Lance of the Paladin (Imperial): Difference between revisions
From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
m Text replacement - "Close-range" to "Melee" |
m Text replacement - "Long-Range" to "Ranged" |
||
Line 24: | Line 24: | ||
<!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | <!-- For all of these stats, leave empty if the stat does not apply, or enter the stat as seen ingame (with a +/-), eg +10 or -20 --> | ||
|Melee = +40 | |Melee = +40 | ||
| | |Ranged = | ||
|Spell = +28 | |Spell = +28 | ||
|Support = +12 | |Support = +12 |
Revision as of 00:20, 4 March 2023
Lance of the Paladin (Imperial)
Lance of the Paladin (Imperial)
Type: Spear
Affinity: Charge
Level: 50+
Melee: +40
Spell: +28
Durability: [3]
Spiritual Mixing: No
Tarot Fusions: No
- +50% Melee damage to CHAOS enemies
- -30% Melee damage to NEUTRAL and LAW enemies
- Cannot be traded or repaired
A two-handed sword crafted out of a Lance of the Paladin and designed to destroy those who stand up to God. Its tip will pierce through any foe that puts a Messian's life at risk.
A two-handed sword crafted out of a Lance of the Paladin and designed to destroy those who stand up to God. Its tip will pierce through any foe that puts a Messian's life at risk.
Basic Info
- Type: Spear
- Affinity: Charge
- Level: 50+ only
- Alignment: Law only
Usage Info
- This is not tradable.
- This cannot be SI'ed.
Key Features
- Durability: 3
- Melee: +40
- Spell: +28
- +50% Melee damage to CHAOS enemies
- -30% Melee damage to NEUTRAL and LAW enemies
- Cannot be traded or repaired
Where to Obtain
Item Mixing: 150 Cross Regenerator (L) + Lance of the Paladin
Exchange: 400 Award from Messian Church
Additional Notes
Cannot be repaired.