Hexagram Symbol: Difference between revisions

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m Text replacement - "Magic Damage" to "Spell Damage"
m Text replacement - "Damage Received" to "Damage Taken"
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|Additional Boost 2 Type = Critical  
|Additional Boost 2 Type = Critical  
|Additional Boost 2 Value = +11
|Additional Boost 2 Value = +11
|Additional Boost 3 Type = Melee Damage Received
|Additional Boost 3 Type = Melee Damage Taken
|Additional Boost 3 Value = -3%
|Additional Boost 3 Value = -3%
|Additional Boost 4 Type = Ranged Damage Received
|Additional Boost 4 Type = Ranged Damage Taken
|Additional Boost 4 Value = -3%
|Additional Boost 4 Value = -3%
|Additional Boost 5 Type = Spell Damage Received
|Additional Boost 5 Type = Spell Damage Taken
|Additional Boost 5 Value = -3%
|Additional Boost 5 Value = -3%
|Additional Boost 6 Type =
|Additional Boost 6 Type =

Revision as of 23:59, 27 January 2024

Hexagram Symbol

Hexagram Symbol
Type: Talisman


Block Critical: +11
Critical: +11
Melee Damage Taken: -3%
Ranged Damage Taken: -3%
Spell Damage Taken: -3%
Durability: [10]
Spiritual Mixing: No
Tarot Fusions: Yes
Soul Fusions: Yes



Long ago, these were worn by a clan of white mages. They function by collecting magical energy from the environment around them.


Long ago, these were worn by a clan of white mages. They function by collecting magical energy from the environment around them.

Basic Info

  • Type: Talisman

Usage Info

  • This is tradable.
  • This cannot be SI'ed.
  • You can synthesize crystals onto this.

Key Features

  • Durability: 10
  • Set Bonus: If equipped along with the Gather Earrings, Particle Shaker, and Generator Ring, Soul Point acquisition +50% and your partner's Melee, Ranged, and magic damage +20%.
  • Block Critical: +11
  • Critical: +11
  • Melee Damage Taken: -3%
  • Ranged Damage Taken: -3%
  • Spell Damage Taken: -3%

Where to Obtain

Fortune Cards