New Moon exclusive content & changes: Difference between revisions
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Cost = 500 Masakadus + Quickdraw purchased | Cost = 500 Masakadus + Quickdraw purchased | ||
Passive Skill: Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: 25% chance of triggering ''Serrated Rounds'' buff. | Passive Skill: Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: 25% chance of triggering ''[[Serrated Rounds]]'' buff. | ||
'''New Skill: Curse Trigger''' | '''New Skill: Curse Trigger''' | ||
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Incantation: 1s (Fixed) | Incantation: 1s (Fixed) | ||
Grants ''Zamiel's Hellish Pact'' buff for 15 seconds | Grants ''[[Zamiel's Hellish Pact]]'' buff for 15 seconds | ||
=== Magic Fist === | === Magic Fist === | ||
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CD: 40s (Fixed) | CD: 40s (Fixed) | ||
Grants the user ''[[#Zephyr|Zephyr]]'' for 15 seconds, and ''Spellblade Stance'' for 25 seconds with 70 seconds Cooldown | Grants the user ''[[#Zephyr|Zephyr]]'' for 15 seconds, and ''[[Spellblade Stance]]'' for 25 seconds with 70 seconds Cooldown | ||
'''New Skill: Purify Dash''' | '''New Skill: Purify Dash''' | ||
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'''Class 7 Rank 5: Destructive Momentum''' | '''Class 7 Rank 5: Destructive Momentum''' | ||
Spell Damage is increased by 10%. When using Destruction Magic skill above Class 5 or Magic Fist skills, player gains a stack of ''Momentum'' buff for 5 seconds | Spell Damage is increased by 10%. When using Destruction Magic skill above Class 5 or Magic Fist skills, player gains a stack of ''[[Momentum]]'' buff for 5 seconds | ||
'''Class 8 Rank 0: Concentrate''' | '''Class 8 Rank 0: Concentrate''' | ||
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No cost | No cost | ||
Grants the user ''Concentrated'' for 10 seconds, and ''Mage Aura'' for 30 seconds | Grants the user ''[[Concentrated]]'' for 10 seconds, and ''[[Mage Aura]]'' for 30 seconds | ||
=== Enhancement === | === Enhancement === |
Revision as of 21:41, 19 November 2023
Expertise Changes
Shot
Class 7 Rank 0: Pierce Shot
Stiffness: (980 => 780)
AOE Range: (60 => 100)
Class 8 Rank 0: Heartbreaker
Damage Mod: (155 => 170)
Briefly reduces the target's resistance to Long-Range, Spread, Penetrate affinity by 10% with each shot (30% max). Effect lasts for 3 seconds.
Class 9 Rank 0: Boogie-Woogie
Damage Mod: (165 => 150)
Removed from Diaspora Trade and added in Shot Expertise
Rapid
Class 9 Rank 0: 13 Shots To Hell
Moved from Class 7 to Class 9
Damage Mod: (140 => 130)
New Skill: Quickdraw
Diaspora Exchange Skill
Cost = 300 Masakadus
Passive Skill: Increases Long Range by 30 and Limit Break Cap for 13 Shots to Hell by LNG-R *2
New Skill: Spiral of the End
Diaspora Exchange Skill
Cost = 500 Masakadus + Quickdraw purchased
Passive Skill: Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: 25% chance of triggering Serrated Rounds buff.
New Skill: Curse Trigger
Diaspora Exchange Skill
Cost = 200 Masakadus
Affinity = Death
Damage Mod: 180
*Same Stats as Purify Trigger, very small chance to deal Instant Death
Destruction Magic
Class 1 Rank 7: Agi Accel
Changed from Toggle to Passive
No extra cost
Class 1 Rank 7: Bufu Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 2: Zio Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 2: Zan Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 7: Maragi Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 7: Mabufu Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 2: Mazio Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 2: Mazan Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 7: Agilao Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 7: Bufula Accel
Changed from Toggle to Passive
No extra cost
Class 4 Rank 2: Zionga Accel
Changed from Toggle to Passive
No extra cost
Class 4 Rank 2: Zanma Accel
Changed from Toggle to Passive
No extra cost
Class 5 Rank 7: Maragion Accel
Changed from Toggle to Passive
No extra cost
Class 5 Rank 7: Mabufula Accel
Changed from Toggle to Passive
No extra cost
Class 6 Rank 0: Ziondyne
Stiffness: (1080 => 700)
Class 6 Rank 0: Zandyne
Stiffness: (880 => 700)
Class 6 Rank 2: Mazionga Accel
Changed from Toggle to Passive
No extra cost
Class 6 Rank 2: Mazanma Accel
Changed from Toggle to Passive
No extra cost
Class 6 Rank 5: Agidyne
Stiffness: (880 => 700)
Class 6 Rank 5: Bufudyne
Stiffness: (1180 => 700)
Class 7 Rank 0: Megidora
Stiffness: (980 => 700)
Class 8 Rank 0: Maziodyne
Stiffness: (1080 => 700)
Class 8 Rank 0: Mazandyne
Stiffness: (880 => 700)
Class 8 Rank 5: Maragidyne
Stiffness: (880 => 700)
Class 8 Rank 5: Mabufudyne
Stiffness: (1180 => 700)
Class 10 Rank 0: Megidoroan
Stiffness: (980 => 700)
Pursuit
Class 2 Rank 0: Pursuit of Soul: First Limit
New effect added: LB Power +5%
Class 3 Rank 0: Mantra of Pursuit : Fire
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Fire skills
Class 3 Rank 0: Mantra of Pursuit : Ice
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Ice skills
Class 3 Rank 0: Mantra of Pursuit : Electric
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Electric skills
Class 3 Rank 0: Mantra of Pursuit : Force
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Force skills
Class 4 Rank 0: Pursuit of Soul: Next Limit
New effect added: LB Power +5%
Class 5 Rank 0: Mantra of Pursuit : Expel
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Expel skills
Class 5 Rank 0: Mantra of Pursuit : Death
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Death skills
Class 6 Rank 0: Mantra of Pursuit : Mind
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Mind skills
Class 6 Rank 0: Mantra of Pursuit : Nerve
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Nerve skills
Class 6 Rank 0: Mantra of Pursuit : Magic
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Magic skills
Class 8 Rank 0: Pursuit of Soul: Final Limit
New effect added: LB Power +5%
Class 9 Rank 0: Pursuit of Soul: Extreme
New effect added: LB Power +10%
Curative Magic
New Skill: Class 2 Rank 0 : Curative Up I
Passive Skill: Increases your Curative affinity by 15%
Class 3 Rank 5 : Recarm
Moved from Class 4 to Class 3 Rank 5
Class 4 Rank 0 : Mediarama
Moved from Class 5 to Class 4
New Skill: Class 4 Rank 0 : Curative Up II
Passive Skill: Increases your Curative affinity by 20%
Class 4 Rank 5 : Petradi
Moved from Class 5 Rank 5 to Class 4 Rank 5
Class 5 Rank 5 : Etnadi
Moved from Class 6 Rank 5 to Class 5 Rank 5
Class 6 Rank 0 : Diarahan
Moved from Class 7 to Class 6
New Skill: Class 6 Rank 0 : Curative Up III
Passive Skill: Increases your Curative affinity by 20%
Class 6 Rank 5 : Recarmdra
Moved from Class 8 Rank 0 to Class 6 Rank 5
Class 7 Rank 0 : Mediarahan
Moved from Class 9 to Class 7
New Skill: Class 7 Rank 5 : Circle of Fire
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 fire-based attacks for yourself and nearby allies
New Skill: Class 7 Rank 5 : Circle of Ice
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 ice-based attacks for yourself and nearby allies
New Skill: Class 8 Rank 0 : Curative Up IV
Passive Skill: Increases your Curative affinity by 20%
Class 8 Rank 5 : Samarecarm
Moved from Class 10 Rank 0 to Class 8 Rank 5
New Skill: Class 9 Rank 0 : Circle of Electricity
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 electricity-based attacks for yourself and nearby allies
New Skill: Class 9 Rank 0 : Circle of Force
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 force-based attacks for yourself and nearby allies
New Skill: Class 9 Rank 5 : Panacea
Cost: 40 MP, 100 Mag
CD: 360s
Removes a large variety of negative status effects to all nearby allies
New Skill: Class 10 Rank 0 : C4U (Player)
Cost: 20% MP
Mod: 450
Stat: Support
Candy for you! Recovers HP of nearby party members and cures Mute and Muddle.
Bless
Class 1 : Blessing of Soma
Party Max MP + (5 => 25)
Class 2 : Blessing of Surya
Party Max HP + (10 => 50)
Class 3 (choose one): Blessing of Shani
All Party Members (Vitality +2, Magic Defense + 1 => Vit+3, Int+3)
Class 3 (choose one): Blessing of Budha
Moved from Class 4 to Class 3
All Party Members (Vitality +2, Magic Defense + 1 => Str+2, Mag+2, Spd+2)
New Skill: Class 4 : Blessing of Saraswati
All Party Members Experience and Expertise Earned +10%
Class 5 (choose one): Blessing of Shukra
Moved from Class 6 to Class 5
Class 5 (choose one): Blessing of Brihaspati
Moved from Class 7 to Class 5
Class 5 (choose one): Blessing of Mangala
Moved from Class 8 to Class 5
Class 6 (choose one): Blessing of Ketu
Moved from Class 5 to Class 6
Effect changed to: Party Members' Damage dealt increases by 5%
Class 6 (choose one): Blessing of Rahu
Moved from Class 5 to Class 6
Effect changed to: Party Members' Damage taken decreases by 5%
Class 7: Blessing of Navagraha
Moved from Class 9 to Class 7
Effect added: Party members LB Chance+2%
New Skill: Class 8: Blessing of Kartikeya
Passive Skill: Party Movement Speed +5%, Speed +10
New Skill: Class 8: Blessing of Brahma
Passive Skill: Party Members' Luck, Int +25, HP Regen + 5% MP Regen + 5%
Support Magic
Class 3
Both skills can be learned
Class 5
Both skills can be learned
Grants 2 stacks of buff in one cast
Class 6
Both skills can be learned
Grants 2 stacks of buff in one cast
Class 6 Rank 5: Manma
Moved from Class 7 to Class 6 Rank 5
Class 7 Rank 0: Hamaon
Moved from Class 8 to Class 7
New Skill: Class 8 Rank 0: Mahamaon
Same as the demon skill
Stat: Spell
Affinity: Expel
Cost: 40 MP, 24 Mag
CD: 300s
Incantation: 7s
AOE Range: 30 - Target Radius
Damage Mod: 450
10% Instant Death
New Skill: Class 8 Rank 0: Luster Candy
Same as the item
Cost: 30 MP
Applies Rakukaja, Sukukaja, Makakaja, Samakaja, Tarukaja on all allies in the Area once. Can be simultanesouly cast up to 4 times. (Lasts 10 minutes)
Chain Expertise Changes
Sharpshooter
Class 1 Rank 0: Disturbed Purgation
Increases Damage Received by +10% => Increase Damage Received from Foul by +10%
Class 1 Rank 5: Cruel Chase
Increases Damage Received by +10% => Increase Damage Received from Beast by +10%
Class 2 Rank 0: Ether Tear
Increases Damage Received by +10% => Increase damage received from Bird by +10%
Class 2 Rank 2: Critical Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Critical + Level x 0.5)
Class 2 Rank 5: Phony Amnesty
Increases Damage Received by +10% => Increase damage received from Magica by +10%
Class 2 Rank 5: Brith Exorcism
Increases Damage Received by +10% => Increase damage received from Evil Spirit by +10%
Class 3 Rank 0: Fire Revolution
Increases Damage Received by +10% => Increase damage received from Element by +10%
Class 3 Rank 0: Dread Distinction
Increases Damage Received by +10% => increase damage received from Demoniac by +10%
Class 3 Rank 5: Joint Break
Increases Damage Received by +10% => Increase damage received from Machine by +10%
Class 4 Rank 0: Speed Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Speed + Level x 0.15)
Class 4 Rank 5: Guilty Pierce
Increases Damage Received by +10% => increase damage received from Guardian by +10%
Class 5 Rank 0: Epic Daze
Increases Damage Received by +10% => increase damage received from Dragon by +10%
Class 5 Rank 5: Critical Up Improvement 2
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Critical + Level x 0.5).
Class 6 Rank 0: Criminal Bullet
Increases Damage Received by +10% => Increase damage received from Human by +10%
Class 6 Rank 0: Blaspheme
Increases Damage Received by +10% => Increase damage received from God by +10%
Class 7 Rank 0: Limit Break Chance Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Limit Break Chance + Level x 0.05)
New Skill: Class 7 Rank 5: Steady Hands
Passive Skill: Increases Long Range by 30, increase LB Cap by LNGR *2
Class 8 Rank 0: Bullet Friend
Changed from Toggle to Passive
Removed Damage received penalty
Boosts Long-range damage by 25% => Long-range damage +20%
Magic Bullet
Class 1 Rank 0: Squall Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
Class 2 Rank 0: Toxic Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 2 Rank 0: Forgetful Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 2 Rank 5: Arm Snipe
Damage Mod: (120 =>160)
Stiffness: (980 => 700)
New Skill: Class 3 Rank 0: Grand Tack (Force)
Stat: Long-range + Spell
Affinity: Force
Cost: 1 Bullet, 12 MP
CD: 18s
Incantation: 3s
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 3 Rank 5: Enchanting Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 3 Rank 5: Spell Mute Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 4 Rank 0: Scorching Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
New Skill: Class 4 Rank 5: Grand Tack (Fire)
Stat: Long-range + Spell
Affinity: Fire
Cost: 1 Bullet, 12 MP
CD: 18s
Incantation: 3s
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 5 Rank 0: Hailing Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
Class 5 Rank 0: Thundering Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
New Skill: Class 5 Rank 5: Grand Tack (Ice)
Stat: Long-range + Spell
Affinity: Ice
Cost: 1 Bullet, 12 MP
CD: 18s
Incantation: 3s
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 6 Rank 0: Blinding Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
New Skill: Class 7 Rank 0: Black Huntsman
Passive Skill: Increases LB cap of Magic Bullet skills by (Spell + LNGR)
New Skill: Class 8 Rank 0: Grand Finale
Cost: 5% hp
Duration: 10s
Cannot be stacked
Next skill used gains 5% LNGR damage, 5% LB power, 500 LB cap - effect ends once a different skill is used or the buff expires
Class 8 Rank 0: Zamiel's Magic Bullet
Affinity: Weapon-based => Almighty
Cost: 1 Bullet, 16 MP
Requirement: HP above 25%
CD: 36s (Fixed)
Incantation: 1s (Fixed)
Grants Zamiel's Hellish Pact buff for 15 seconds
Magic Fist
New Skill: Class 5 Rank 0: Magical Combat Mastery
Passive Skill: Increases damage dealt by the four elements (Fire, Ice, Electric, Force) by 10%
New Skill: Class 7 Rank 0: Magic Fist Stack UP
Passive Skill: Magic Fist Skill stack +2
New Skill: Class 8 Rank 0: Enchanted Slicer
Passive Skill: For Magic Fist skills: Increase LB Cap by (Spell +CLS-R)
New Skill: Class 8 Rank 5: Four-winged Crusader
Cost: 30% MP
CD: 40s (Fixed)
Grants the user Zephyr for 15 seconds, and Spellblade Stance for 25 seconds with 70 seconds Cooldown
New Skill: Purify Dash
Diaspora Exchange Skill
Cost = 200 Masakadus
Spell-Clrs/2 Stat, Rush, Expel Affinity, Damage Mod: 295, Same Stats as Curse Grudge, very small chance to paralyse the targets
New Chain Expertise: Essence of Magic
Requirement: Magic Control Class 3 (0.3) Destruction Magic Class 3 (0.3) Pursuit Class 1 (0.4)
Class 2 Rank 0: Magic Shot
Similar to the demon skill
Class 2 Rank 5: Crit Up Improvement 1
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Critical + Level x 0.5)
Class 3 Rank 0: Magic Up Improvement I
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Magic + Level x 0.15)
Class 4 Rank 0: Dyne Accel
Switch Skill (can be toggled on/off)
Grant extra skill stack to Agidyne, Bufudyne, Ziodyne and Zandyne for 1.5 times the MP Cost of a normal cast
Class 4 Rank 5: Magic Blast
Removed from Diaspora Trade and added in Essence of Magic
Class 5 Rank 0: Crit Up Improvement 2
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Critical + Level x 0.5)
Class 5 Rank 5: Limit Break Chance Up Improvement I
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Limit Break Chance + Level x 0.05)
Class 5 Rank 5: Ma-Dyne Accel
Switch Skill (can be toggled on/off)
Grant extra skill stack to Maragidyne, Mabufudyne, Maziodyne and Mazandyne for 1.5 times the MP Cost of a normal spell cast.
Class 6 Rank 0: Magical Meteor
Removed from Diaspora Trade and added in Essence of Magic
Class 7 Rank 0: Megi Accel
Switch Skill (can be toggled on/off)
Grant extra skill stack to Megido and Megidora for 1.5 times the MP Cost of a normal spell cast.
Class 7 Rank 5: Destructive Momentum
Spell Damage is increased by 10%. When using Destruction Magic skill above Class 5 or Magic Fist skills, player gains a stack of Momentum buff for 5 seconds
Class 8 Rank 0: Concentrate
CD: 40s (Fixed)
Incantation: 80ms
No cost
Grants the user Concentrated for 10 seconds, and Mage Aura for 30 seconds
Enhancement
Class 3 Rank 0: Clock Cut
Effect changed to: MP Cost -50%, HP Cost -50%, Incantation -50% for 30 sec
Class 4 Rank 0: Clock Off
Effect changed to: MP Cost NULL, HP Cost NULL, Incantation -100% for 30 sec
Class 6 Rank 0: Divine Grace
Effect added: Grants HP Regen like Divine Heal and Divine Blessing for 5 mins. Also grants MP Regen
New Skill: Class 7 Rank 0: Fleetfoot
Grants + 30% Movement Speed for 5 minutes to nearby party members. Doesn't overwrite other movement speed buffs.
New Skill: Class 7 Rank 5: Inspiring Presence
Passive Skill: All Party members' General Damage +10%, +LB Cap * Support * 2
Class 8 Rank 0: Impulse of Armored
Effect Added: LB Power +15%, TA Power +15%
New Skill: Class 8 Rank 0: Encouragement of a Hero
Same as the equipment skill, same as Chiaki's "Command of the Tyrant"
Allows +2 Skill Stack to all nearby Party members for 30 seconds
New Skill: Class 8 Rank 5: Doping
CD: 40s
Increase the target's MAX HP by 10 for every 5 SUPPORT of the caster (up to 1000 HP)
Support Shot
All skills: Applicable to both player and demons
Class 1 Rank 0: Elemental Tuner (Enchant Tuner in wiki)
Moved from Class 2 to Class 1
Increase Fire, Ice, Electric, Force damage by 3%
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
New Skill: Class 2 Rank 0: Healing Tuner
Increase HP and MP Regen by 1%
This effect can be applied 100 times, but disappears 1m after the first shot.
Class 3 Rank 0: Ability Tuner
Moved from Class 8 to Class 3
Increase Str, Vit, Mag, Int, Spd, Lck by 2
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
New Skill: Class 5 Rank 0: Limit Tuner
Limit break power and chance by 1%
This effect can be applied 100 times, but disappears 30s after the first shot
Class 6 Rank 0: Assault Tuner
Increase General Damage by 2%
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
Class 8 Rank 0: Critical Tuner
Moved from Class 4 to Class 8
Increase Final Crit Chance by 1%, 10 stack max
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
New Skill: Class 8 Rank 5: Intensive Break Tuner
Increase LB Cap by 1000 (only applies one stack per shot)
This effect can be applied 100 times, but disappears 20s after the first shot
Buffs And Debuffs
Serrated Rounds
Lasts for 5 seconds or until 13 Shots to Hell has been used
For the next 13 Shot to Hell Damage: Limit Break Cap +2500, Limit Break Power +10%
Zamiel's Hellish Pact
Instantly reduces your HP to 25%
Healing received reduced by 70%
If HP is less than 30%, while using Single Target MB skills, +15% Long-range damage, +20% LB Power and LB Cap increased by 2500
Zephyr
Increases Rush damage by 20%
For Magic Fist skills: Increases Limit Break Cap by 1500, Limit Break Chance and Power by 10%
Additionally increases Limit Break Cap by 500 when using [Devil Heartbreaker]
Spellblade Stance
Spell and Close-Range damage increased by 10%
Momentum
+3% affinity boost, +3% LBP, +300 LB Cap per Stack
Stacks up to 5 times
Concentrated
When using any Destruction Magic above Class 5, or Magic Fist skills: Spell Damage is increased by 15%, Limit Break Cap is increased by 1500
Mage Aura
Spell Damage increased by 10%, Cannot use Concentration for 30s