New Moon exclusive content & changes
Expertise Changes
Shot
Class 7 Rank 0: Pierce Shot
Stiffness: (980 => 780)
AOE Range: (60 => 100)
Class 8 Rank 0: Heartbreaker
Damage Mod: (155 => 170)
Briefly reduces the target's resistance to Long-Range, Spread, Penetrate affinity by 10% with each shot (30% max). Effect lasts for 3 seconds.
Class 9 Rank 0: Boogie-Woogie
Damage Mod: (165 => 150)
Removed from Diaspora Trade and added in Shot Expertise
Rapid
Class 9 Rank 0: 13 Shots To Hell
Moved from Class 7 to Class 9
Damage Mod: (140 => 130)
New Skill: Quickdraw
Diaspora Exchange Skill
Cost = 300 Masakadus
Passive Skill: Increases Long Range by 30 and Limit Break Cap for 13 Shots to Hell by LNG-R *2
New Skill: Spiral of the End
Diaspora Exchange Skill
Cost = 500 Masakadus + Quickdraw purchased
Passive Skill: Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: 25% chance of triggering Serrated Rounds buff.
New Skill: Curse Trigger
Diaspora Exchange Skill
Cost = 200 Masakadus
Affinity = Death
Damage Mod: 180
*Same Stats as Purify Trigger, very small chance to deal Instant Death
Destruction Magic
Class 1 Rank 7: Agi Accel
Changed from Toggle to Passive
No extra cost
Class 1 Rank 7: Bufu Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 2: Zio Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 2: Zan Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 7: Maragi Accel
Changed from Toggle to Passive
No extra cost
Class 2 Rank 7: Mabufu Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 2: Mazio Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 2: Mazan Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 7: Agilao Accel
Changed from Toggle to Passive
No extra cost
Class 3 Rank 7: Bufula Accel
Changed from Toggle to Passive
No extra cost
Class 4 Rank 2: Zionga Accel
Changed from Toggle to Passive
No extra cost
Class 4 Rank 2: Zanma Accel
Changed from Toggle to Passive
No extra cost
Class 5 Rank 7: Maragion Accel
Changed from Toggle to Passive
No extra cost
Class 5 Rank 7: Mabufula Accel
Changed from Toggle to Passive
No extra cost
Class 6 Rank 0: Ziondyne
Stiffness: (1080 => 700)
Class 6 Rank 0: Zandyne
Stiffness: (880 => 700)
Class 6 Rank 2: Mazionga Accel
Changed from Toggle to Passive
No extra cost
Class 6 Rank 2: Mazanma Accel
Changed from Toggle to Passive
No extra cost
Class 6 Rank 5: Agidyne
Stiffness: (880 => 700)
Class 6 Rank 5: Bufudyne
Stiffness: (1180 => 700)
Class 7 Rank 0: Megidora
Stiffness: (980 => 700)
Class 8 Rank 0: Maziodyne
Stiffness: (1080 => 700)
Class 8 Rank 0: Mazandyne
Stiffness: (880 => 700)
Class 8 Rank 5: Maragidyne
Stiffness: (880 => 700)
Class 8 Rank 5: Mabufudyne
Stiffness: (1180 => 700)
Class 10 Rank 0: Megidoroan
Stiffness: (980 => 700)
Pursuit
Class 2 Rank 0: Pursuit of Soul: First Limit
New effect added: LB Power +5%
Class 3 Rank 0: Mantra of Pursuit : Fire
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Fire skills
Class 3 Rank 0: Mantra of Pursuit : Ice
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Ice skills
Class 3 Rank 0: Mantra of Pursuit : Electric
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Electric skills
Class 3 Rank 0: Mantra of Pursuit : Force
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Force skills
Class 4 Rank 0: Pursuit of Soul: Next Limit
New effect added: LB Power +5%
Class 5 Rank 0: Mantra of Pursuit : Expel
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Expel skills
Class 5 Rank 0: Mantra of Pursuit : Death
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Death skills
Class 6 Rank 0: Mantra of Pursuit : Mind
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Mind skills
Class 6 Rank 0: Mantra of Pursuit : Nerve
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Nerve skills
Class 6 Rank 0: Mantra of Pursuit : Magic
Changed from Toggle to Passive
Effect changed to: LB Power +10% to all Magic skills
Class 8 Rank 0: Pursuit of Soul: Final Limit
New effect added: LB Power +5%
Class 9 Rank 0: Pursuit of Soul: Extreme
New effect added: LB Power +10%
Curative Magic
New Skill: Class 2 Rank 0 : Curative Up I
Passive Skill: Increases your Curative affinity by 15%
Class 3 Rank 5 : Recarm
Moved from Class 4 to Class 3 Rank 5
Class 4 Rank 0 : Mediarama
Moved from Class 5 to Class 4
New Skill: Class 4 Rank 0 : Curative Up II
Passive Skill: Increases your Curative affinity by 20%
Class 4 Rank 5 : Petradi
Moved from Class 5 Rank 5 to Class 4 Rank 5
Class 5 Rank 5 : Etnadi
Moved from Class 6 Rank 5 to Class 5 Rank 5
Class 6 Rank 0 : Diarahan
Moved from Class 7 to Class 6
New Skill: Class 6 Rank 0 : Curative Up III
Passive Skill: Increases your Curative affinity by 20%
Class 6 Rank 5 : Recarmdra
Moved from Class 8 Rank 0 to Class 6 Rank 5
Class 7 Rank 0 : Mediarahan
Moved from Class 9 to Class 7
New Skill: Class 7 Rank 5 : Circle of Fire
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 fire-based attacks for yourself and nearby allies
New Skill: Class 7 Rank 5 : Circle of Ice
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 ice-based attacks for yourself and nearby allies
New Skill: Class 8 Rank 0 : Curative Up IV
Passive Skill: Increases your Curative affinity by 20%
Class 8 Rank 5 : Samarecarm
Moved from Class 10 Rank 0 to Class 8 Rank 5
New Skill: Class 9 Rank 0 : Circle of Electricity
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 electricity-based attacks for yourself and nearby allies
New Skill: Class 9 Rank 0 : Circle of Force
Cost: 30 MP, 30 Mag
CD: 100s
Generates a temporary circle of protection that can negate up to 3 force-based attacks for yourself and nearby allies
New Skill: Class 9 Rank 5 : Panacea
Cost: 40 MP, 100 Mag
CD: 360s
Removes a large variety of negative status effects to all nearby allies
New Skill: Class 10 Rank 0 : C4U (Player)
Cost: 20% MP
Mod: 450
Stat: Support
Candy for you! Recovers HP of nearby party members and cures Mute and Muddle.
Bless
Class 1 : Blessing of Soma
Party Max MP + (5 => 25)
Class 2 : Blessing of Surya
Party Max HP + (10 => 50)
Class 3 (choose one): Blessing of Shani
All Party Members (Vitality +2, Magic Defense + 1 => Vit+3, Int+3)
Class 3 (choose one): Blessing of Budha
Moved from Class 4 to Class 3
All Party Members (Vitality +2, Magic Defense + 1 => Str+2, Mag+2, Spd+2)
New Skill: Class 4 : Blessing of Saraswati
All Party Members Experience and Expertise Earned +10%
Class 5 (choose one): Blessing of Shukra
Moved from Class 6 to Class 5
Class 5 (choose one): Blessing of Brihaspati
Moved from Class 7 to Class 5
Class 5 (choose one): Blessing of Mangala
Moved from Class 8 to Class 5
Class 6 (choose one): Blessing of Ketu
Moved from Class 5 to Class 6
Effect changed to: Party Members' Damage dealt increases by 5%
Class 6 (choose one): Blessing of Rahu
Moved from Class 5 to Class 6
Effect changed to: Party Members' Damage taken decreases by 5%
Class 7: Blessing of Navagraha
Moved from Class 9 to Class 7
Effect added: Party members LB Chance+2%
New Skill: Class 8: Blessing of Kartikeya
Passive Skill: Party Movement Speed +5%, Speed +10
New Skill: Class 8: Blessing of Brahma
Passive Skill: Party Members' Luck, Int +25, HP Regen + 5% MP Regen + 5%
Support Magic
Class 3
Both skills can be learned
Class 5
Both skills can be learned
Grants 2 stacks of buff in one cast
Class 6
Both skills can be learned
Grants 2 stacks of buff in one cast
Class 6 Rank 5: Manma
Moved from Class 7 to Class 6 Rank 5
Class 7 Rank 0: Hamaon
Moved from Class 8 to Class 7
New Skill: Class 8 Rank 0: Mahamaon
Same as the demon skill
Stat: Spell
Affinity: Expel
Cost: 40 MP, 24 Mag
CD: 300s
Incantation: 7s
AOE Range: 30 - Target Radius
Damage Mod: 450
10% Instant Death
New Skill: Class 8 Rank 0: Luster Candy
Same as the item
Cost: 30 MP
Applies Rakukaja, Sukukaja, Makakaja, Samakaja, Tarukaja on all allies in the Area once. Can be simultanesouly cast up to 4 times. (Lasts 10 minutes)
Curse Magic
Pulinpa, Shibaboo, Makajam, Dormina, Marin Kirin Now deal damage
Affinity: Respective affinity (Nerve/Mind/Mystic)
Stat: Support
Damage Mod: 100
Class 0 Rank 4
Both skills can be learned
Class 2 Rank 0
Both skills can be learned
New Skill: Class 3 Rank 5: Death Touch
Same as the demon skill
Type: Rush
Affinity: Mystic
Cost: 3 MP
Heals MP by 30% of damage dealt
New Skill: Class 4 Rank 5: Soul Suck
Same as the demon skill
Type: Rush
Affinity: Mystic
Cost: 3% HP
Heals MP by 30% of damage dealt
Class 5 Rank 0
Both skills can be learned
Grants 2 stacks of buff in one cast
Class 6 Rank 0
Both skills can be learned
Grants 2 stacks of buff in one cast
Class 6 Rank 5: Mamudo
Moved from Class 7 to Class 6 Rank 5
Class 7 Rank 0: Mudoon
Moved from Class 8 to Class 7
New Skill: Class 8 Rank 0: Mamudoon
Same as the demon skill
Stat: Spell
Affinity: Death
Cost: 40 MP, 24 Mag
CD: 300s
Incantation: 7s
AOE Range: 30 - Target Radius
Damage Mod: 450
10% Instant Death
New Skill: Class 8 Rank 0: Debilitate (Randomizer Demon skill)
Applies all -nda debuffs to the target. Can apply 4 stacks. One stack per cast
Cost: 20 MP, 20 Mag
Summon
Class 1 Rank 0: Summon Lesson 1
Reworked Class 0 Rank 5 Expert Summon
Passive Skill
+15 Summoning speed
Class 2 Rank 0: Summon Lesson 2
Reworked Class 2 rank 0 Expert Summon
Passive Skill
+30 Summoning speed
New Skill: Class 3 Rank 0: Protected Summon
Passive Skill
Automatically casts Tetraja on your Demon when summoned
New Skill: Class 3 Rank 5: Tuned Summon
Passive Skill
Automatically casts buffs on your Demon when summoned, depending on Friendship level
Sukukaja at "Good Friends" or higher
Rakukaja at "Trusting" or higher
Samakaja at "Open Hearts" or higher
Tarukaja and Makakaja at "Linked by Fate"
New Skill: Class 4 Rank 0: Shielded Summon
Passive Skill
Automatically casts Defense Etarna alpha on your Demon when summoned
New Skill: Class 5 Rank 0: Armed Summon
Passive Skill
Automatically casts Attack Etarna alpha on your Demon when summoned
Class 6 Rank 0: Summon Overdrive
Moved from Class 1 to Class 6
Rush
New Skill: Class 2 Rank 0: Incantation Cut
Passive skill
reduced Incantation time for Rush skills by 10%
Class 4 Rank 5: MAX HP UP 2
Effect changed to: HP +50, HP Regen +3
Class 6 Rank 0: Blade of the King Beast
Moved from Class 7 Rank 0 to Class 6 Rank 0
Spin
Class 4 Rank 5: MAX HP UP 2
Effect Changed to: HP +50, HP Regen +3
Class 7 Rank 0
Both skills can be learned
Class 7 Rank 0: Three Step Crescent Moon
Damage mod: (190 => 200)
Class 7 Rank 0: Maelstrom
Attack Range: (32 => 40)
AoE Range: (35 => 40)
Stiffness: (1000 => 980)
Damage Modifier: (145 => 160)
Knockback: (80 => 60)
Blades
Can be increased up to Class 10
Crafts
Can be increased up to Class 10
Chain Expertise Changes
Sharpshooter
Class 1 Rank 0: Disturbed Purgation
Increases Damage Received by +10% => Increase Damage Received from Foul by +10%
Class 1 Rank 5: Cruel Chase
Increases Damage Received by +10% => Increase Damage Received from Beast by +10%
Class 2 Rank 0: Ether Tear
Increases Damage Received by +10% => Increase damage received from Bird by +10%
Class 2 Rank 2: Critical Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Critical + Level x 0.5)
Class 2 Rank 5: Phony Amnesty
Increases Damage Received by +10% => Increase damage received from Magica by +10%
Class 2 Rank 5: Brith Exorcism
Increases Damage Received by +10% => Increase damage received from Evil Spirit by +10%
Class 3 Rank 0: Fire Revolution
Increases Damage Received by +10% => Increase damage received from Element by +10%
Class 3 Rank 0: Dread Distinction
Increases Damage Received by +10% => increase damage received from Demoniac by +10%
Class 3 Rank 5: Joint Break
Increases Damage Received by +10% => Increase damage received from Machine by +10%
Class 4 Rank 0: Speed Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Speed + Level x 0.15)
Class 4 Rank 5: Guilty Pierce
Increases Damage Received by +10% => increase damage received from Guardian by +10%
Class 5 Rank 0: Epic Daze
Increases Damage Received by +10% => increase damage received from Dragon by +10%
Class 5 Rank 5: Critical Up Improvement 2
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Critical + Level x 0.5).
Class 6 Rank 0: Criminal Bullet
Increases Damage Received by +10% => Increase damage received from Human by +10%
Class 6 Rank 0: Blaspheme
Increases Damage Received by +10% => Increase damage received from God by +10%
Class 7 Rank 0: Limit Break Chance Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Limit Break Chance + Level x 0.05)
New Skill: Class 7 Rank 5: Steady Hands
Passive Skill: Increases Long Range by 30, increase LB Cap by LNGR *2
Class 8 Rank 0: Bullet Friend
Changed from Toggle to Passive
Removed Damage received penalty
Boosts Long-range damage by 25% => Long-range damage +20%
Magic Bullet
Class 1 Rank 0: Squall Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
Class 2 Rank 0: Toxic Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 2 Rank 0: Forgetful Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 2 Rank 5: Arm Snipe
Damage Mod: (120 =>160)
Stiffness: (980 => 700)
New Skill: Class 3 Rank 0: Grand Tack (Force)
Stat: Long-range + Spell
Affinity: Force
Cost: 1 Bullet, 12 MP
CD: 18s
Incantation: 3s
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 3 Rank 5: Enchanting Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 3 Rank 5: Spell Mute Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 4 Rank 0: Scorching Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
New Skill: Class 4 Rank 5: Grand Tack (Fire)
Stat: Long-range + Spell
Affinity: Fire
Cost: 1 Bullet, 12 MP
CD: 18s
Incantation: 3s
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 5 Rank 0: Hailing Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
Class 5 Rank 0: Thundering Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
New Skill: Class 5 Rank 5: Grand Tack (Ice)
Stat: Long-range + Spell
Affinity: Ice
Cost: 1 Bullet, 12 MP
CD: 18s
Incantation: 3s
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 6 Rank 0: Blinding Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
New Skill: Class 7 Rank 0: Black Huntsman
Passive Skill: Increases LB cap of Magic Bullet skills by (Spell + LNGR)
New Skill: Class 8 Rank 0: Grand Finale
Cost: 5% hp
Duration: 10s
Cannot be stacked
Next skill used gains 5% LNGR damage, 5% LB power, 500 LB cap - effect ends once a different skill is used or the buff expires
Class 8 Rank 0: Zamiel's Magic Bullet
Affinity: Weapon-based => Almighty
Cost: 1 Bullet, 16 MP
Requirement: HP above 25%
CD: 36s (Fixed)
Incantation: 1s (Fixed)
Grants Zamiel's Hellish Pact buff for 15 seconds
Magic Fist
New Skill: Class 5 Rank 0: Magical Combat Mastery
Passive Skill: Increases damage dealt by the four elements (Fire, Ice, Electric, Force) by 10%
New Skill: Class 7 Rank 0: Magic Fist Stack UP
Passive Skill: Magic Fist Skill stack +2
New Skill: Class 8 Rank 0: Enchanted Slicer
Passive Skill: For Magic Fist skills: Increase LB Cap by (Spell +CLS-R)
New Skill: Class 8 Rank 5: Four-winged Crusader
Cost: 30% MP
CD: 40s (Fixed)
Grants the user Zephyr for 15 seconds, and Spellblade Stance for 25 seconds with 70 seconds Cooldown
New Skill: Purify Dash
Diaspora Exchange Skill
Cost = 200 Masakadus
Spell-Clrs/2 Stat, Rush, Expel Affinity, Damage Mod: 295, Same Stats as Curse Grudge, very small chance to paralyse the targets
New Chain Expertise: Essence of Magic
Requirement: Magic Control Class 3 (0.3) Destruction Magic Class 3 (0.3) Pursuit Class 1 (0.4)
Class 2 Rank 0: Magic Shot
Similar to the demon skill
Class 2 Rank 5: Crit Up Improvement 1
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Critical + Level x 0.5)
Class 3 Rank 0: Magic Up Improvement I
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Magic + Level x 0.15)
Class 4 Rank 0: Dyne Accel
Toggle Skill
Grant extra skill stack to Agidyne, Bufudyne, Ziodyne and Zandyne for 1.5 times the MP Cost of a normal cast
Class 4 Rank 5: Magic Blast
Removed from Diaspora Trade and added in Essence of Magic
Class 5 Rank 0: Crit Up Improvement 2
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Critical + Level x 0.5)
Class 5 Rank 5: Limit Break Chance Up Improvement I
Moved from Conditions Of Magic Combat to Essence of Magic
Passive Skill: grants (Limit Break Chance + Level x 0.05)
Class 5 Rank 5: Ma-Dyne Accel
Toggle Skill
Grant extra skill stack to Maragidyne, Mabufudyne, Maziodyne and Mazandyne for 1.5 times the MP Cost of a normal spell cast.
Class 6 Rank 0: Magical Meteor
Removed from Diaspora Trade and added in Essence of Magic
Class 7 Rank 0: Megi Accel
Toggle Skill (can be toggled on/off)
Grant extra skill stack to Megido and Megidora for 1.5 times the MP Cost of a normal spell cast.
Class 7 Rank 5: Destructive Momentum
Spell Damage is increased by 10%. When using Destruction Magic skill above Class 5 or Magic Fist skills, player gains a stack of Momentum buff for 5 seconds
Class 8 Rank 0: Concentrate
CD: 40s (Fixed)
Incantation: 80ms
No cost
Grants the user Concentrated for 10 seconds, and Mage Aura for 30 seconds
Enhancement
Class 3 Rank 0: Clock Cut
Effect changed to: MP Cost -50%, HP Cost -50%, Incantation -50% for 30 sec
Class 4 Rank 0: Clock Off
Effect changed to: MP Cost NULL, HP Cost NULL, Incantation -100% for 30 sec
Class 6 Rank 0: Divine Grace
Effect added: Grants HP Regen like Divine Heal and Divine Blessing for 5 mins. Also grants MP Regen
New Skill: Class 7 Rank 0: Fleetfoot
Grants + 30% Movement Speed for 5 minutes to nearby party members. Doesn't overwrite other movement speed buffs.
New Skill: Class 7 Rank 5: Inspiring Presence
Passive Skill: All Party members' General Damage +10%, +LB Cap * Support * 2
Class 8 Rank 0: Impulse of Armored
Effect Added: LB Power +15%, TA Power +15%
New Skill: Class 8 Rank 0: Encouragement of a Hero
Same as the equipment skill, same as Chiaki's "Command of the Tyrant"
Allows +2 Skill Stack to all nearby Party members for 30 seconds
New Skill: Class 8 Rank 5: Doping
CD: 40s
Increase the target's MAX HP by 10 for every 5 SUPPORT of the caster (up to 1000 HP)
Support Shot
All skills: Applicable to both player and demons
Class 1 Rank 0: Elemental Tuner (Enchant Tuner in wiki)
Moved from Class 2 to Class 1
Increase Fire, Ice, Electric, Force damage by 3%
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
New Skill: Class 2 Rank 0: Healing Tuner
Increase HP and MP Regen by 1%
This effect can be applied 100 times, but disappears 1m after the first shot.
Class 3 Rank 0: Ability Tuner
Moved from Class 8 to Class 3
Increase Str, Vit, Mag, Int, Spd, Lck by 2
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
New Skill: Class 5 Rank 0: Limit Tuner
Limit break power and chance by 1%
This effect can be applied 100 times, but disappears 30s after the first shot
Class 6 Rank 0: Assault Tuner
Increase General Damage by 2%
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
Class 8 Rank 0: Critical Tuner
Moved from Class 4 to Class 8
Increase Final Crit Chance by 1%, 10 stack max
This effect can be applied 100 times, but disappears (20s => 30s) after the first shot
New Skill: Class 8 Rank 5: Intensive Break Tuner
Increase LB Cap by 1000 (only applies one stack per shot)
This effect can be applied 100 times, but disappears 20s after the first shot
Curse of the Wretched
Class 2 Rank 0: Curse of the Slow Cure
Moved from Class 3 Rank 5 to Class 2
Class 3 Rank 0: Slash Hex, Bullet Hex, Spell Hex
Effect lasts until knockback of target, or for 30 seconds
Class 4 Rank 0: Delay Hex
Removed Delay Hex Yin and Delay Hex Yang and combined the 2 effects in Delay Hex
Delay Hex: Increases skill cooldown time by 50%, increases enemy's incantation time by 50% for 30 seconds
New Skill: Class 5 Rank 5: Lord of Malevolence
Toggle skill
Nerve, Mind, Death Damage +25%
Fire, Ice, Elec, Force Damage -20%
New Skill: Class 6 Rank 0: Seductive Hex
Same stats as Erosion Hex
Affinity: Mind
Low Probability of applying Charm
Class 7 Rank 0: Corrosion Hex
Moved from Class 6 to Class 7
Class 8 Rank 0: Curse of the Four Wounds
Fire, Ice, Electric, Force Resistance -30% for 30s, 100% hit chance
Class 8 Rank 5: Whistler
Modified version of Isamu's equipment skill
Stat: Support
Affinity: Almighty
Damage Mod: 200
CD: 36s (Fixed)
Heals 30% HP and MP of damage dealt
Applies Debuff that prevent Null to expel and death and reduce Nerve, Mind, Mystic, Expel, and Death resistance by 20%
Mitama Demon Growth Science
New Skill: Class 2 Rank 0: Mitama Demon Encouragement 1
Passive Skill
-10% CLS-R damage taken by Mitama Demon
Class 3 Rank 0: Mitama Demon Sympathy 2
Effect changed to +10% experience acquisition to Mitama Demon
New Skill: Class 4 Rank 0: Mitama Demon Encouragement 2
-10% LNG-R damage taken by Mitama Demon
Class 5 Rank 0: Mitama Demon Sympathy 3
Effect changed to +15% experience acquisition to Mitama Demon
New Skill: Class 6 Rank 0: Mitama Demon Encouragement 3
-10% Spell damage taken by Mitama Demon
New Skill: Class 6 Rank 5: Mitama Demon Command - Offense
Passive Skill
STR, MAG, SPD +20 to Mitama Demon
New Skill: Class 6 Rank 5: Mitama Demon Command - Defense
Passive Skill
VIT, INT, LCK +20 to Mitama Demon
New Skill: Class 7 Rank 0: Mitama Demon Overgrowth
Passive Skill
Increases Limit Break Cap by 1000 for your summoned Mitama Demon
New Chain Expertise: Sanguine Contract
Requirement: Summon Class 2 (0.4) Demonology Class 2 (0.4) Fusion Class 1 (0.2)
Class 1 Rank 0: Haste
Passive Skill
Demon Incantation and Cooldown reduced by 10%
Class 2 Rank 0: Spirit Transfer
Toggle Skill
Summoner MP -10%, summoned Demon MP +20%
Class 3 Rank 0: Transfusion
Toggle Skill
Summoner HP -10%, summoned Demon HP +20%
Class 4 Rank 0 (Choose one): Emergency Shield
Passive Skill
Automatically casts Tetrakarn on your Demon when summoned
Class 4 Rank 0 (Choose one): Emergency Barrier
Passive Skill
Automatically casts Makarakarn on your Demon when summoned
Class 4 Rank 5: Call of the Crown
Passive Skill
Automatically applies Super Armor to your Demon when summoned
Class 4 Rank 5: Unfair Exchange
Toggle Skill
Summoner damage dealt -20%, Demon damage dealt +15%
Class 5 Rank 0: Seal of Command - Knight
Toggle Skill
Summoner CLS-R damage taken +10%, Demon CLS-R damage taken -25%
Class 5 Rank 0: Seal of Command - Archer
Toggle Skill
Summoner LNG-R damage taken +10%, Demon LNG-R damage taken -25%
Class 5 Rank 0: Seal of Command - Magician
Toggle Skill
Summoner Spell damage taken +10%, Demon Spell damage taken -25%
Class 5 Rank 5: Wickedness
Passive Skill
Automatically casts a buff on your Demon when summoned, lasting for 2 minutes granting Technical Attack chance +5% and Technical Attack power +5
Class 6 Rank 0: Cracked Chains
Passive Skill
Demon damage taken -10% / -25% Demon damage taken while Digitalized
Class 6 Rank 5: Bloody Handshake
Passive Skill
If Open Hearts With your summoned partner, their Limit Break Cap is increased by 1000
If Bonded, their Final Crit Correction is increased by 10%
Class 7 Rank 0: Order of The Absolute
Active Skill
Summoned Partners's Damage +25%
For Attack/Spin/Rush skills, +2500 LB Cap for Partner
For Shot skills, +2000 LB Cap for Partner
For rapid Skills, +1500 LB Cap for Partner
Player's Damage -30%, HP/MP regeneration and healing received -50% and cannot reuse the skill for 40 seconds
Retaliation/Regal Presence
All toggles now work with all weapons
Class 2 Rank 0: Lord of Soldiers
Changed from Toggle to Passive
Increases Spin damage by 10%, Increases Critical by 40
Class 2 Rank 0: Lord of Martyrs
Changed from Toggle to Passive
Increases Attack damage by 10%, Increases Critical by 40
Class 3 Rank 0: Lord of the Blood Axe
Increases Attack damage by 20%, Reduces Healing received by 40%
Class 3 Rank 5: Lord of Knights
Changed from Toggle to Passive
Moved From Class 3 to Class 3 Rank 5
Increases Critical Defense by 75 and enables you to survive lethal blows with 5% chance. (Clench)
Class 4 Rank 0: Lord of the Beasts
Moved From Class 3 to Class 4 Rank 0
Increases Rush damage by 30%, Increases damage received by 15%
Class 5 Rank 0: Lord of Fighters
Increases Spin damage by 30%, Increases damage received by 15%
Class 5 Rank 0: Lord of Courage
Increases all Melee damage dealt by 10% when your HP is lower than 75%
Increases all Melee damage dealt by an additional 10% when your HP is lower than 50%
Increases all Melee damage dealt by an additional 20% when your HP is lower than 25%
Reduces healing received by 40%
Class 6 Rank 0: Lord of Victory
Increases all Melee damage dealt by 15%. Increases Final Crit by 5%, Reduces Healing received by 25%
Class 7 Rank 5: Immortal Lord
Changed from Toggle to Passive
Moved From Class 8 to Class 7 Rank 5
Increases Critical Defense by 150, Enables you to survive lethal blows with 10% chance, Increases MAX HP by 500
Rampage
Class 2 Rank 0: Heat Wave (fire rush)
Class 2 Rank 0: Lightning Thrust (electric rush)
Class 3 Rank 0 (Choose one): Rush Stack +2
Passive Skill
Class 3 Rank 0 (Choose one): Spin Stack +2
Passive Skill
Class 3 Rank 5: Vamp Cyclone (mystic spin)
Class 4 Rank 0: Hell Fire (fire spin)
Class 4 Rank 0: Absolute Zero (ice spin)
Class 4 Rank 5: Electrical Discharge (electric spin)
Class 4 Rank 5: Vacuum Blade (force spin)
Class 5 Rank 0: Hail Assault (ice rush)
Class 5 Rank 0: Wind Dive (force rush)
Class 5 Rank 5 (Choose one): Rush Power
Passive Skill
Increases rush dmg by 25%
Class 5 Rank 5 (Choose one): Spin Power
Passive Skill
Increases spin dmg by 25%
Class 6 Rank 0: HP Cost DOWN
Passive Skill
reduces HP costs by 25%
Class 6 Rank 0: Weapon Expert
Passive Skill
Increases Melee damage by 25%
Class 6 Rank 5: Defense-breaking Yaburi (thrust rush)
Class 6 Rank 5: Close-Quarters Combat
Passive Skill
Increases Limit Break Cap by CLS-R * 2.
Additionally increases Limit Break Cap by 500 and Limit Break Power by 5% for Rush skills
Class 7 Rank 0 (Choose one): Heaven Shaking Sword (slash spin)
Class 7 Rank 0 (Choose one): Final Strike (suicide rush)
Class 7 Rank 5 (Choose one): Wake of Morningstar
Active Skill
Duration: 30s
Incantation: 1s
CD: 70s
Increases Spin damage by 15%
Increases Limit Break Cap by 1500, Limit Break Chance and Power by 10% for all Spin skills
Class 7 Rank 5 (Choose one): Massacre
Active Skill
Duration: 30s
Incantation: 1s
CD: 70s
Increases Rush damage by 20%
Increases Limit Break Cap by 2000, Limit Break Chance and Power by 10% for all Rush skills
New Chain Expertise: Berserker
Attack (0.4) Weapon Knowledge (0.4) pursuit (0.2)
Class 1 Rank 0: Alvissal (electric attack)
Class 1 Rank 0: Lokasenna (ice attack)
Class 3 Rank 0: Voluspa (fire attack)
Class 3 Rank 0: Gylfaginning (force attack)
Class 3 Rank 5: Attack Stack +2
Passive Skill
DIASPORA EXCHANGE: Ruthless Sword (expel attack) - 200 Masakadus
DIASPORA EXCHANGE: Defiled Sword (death attack) - 200 Masakadus
Class 5 Rank 0: Thyrmskvitha (electric spread attack)
Class 5 Rank 0: Fimbulvinter (ice spread attack)
Class 6 Rank 0: Lifraeningi (mystic attack with 50% lifesteal)
Class 6 Rank 0: Weltenbrand (fire spread attack)
Class 6 Rank 0: Hattatal (force spread attack)
Class 7 Rank 0: Attack Power
Passive Skill
Increases Attack damage by 20%
Class 7 Rank 5: Eftirlifandi
Active Skill
Cost: 10% MP
Duration: 30
CD: 10s
Passive: Gain a stack of Eldfjalla Brynja for each consecutive single target attack skill used, stacking up to 10.
Stacks last for 10 seconds. Using a single target attack skill refreshes the duration and adds 1 stack to the count.
If Attack/Berserker skills have not been used for 10 seconds, the count resets and the buff dissipates.
Class 7 Rank 5 : Kedjubrjotur
Active Skill
Cost: 10% MP
Duration: 30
CD: 10s
Passive: Gain a stack of Yfirthirmandi for each consecutive single target attack skill used, stacking up to 5.
Stacks last for 10 seconds. Using a single target attack skill refreshes the duration and adds 1 stack to the count.
If Attack/Berserker skills have not been used for 10 seconds, the count resets and the buff dissipates.
Swordsmith
New Recipes: Pachipachiou, Beast Slaughter, Kitty Cat Claws, Schwarzritter, Fire Sword Agni, Flammeberge, SACHE, Buer Scalpel, Floral Whirlwind, Twirling Tonfas, Glowing Swallowtail, Club of Rashomon, Comet Sweeper , Red Crystal Rod, Royal Scepter of Demonic Blood, Thunder Fang, Poliahu, Spear of Duftach, Orcrist, Photon Slasher, Photon Beaters, Kotetsu II (Worship God), Shadowslash, Sparrowblade, Ruptured Edge, Brave Awaker, Focus Lance, Dainslef (Fierce Attack Light), Heixunfeng (Fierce Attack Light), Chaos Hero Blade, Violence Knife, Berial's Wiper, Wakizashi (Bound), Heixunfeng (Bound), King Gloves (God's Fist), Alice's Stick (Happy), Golden Metal Club
Armsmaker
New Recipes: M103-L, Lost:Sight, Barrel of the Floret, Jackpot, The Punisher, Brutregen, Teni Muho, Judgement Day, GAMIC-20, Tanegashima (Bound), Evil Blaster, Shangri-la, Avalon-24, Highlander Musket, Red Rain, Mobile Police Assault Rifle, GSL36-9, Crossfire (Fierce Attack Light), MPK89, Hengel 280, Pepoler-SDP, GSL36-8, C-M16, Night Shocker
Mastery of Three Forms of Life
Class 1 Rank 0: Master of Armor(LoA)
Moved from Retalation/Regal Presence
Cost 55 Mag, 30% HP
Switch Skill, Null Knockback and Incapacitate. Decreases damage dealt by 100%. Decreases damage received by 50%
Class 1 Rank 2 (Choose one): Master of Swords
Toggle Skill
Cost 1 Dragon Orb, 20% HP
Increases Strength by 30. Decreases Magic Defense by 15
Class 1 Rank 2 (Choose one): Master of Magic
Toggle Skill
Cost 1 Dragon Orb, 20% HP
Increases Magic by 30. Decreases Physical Defense by 15
Class 1 Rank 2 (Choose one): Master of Guns
Toggle Skill
Cost 1 Dragon Orb, 20% HP
Increases Speed by 30. Decreases Magic Defense by 15
Class 1 Rank 2 (Choose one): Master of Summons
Toggle Skill
Cost 1 Dragon Orb, 20% HP
Increases partners STR, SPD and MAG by 20. Decreases their Physical Defense by 15
Class 1 Rank 4 (Choose one): Master of the Blade
Toggle Skill
Cost 3 Dragon Orbs, 30% MP
Increases Strength by 40, Close-Range by 10. Decreases Physical Defense by 15
Class 1 Rank 4 (Choose one): Master of Spells
Toggle Skill
Cost 3 Dragon Orbs, 30% MP
Increases Magic by 40, Spell by 10. Decreases Magic Defense by 15
Class 1 Rank 4 (Choose one): Master of the Bullet
Toggle Skill
Cost 3 Dragon Orbs, 30% MP
Increases Speed by 40, Long-Range by 10. Decreases Physical Defense by 15
Class 1 Rank 4 (Choose one): Master of Servants
Toggle Skill
Cost 3 Dragon Orbs, 30% MP
Increases partners Close-Range, Long-Range and Spell by 20. Decreases their Magical Defense by 15
Class 1 Rank 6 (Choose one): Blade of God
Passive Skill
Cost 3 Dragon Orbs, 30% MP
Increases Close-Range damage dealt by 15%
Class 1 Rank 6 (Choose one): Lost Grimoire
Passive Skill
Cost 3 Dragon Orbs, 30% MP
Increaes Spell damage dealt by 15%
Class 1 Rank 6 (Choose one): Shots from the Depths
Passive Skill
Cost 3 Dragon Orbs, 30% MP
Increases Long-Range damage dealt by 15%
Class 1 Rank 6 (Choose one): Call of the Abyss
Passive Skill
Cost 3 Dragon Orbs, 30% MP
Increases all damage dealt by your partner by 10%
Buffs And Debuffs
Serrated Rounds
Lasts for 5 seconds or until 13 Shots to Hell has been used
For the next 13 Shot to Hell Damage: Limit Break Cap +2500, Limit Break Power +10%
Zamiel's Hellish Pact
Instantly reduces your HP to 25%
Healing received reduced by 70%
If HP is less than 30%, while using Single Target MB skills, +15% Long-range damage, +20% LB Power and LB Cap increased by 2500
Zephyr
Increases Rush damage by 20%
For Magic Fist skills: Increases Limit Break Cap by 1500, Limit Break Chance and Power by 10%
Additionally increases Limit Break Cap by 500 when using [Devil Heartbreaker]
Spellblade Stance
Spell and Close-Range damage increased by 10%
Momentum
+3% affinity boost, +3% LBP, +300 LB Cap per Stack
Stacks up to 5 times
Concentrated
When using any Destruction Magic above Class 5, or Magic Fist skills: Spell Damage is increased by 15%, Limit Break Cap is increased by 1500
Mage Aura
Spell Damage increased by 10%, Cannot use Concentration for 30s
Eldfjalla Brynja
Reduce damage received by 2% per stack
Yfirthirmandi
Increase Limit Break Cap by 500 and Limit Break Power by 3% per stack