Conviction: Difference between revisions
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<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | <!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | ||
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|Spell = +30 | |Spell = +30 |
Revision as of 19:53, 3 March 2023
Conviction
Conviction
Type: Primitive Weapon
Affinity: Expel
Melee: +28
Spell: +30
Expel Boost: +20%
Durability: [50]
Spiritual Mixing: No
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
- Player gains the Soul Punish skill.
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
[Modification Material] Expel 3 (Slot 5)
Bonus: Expel Attack Damage +15%
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
Basic Info
- Type: Primitive Weapon
- Affinity: Expel
Usage Info
- This is tradable.
- This cannot be SI'ed.
Key Features
- Special Skill: Soul Punish
- Durability: 50
- Melee: +28
- Spell: +30
- Expel Boost: +20%
- Modifiable Slots: 3 slots
- Player gains the Soul Punish skill.
Modification Material Information
This can be used as a modification material:
- Modification Material: Expel 3 (Slot 5)
- Modification Material Bonus: Expel Attack Damage +15%
- Modification Material Target:
Where to Obtain
Fortune Cards