New Moon exclusive content & changes: Difference between revisions

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Einheri and Three Step Crescent Moon changes
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Stiffness: 550
Stiffness: 550


'''Class 2 Rank 0: Alvissal (electric attack)'''
'''Class 2 Rank 0: Alvissmal (electric attack)'''


Stiffness: 550
Stiffness: 550
Line 1,687: Line 1,687:
Stiffness: 550
Stiffness: 550


'''Class 5 Rank 0: Thyrmskvitha (electric spread attack)'''
'''Class 5 Rank 0: Thrymskvitha (electric spread attack)'''


AOE Range: 55
AOE Range: 55


'''Class 5 Rank 0: Fimbulvinter (ice spread attack)'''
'''Class 5 Rank 0: Fimbulwinter (ice spread attack)'''


AOE Range: 55
AOE Range: 55

Revision as of 19:49, 19 December 2023

Content Changes

General

New Dungeon Drops and Items

MF Exchange rate is now 20 Yagiya Reports to 1 MF


Removed Ghost of the Past NPCS in towns, MF is now traded by Yagiya in Cathedral of Shadows


Added Expertise Cap Rewards to Acts: +1k Exp Cap after Act 7, +2k Exp Cap After Act 16, +2k Exp Cap After Act 20-2


ORDER OF THE ABSOLUTE, CONCENTRATE, ZAMIEL'S BULLET, MASSACRE/WAKE OF THE MORNINGSTAR, FOUR-WINGED CRUSADER all share the same cooldown timer


You can now choose the levels you want to increase to with Vivian


Myriad Arrow is now restricted to players in Digitalize


Cath Easy Apple Drop reduced from 1k to 500


Thoth can now teach Summon up to Class 5


Added to Material Tank : Orb of Promise(Loop), Jack/Queen/King/Ace in the box and cards, Colo BC card


Slightly increased drop chance for emblems. Invoke Program cooldown reduced to 1 hour


Arioch's Crystal Fix

Tarot: lv 40, If Player has Weapon Knowledge Class 9:

Digitalize Duration +2%, Limit Break Cap +25, MAX HP +25

Soulstone: lv 85, Earring, If Player is CHAOS, Magic and Close Range damage suffered -50%.

Against LAW Enemies, Close Range, Long Range and Magic damage done +30%.


Athena Promachos' Crystal

Tarot: lv 40, If Player has Gun Knowledge Class 9:

Digitalize Duration +2%, Limit Break Cap +25, MAX HP +25

Soulstone: lv 85, Earring, If Player is LAW, Magic and Close Range damage suffered -50%.

Against CHAOS Enemies, Close Range, Long Range and Magic damage done +30%.


Apple presser added in auto compression, Exchange with Yagiya in Cathedrals to compress manually.


Hands of Malice  droprate % reduced

Demon Changes

Hayagriva Feature changes:

  • Phantasmagoria changed: Slash/Rush Boost: 30%, Rush Skills' HP Costs: -100
  • Kenpo Killer added for mitamaed version: Chance to Null Blunt: +(Level x 1)%

Extractor Usage

Salvaged Weapon Parts and Salvaged Firearms Parts can now be extracted from dungeon weapons or new craftable weapons that were previously CP weapons

Bronze DT fragments and Silver DT fragments can now be extracted from Value Pack: Bronze and Value Pack: Silver DTs.

5 fragments can be exchanged for their respective Value Pack from Yagiya in Cathedral of Shadows

Diaspora

Skanda Player Passive in Diaspora Shinagawa Exchange for 150 Masakadus

Skanda Demon Passive in Diaspora Suginami Exchange for 100 Masakadus (the passive is learnt by player)

Earth God's Shimenawa can now be exchanged for 25 Amulets of the Tethered Horse from DB Nozy and DB Hitomi at Diaspora Suginami/Shinagawa

TMG

Removed Murderous Secret 4 from TMG Exchange

Underworld Jewels can be dropped in UWG

Removed condition from Black Sun Exchange: any demon can now learn Black Sun from Alciel's Sacrifice Orb

Exchange

  • Magical Golden Apple 1k now costs 750 => 250 Underground Suns
  • Magical Golden Apple 10k now costs 7500 => 2500 Underground Suns
  • Magical Golden Apple 50k now costs 37500 => 12500 Underground Suns
  • Pure Magnetite x1 now costs 1000 => 500 Underground Suns
  • Pure Magnetite x10 now costs 10000 => 5000 Underground Suns
  • Pure Magnetite x50 now costs 50000 => 25000 Underground Suns
  • New exchange: Orb Box x100 for 5000 Underground Suns

UWG Tigercat

Now drops Orb Box in Green Chest

  • BaiSuzhen Floor : x3 Orb Box
  • Vritra Floor : x10 Orb Box
  • Albion Floor : x30 Orb Box
  • Skadi Floor : x80 Orb Box
  • Alciel Floor: x140 Orb Box

Nakano Campsite

STEVEN in Nakano Campsite temporarily disabled, Thorman Trial disabled

Nakano Campsite Exchange - Azura

  • Life Orbs for each of Phantom Swords (Burn, Ice, Spark, Sonic), Spectral Needles (Burn, Ice, Spark, Sonic),
  • Magic Missiles (Burn, Ice, Spark, Sonic) can be traded for 5000  "Tears that Fall at the end of the world"
  • Life Orb: Reincarnation for 10000 "Tears that Fall at the end of the world"

Phantom Swords (Burn, Ice, Spark, Sonic)

Action: Rapid, Affinity: (Fire, Ice, Electric, Force)     Stat: CLSR, Cost: 2% MP, Damage Mod: 125, Stiffness: 200, 13 charges, Digi restricted

Spectral Needles (Burn, Ice, Spark, Sonic)

Action: Rapid, Affinity: (Fire, Ice, Electric, Force)     Stat: LNGR, Cost: 2% MP, Damage Mod: 125, Stiffness: 200, 13 charges, Digi restricted

Magic Missiles (Burn, Ice, Spark, Sonic)

Action: Rapid, Affinity: (Fire, Ice, Electric, Force)     Stat: Spell, Cost: 2% MP, Damage Mod: 125, Stiffness: 200, 13 charges, Digi restricted

Suginami Sewers

Athena Promachos' plugin now costs 700 Sweet Suginami Beans in Onmoraki Office

Temporarily removed Sewer Weapons

Dark Colosseum

Dark Colosseum now requires 1 Colosseum Key (Normal) or Colosseum Key (Transcended) (Only one key required for the entire group)

New Exchange: Suspicious Demonic Researcher

  • Colosseum Key (Normal) x1 <=> 10 Mag Presser
  • Colosseum Key (Transcended) x1  <=> 50 Mag Presser
  • NEW Lunar Month Coin x1 <=> Any Lunar Month Soulstone x1
  • One of the 12 Lunar Month Soulstones <=>  Lunar Month Coin x1, Golden Magical Apple x50000

Mound of Masakado

New Item: Masakado's Soul Fragment: 100% chance for 1 to drop every Hard Mound of Masakado Runs

New Exchange: Masakado's sword, Kogarasu Maru and Fiery Tenjin Cannon can now be obtained from Kisaragi's Exchange

  • Masakado's sword: x100 Masakado's Soul Fragment, x150 Salvaged Weapon Parts, x200 Macca Notes
  • Kogarasu Maru: x100 Masakado's Soul Fragment, x150 Salvaged Weapon Parts, x200 Macca Notes
  • Fiery Tenjin Cannon:  x100 Masakado's Soul Fragment, x150 Salvaged Firearms Parts, x200 Macca Notes

Hand of Malice Changes

S2 and S3 remains the same as the old Hands of Malice

Hands of Malice +0 [Appearence]:

  • +5% Melee, Ranged, and Spell damage to your Partner
  • -15% HP cost for all skills for your Partner
  • -10% MP cost for all skills for your Partner
  • +2000 LB Cap to your Partner

Hands of Malice +1 [Appearence]:

  • +8% Melee, Ranged, and Spell damage to your Partner
  • -20% HP cost for all skills for your Partner
  • -15% MP cost for all skills for your Partner
  • +3000 LB Cap to your Partner

Hands of Malice +2 [Appearence]:

  • +8% Melee, Ranged, and Spell damage to your Partner
  • -30% HP cost for all skills for your Partner
  • -20% MP cost for all skills for your Partner
  • +4000 LB Cap to your Partner

Hands of Malice +3 [Appearence]:

  • +10% Melee, Ranged, and Spell damage to your
  • Partner-50%% HP cost for all skills for your Partner
  • -40% MP cost for all skills for your Partner
  • Partner Null Shock, +5000 LB Cap to your Partner

Expertise Changes

Shot

Class 7 Rank 0: Pierce Shot

Stiffness: (980 => 780)

AOE Range: (60 => 100)

Class 8 Rank 0: Heartbreaker

Damage Mod: (155 => 170)

Briefly reduces the target's resistance to Long-Range, Spread, Penetrate affinity by 10% with each shot (30% max). Effect lasts for 3 seconds.

Class 9 Rank 0: Boogie-Woogie

Damage Mod: (165 => 150)

Removed from Diaspora Trade and added in Shot Expertise

Rapid

Class 7 Rank 0: 13 Shots To Hell

Damage Mod: (130 => 140)

New Skill: Quickdraw

Diaspora Exchange Skill

Cost = 300 Masakadus

Passive Skill:  Increases Long Range by 30 and Limit Break Cap for 13 Shots to Hell by LNG-R *2

New Skill: Spiral of the End

Diaspora Exchange Skill

Cost = 500 Masakadus + Quickdraw purchased

Passive Skill:  Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: Player gains +1000 Limit Break Cap and +10 Limit Break Power.

New Skill: Curse Trigger

Diaspora Exchange Skill

Cost = 200 Masakadus

Affinity = Death

Damage Mod: 180

*Same Stats as Purify Trigger, very small chance to deal Instant Death

Destruction Magic

Class 1 Rank 7: Agi Accel

Changed from Toggle to Passive

No extra cost

Class 1 Rank 7: Bufu Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 2: Zio Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 2: Zan Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 7: Maragi Accel

Changed from Toggle to Passive

No extra cost

Class 2 Rank 7: Mabufu Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 2: Mazio Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 2: Mazan Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 7: Agilao Accel

Changed from Toggle to Passive

No extra cost

Class 3 Rank 7: Bufula Accel

Changed from Toggle to Passive

No extra cost

Class 4 Rank 2: Zionga Accel

Changed from Toggle to Passive

No extra cost

Class 4 Rank 2: Zanma Accel

Changed from Toggle to Passive

No extra cost

Class 5 Rank 7: Maragion Accel

Changed from Toggle to Passive

No extra cost

Class 5 Rank 7: Mabufula Accel

Changed from Toggle to Passive

No extra cost

Class 6 Rank 0: Ziondyne

Stiffness: (1080 => 700)

Class 6 Rank 0: Zandyne

Stiffness: (880 => 700)

Class 6 Rank 2: Mazionga Accel

Changed from Toggle to Passive

No extra cost

Class 6 Rank 2: Mazanma Accel

Changed from Toggle to Passive

No extra cost

Class 6 Rank 5: Agidyne

Stiffness: (880 => 700)

Class 6 Rank 5: Bufudyne

Stiffness: (1180 => 700)

Class 7 Rank 0: Megidora

Stiffness: (980 => 700)

Class 8 Rank 0: Maziodyne

Stiffness: (1080 => 700)

Class 8 Rank 0: Mazandyne

Stiffness: (880 => 700)

Class 8 Rank 5: Maragidyne

Stiffness: (880 => 700)

Class 8 Rank 5: Mabufudyne

Stiffness: (1180 => 700)

Class 10 Rank 0: Megidoroan

Stiffness: (980 => 700)

Pursuit

Class 1 Rank 0: Enlightenment of Pursuit: Strength

Changed from Toggle to Passive

Class 1 Rank 0: Enlightenment of Pursuit: Magic

Changed from Toggle to Passive

Class 1 Rank 0: Enlightenment of Pursuit: Intelligence

Changed from Toggle to Passive

Class 1 Rank 0: Enlightenment of Pursuit: Speed

Changed from Toggle to Passive

Class 2 Rank 0: Pursuit of Soul: First Limit

New effect added: LB Power +5%

Class 3 Rank 0:  Mantra of Pursuit  : Fire

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Fire skills

Class 3 Rank 0:  Mantra of Pursuit  : Ice

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Ice skills

Class 3 Rank 0:  Mantra of Pursuit  : Electric

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Electric skills

Class 3 Rank 0:  Mantra of Pursuit  : Force

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Force skills

Class 4 Rank 0: Pursuit of Soul: Next Limit

New effect added: LB Power +5%

Class 5 Rank 0:  Mantra of Pursuit  : Expel

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Expel skills

Class 5 Rank 0:  Mantra of Pursuit  : Death

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Death skills

Class 6 Rank 0:  Mantra of Pursuit  : Mind

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Mind skills

Class 6 Rank 0:  Mantra of Pursuit  : Nerve

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Nerve skills

Class 6 Rank 0:  Mantra of Pursuit  : Magic

Changed from Toggle to Passive

Effect changed to: LB Power +10% to all Magic skills

Class 7 Rank 0: Enlightenment of Pursuit: CLS-R

Changed from Toggle to Passive

Class 7 Rank 0: Enlightenment of Pursuit: LNG-R

Changed from Toggle to Passive

Class 7 Rank 0: Enlightenment of Pursuit: Magic

Changed from Toggle to Passive

Class 8 Rank 0: Pursuit of Soul: Final Limit

New effect added: LB Power +5%

Class 9 Rank 0: Pursuit of Soul: Extreme

New effect added: LB Power +10%

Curative Magic

New Skill: Class 2 Rank 0 : Curative Up I

Passive Skill: Increases your Curative affinity by 15%

Class 3 Rank 5 : Recarm

Moved from Class 4 to Class 3 Rank 5

Class 4 Rank 0 : Mediarama

Moved from Class 5 to Class 4

New Skill: Class 4 Rank 0 : Curative Up II

Passive Skill: Increases your Curative affinity by 20%

Class 4 Rank 5 : Petradi

Moved from Class 5 Rank 5 to Class 4 Rank 5

Class 5 Rank 5 : Etnadi

Moved from Class 6 Rank 5 to Class 5 Rank 5

Class 6 Rank 0 : Diarahan

Moved from Class 7 to Class 6

New Skill: Class 6 Rank 0 : Curative Up III

Passive Skill: Increases your Curative affinity by 20%

Class 6 Rank 5 : Recarmdra

Moved from Class 8 Rank 0 to Class 6 Rank 5

Class 7 Rank 0 : Mediarahan

Moved from Class 9 to Class 7

New Skill: Class 7 Rank 5 : Circle of Fire

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 fire-based attacks for yourself and nearby allies

New Skill: Class 7 Rank 5 : Circle of Ice

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 ice-based attacks for yourself and nearby allies

New Skill: Class 8 Rank 0 : Curative Up IV

Passive Skill: Increases your Curative affinity by 20%

Class 8 Rank 5 : Samarecarm

Moved from Class 10 Rank 0 to Class 8 Rank 5

New Skill: Class 9 Rank 0 : Circle of Electricity

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 electricity-based attacks for yourself and nearby allies

New Skill: Class 9 Rank 0 : Circle of Force

Cost: 30 MP, 30 Mag

CD: 100s

Generates a temporary circle of protection that can negate up to 3 force-based attacks for yourself and nearby allies

New Skill: Class 9 Rank 5 : Panacea

Cost: 40 MP, 100 Mag

CD: 360s

Removes a large variety of negative status effects to all nearby allies

New Skill: Class 10 Rank 0 : C4U (Player)

Cost: 20% MP

Mod: 450

Stat: Support

Candy for you! Recovers HP of nearby party members and cures Mute and Muddle.

Bless

Class 1 : Blessing of Soma

Party Max MP + (5 => 25)

Class 2 : Blessing of Surya

Party Max HP + (10 => 50)

Class 3 (choose one):  Blessing of Shani

All Party Members  (Vitality +2, Magic Defense + 1 => Vit+3, Int+3)

Class 3 (choose one):  Blessing of Budha

Moved from Class 4 to Class 3

All Party Members  (Vitality +2, Magic Defense + 1 => Str+2, Mag+2, Spd+2)

New Skill: Class 4 : Blessing of Saraswati

All Party Members Experience and Expertise Earned +10%

Class 5 (choose one): Blessing of Shukra

Moved from Class 6 to Class 5

Class 5 (choose one): Blessing of Brihaspati

Moved from Class 7 to Class 5

Class 5 (choose one): Blessing of Mangala

Moved from Class 8 to Class 5

Class 6 (choose one): Blessing of  Ketu

Moved from Class 5 to Class 6

Effect changed to: Party Members' Damage dealt increases by 5%

Class 6 (choose one): Blessing of  Rahu

Moved from Class 5 to Class 6

Effect changed to: Party Members' Damage taken decreases by 5%

Class 7: Blessing of  Navagraha

Moved from Class 9 to Class 7

Effect added: Party members LB Chance+2%

New Skill: Class 8: Blessing of  Kartikeya

Passive Skill: Party Movement Speed +5%, Speed +10

New Skill: Class 8: Blessing of  Brahma

Passive Skill: Party Members' Luck, Int +25, HP Regen + 5% MP Regen + 5%

Support Magic

Class 3

Both skills can be learned

Class 5

Both skills can be learned

Grants 2 stacks of buff in one cast

Class 6

Both skills can be learned

Grants 2 stacks of buff in one cast

Class 6 Rank 5: Manma

Moved from Class 7 to Class 6 Rank 5

Class 7 Rank 0: Hamaon

Moved from Class 8 to Class 7

New Skill: Class 8 Rank 0: Mahamaon

Same as the demon skill

Stat: Spell

Affinity: Expel

Cost: 40 MP, 24 Mag

CD: 300s

Incantation: 7s

AOE Range: 30 - Target Radius

Damage Mod: 450

10% Instant Death

New Skill: Class 8 Rank 0: Luster Candy

Same as the item

Cost: 30 MP

Applies Rakukaja, Sukukaja, Makakaja, Samakaja, Tarukaja on all allies in the Area once. Can be simultanesouly cast up to 4 times. (Lasts 10 minutes)

Curse Magic

Pulinpa, Shibaboo, Makajam, Dormina, Marin Kirin Now deal damage

Affinity: Respective affinity (Nerve/Mind/Mystic)

Stat: Support

Damage Mod: 100

Class 0 Rank 4

Both skills can be learned

Class 2 Rank 0

Both skills can be learned

New Skill: Class 3 Rank 5: Death Touch

Same as the demon skill

Type: Rush

Affinity: Mystic

Cost: 3 MP

Heals HP by 30% of damage dealt

New Skill: Class 4 Rank 5: Soul Suck

Same as the demon skill

Type: Rush

Affinity: Mystic

Cost: 3% HP

Heals MP by 30% of damage dealt

Class 5 Rank 0

Both skills can be learned

Grants 2 stacks of buff in one cast

Class 6 Rank 0

Both skills can be learned

Grants 2 stacks of buff in one cast

Class 6 Rank 5: Mamudo

Moved from Class 7 to Class 6 Rank 5

Class 7 Rank 0: Mudoon

Moved from Class 8 to Class 7

New Skill: Class 8 Rank 0: Mamudoon

Same as the demon skill

Stat: Spell

Affinity: Death

Cost: 40 MP, 24 Mag

CD: 300s

Incantation: 7s

AOE Range: 30 - Target Radius

Damage Mod: 450

10% Instant Death

New Skill: Class 8 Rank 0: Debilitate (Randomizer Demon skill)

Applies all -nda debuffs to the target. Can apply 4 stacks. One stack per cast

Cost: 20 MP, 20 Mag

Summon

Class 1 Rank 0: Summon Lesson 1

Reworked Class 0 Rank 5 Expert Summon

Passive Skill

+15 Summoning speed

Class 2 Rank 0: Summon Lesson 2

Reworked Class 2 rank 0 Expert Summon

Passive Skill

+30 Summoning speed

New Skill: Class 3 Rank 0: Protected Summon

Passive Skill

Automatically casts Tetraja on your Demon when summoned

New Skill: Class 3 Rank 5: Tuned Summon

Passive Skill

Automatically casts buffs on your Demon when summoned, depending on Friendship level

Sukukaja at "Good Friends" or higher

Rakukaja at "Trusting" or higher

Samakaja at "Open Hearts" or higher

Tarukaja and Makakaja at "Linked by Fate"

New Skill: Class 4 Rank 0: Shielded Summon

Passive Skill

Automatically casts Defense Etarna alpha on your Demon when summoned

New Skill: Class 5 Rank 0: Armed Summon

Passive Skill

Automatically casts Attack Etarna alpha on your Demon when summoned

Class 6 Rank 0: Summon Overdrive

Moved from Class 1 to Class 6

Attack

Class 9 Rank 0: Gatling Strike

Stiffness: (450 => 350)

Rush

New Skill: Class 2 Rank 0: Incantation Cut

Passive skill

reduced Incantation time for Rush skills by 10%

Class 4 Rank 5: MAX HP UP 2

Effect changed to: HP +50, HP Regen +3

Class 6 Rank 0: Blade of the King Beast

Moved from Class 7 Rank 0 to Class 6 Rank 0

Spin

Class 4 Rank 5: MAX HP UP 2

Effect Changed to: HP +50, HP Regen +3

Class 6 Rank 0: Three Step Crescent Moon

Damage mod: (190 => 200)

Class 7 Rank 0

Both skills can be learned

Class 7 Rank 0: Maelstrom

Attack Range: (32 => 40)

AoE Range: (35 => 40)

Stiffness: (1000 => 980)

Damage Modifier: (160 => 180)

Knockback: (80 => 60)

Blades

Can be increased up to Class 10

Crafts

Can be increased up to Class 10

Chain Expertise Changes

Sharpshooter

Class 1 Rank 0: Disturbed Purgation

Increases Damage Received by +10% => Increase Damage Received from Foul by +10%

Class 1 Rank 5: Cruel Chase

Increases Damage Received by +10% => Increase Damage Received from Beast by +10%

Class 2 Rank 0: Ether Tear

Increases Damage Received by +10% =>  Increase damage received from Bird by +10%

Class 2 Rank 2: Critical Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Critical + Level x 0.5)

Class 2 Rank 5: Phony Amnesty

Increases Damage Received by +10% =>  Increase damage received from Magica by +10%

Class 2 Rank 5: Brith Exorcism

Increases Damage Received by +10% =>  Increase damage received from Evil Spirit by +10%

Class 3 Rank 0: Fire Revolution

Increases Damage Received by +10% =>  Increase damage received from Element by +10%

Class 3 Rank 0: Dread Distinction

Increases Damage Received by +10% =>  increase damage received from Demoniac by +10%

Class 3 Rank 5: Joint Break

Increases Damage Received by +10% =>  Increase damage received from Machine by +10%

Class 4 Rank 0: Speed Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Speed + Level x 0.15)

Class 4 Rank 5: Guilty Pierce

Increases Damage Received by +10% =>  increase damage received from Guardian by +10%

Class 5 Rank 0: Epic Daze

Increases Damage Received by +10% =>  increase damage received from Dragon by +10%

Class 5 Rank 5: Critical Up Improvement 2

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Critical + Level x 0.5).

Class 6 Rank 0: Criminal Bullet

Increases Damage Received by +10% => Increase damage received from Human by +10%

Class 6 Rank 0: Blaspheme

Increases Damage Received by +10% => Increase damage received from God by +10%

Class 7 Rank 0: Limit Break Chance Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Limit Break Chance + Level x 0.05)

New Skill: Class 7 Rank 5: Steady Hands

Passive Skill: Increases Long Range by 30, increase LB Cap by LNGR *2

Class 8 Rank 0: Bullet Friend

Changed from Toggle to Passive

Removed Damage received penalty

Boosts Long-range damage by 25% => Long-range damage +20%

Magic Bullet

Class 1 Rank 0: Squall Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

Class 2 Rank 0: Toxic Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 2 Rank 0: Forgetful Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 2 Rank 5: Arm Snipe

Damage Mod: (120 =>160)

Stiffness: (980 => 700)

New Skill: Class 3 Rank 0: Grand Tack (Force)

Stat: Long-range + Spell

Affinity: Force

Cost: 1 Bullet, 12 MP

CD: 18s

Incantation: 3s

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 3 Rank 5: Enchanting Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 3 Rank 5: Spell Mute Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 4 Rank 0: Scorching Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

New Skill: Class 4 Rank 5: Grand Tack (Fire)

Stat: Long-range + Spell

Affinity: Fire

Cost: 1 Bullet, 12 MP

CD: 18s

Incantation: 3s

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 5 Rank 0: Hailing Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

Class 5 Rank 0: Thundering Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

New Skill: Class 5 Rank 5: Grand Tack (Ice)

Stat: Long-range + Spell

Affinity: Ice

Cost: 1 Bullet, 12 MP

CD: 18s

Incantation: 3s

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 6 Rank 0: Blinding Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

New Skill: Class 7 Rank 0: Black Huntsman

Passive Skill: Increases LB cap of Magic Bullet skills by (Spell + LNGR)

New Skill: Class 8 Rank 0: Grand Finale

Cost: 5% hp

Duration: 5s

Cannot be stacked

Next skill used gain Momentum - effect ends once a different skill is used or the buff expires

Class 8 Rank 0: Zamiel's Magic Bullet

Affinity: Weapon-based => Almighty

Cost: 1 Bullet, 16 MP

Requirement: HP above 25%

CD: 36s (Fixed)

Incantation: 1s (Fixed)

Grants Zamiel's Hellish Pact buff for 15 seconds

Magic Fist

New Skill: Class 5 Rank 0: Magical Combat Mastery

Passive Skill: Increases damage dealt by the four elements (Fire, Ice, Electric, Force) by 10%

New Skill: Class 7 Rank 0: Magic Fist Stack UP

Passive Skill: Magic Fist Skill stack +2

New Skill: Class 8 Rank 0: Enchanted Slicer

Passive Skill: For Magic Fist skills: Increase LB Cap by (Spell +CLS-R)

New Skill: Class 8 Rank 5: Four-winged Crusader

Cost: 30% MP

CD: 70s

Grants the user Zephyr for 25 seconds, and Spellblade Stance for 25 seconds with 70 seconds Cooldown

New Skill: Purify Dash

Diaspora Exchange Skill

Cost = 200 Masakadus

Spell-Clrs/2 Stat, Rush, Expel Affinity, Damage Mod: 295, Same Stats as Curse Grudge, very small chance to paralyse the targets

DIASPORA EXCHANGE: Hasso-Happa - 500 Masakadus

New Chain Expertise: Essence of Magic

Requirement: Magic Control Class 3 (0.3) Destruction Magic Class 3 (0.3) Pursuit Class 1 (0.4)

Class 2 Rank 0: Magic Shot

Similar to the demon skill

Class 2 Rank 5: Crit Up Improvement 1

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Critical + Level x 0.5)

Class 3 Rank 0: Magic Up Improvement I

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Magic + Level x 0.15)

Class 4 Rank 0: Dyne Accel

Toggle Skill

Grant extra skill stack to Agidyne, Bufudyne, Ziodyne and Zandyne for 1.5 times the MP Cost of a normal cast

Class 4 Rank 5: Magic Blast

Removed from Diaspora Trade and added in Essence of Magic

Class 5 Rank 0: Crit Up Improvement 2

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Critical + Level x 0.5)

Class 5 Rank 5: Limit Break Chance Up Improvement I

Moved from Conditions Of Magic Combat to Essence of Magic

Passive Skill: grants (Limit Break Chance + Level x 0.05)

Class 5 Rank 5: Ma-Dyne Accel

Toggle Skill

Grant extra skill stack to Maragidyne, Mabufudyne, Maziodyne and Mazandyne for 1.5 times the MP Cost of a normal spell cast.

Class 6 Rank 0: Magical Meteor

Removed from Diaspora Trade and added in Essence of Magic

Class 7 Rank 0: Megi Accel

Toggle Skill (can be toggled on/off)

Grant extra skill stack to Megido, Megidora and Megidoraon for 1.5 times the MP Cost of a normal spell cast.

Class 7 Rank 5: Destructive Momentum

Spell Damage is increased by 15%. When using Destruction Magic skill above Class 5 or Magic Fist skills, player gains 10% LNGR damage, 10% LB power, 1000 LB cap for 5 seconds.

Class 8 Rank 0: Concentrate

CD: 40s (Fixed)

Incantation: 80ms

No cost

Grants the user Concentrated for 15 seconds, and Mage Aura for 30 seconds

Enhancement

Class 3 Rank 0: Clock Cut

Effect changed to: MP Cost -50%, HP Cost -50%, Incantation -50% for 30 sec

Class 4 Rank 0: Clock Off

Effect changed to: MP Cost NULL, HP Cost NULL, Incantation -100% for 30 sec

Class 6 Rank 0: Divine Grace

Effect added: Grants HP Regen like Divine Heal and Divine Blessing for 5 mins. Also grants MP Regen

New Skill: Class 7 Rank 0: Fleetfoot

Grants +50% Movement Speed for 5 minutes to nearby party members. Doesn't overwrite other movement speed buffs.

New Skill: Class 7 Rank 5: Inspiring Presence

Passive Skill: All Party members' General Damage +10%, +LB Cap * Support * 2

Class 8 Rank 0: Impulse of Armored

Effect Added: LB Power +15%, TA Power +15%

New Skill: Class 8 Rank 0: Encouragement of a Hero

Same as the equipment skill, same as Chiaki's "Command of the Tyrant"

Allows +2 Skill Stack to all nearby Party members for 30 seconds

New Skill: Class 8 Rank 5: Doping

CD: 40s

Increase the target's MAX HP by 10 for every 5 SUPPORT of the caster (up to 1000 HP)

Support Shot

All skills: Applicable to both player and demons

Class 1 Rank 0: Elemental Tuner (Enchant Tuner in wiki)

Moved from Class 2 to Class 1

Increase Fire, Ice, Electric, Force damage by 3%

This effect can be applied 100 times, but disappears (20s => 30s) after the first shot

New Skill: Class 2 Rank 0: Healing Tuner

Increase HP and MP Regen by 1%

This effect can be applied 100 times, but disappears 1m after the first shot.

Class 3 Rank 0: Ability Tuner

Moved from Class 8 to Class 3

Increase Str, Vit, Mag, Int, Spd, Lck by 2

This effect can be applied 100 times, but disappears (20s => 30s) after the first shot

New Skill: Class 5 Rank 0: Limit Tuner

Limit break power and chance by 1%

This effect can be applied 100 times, but disappears 30s after the first shot

Class 6 Rank 0: Assault Tuner

Increase General Damage by 2%

This effect can be applied 100 times, but disappears  (20s => 30s)  after the first shot

Class 8 Rank 0: Critical Tuner

Moved from Class 4 to Class 8

Increase Final Crit Chance by 1%, 10 stack max

This effect can be applied 100 times, but disappears  (20s => 30s)  after the first shot

New Skill: Class 8 Rank 5: Intensive Break Tuner

Increase LB Cap by 1000 (only applies one stack per shot)

This effect can be applied 100 times, but disappears 20s after the first shot

Curse of the Wretched

Class 2 Rank 0:  Curse of the Slow Cure

Moved from Class 3 Rank 5 to Class 2

Class 3 Rank 0: Slash Hex, Bullet Hex, Spell Hex

Effect lasts until knockback of target, or for 30 seconds

Class 4 Rank 0: Delay Hex

Removed Delay Hex Yin and Delay Hex Yang and combined the 2 effects in Delay Hex

Delay Hex: Increases skill cooldown time by 50%, increases enemy's incantation time by 50% for 30 seconds

New Skill: Class 5 Rank 5: Lord of Malevolence

Toggle skill

Nerve, Mind, Death Damage +25%

Fire, Ice, Elec, Force Damage -20%

New Skill: Class 6 Rank 0: Seductive Hex

Same stats as Erosion Hex

Affinity: Mind

Low Probability of applying Charm

Class 7 Rank 0: Corrosion Hex

Moved from Class 6 to Class 7

Class 8 Rank 0: Curse of the Four Wounds

Fire, Ice, Electric, Force Resistance -30% for 30s, 100% hit chance

Class 8 Rank 5: Whistler

Modified version of Isamu's equipment skill

Stat: Support

Affinity: Almighty

Damage Mod: 200

CD: 36s (Fixed)

Heals 30% HP and MP of damage dealt

Applies Debuff that prevent Null to expel and death and reduce Nerve, Mind, Mystic, Expel, and Death resistance by 20%

Mitama Demon Growth Science

New Skill: Class 2 Rank 0: Mitama Demon Encouragement 1

Passive Skill

-10% CLS-R damage taken by Mitama Demon

Class 3 Rank 0: Mitama Demon Sympathy 2

Effect changed to +10% experience acquisition to Mitama Demon

New Skill: Class 4 Rank 0: Mitama Demon Encouragement 2

-10% LNG-R damage taken by Mitama Demon

Class 5 Rank 0: Mitama Demon Sympathy 3

Effect changed to +15% experience acquisition to Mitama Demon

New Skill: Class 6 Rank 0: Mitama Demon Encouragement 3

-10% Spell damage taken by Mitama Demon

New Skill: Class 6 Rank 5: Mitama Demon Command - Offense

Passive Skill

STR, MAG, SPD +20 to Mitama Demon

New Skill: Class 6 Rank 5: Mitama Demon Command - Defense

Passive Skill

VIT, INT, LCK +20 to Mitama Demon

New Skill: Class 7 Rank 0: Mitama Demon Overgrowth

Passive Skill

Increases Limit Break Cap by 1000 for your summoned Mitama Demon

New Chain Expertise: Sanguine Contract

Requirement: Summon Class 2 (0.4) Demonology Class 2 (0.4) Fusion Class 1 (0.2)

Class 1 Rank 0: Haste

Passive Skill

Demon Incantation and Cooldown reduced by 10%

Class 2 Rank 0: Spirit Transfer

Toggle Skill

Summoner MP -10%, summoned Demon MP +20%

Class 3 Rank 0: Transfusion

Toggle Skill

Summoner HP -10%, summoned Demon HP +20%

Class 4 Rank 0 (Choose one): Emergency Shield

Passive Skill

Automatically casts Tetrakarn on your Demon when summoned

Class 4 Rank 0 (Choose one): Emergency Barrier

Passive Skill

Automatically casts Makarakarn on your Demon when summoned

Class 4 Rank 5: Call of the Crown

Passive Skill

Automatically applies Super Armor to your Demon when summoned

Class 4 Rank 5: Unfair Exchange

Toggle Skill

Summoner damage dealt -20%, Demon damage dealt +15%

Class 5 Rank 0: Seal of Command - Knight

Toggle Skill

Summoner CLS-R damage taken +10%, Demon CLS-R damage taken -25%

Class 5 Rank 0: Seal of Command - Archer

Toggle Skill

Summoner LNG-R damage taken +10%, Demon LNG-R damage taken -25%

Class 5 Rank 0: Seal of Command - Magician

Toggle Skill

Summoner Spell damage taken +10%, Demon Spell damage taken -25%

Class 5 Rank 5: Wickedness

Passive Skill

Automatically casts a buff on your Demon when summoned, lasting for 2 minutes granting Technical Attack chance +5% and Technical Attack power +5

Class 6 Rank 0: Cracked Chains

Passive Skill

Demon damage taken -10% / -25% Demon damage taken while Digitalized

Class 6 Rank 5: Bloody Handshake

Passive Skill

If Open Hearts With your summoned partner, their Limit Break Cap is increased by 1000

If Bonded, their Final Crit Correction is increased by 10%

Class 7 Rank 0: Order of The Absolute

Active Skill

Summoned Partner's Damage +25%

For all skills, +1500 LB Cap for Partner

Player's Damage -30%, HP/MP regeneration and healing received -50% and cannot reuse the skill for 40 seconds

Retaliation/Regal Presence

All toggles now work with all weapons

Class 2 Rank 0: Lord of Soldiers

Changed from Toggle to Passive

Increases Spin damage by 10%, Increases Critical by 40

Class 2 Rank 0: Lord of Martyrs

Changed from Toggle to Passive

Increases Attack damage by 10%, Increases Critical by 40

Class 2 Rank 0: Lord of Stampede

Passive Skill

Increases Rush damage by 10%, Increases Critical by 40

Class 3 Rank 0: Lord of the Blood Axe

Increases Attack damage by 20%, Reduces Healing received by 40%

Class 3 Rank 5: Lord of Knights

Changed from Toggle to Passive

Moved From Class 3 to Class 3 Rank 5

Increases Critical Defense by 75 and enables you to survive lethal blows with 5% chance. (Clench)

Class 4 Rank 0: Lord of the Beasts

Moved From Class 3 to Class 4 Rank 0

Increases Rush damage by 30%, Increases damage received by 15%

Class 5 Rank 0: Lord of Fighters

Increases Spin damage by 30%, Increases damage received by 15%

Class 5 Rank 0: Lord of Courage

Increases all Melee damage dealt by 10% when your HP is lower than 75%

Increases all Melee damage dealt by an additional 10% when your HP is lower than 50%

Increases all Melee damage dealt by an additional 20% when your HP is lower than 25%

Reduces healing received by 40%

Class 6 Rank 0: Lord of Victory

Increases all Melee damage dealt by 15%. Increases Final Crit by 5%, Reduces Healing received by 25%

Class 7 Rank 5: Immortal Lord

Changed from Toggle to Passive

Moved From Class 8 to Class 7 Rank 5

Increases Critical Defense by 150, Enables you to survive lethal blows with 10% chance, Increases MAX HP by 500

Rampage

Class 2 Rank 0: Heat Wave (fire rush)

Class 2 Rank 0: Lightning Thrust (electric rush)

Class 3 Rank 0 (Choose one): Rush Stack +2

Passive Skill

Class 3 Rank 0 (Choose one): Spin Stack +2

Passive Skill

Class 3 Rank 5: Vamp Cyclone (mystic spin)

Class 4 Rank 0: Hell Fire (fire spin)

Class 4 Rank 0: Absolute Zero (ice spin)

Class 4 Rank 5: Electrical Discharge (electric spin)

Class 4 Rank 5: Vacuum Blade (force spin)

Class 5 Rank 0: Hail Assault (ice rush)

Class 5 Rank 0: Wind Dive (force rush)

Class 5 Rank 5 (Choose one): Rush Power

Passive Skill

Increases rush dmg by 25%

Class 5 Rank 5 (Choose one): Spin Power

Passive Skill

Increases spin dmg by 25%

Class 6 Rank 0: HP Cost DOWN

Passive Skill

reduces HP costs by 25%

Class 6 Rank 0: Weapon Expert

Passive Skill

Increases Melee damage by 25%

Class 6 Rank 5: Defense-breaking Yaburi (thrust rush)

Class 6 Rank 5: Close-Quarters Combat

Passive Skill

Increases Limit Break Cap by CLS-R * 2.

Additionally increases Limit Break Cap by 500 and Limit Break Power by 5% for Rush skills

Class 7 Rank 0 (Choose one): Heaven Shaking Sword (slash spin)

Class 7 Rank 0 (Choose one): Final Strike (suicide rush)

Class 7 Rank 5 (Choose one): Wake of Morningstar

Active Skill

Duration: 30s

Incantation: 1s

CD: 70s

Increases Spin damage by 15%

Increases Limit Break Cap by 1500, Limit Break Chance and Power by 10% for all Spin skills

Class 7 Rank 5 (Choose one): Massacre

Active Skill

Duration: 30s

Incantation: 1s

CD: 70s

Increases Rush damage by 20%

Increases Limit Break Cap by 2000, Limit Break Chance and Power by 10% for all Rush skills

New Chain Expertise: Berserker

Attack (0.4) Weapon Knowledge (0.4) pursuit (0.2)

Class 1 Rank 0: Lokasenna (ice attack)

Stiffness: 550

Class 2 Rank 0: Alvissmal (electric attack)

Stiffness: 550

Class 3 Rank 0: Voluspa (fire attack)

Stiffness: 550

Class 3 Rank 5: Attack Stack +2

Passive Skill

Class 4 Rank 0: Gylfaginning (force attack)

Stiffness: 550

Class 5 Rank 0: Thrymskvitha (electric spread attack)

AOE Range: 55

Class 5 Rank 0: Fimbulwinter (ice spread attack)

AOE Range: 55

Class 6 Rank 0: Weltenbrand (fire spread attack)

AOE Range: 55

Class 6 Rank 0: Hattatal (force spread attack)

AOE Range: 55

Class 6 Rank 5: Lifraeningi (mystic attack with 25% lifesteal)

CD 10s

Stiffness: 750

Class 6 Rank 5: Einheri

Gain Warrior Stance for 50 seconds and learns skill Ragnarok

Gain a stack of Aldar Rok for each consecutive attack Single Target Berserker skills and Gatling Strike used, stacking up to 5.

Gain skill Ragnarok

Class 7 Rank 0: Attack Power

Passive Skill

Increases Attack damage by 20%

Class 7 Rank 5: Eftirlifandi

Active Skill

Cost: 10% MP

Duration: 30

CD: 30s

Gain Defensive Stance for 30 minutes.

Gain a stack of Eldfjalla Brynja for each consecutive attack Single Target Berserker skills and Gatling Strike used, stacking up to 5.

The effects of Attacking Stance overwrites Defensive Stance

Class 9 Rank 0 : Kedjubrjotur

Active Skill

Cost: 10% MP

Duration: 30

CD: 30s

Gain Attacking Stance for 30 minutes.

Gain a stack of Yfirthirmandi for each consecutive attack Single Target Berserker skills and Gatling Strike used, stacking up to 5.

The effects of Defensive Stance overwrites Attacking Stance

DIASPORA EXCHANGE: Ruthless Sword (expel attack) - 200 Masakadus

DIASPORA EXCHANGE: Defiled Sword (death attack) - 200 Masakadus

Swordsmith

New Recipes: Pachipachiou, Beast Slaughter, Kitty Cat Claws, Schwarzritter, Fire Sword Agni, Flammeberge, SACHE, Buer Scalpel, Floral Whirlwind, Twirling Tonfas, Glowing Swallowtail, Club of Rashomon, Comet Sweeper , Red Crystal Rod, Royal Scepter of Demonic Blood, Thunder Fang, Poliahu, Spear of Duftach, Orcrist, Photon Slasher, Photon Beaters, Kotetsu II (Worship God), Shadowslash, Sparrowblade, Ruptured Edge, Brave Awaker, Focus Lance, Dainslef (Fierce Attack Light), Heixunfeng (Fierce Attack Light), Chaos Hero Blade, Violence Knife, Berial's Wiper, Wakizashi (Bound), Heixunfeng (Bound), King Gloves (God's Fist), Alice's Stick (Happy), Golden Metal Club

Armsmaker

New Recipes: M103-L, Lost:Sight, Barrel of the Floret, Jackpot, The Punisher, Brutregen, Teni Muho, Judgement Day, GAMIC-20, Tanegashima (Bound), Evil Blaster, Shangri-la, Avalon-24, Highlander Musket, Red Rain, Mobile Police Assault Rifle, GSL36-9, Crossfire (Fierce Attack Light), MPK89, Hengel 280, Pepoler-SDP, GSL36-8, C-M16, Night Shocker

Mastery of Three Forms of Life

Class 1 Rank 0: Master of Armor(LoA)

Moved from Retalation/Regal Presence

Cost 55 Mag, 30% HP

Switch Skill, Null Knockback and Incapacitate. Decreases damage dealt by 100%. Decreases damage received by 50%

Class 1 Rank 2 (Choose one): Master of Swords

Toggle Skill

Cost 1 Dragon Orb, 20% HP

Increases Strength by 30. Decreases Magic Defense by 15

Class 1 Rank 2 (Choose one): Master of Magic

Toggle Skill

Cost 1 Dragon Orb, 20% HP

Increases Magic by 30. Decreases Physical Defense by 15

Class 1 Rank 2 (Choose one): Master of Guns

Toggle Skill

Cost 1 Dragon Orb, 20% HP

Increases Speed by 30. Decreases Magic Defense by 15

Class 1 Rank 2 (Choose one): Master of Summons

Toggle Skill

Cost 1 Dragon Orb, 20% HP

Increases partners STR, SPD and MAG by 20. Decreases their Physical Defense by 15

Class 1 Rank 4 (Choose one): Master of the Blade

Toggle Skill

Cost 3 Dragon Orbs, 30% MP

Increases Strength by 40, Close-Range by 10. Decreases Physical Defense by 15

Class 1 Rank 4 (Choose one): Master of Spells

Toggle Skill

Cost 3 Dragon Orbs, 30% MP

Increases Magic by 40, Spell by 10. Decreases Magic Defense by 15

Class 1 Rank 4 (Choose one): Master of the Bullet

Toggle Skill

Cost 3 Dragon Orbs, 30% MP  

Increases Speed by 40, Long-Range by 10. Decreases Physical Defense by 15

Class 1 Rank 4 (Choose one): Master of Servants

Toggle Skill

Cost 3 Dragon Orbs, 30% MP

Increases partners Close-Range, Long-Range and Spell by 20. Decreases their Magical Defense by 15

Class 1 Rank 6 (Choose one): Blade of God

Toggle Skill

Cost 3 Dragon Orbs, 30% MP

Increases Close-Range damage dealt by 15%

Class 1 Rank 6 (Choose one): Lost Grimoire

Toggle Skill

Cost 3 Dragon Orbs, 30% MP

Increaes Spell damage dealt by 15%

Class 1 Rank 6 (Choose one): Shots from the Depths

Toggle Skill

Cost 3 Dragon Orbs, 30% MP  

Increases Long-Range damage dealt by 15%

Class 1 Rank 6 (Choose one): Call of the Abyss

Toggle Skill

Cost 3 Dragon Orbs, 30% MP

Increases all damage dealt by your partner by 10%

Buffs And Debuffs

Serrated Rounds

Lasts for 5 seconds or until 13 Shots to Hell has been used

For the next 13 Shot to Hell Damage: Limit Break Cap +2500, Limit Break Power +10%

Zamiel's Hellish Pact

Instantly reduces your HP to 25%

Healing received reduced by 70%

If HP is less than 30%, while using Single Target MB skills, +15% Long-range damage, +20% LB Power and LB Cap increased by 2500

Zephyr

Increases Rush damage by 20%

Increases Spell and Close-range damage by 10%

For Magic Fist skills: Increases Limit Break Cap by 1500, Limit Break Chance and Power by 10%

Additionally increases Limit Break Cap by 500 when using [Devil Heartbreaker]

Spellblade Stance

Spell and Close-Range damage increased by 10%

Momentum

+5% affinity boost, +5% LBP, +500 LB Cap per Stack

Stacks up to 5 times

Concentrated

When using any Destruction Magic above Class 5, or Magic Fist skills: Spell Damage is increased by 15%, Limit Break Cap is increased by 1500

Mage Aura

Spell Damage increased by 10%, Cannot use Concentration for 30s

Defensive Stance

Reduce damage received by 10%

Overwrites the effect of Attacking Stance upon use

Attacking Stance

Increases Limit Break Cap by +1000 and Limit Break Power by +10% for Single Target Berserker skills

Overwrites the effect of Defensive Stance upon use

Warrior Stance

All single target Berserker skills and Gatling Strike increase damage modifier by 200

Cannot benefit from Limit Break Cap, TA, and Pursuit.

Yfirthirmandi

Increase Limit Break Cap by 500 and Limit Break Power by 3% per stack

Stacks last for 10 seconds. Using a single target attack skill refreshes the duration and adds 1 stack to the count.

Eldfjalla Brynja

Reduce damage received by 2% per stack

Stacks last for 10 seconds. Using a single target attack skill refreshes the duration and adds 1 stack to the count.

Ragnarok

Action: Attack, Affinity: Almighty

CD 2s

Damage Mod: 50

Aldar Rok

Increases damage modifer of Ragnarok by 100 per stack

All stacks are consumed after the use of Ragnarok

Mitama Changes

Tiwaz

+20 STR, +10 VIT +50 STR, +30 VIT 4 0 0 0
+20 MAG, +10 INT +50 MAG, +30 INT 0 4 0 0
+20 SPD, +10 INT +50 STR, +15 INT, +15 VIT 0 0 4 0
+20 LCK, +10 VIT +50 LCK, +15 VIT, +15 INT 0 0 0 4

Peorth

+20% Fire, +20% Ice +40% Fire, +40% Ice 4 0 0 0
+20% Electric, +20% Force +40% Electric, +40% Force 0 4 0 0
+20% Nerve, +20% Mystic, +20% Mind +40% Nerve, +40% Mystic, +40% Mind 0 0 4 0
+20% Expel, +20% Death +40% Expel, +40% Death 0 0 0 4

Fehu

HP, MP Cost -20% HP, MP Cost -40% 4 0 0 0
Incantation, Cooldown -20% Incantation, Cooldown -40% 0 4 0 0
Summoner HP, MP Cost -10% Summoner HP, MP Cost -25% 0 0 4 0
Summoner Incantation, Cooldown -10% Summoner Incantation, Cooldown -25% 0 0 0 4

Eihwaz

Received Melee Damage -15% Received Melee Damage -35% 4 0 0 0
Received Spell Damage -15% Received Spell Damage -35% 0 4 0 0
Received Ranged Damage -15% Received Ranged Damage -35% 0 0 4 0
All damage taken -5% All damage taken -15% 0 0 0 4

Uruz - No changes

Melee +15 Melee +30 2 0 2 0
Spell +15 Spell +30 0 2 0 2
Support +15 Support +30 3 0 1 0
Ranged +15 Ranged +30 1 0 3 0

Hagalaz - No Changes

Melee Damage +10% Melee Damage +20% 2 2 0 0
Spell Damage +10% Spell Damage +20% 0 0 2 2
Ranged Damage +10% Ranged Damage +20% 3 1 0 0
All Damage +5% All Damage +10% 1 3 0 0

Laguz

Magnetite Summon Cost -25% Magnetite Summon Cost -50% 0 2 2 0
Status-Changing Skill Rate +20% Status-Changing Skill Rate +40% 2 0 0 2
SP gain +20% SP gain +40%, EXP gain +10% 0 0 3 1
Movement Speed Increase (1.2x) Movement Speed Increase (1.4x) 0 0 1 3

Ansuz

Null Blaze, Freeze, Stun, and Electric Shock Additionally Null Poison + Ailment resist +20 3 1 0 0
Null Mute Additionally Null Confusion + Ailment resist +20 0 3 1 0
Null Paralyze and Bind Additionally Null Stone + Ailment resist +20 0 0 3 1
Null Muddle and Sleep Additionally Null Charm + Ailment resist +20 1 0 0 3

Nauthiz

All damage received -5% All damage received -15% 3 1 0 0
"Clench" +5% "Clench" +10%, Ailment resist +20 0 3 1 0
Knockback resist +10% Knockback resist +20% 0 0 3 1
Almighty resist +5% Almighty resist +10%, Ailment resist +20 1 0 0 3

Ingwaz

XP gained +20% XP gained +40% 3 1 0 0
Curative and Received curative +25% Curative and Received curative +50% 0 3 1 0
Magnetite gain +20% Magnetite gain +50% 0 0 3 1
Macca gain +20% Macca gain +50% 1 0 0 3

Sowilo

Max HP +150, Max MP +50 Max HP +300, Max MP +100 4 4 0 0
HP regen +20, MP regen +10 HP regen +50, MP regen +20 0 0 4 4
Physical and Magical Defense +20 Physical and Magical Defense +40 1 0 2 3
Critical +30, Crit Def +10 Critical +50, Crit Def +20 2 3 1 0

Wyrd

LB Power +10% LB Power +20%, LB Cap +500 0 4 4 0
LB Chance +10% LB Chance +15%, LB Cap +500 4 0 0 4
LB Power +5%, LB Chance +5% LB Chance +10%, LB Power +10%, LB Cap +500 1 2 0 3
Critical +50, Crit Def +20 Critical +100, Crit Def +30, Ailment resist +20 0 3 1 2