Spiked Rod: Difference between revisions
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m Text replacement - "Close-Range" to "Melee" |
m Text replacement - "Long-Range" to "Ranged" |
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<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | <!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | ||
|Melee = +31 | |Melee = +31 | ||
| | |Ranged = | ||
|Spell = +22 | |Spell = +22 | ||
|Support = +28 | |Support = +28 |
Revision as of 00:21, 4 March 2023
Spiked Rod
Spiked Rod
Type: Primitive Weapon
Affinity: Blunt
Melee: +31
Spell: +22
Durability: [40]
Spiritual Mixing: Yes
Tarot Fusions: Yes
A primitive weapon composed of a spike attached to the tip of a rod, said to have been used by a legendary hero.
[Modification Material] Blunt 4 (Slot 2)
Bonus: Blunt Attack Damage +20%
A primitive weapon composed of a spike attached to the tip of a rod, said to have been used by a legendary hero.
Basic Info
- Type: Primitive Weapon
- Affinity: Blunt
Usage Info
- This is tradable.
- This can be SI'ed.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 40
SI Slot B: Basic Features
- Melee: +31
- Spell: +22
- Modifiable Slots: 0-5 slots
SI Slot C: Characteristics
Modification Material Information
This can be used as a modification material:
- Modification Material: Blunt 4 (Slot 2)
- Modification Material Bonus: Blunt Attack Damage +20%
- Modification Material Target:
Where to Obtain
Weapon Shop: Home III
Swordsmith