range            =  
|Spell                      = +34
|Spell                      = +34

Revision as of 00:11, 4 March 2023

Red Crystal Rod

Red Crystal Rod
Type: Primitive Weapon
Affinity: Blunt


Melee: +20
Spell: +34
Magic: +2
Flame Boost: +20%
Durability: [50]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -


A magical rod adorned with a fiery red jewel that links with the mind of its wielder to improve his or her fire-based powers.


A magical rod adorned with a fiery red jewel that links with the mind of its wielder to improve his or her fire-based powers.

Basic Info

  • Type: Primitive Weapon
  • Affinity: Blunt

Usage Info

  • This is tradable.
  • This can be SI'ed.

Key Features

SI Slot A: Set Bonus and durability

  • Durability: 50

SI Slot B: Basic Features

  • Melee: +20
  • Spell: +34
  • Magic: +2
  • Flame Boost: +20%
  • Modifiable Slots: 3 slots

SI Slot C: Characteristics


Where to Obtain

Fortune Cards