Template:Item/Flattened: Difference between revisions
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imported>Sesshou No edit summary |
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<h4>{{#if: {{{Picture|}}} | {{{Picture}}} | [[File:Item-Icon {{{Name}}}.png|link=]] }} {{{Name}}}</h4><hr> | <h4>{{#if: {{{Picture|}}} | {{{Picture}}} | [[File:Item-Icon {{{Name}}}.png|link=]] }} {{{Name}}}</h4><hr> | ||
:''Main article'': [[{{{PageName|{{{Name}}}}}} | {{{Name}}}]] | :''Main article'': [[{{{PageName|{{{Name}}}}}} | {{{Name}}}]] | ||
{{{ | {{{Item Description|}}} | ||
| listBasic = | | listBasic = | ||
|- | |- | ||
Line 14: | Line 14: | ||
{{#ifeq: {{{PVP Only|}}}|Yes|<div>VERSUS</div>}} | {{#ifeq: {{{PVP Only|}}}|Yes|<div>VERSUS</div>}} | ||
{{#if: {{{Alignment|}}}|<div>{{{Alignment|}}}</div>}} | {{#if: {{{Alignment|}}}|<div>{{{Alignment|}}}</div>}} | ||
|align="left"| {{{ | |align="left"| {{{Item Description|}}} | ||
|align="left"| {{{Location|}}} | |align="left"| {{{Location|}}} | ||
Line 28: | Line 28: | ||
|| {{{Tarot Fusions|}}} | || {{{Tarot Fusions|}}} | ||
|| {{{Soul Stone Fusions|}}} | || {{{Soul Stone Fusions|}}} | ||
|align="left"| {{{ | |align="left"| {{{Item Description|}}} | ||
|align="left"| {{#ifeq: {{{Tradable|}}}|No|* Not Tradable}} <!-- | |align="left"| {{#ifeq: {{{Tradable|}}}|No|* Not Tradable}} <!-- | ||
-->{{#if: {{{Level Limit|}}}|* Lvl {{{Level Limit|}}} Only}} <!-- | -->{{#if: {{{Level Limit|}}}|* Lvl {{{Level Limit|}}} Only}} <!-- | ||
Line 61: | Line 61: | ||
|| {{{Soul Stone Fusions|}}} | || {{{Soul Stone Fusions|}}} | ||
|| {{#if: {{{Number of Slots|}}}|{{{Number of Slots|}}}|-}} | || {{#if: {{{Number of Slots|}}}|{{{Number of Slots|}}}|-}} | ||
|align="left"| {{{ | |align="left"| {{{Item Description|}}} | ||
|align="left"| {{#ifeq: {{{Tradable|}}}|No|* Not Tradable}} <!-- | |align="left"| {{#ifeq: {{{Tradable|}}}|No|* Not Tradable}} <!-- | ||
-->{{#if: {{{Level Limit|}}}|* Lvl {{{Level Limit|}}} Only}} <!-- | -->{{#if: {{{Level Limit|}}}|* Lvl {{{Level Limit|}}} Only}} <!-- | ||
Line 95: | Line 95: | ||
</div> | </div> | ||
<div class="basic-feaures"><!-- | <div class="basic-feaures"><!-- | ||
-->{{#if: {{{Physical Defense|}}} | <div>{{ | -->{{#if: {{{Physical Defense|}}} | <div>{{#iferror: <!-- | ||
-->{{# | -->{{#switch: Physical Defense <!-- | ||
-->{{# | --> | Close-Range Damage Received <!-- | ||
-->{{ | --> | Long-Range Damage Received <!-- | ||
-->{{# | --> | Magic Damage Received <!-- | ||
-->{{# | --> | Cool-down Time = <!-- | ||
--> | --> {{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} > 0 <!-- | ||
-->{{ | --> |Physical Defense: <span style="color:red;">{{{Physical Defense|}}}</span> <!-- | ||
-->{{# | --> |{{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} < 0 <!-- | ||
-->{{# | --> |Physical Defense: <span style="color:lightgreen;">{{{Physical Defense|}}}</span> <!-- | ||
-->{{# | --> | {{{Physical Defense|}}} <!-- | ||
-->{{ | --> }} <!-- | ||
-->{{# | --> }} <!-- | ||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} > 0 <!-- | |||
--> |Physical Defense: <span style="color:lightgreen;">{{{Physical Defense|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} < 0 <!-- | |||
--> |Physical Defense: <span style="color:red;">{{{Physical Defense|}}}</span> <!-- | |||
--> | {{{Physical Defense|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Physical Defense: {{{Physical Defense|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Magic Defense|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Magic Defense <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} > 0 <!-- | |||
--> |Magic Defense: <span style="color:red;">{{{Magic Defense|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} < 0 <!-- | |||
--> |Magic Defense: <span style="color:lightgreen;">{{{Magic Defense|}}}</span> <!-- | |||
--> | {{{Magic Defense|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} > 0 <!-- | |||
--> |Magic Defense: <span style="color:lightgreen;">{{{Magic Defense|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} < 0 <!-- | |||
--> |Magic Defense: <span style="color:red;">{{{Magic Defense|}}}</span> <!-- | |||
--> | {{{Magic Defense|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Magic Defense: {{{Magic Defense|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Close-Range|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Close-Range <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} > 0 <!-- | |||
--> |Close-Range: <span style="color:red;">{{{Close-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} < 0 <!-- | |||
--> |Close-Range: <span style="color:lightgreen;">{{{Close-Range|}}}</span> <!-- | |||
--> | {{{Close-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} > 0 <!-- | |||
--> |Close-Range: <span style="color:lightgreen;">{{{Close-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} < 0 <!-- | |||
--> |Close-Range: <span style="color:red;">{{{Close-Range|}}}</span> <!-- | |||
--> | {{{Close-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Close-Range: {{{Close-Range|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Long-Range|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Long-Range <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} > 0 <!-- | |||
--> |Long-Range: <span style="color:red;">{{{Long-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} < 0 <!-- | |||
--> |Long-Range: <span style="color:lightgreen;">{{{Long-Range|}}}</span> <!-- | |||
--> | {{{Long-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} > 0 <!-- | |||
--> |Long-Range: <span style="color:lightgreen;">{{{Long-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} < 0 <!-- | |||
--> |Long-Range: <span style="color:red;">{{{Long-Range|}}}</span> <!-- | |||
--> | {{{Long-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Long-Range: {{{Long-Range|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Spell|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Spell <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Spell|}}}|%|}} > 0 <!-- | |||
--> |Spell: <span style="color:red;">{{{Spell|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Spell|}}}|%|}} < 0 <!-- | |||
--> |Spell: <span style="color:lightgreen;">{{{Spell|}}}</span> <!-- | |||
--> | {{{Spell|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Spell|}}}|%|}} > 0 <!-- | |||
--> |Spell: <span style="color:lightgreen;">{{{Spell|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Spell|}}}|%|}} < 0 <!-- | |||
--> |Spell: <span style="color:red;">{{{Spell|}}}</span> <!-- | |||
--> | {{{Spell|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Spell: {{{Spell|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Support|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Support <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Support|}}}|%|}} > 0 <!-- | |||
--> |Support: <span style="color:red;">{{{Support|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Support|}}}|%|}} < 0 <!-- | |||
--> |Support: <span style="color:lightgreen;">{{{Support|}}}</span> <!-- | |||
--> | {{{Support|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Support|}}}|%|}} > 0 <!-- | |||
--> |Support: <span style="color:lightgreen;">{{{Support|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Support|}}}|%|}} < 0 <!-- | |||
--> |Support: <span style="color:red;">{{{Support|}}}</span> <!-- | |||
--> | {{{Support|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Support: {{{Support|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Critical|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Critical <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Critical|}}}|%|}} > 0 <!-- | |||
--> |Critical: <span style="color:red;">{{{Critical|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Critical|}}}|%|}} < 0 <!-- | |||
--> |Critical: <span style="color:lightgreen;">{{{Critical|}}}</span> <!-- | |||
--> | {{{Critical|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Critical|}}}|%|}} > 0 <!-- | |||
--> |Critical: <span style="color:lightgreen;">{{{Critical|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Critical|}}}|%|}} < 0 <!-- | |||
--> |Critical: <span style="color:red;">{{{Critical|}}}</span> <!-- | |||
--> | {{{Critical|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Critical: {{{Critical|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 1 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 1 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:red;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 1 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:red;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 1 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 1 Type|}}}: {{{Additional Boost 1 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 2 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 2 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:red;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 2 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:red;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 2 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 2 Type|}}}: {{{Additional Boost 2 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 3 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 3 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:red;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 3 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:red;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 3 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 3 Type|}}}: {{{Additional Boost 3 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 4 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 4 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:red;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 4 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:red;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 4 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 4 Type|}}}: {{{Additional Boost 4 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 5 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 5 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:red;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 5 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:red;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 5 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 5 Type|}}}: {{{Additional Boost 5 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 6 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 6 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:red;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 6 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:red;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 6 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 6 Type|}}}: {{{Additional Boost 6 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Durability|}}} | <div>Durability: [{{{Durability|}}}]</div> |}}<!-- | -->{{#if: {{{Durability|}}} | <div>Durability: [{{{Durability|}}}]</div> |}}<!-- | ||
--></div> | --></div> | ||
Line 130: | Line 429: | ||
</div> | </div> | ||
<div class="explanation"> | <div class="explanation"> | ||
{{{ | {{{Item Description|}}} | ||
<div>{{#if:{{{Modification Material|}}}| [Modification Material] {{{Modification Material|}}} }}</div> | <div>{{#if:{{{Modification Material|}}}| [Modification Material] {{{Modification Material|}}} }}</div> | ||
{{#if:{{{Modification Bonus|}}}|<div class="{{lc:Bonus}}">Bonus: {{{Modification Bonus|}}}</div>|}} | {{#if:{{{Modification Bonus|}}}|<div class="{{lc:Bonus}}">Bonus: {{{Modification Bonus|}}}</div>|}} | ||
Line 149: | Line 448: | ||
<div class="basic-info"> | <div class="basic-info"> | ||
<div class="type">Type: {{{Type|}}}</div> | <div class="type">Type: {{{Type|}}}</div> | ||
{{ | {{#if:{{{Affinity|}}}|<div class="{{lc:Affinity}}">Affinity: {{{Affinity|}}}</div>|}} | ||
{{#iferror:{{#ifexpr: {{{Maximum Stack|}}}>1 |<div> Stacks: {{{Maximum Stack|}}}</div> |}} |}} | {{#iferror:{{#ifexpr: {{{Maximum Stack|}}}>1 |<div> Stacks: {{{Maximum Stack|}}}</div> |}} |}} | ||
{{ | {{#if:{{{Gender|}}}|<div class="{{lc:Gender}}">Gender: {{{Gender|}}}</div>|}}<!-- | ||
-->{{ | -->{{#if:{{{Level Limit|}}}|<div class="{{lc:Level}}">Level: {{{Level Limit|}}}</div>|}} | ||
</div> | </div> | ||
<div class="basic-feaures"><!-- | <div class="basic-feaures"><!-- | ||
-->{{#if: {{{Physical Defense|}}} | <div>{{ | -->{{#if: {{{Physical Defense|}}} | <div>{{#iferror: <!-- | ||
-->{{# | -->{{#switch: Physical Defense <!-- | ||
-->{{# | --> | Close-Range Damage Received <!-- | ||
-->{{ | --> | Long-Range Damage Received <!-- | ||
-->{{# | --> | Magic Damage Received <!-- | ||
-->{{# | --> | Cool-down Time = <!-- | ||
--> | --> {{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} > 0 <!-- | ||
-->{{ | --> |Physical Defense: <span style="color:red;">{{{Physical Defense|}}}</span> <!-- | ||
-->{{# | --> |{{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} < 0 <!-- | ||
-->{{# | --> |Physical Defense: <span style="color:lightgreen;">{{{Physical Defense|}}}</span> <!-- | ||
-->{{# | --> | {{{Physical Defense|}}} <!-- | ||
-->{{ | --> }} <!-- | ||
-->{{# | --> }} <!-- | ||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} > 0 <!-- | |||
--> |Physical Defense: <span style="color:lightgreen;">{{{Physical Defense|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Physical Defense|}}}|%|}} < 0 <!-- | |||
--> |Physical Defense: <span style="color:red;">{{{Physical Defense|}}}</span> <!-- | |||
--> | {{{Physical Defense|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Physical Defense: {{{Physical Defense|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Magic Defense|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Magic Defense <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} > 0 <!-- | |||
--> |Magic Defense: <span style="color:red;">{{{Magic Defense|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} < 0 <!-- | |||
--> |Magic Defense: <span style="color:lightgreen;">{{{Magic Defense|}}}</span> <!-- | |||
--> | {{{Magic Defense|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} > 0 <!-- | |||
--> |Magic Defense: <span style="color:lightgreen;">{{{Magic Defense|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Magic Defense|}}}|%|}} < 0 <!-- | |||
--> |Magic Defense: <span style="color:red;">{{{Magic Defense|}}}</span> <!-- | |||
--> | {{{Magic Defense|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Magic Defense: {{{Magic Defense|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Close-Range|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Close-Range <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} > 0 <!-- | |||
--> |Close-Range: <span style="color:red;">{{{Close-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} < 0 <!-- | |||
--> |Close-Range: <span style="color:lightgreen;">{{{Close-Range|}}}</span> <!-- | |||
--> | {{{Close-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} > 0 <!-- | |||
--> |Close-Range: <span style="color:lightgreen;">{{{Close-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Close-Range|}}}|%|}} < 0 <!-- | |||
--> |Close-Range: <span style="color:red;">{{{Close-Range|}}}</span> <!-- | |||
--> | {{{Close-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Close-Range: {{{Close-Range|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Long-Range|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Long-Range <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} > 0 <!-- | |||
--> |Long-Range: <span style="color:red;">{{{Long-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} < 0 <!-- | |||
--> |Long-Range: <span style="color:lightgreen;">{{{Long-Range|}}}</span> <!-- | |||
--> | {{{Long-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} > 0 <!-- | |||
--> |Long-Range: <span style="color:lightgreen;">{{{Long-Range|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Long-Range|}}}|%|}} < 0 <!-- | |||
--> |Long-Range: <span style="color:red;">{{{Long-Range|}}}</span> <!-- | |||
--> | {{{Long-Range|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Long-Range: {{{Long-Range|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Spell|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Spell <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Spell|}}}|%|}} > 0 <!-- | |||
--> |Spell: <span style="color:red;">{{{Spell|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Spell|}}}|%|}} < 0 <!-- | |||
--> |Spell: <span style="color:lightgreen;">{{{Spell|}}}</span> <!-- | |||
--> | {{{Spell|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Spell|}}}|%|}} > 0 <!-- | |||
--> |Spell: <span style="color:lightgreen;">{{{Spell|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Spell|}}}|%|}} < 0 <!-- | |||
--> |Spell: <span style="color:red;">{{{Spell|}}}</span> <!-- | |||
--> | {{{Spell|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Spell: {{{Spell|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Support|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Support <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Support|}}}|%|}} > 0 <!-- | |||
--> |Support: <span style="color:red;">{{{Support|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Support|}}}|%|}} < 0 <!-- | |||
--> |Support: <span style="color:lightgreen;">{{{Support|}}}</span> <!-- | |||
--> | {{{Support|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Support|}}}|%|}} > 0 <!-- | |||
--> |Support: <span style="color:lightgreen;">{{{Support|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Support|}}}|%|}} < 0 <!-- | |||
--> |Support: <span style="color:red;">{{{Support|}}}</span> <!-- | |||
--> | {{{Support|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Support: {{{Support|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Critical|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: Critical <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Critical|}}}|%|}} > 0 <!-- | |||
--> |Critical: <span style="color:red;">{{{Critical|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Critical|}}}|%|}} < 0 <!-- | |||
--> |Critical: <span style="color:lightgreen;">{{{Critical|}}}</span> <!-- | |||
--> | {{{Critical|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Critical|}}}|%|}} > 0 <!-- | |||
--> |Critical: <span style="color:lightgreen;">{{{Critical|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Critical|}}}|%|}} < 0 <!-- | |||
--> |Critical: <span style="color:red;">{{{Critical|}}}</span> <!-- | |||
--> | {{{Critical|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|Critical: {{{Critical|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 1 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 1 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:red;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 1 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 1 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 1 Type|}}}: <span style="color:red;">{{{Additional Boost 1 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 1 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 1 Type|}}}: {{{Additional Boost 1 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 2 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 2 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:red;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 2 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 2 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 2 Type|}}}: <span style="color:red;">{{{Additional Boost 2 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 2 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 2 Type|}}}: {{{Additional Boost 2 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 3 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 3 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:red;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 3 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 3 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 3 Type|}}}: <span style="color:red;">{{{Additional Boost 3 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 3 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 3 Type|}}}: {{{Additional Boost 3 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 4 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 4 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:red;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 4 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 4 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 4 Type|}}}: <span style="color:red;">{{{Additional Boost 4 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 4 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 4 Type|}}}: {{{Additional Boost 4 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 5 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 5 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:red;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 5 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 5 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 5 Type|}}}: <span style="color:red;">{{{Additional Boost 5 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 5 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 5 Type|}}}: {{{Additional Boost 5 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Additional Boost 6 Type|}}} | <div>{{#iferror: <!-- | |||
-->{{#switch: {{{Additional Boost 6 Type|}}} <!-- | |||
--> | Close-Range Damage Received <!-- | |||
--> | Long-Range Damage Received <!-- | |||
--> | Magic Damage Received <!-- | |||
--> | Cool-down Time = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:red;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 6 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
--> | #default = <!-- | |||
--> {{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} > 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:lightgreen;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> |{{#ifexpr: {{#replace:{{{Additional Boost 6 Value|}}}|%|}} < 0 <!-- | |||
--> |{{{Additional Boost 6 Type|}}}: <span style="color:red;">{{{Additional Boost 6 Value|}}}</span> <!-- | |||
--> | {{{Additional Boost 6 Value|}}} <!-- | |||
--> }} <!-- | |||
--> }} <!-- | |||
-->}} <!-- | |||
-->|{{{Additional Boost 6 Type|}}}: {{{Additional Boost 6 Value|}}} <!-- | |||
-->}}</div> |}}<!-- | |||
-->{{#if: {{{Durability|}}} | <div>Durability: [{{{Durability|}}}]</div> |}}<!-- | -->{{#if: {{{Durability|}}} | <div>Durability: [{{{Durability|}}}]</div> |}}<!-- | ||
--></div> | --></div> | ||
<div class="enchant-info"> | <div class="enchant-info"> | ||
{{ | {{#if:{{{Spiritual Mixing|}}}|<div class="{{lc:Spiritual Mixing}}">Spiritual Mixing: {{{Spiritual Mixing|}}}</div>|}} | ||
{{ | {{#if:{{{Tarot Fusions|}}}|<div class="{{lc:Tarot Fusions}}">Tarot Fusions: {{{Tarot Fusions|}}}</div>|}} | ||
{{ | {{#if:{{{Soul Stone Fusions|}}}|<div class="{{lc:Soul Stone Fusions}}">Soul Stone Fusions: {{{Soul Stone Fusions|}}}</div>|}} | ||
</div> | </div> | ||
<div class="modification-slot"> | <div class="modification-slot"> | ||
{{ | {{#if:{{{Slot 1|}}}|<div class="{{lc:Slot 1}}">Slot 1: {{{Slot 1|}}}</div>|}} | ||
{{ | {{#if:{{{Slot 2|}}}|<div class="{{lc:Slot 2}}">Slot 2: {{{Slot 2|}}}</div>|}} | ||
{{ | {{#if:{{{Slot 3|}}}|<div class="{{lc:Slot 3}}">Slot 3: {{{Slot 3|}}}</div>|}} | ||
{{ | {{#if:{{{Slot 4|}}}|<div class="{{lc:Slot 4}}">Slot 4: {{{Slot 4|}}}</div>|}} | ||
{{ | {{#if:{{{Slot 5|}}}|<div class="{{lc:Slot 5}}">Slot 5: {{{Slot 5|}}}</div>|}} | ||
</div> | </div> | ||
<div class="characteristics"> | <div class="characteristics"> | ||
Line 190: | Line 788: | ||
</div> | </div> | ||
<div class="explanation"> | <div class="explanation"> | ||
{{{ | {{{Item Description|}}} | ||
<div>{{#if:{{{Modification Material|}}}| [Modification Material] {{{Modification Material|}}} }}</div> | <div>{{#if:{{{Modification Material|}}}| [Modification Material] {{{Modification Material|}}} }}</div> | ||
{{ | {{#if:{{{Modification Bonus|}}}|<div class="{{lc:Bonus}}">Bonus: {{{Modification Bonus|}}}</div>|}} | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> | ||
{{#if: {{#if: {{{LargePicture |}}} | {{{LargePicture }}} | [[File:Item {{{Name}}}.png|link=]] }} | {{#if: {{{LargePicture |}}} | {{{LargePicture }}} | [[File:Item {{{Name}}}.png|link=]] }}<br>}}{{{ | {{#if: {{#if: {{{LargePicture |}}} | {{{LargePicture }}} | [[File:Item {{{Name}}}.png|link=]] }} | {{#if: {{{LargePicture |}}} | {{{LargePicture }}} | [[File:Item {{{Name}}}.png|link=]] }}<br>}}{{{Item Description|}}} | ||
<h2>Basic Info</h2> | <h2>Basic Info</h2> |
Revision as of 14:59, 2 December 2012
{{#css:Template:Item.css}}
[[File:Item-Icon {{{Name}}}.png|link=]] {{{Name}}}
{{{Name}}}
[[File:Item {{{Name}}}.png|link=]]
Type:
[[File:Item {{{Name}}}.png|link=]]
Basic Info
- Type:
[[Category:]]