Club of Rashomon: Difference between revisions
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<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | <!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | ||
|Melee = +35 | |Melee = +35 | ||
| | |Ranged = | ||
|Spell = +1 | |Spell = +1 | ||
|Support = +1 | |Support = +1 |
Revision as of 00:03, 4 March 2023
Club of Rashomon
Club of Rashomon
Type: Primitive Weapon
Affinity: Blunt
Melee: +35
Spell: +1
Strength: +10
Max MP: -10
Durability: [50]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
- +20% Attack damage
A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength.
A rough club said to have been owned by an evil ogre that once terrorized Kyoto. Those who wield it will find their arms almost bursting with strength.
Basic Info
- Type: Primitive Weapon
- Affinity: Blunt
Usage Info
- This is tradable.
- This can be SI'ed.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 50
SI Slot B: Basic Features
- Melee: +35
- Spell: +1
- Strength: +10
- Max MP: -10
- Modifiable Slots: 3 slots
SI Slot C: Characteristics
- +20% Attack damage
Where to Obtain
Fortune Cards