New Moon exclusive content & changes
Skill Changes
Shot
Class 7 Rank 0: Pierce Shot
Stiffness: (980 => 780)
AOE Range: (60 => 100)
Class 8 Rank 0: Heartbreaker
Damage Mod: (155 => 170)
Briefly reduces the target's resistance to Long-Range, Spread, Penetrate affinity by 10% with each shot (30% max). Effect lasts for 3 seconds.
Class 9 Rank 0: Boogie-Woogie
Damage Mod: (165 => 150)
Removed from Diaspora Trade and added in Shot Expertise
Rapid
Class 9 Rank 0: 13 Shots To Hell
Moved from Class 7 to Class 9
Damage Mod: (140 => 130)
New Skill: Quickdraw
Diaspora Exchange Skill
Cost = 300 Masakadus
Passive Skill: Increases Long Range by 30 and Limit Break Cap for 13 Shots to Hell by LNG-R *2
New Skill: Spiral of the End
Diaspora Exchange Skill
Cost = 500 Masakadus + Quickdraw purchased
Passive Skill: Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: 25% chance of triggering Serrated Rounds buff.
New Skill: Curse Trigger
Diaspora Exchange Skill
Cost = 200 Masakadus
Affinity = Death
Damage Mod: 180
*Same Stats as Purify Trigger, very small chance to deal Instant Death
Sharpshooter
Class 1 Rank 0: Disturbed Purgation
Increases Damage Received by +10% => Increase Damage Received from Foul by +10%
Class 1 Rank 5: Cruel Chase
Increases Damage Received by +10% => Increase Damage Received from Beast by +10%
Class 2 Rank 0: Ether Tear
Increases Damage Received by +10% => Increase damage received from Bird by +10%
Class 2 Rank 2: Critical Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Critical + Level x 0.5)
Class 2 Rank 5: Phony Amnesty
Increases Damage Received by +10% => Increase damage received from Magica by +10%
Class 2 Rank 5: Brith Exorcism
Increases Damage Received by +10% => Increase damage received from Evil Spirit by +10%
Class 3 Rank 0: Fire Revolution
Increases Damage Received by +10% => Increase damage received from Element by +10%
Class 3 Rank 0: Dread Distinction
Increases Damage Received by +10% => increase damage received from Demoniac by +10%
Class 3 Rank 5: Joint Break
Increases Damage Received by +10% => Increase damage received from Machine by +10%
Class 4 Rank 0: Speed Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Speed + Level x 0.15)
Class 4 Rank 5: Guilty Pierce
Increases Damage Received by +10% => increase damage received from Guardian by +10%
Class 5 Rank 0: Epic Daze
Increases Damage Received by +10% => increase damage received from Dragon by +10%
Class 5 Rank 5: Critical Up Improvement 2
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Critical + Level x 0.5).
Class 6 Rank 0: Criminal Bullet
Increases Damage Received by +10% => Increase damage received from Human by +10%
Class 6 Rank 0: Blaspheme
Increases Damage Received by +10% => Increase damage received from God by +10%
Class 7 Rank 0: Limit Break Chance Up Improvement I
Moved from Conditions Of Ranged Combat to Sharpshooter
Passive Skill: Grants (Limit Break Chance + Level x 0.05)
New Skill: Class 7 Rank 5: Steady Hands
Passive Skill: Increases Long Range by 30, increase LB Cap by LNGR *2
Class 8 Rank 0: Bullet Friend
Changed from Toggle to Passive
Removed Damage received penalty
Boosts Long-range damage by 25% => Long-range damage +20%
Magic Bullet
Class 1 Rank 0: Squall Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
Class 2 Rank 0: Toxic Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 2 Rank 0: Forgetful Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 2 Rank 5: Arm Snipe
Damage Mod: (120 =>160)
Stiffness: (980 => 700)
New Skill: Class 3 Rank 0: Grand Tack (Force)
Stat: Long-range + Spell
Affinity: Force
Cost: 1 Bullet, 12 MP
CD: 18 seconds
Incantation: 3 seconds
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 3 Rank 5: Enchanting Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 3 Rank 5: Spell Mute Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
Class 4 Rank 0: Scorching Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
New Skill: Class 4 Rank 5: Grand Tack (Fire)
Stat: Long-range + Spell
Affinity: Fire
Cost: 1 Bullet, 12 MP
CD: 18 seconds
Incantation: 3 seconds
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 5 Rank 0: Hailing Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
Class 5 Rank 0: Thundering Bullet Hole
Damage Mod: (140 => 175)
Stiffness: (980 => 700)
New Skill: Class 5 Rank 5: Grand Tack (Ice)
Stat: Long-range + Spell
Affinity: Ice
Cost: 1 Bullet, 12 MP
CD: 18 seconds
Incantation: 3 seconds
Range: 110
AOE Range: 50 - Target Radius
Damage Mod: 140
Stiffness: 850
Class 6 Rank 0: Blinding Bullet Hole
Damage Mod: (135 => 170)
Stiffness: (980 => 700)
New Skill: Class 7 Rank 0: Black Huntsman
Passive Skill: Increases LB cap of Magic Bullet skills by (Spell + LNGR)
New Skill: Class 8 Rank 0: Grand Finale
Cost: 5% hp
Duration: 10 seconds
Cannot be stacked
Next skill used gains 5% LNGR damage, 5% LB power, 500 LB cap - effect ends once a different skill is used or the buff expires
Class 8 Rank 0: Zamiel's Magic Bullet
Affinity: Weapon-based => Almighty
Cost: 1 Bullet, 16 MP
Requirement: HP above 25%
CD: 36 seconds (fixed)
Incantation: 1 second (fixed)
Grants Zamiel's Hellish Pact buff for 15 seconds