Club of Rashomon: Difference between revisions

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m Text replacement - "Close-Range" to "Melee"
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<!------ Weapon ------>
<!------ Weapon ------>
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 -->
|Close-Range           = +35
|Melee           = +35
|Long-Range            =  
|Long-Range            =  
|Spell                      = +1
|Spell                      = +1

Revision as of 19:32, 3 March 2023

Club of Rashomon

Club of Rashomon
Type: Primitive Weapon
Affinity: Blunt


Melee: +35
Spell: +1
Strength: +10
Max MP: -10
Durability: [50]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -


  • +20% Attack damage

A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength.


A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength.

Basic Info

  • Type: Primitive Weapon
  • Affinity: Blunt

Usage Info

  • This is tradable.
  • This can be SI'ed.

Key Features

SI Slot A: Set Bonus and durability

  • Durability: 50

SI Slot B: Basic Features

  • Melee: +35
  • Spell: +1
  • Strength: +10
  • Max MP: -10
  • Modifiable Slots: 3 slots

SI Slot C: Characteristics

  • +20% Attack damage

Where to Obtain

Fortune Cards