Player Attributes: Difference between revisions
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There are six attributes to which you can manually assign points to as you level: | There are six attributes to which you can manually assign points to as you level: <br> <br> | ||
'''Strength''' - Increases damage with close range weapons. | '''Strength''' - Increases damage with close range weapons. <br> | ||
'''Magic''' - Increase efficiency with all spells. | '''Magic''' - Increase efficiency with all spells. <br> | ||
'''Vitality''' - Increase maximum amount of your hit points. | '''Vitality''' - Increase maximum amount of your hit points. <br> | ||
'''Intelligence''' - Increase maximum amount of your mana pool. | '''Intelligence''' - Increase maximum amount of your mana pool. <br> | ||
'''Speed''' - Increase damage with long range weapons. | '''Speed''' - Increase damage with long range weapons. <br> | ||
'''Luck''' - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped. | '''Luck''' - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped. | ||
[[Category:Character]] | [[Category:Character]] |
Revision as of 06:33, 4 March 2012
There are six attributes to which you can manually assign points to as you level: <br> <br>
Strength - Increases damage with close range weapons. <br> Magic - Increase efficiency with all spells. <br> Vitality - Increase maximum amount of your hit points. <br> Intelligence - Increase maximum amount of your mana pool. <br> Speed - Increase damage with long range weapons. <br> Luck - Increase chances of delivering a critical hit, decrease chance of being critically hit or inflicted with status ailments, and affects loot dropped.