King Frost Wand: Difference between revisions
From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
m Text replacement - "Close-Range" to "Melee" |
m Text replacement - "Long-Range" to "Ranged" |
||
Line 24: | Line 24: | ||
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | <!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | ||
|Melee = +10 | |Melee = +10 | ||
| | |Ranged = | ||
|Spell = +45 | |Spell = +45 | ||
|Support = +30 | |Support = +30 |
Revision as of 00:18, 4 March 2023
King Frost Wand
King Frost Wand
Type: Primitive Weapon (Ceremonial)
Affinity: Blunt
Melee: +10
Spell: +45
Ice Resistance: +20%
Freeze Boost: +20%
Durability: [50]
Spiritual Mixing: Yes
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
The sacred rod of the lord of frost. Those who wield it have the coldest winds in the world at their command.
The sacred rod of the lord of frost. Those who wield it have the coldest winds in the world at their command.
Basic Info
- Type: Primitive Weapon (Ceremonial)
- Affinity: Blunt
Usage Info
- This is tradable.
- This can be SI'ed.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 50
SI Slot B: Basic Features
- Melee: +10
- Spell: +45
- Ice Resistance: +20%
- Freeze Boost: +20%
- Modifiable Slots: 3 slots
SI Slot C: Characteristics