Conviction
From Shin Megami Tensei IMAGINE Wiki
Conviction
Conviction
Type: Primitive Weapon
Affinity: Expel
Spell: +30
Expel Boost: +20%
Durability: [50]
Spiritual Mixing: No
Tarot Fusions: Yes
Slot 1: -
Slot 2: -
Slot 3: -
- Player gains the Soul Punish skill.
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
The rod held by the Divine, Principality. The wielder is blessed by the power of the Principalities contained within.
Basic Info
- Type: Primitive Weapon
- Affinity: Expel
Usage Info
- This is tradable.
- This cannot be SI'ed.
Key Features
- Special Skill: Soul Punish
- Durability: 50
- Spell: +30
- Expel Boost: +20%
- Modifiable Slots: 3 slots
- Player gains the Soul Punish skill.
Where to Obtain
Fortune Cards