New Moon exclusive content & changes: Difference between revisions

From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
>Aynexil
m Testing anchor linking
>Aynexil
m more testing
Line 731: Line 731:
CD: 40s (Fixed)
CD: 40s (Fixed)


Grants the user ''[[#Zephyr]]'' for 15 seconds, and ''Spellblade Stance'' for 25 seconds with 70 seconds Cooldown
Grants the user ''[[#Zephyr|Zephyr]]'' for 15 seconds, and ''Spellblade Stance'' for 25 seconds with 70 seconds Cooldown


'''New Skill: Purify Dash'''
'''New Skill: Purify Dash'''

Revision as of 21:39, 19 November 2023

Expertise Changes

Shot

Class 7 Rank 0: Pierce Shot

Stiffness: (980 => 780)

AOE Range: (60 => 100)

Class 8 Rank 0: Heartbreaker

Damage Mod: (155 => 170)

Briefly reduces the target's resistance to Long-Range, Spread, Penetrate affinity by 10% with each shot (30% max). Effect lasts for 3 seconds.

Class 9 Rank 0: Boogie-Woogie

Damage Mod: (165 => 150)

Removed from Diaspora Trade and added in Shot Expertise

Rapid

Class 9 Rank 0: 13 Shots To Hell

Moved from Class 7 to Class 9

Damage Mod: (140 => 130)

New Skill: Quickdraw

Diaspora Exchange Skill

Cost = 300 Masakadus

Passive Skill:  Increases Long Range by 30 and Limit Break Cap for 13 Shots to Hell by LNG-R *2

New Skill: Spiral of the End

Diaspora Exchange Skill

Cost = 500 Masakadus + Quickdraw purchased

Passive Skill:  Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: 25% chance of triggering Serrated Rounds buff.

New Skill: Curse Trigger

Diaspora Exchange Skill

Cost = 200 Masakadus

Affinity = Death

Damage Mod: 180

*Same Stats as Purify Trigger, very small chance to deal Instant Death

Destruction Magic

Class 1 Rank 7: Agi Accel

Changed from Toggle to Passive

No extra cost

Class 1 Rank 7: Bufu Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 2: Zio Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 2: Zan Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 7: Maragi Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 7: Mabufu Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 2: Mazio Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 2: Mazan Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 7: Agilao Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 7: Bufula Accel

Changed from Toggle to Passive

No extra cost

Class 4 Rank 2: Zionga Accel

Changed from Toggle to Passive

No extra cost

Class 4 Rank 2: Zanma Accel

Changed from Toggle to Passive

No extra cost

Class 5 Rank 7: Maragion Accel

Changed from Toggle to Passive

No extra cost

Class 5 Rank 7: Mabufula Accel

Changed from Toggle to Passive

No extra cost

Class 6 Rank 0: Ziondyne

Stiffness: (1080 => 700)

Class 6 Rank 0: Zandyne

Stiffness: (880 => 700)

Class 6 Rank 2: Mazionga Accel

Changed from Toggle to Passive

No extra cost

Class 6 Rank 2: Mazanma Accel

Changed from Toggle to Passive

No extra cost

Class 6 Rank 5: Agidyne

Stiffness: (880 => 700)

Class 6 Rank 5: Bufudyne

Stiffness: (1180 => 700)

Class 7 Rank 0: Megidora

Stiffness: (980 => 700)

Class 8 Rank 0: Maziodyne

Stiffness: (1080 => 700)

Class 8 Rank 0: Mazandyne

Stiffness: (880 => 700)

Class 8 Rank 5: Maragidyne

Stiffness: (880 => 700)

Class 8 Rank 5: Mabufudyne

Stiffness: (1180 => 700)

Class 10 Rank 0: Megidoroan

Stiffness: (980 => 700)

Pursuit

Class 2 Rank 0: Pursuit of Soul: First Limit

New effect added: LB Power +5%

Class 3 Rank 0:  Mantra of Pursuit  : Fire

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Fire skills

Class 3 Rank 0:  Mantra of Pursuit  : Ice

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Ice skills

Class 3 Rank 0:  Mantra of Pursuit  : Electric

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Electric skills

Class 3 Rank 0:  Mantra of Pursuit  : Force

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Force skills

Class 4 Rank 0: Pursuit of Soul: Next Limit

New effect added: LB Power +5%

Class 5 Rank 0:  Mantra of Pursuit  : Expel

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Expel skills

Class 5 Rank 0:  Mantra of Pursuit  : Death

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Death skills

Class 6 Rank 0:  Mantra of Pursuit  : Mind

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Mind skills

Class 6 Rank 0:  Mantra of Pursuit  : Nerve

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Nerve skills

Class 6 Rank 0:  Mantra of Pursuit  : Magic

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Magic skills

Class 8 Rank 0: Pursuit of Soul: Final Limit

New effect added: LB Power +5%

Class 9 Rank 0: Pursuit of Soul: Extreme

New effect added: LB Power +10%

Curative Magic

New Skill: Class 2 Rank 0 : Curative Up I

Passive Skill: Increases your Curative affinity by 15%

Class 3 Rank 5 : Recarm

Moved from Class 4 to Class 3 Rank 5

Class 4 Rank 0 : Mediarama

Moved from Class 5 to Class 4

New Skill: Class 4 Rank 0 : Curative Up II

Passive Skill: Increases your Curative affinity by 20%

Class 4 Rank 5 : Petradi

Moved from Class 5 Rank 5 to Class 4 Rank 5

Class 5 Rank 5 : Etnadi

Moved from Class 6 Rank 5 to Class 5 Rank 5

Class 6 Rank 0 : Diarahan

Moved from Class 7 to Class 6

New Skill: Class 6 Rank 0 : Curative Up III

Passive Skill: Increases your Curative affinity by 20%

Class 6 Rank 5 : Recarmdra

Moved from Class 8 Rank 0 to Class 6 Rank 5

Class 7 Rank 0 : Mediarahan

Moved from Class 9 to Class 7

New Skill: Class 7 Rank 5 : Circle of Fire

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 fire-based attacks for yourself and nearby allies

New Skill: Class 7 Rank 5 : Circle of Ice

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 ice-based attacks for yourself and nearby allies

New Skill: Class 8 Rank 0 : Curative Up IV

Passive Skill: Increases your Curative affinity by 20%

Class 8 Rank 5 : Samarecarm

Moved from Class 10 Rank 0 to Class 8 Rank 5

New Skill: Class 9 Rank 0 : Circle of Electricity

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 electricity-based attacks for yourself and nearby allies

New Skill: Class 9 Rank 0 : Circle of Force

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 force-based attacks for yourself and nearby allies

New Skill: Class 9 Rank 5 : Panacea

Cost: 40 MP, 100 Mag

CD: 360s

Removes a large variety of negative status effects to all nearby allies

New Skill: Class 10 Rank 0 : C4U (Player)

Cost: 20% MP

Mod: 450

Stat: Support

Candy for you! Recovers HP of nearby party members and cures Mute and Muddle.

Bless

Class 1 : Blessing of Soma

Party Max MP + (5 => 25)

Class 2 : Blessing of Surya

Party Max HP + (10 => 50)

Class 3 (choose one):  Blessing of Shani

All Party Members  (Vitality +2, Magic Defense + 1 => Vit+3, Int+3)

Class 3 (choose one):  Blessing of Budha

Moved from Class 4 to Class 3

All Party Members  (Vitality +2, Magic Defense + 1 => Str+2, Mag+2, Spd+2)

New Skill: Class 4 : Blessing of Saraswati

All Party Members Experience and Expertise Earned +10%

Class 5 (choose one): Blessing of Shukra

Moved from Class 6 to Class 5

Class 5 (choose one): Blessing of Brihaspati

Moved from Class 7 to Class 5

Class 5 (choose one): Blessing of Mangala

Moved from Class 8 to Class 5

Class 6 (choose one): Blessing of  Ketu

Moved from Class 5 to Class 6

Effect changed to: Party Members' Damage dealt increases by 5%

Class 6 (choose one): Blessing of  Rahu

Moved from Class 5 to Class 6

Effect changed to: Party Members' Damage taken decreases by 5%

Class 7: Blessing of  Navagraha

Moved from Class 9 to Class 7

Effect added: Party members LB Chance+2%

New Skill: Class 8: Blessing of  Kartikeya

Passive Skill: Party Movement Speed +5%, Speed +10

New Skill: Class 8: Blessing of  Brahma

Passive Skill: Party Members' Luck, Int +25, HP Regen + 5% MP Regen + 5%

Support Magic

Class 3

Both skills can be learned

Class 5

Both skills can be learned

Grants 2 stacks of buff in one cast

Class 6

Both skills can be learned

Grants 2 stacks of buff in one cast

Class 6 Rank 5: Manma

Moved from Class 7 to Class 6 Rank 5

Class 7 Rank 0: Hamaon

Moved from Class 8 to Class 7

New Skill: Class 8 Rank 0: Mahamaon

Same as the demon skill

Stat: Spell

Affinity: Expel

Cost: 40 MP, 24 Mag

CD: 300s

Incantation: 7s

AOE Range: 30 - Target Radius

Damage Mod: 450

10% Instant Death

New Skill: Class 8 Rank 0: Luster Candy

Same as the item

Cost: 30 MP

Applies Rakukaja, Sukukaja, Makakaja, Samakaja, Tarukaja on all allies in the Area once. Can be simultanesouly cast up to 4 times. (Lasts 10 minutes)

Chain Expertise Changes

Sharpshooter

Class 1 Rank 0: Disturbed Purgation

Increases Damage Received by +10% => Increase Damage Received from Foul by +10%

Class 1 Rank 5: Cruel Chase

Increases Damage Received by +10% => Increase Damage Received from Beast by +10%

Class 2 Rank 0: Ether Tear

Increases Damage Received by +10% =>  Increase damage received from Bird by +10%

Class 2 Rank 2: Critical Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Critical + Level x 0.5)

Class 2 Rank 5: Phony Amnesty

Increases Damage Received by +10% =>  Increase damage received from Magica by +10%

Class 2 Rank 5: Brith Exorcism

Increases Damage Received by +10% =>  Increase damage received from Evil Spirit by +10%

Class 3 Rank 0: Fire Revolution

Increases Damage Received by +10% =>  Increase damage received from Element by +10%

Class 3 Rank 0: Dread Distinction

Increases Damage Received by +10% =>  increase damage received from Demoniac by +10%

Class 3 Rank 5: Joint Break

Increases Damage Received by +10% =>  Increase damage received from Machine by +10%

Class 4 Rank 0: Speed Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Speed + Level x 0.15)

Class 4 Rank 5: Guilty Pierce

Increases Damage Received by +10% =>  increase damage received from Guardian by +10%

Class 5 Rank 0: Epic Daze

Increases Damage Received by +10% =>  increase damage received from Dragon by +10%

Class 5 Rank 5: Critical Up Improvement 2

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Critical + Level x 0.5).

Class 6 Rank 0: Criminal Bullet

Increases Damage Received by +10% => Increase damage received from Human by +10%

Class 6 Rank 0: Blaspheme

Increases Damage Received by +10% => Increase damage received from God by +10%

Class 7 Rank 0: Limit Break Chance Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Limit Break Chance + Level x 0.05)

New Skill: Class 7 Rank 5: Steady Hands

Passive Skill: Increases Long Range by 30, increase LB Cap by LNGR *2

Class 8 Rank 0: Bullet Friend

Changed from Toggle to Passive

Removed Damage received penalty

Boosts Long-range damage by 25% => Long-range damage +20%

Magic Bullet

Class 1 Rank 0: Squall Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

Class 2 Rank 0: Toxic Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 2 Rank 0: Forgetful Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 2 Rank 5: Arm Snipe

Damage Mod: (120 =>160)

Stiffness: (980 => 700)

New Skill: Class 3 Rank 0: Grand Tack (Force)

Stat: Long-range + Spell

Affinity: Force

Cost: 1 Bullet, 12 MP

CD: 18s

Incantation: 3s

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 3 Rank 5: Enchanting Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 3 Rank 5: Spell Mute Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 4 Rank 0: Scorching Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

New Skill: Class 4 Rank 5: Grand Tack (Fire)

Stat: Long-range + Spell

Affinity: Fire

Cost: 1 Bullet, 12 MP

CD: 18s

Incantation: 3s

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 5 Rank 0: Hailing Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

Class 5 Rank 0: Thundering Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

New Skill: Class 5 Rank 5: Grand Tack (Ice)

Stat: Long-range + Spell

Affinity: Ice

Cost: 1 Bullet, 12 MP

CD: 18s

Incantation: 3s

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 6 Rank 0: Blinding Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

New Skill: Class 7 Rank 0: Black Huntsman

Passive Skill: Increases LB cap of Magic Bullet skills by (Spell + LNGR)

New Skill: Class 8 Rank 0: Grand Finale

Cost: 5% hp

Duration: 10s

Cannot be stacked

Next skill used gains 5% LNGR damage, 5% LB power, 500 LB cap - effect ends once a different skill is used or the buff expires

Class 8 Rank 0: Zamiel's Magic Bullet

Affinity: Weapon-based => Almighty

Cost: 1 Bullet, 16 MP

Requirement: HP above 25%

CD: 36s (Fixed)

Incantation: 1s (Fixed)

Grants Zamiel's Hellish Pact buff for 15 seconds

Magic Fist

New Skill: Class 5 Rank 0: Magical Combat Mastery

Passive Skill: Increases damage dealt by the four elements (Fire, Ice, Electric, Force) by 10%

New Skill: Class 7 Rank 0: Magic Fist Stack UP

Passive Skill: Magic Fist Skill stack +2

New Skill: Class 8 Rank 0: Enchanted Slicer

Passive Skill: For Magic Fist skills: Increase LB Cap by (Spell +CLS-R)

New Skill: Class 8 Rank 5: Four-winged Crusader

Cost: 30% MP

CD: 40s (Fixed)

Grants the user Zephyr for 15 seconds, and Spellblade Stance for 25 seconds with 70 seconds Cooldown

New Skill: Purify Dash

Diaspora Exchange Skill

Cost = 200 Masakadus

Spell-Clrs/2 Stat, Rush, Expel Affinity, Damage Mod: 295, Same Stats as Curse Grudge, very small chance to paralyse the targets

New Chain Expertise: Essence of Magic

Requirement: Magic Control Class 3 (0.3) Destruction Magic Class 3 (0.3) Pursuit Class 1 (0.4)

Class 2 Rank 0: Magic Shot

Similar to the demon skill

Class 2 Rank 5: Crit Up Improvement 1

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Critical + Level x 0.5)

Class 3 Rank 0: Magic Up Improvement I

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Magic + Level x 0.15)

Class 4 Rank 0: Dyne Accel

Switch Skill (can be toggled on/off)

Grant extra skill stack to Agidyne, Bufudyne, Ziodyne and Zandyne for 1.5 times the MP Cost of a normal cast

Class 4 Rank 5: Magic Blast

Removed from Diaspora Trade and added in Essence of Magic

Class 5 Rank 0: Crit Up Improvement 2

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Critical + Level x 0.5)

Class 5 Rank 5: Limit Break Chance Up Improvement I

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Limit Break Chance + Level x 0.05)

Class 5 Rank 5: Ma-Dyne Accel

Switch Skill (can be toggled on/off)

Grant extra skill stack to Maragidyne, Mabufudyne, Maziodyne and Mazandyne for 1.5 times the MP Cost of a normal spell cast.

Class 6 Rank 0: Magical Meteor

Removed from Diaspora Trade and added in Essence of Magic

Class 7 Rank 0: Megi Accel

Switch Skill (can be toggled on/off)

Grant extra skill stack to Megido and Megidora for 1.5 times the MP Cost of a normal spell cast.

Class 7 Rank 5: Destructive Momentum

Spell Damage is increased by 10%. When using Destruction Magic skill above Class 5 or Magic Fist skills, player gains a stack of Momentum buff for 5 seconds

Class 8 Rank 0: Concentrate

CD: 40s (Fixed)

Incantation: 80ms

No cost

Grants the user Concentrated for 10 seconds, and Mage Aura for 30 seconds

Enhancement

Class 3 Rank 0: Clock Cut

Effect changed to: MP Cost -50%, HP Cost -50%, Incantation -50% for 30 sec

Class 4 Rank 0: Clock Off

Effect changed to: MP Cost NULL, HP Cost NULL, Incantation -100% for 30 sec

Class 6 Rank 0: Divine Grace

Effect added: Grants HP Regen like Divine Heal and Divine Blessing for 5 mins. Also grants MP Regen

New Skill: Class 7 Rank 0: Fleetfoot

Grants + 30% Movement Speed for 5 minutes to nearby party members. Doesn't overwrite other movement speed buffs.

New Skill: Class 7 Rank 5: Inspiring Presence

Passive Skill: All Party members' General Damage +10%, +LB Cap * Support * 2

Class 8 Rank 0: Impulse of Armored

Effect Added: LB Power +15%, TA Power +15%

New Skill: Class 8 Rank 0: Encouragement of a Hero

Same as the equipment skill, same as Chiaki's "Command of the Tyrant"

Allows +2 Skill Stack to all nearby Party members for 30 seconds

New Skill: Class 8 Rank 5: Doping

CD: 40s

Increase the target's MAX HP by 10 for every 5 SUPPORT of the caster (up to 1000 HP)

Support Shot

All skills: Applicable to both player and demons

Class 1 Rank 0: Elemental Tuner (Enchant Tuner in wiki)

Moved from Class 2 to Class 1

Increase Fire, Ice, Electric, Force damage by 3%

This effect can be applied 100 times, but disappears (20s => 30s) after the first shot

New Skill: Class 2 Rank 0: Healing Tuner

Increase HP and MP Regen by 1%

This effect can be applied 100 times, but disappears 1m after the first shot.

Class 3 Rank 0: Ability Tuner

Moved from Class 8 to Class 3

Increase Str, Vit, Mag, Int, Spd, Lck by 2

This effect can be applied 100 times, but disappears (20s => 30s) after the first shot

New Skill: Class 5 Rank 0: Limit Tuner

Limit break power and chance by 1%

This effect can be applied 100 times, but disappears 30s after the first shot

Class 6 Rank 0: Assault Tuner

Increase General Damage by 2%

This effect can be applied 100 times, but disappears  (20s => 30s)  after the first shot

Class 8 Rank 0: Critical Tuner

Moved from Class 4 to Class 8

Increase Final Crit Chance by 1%, 10 stack max

This effect can be applied 100 times, but disappears  (20s => 30s)  after the first shot

New Skill: Class 8 Rank 5: Intensive Break Tuner

Increase LB Cap by 1000 (only applies one stack per shot)

This effect can be applied 100 times, but disappears 20s after the first shot

Buffs And Debuffs

Serrated Rounds

Lasts for 5 seconds or until 13 Shots to Hell has been used

For the next 13 Shot to Hell Damage: Limit Break Cap +2500, Limit Break Power +10%

Zamiel's Hellish Pact

Instantly reduces your HP to 25%

Healing received reduced by 70%

If HP is less than 30%, while using Single Target MB skills, +15% Long-range damage, +20% LB Power and LB Cap increased by 2500

Zephyr

Increases Rush damage by 20%

For Magic Fist skills: Increases Limit Break Cap by 1500, Limit Break Chance and Power by 10%

Additionally increases Limit Break Cap by 500 when using [Devil Heartbreaker]

Spellblade Stance

Spell and Close-Range damage increased by 10%

Momentum

+3% affinity boost, +3% LBP, +300 LB Cap per Stack

Stacks up to 5 times

Concentrated

When using any Destruction Magic above Class 5, or Magic Fist skills: Spell Damage is increased by 15%, Limit Break Cap is increased by 1500

Mage Aura

Spell Damage increased by 10%, Cannot use Concentration for 30s