New Moon exclusive content & changes

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Revision as of 21:32, 14 November 2023 by >Aynexil (added magic bullet, changed formatting)
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Skill Changes

Shot

Class 7 Rank 0: Pierce Shot

Stiffness: (980 => 780)

AOE Range: (60 => 100)

Class 8 Rank 0: Heartbreaker

Damage Mod: (155 => 170)

Briefly reduces the target's resistance to Long-Range, Spread, Penetrate affinity by 10% with each shot (30% max). Effect lasts for 3 seconds.

Class 9 Rank 0: Boogie-Woogie

Damage Mod: (165 => 150)

Removed from Diaspora Trade and added in Shot Expertise

Rapid

Class 9 Rank 0: 13 Shots To Hell

Moved from Class 7 to Class 9

Damage Mod: (140 => 130)

New Skill: Quickdraw

Diaspora Exchange Skill

Cost = 300 Masakadus

Passive Skill:  Increases Long Range by 30 and Limit Break Cap for 13 Shots to Hell by LNG-R *2

New Skill: Spiral of the End

Diaspora Exchange Skill

Cost = 500 Masakadus + Quickdraw purchased

Passive Skill:  Increases Rapid damage dealt by 25%, TA power +10% for Rapid skills, Pursuit power +10% for Rapid skills, While using 13 Shots to Hell: 25% chance of triggering Serrated Rounds buff.

New Skill: Curse Trigger

Diaspora Exchange Skill

Cost = 200 Masakadus

Affinity = Death

Damage Mod: 180

*Same Stats as Purify Trigger, very small chance to deal Instant Death

Sharpshooter

Class 1 Rank 0: Disturbed Purgation

Increases Damage Received by +10% => Increase Damage Received from Foul by +10%

Class 1 Rank 5: Cruel Chase

Increases Damage Received by +10% => Increase Damage Received from Beast by +10%

Class 2 Rank 0: Ether Tear

Increases Damage Received by +10% =>  Increase damage received from Bird by +10%

Class 2 Rank 2: Critical Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Critical + Level x 0.5)

Class 2 Rank 5: Phony Amnesty

Increases Damage Received by +10% =>  Increase damage received from Magica by +10%

Class 2 Rank 5: Brith Exorcism

Increases Damage Received by +10% =>  Increase damage received from Evil Spirit by +10%

Class 3 Rank 0: Fire Revolution

Increases Damage Received by +10% =>  Increase damage received from Element by +10%

Class 3 Rank 0: Dread Distinction

Increases Damage Received by +10% =>  increase damage received from Demoniac by +10%

Class 3 Rank 5: Joint Break

Increases Damage Received by +10% =>  Increase damage received from Machine by +10%

Class 4 Rank 0: Speed Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Speed + Level x 0.15)

Class 4 Rank 5: Guilty Pierce

Increases Damage Received by +10% =>  increase damage received from Guardian by +10%

Class 5 Rank 0: Epic Daze

Increases Damage Received by +10% =>  increase damage received from Dragon by +10%

Class 5 Rank 5: Critical Up Improvement 2

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Critical + Level x 0.5).

Class 6 Rank 0: Criminal Bullet

Increases Damage Received by +10% => Increase damage received from Human by +10%

Class 6 Rank 0: Blaspheme

Increases Damage Received by +10% => Increase damage received from God by +10%

Class 7 Rank 0: Limit Break Chance Up Improvement I

Moved from Conditions Of Ranged Combat to Sharpshooter

Passive Skill: Grants (Limit Break Chance + Level x 0.05)

New Skill: Class 7 Rank 5: Steady Hands

Passive Skill: Increases Long Range by 30, increase LB Cap by LNGR *2

Class 8 Rank 0: Bullet Friend

Changed from Toggle to Passive

Removed Damage received penalty

Boosts Long-range damage by 25% => Long-range damage +20%

Magic Bullet

Class 1 Rank 0: Squall Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

Class 2 Rank 0: Toxic Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 2 Rank 0: Forgetful Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 2 Rank 5: Arm Snipe

Damage Mod: (120 =>160)

Stiffness: (980 => 700)

New Skill: Class 3 Rank 0: Grand Tack (Force)

Stat: Long-range + Spell

Affinity: Force

Cost: 1 Bullet, 12 MP

CD: 18 seconds

Incantation: 3 seconds

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 3 Rank 5: Enchanting Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 3 Rank 5: Spell Mute Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

Class 4 Rank 0: Scorching Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

New Skill: Class 4 Rank 5: Grand Tack (Fire)

Stat: Long-range + Spell

Affinity: Fire

Cost: 1 Bullet, 12 MP

CD: 18 seconds

Incantation: 3 seconds

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 5 Rank 0: Hailing Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

Class 5 Rank 0: Thundering Bullet Hole

Damage Mod: (140 => 175)

Stiffness: (980 => 700)

New Skill: Class 5 Rank 5: Grand Tack (Ice)

Stat: Long-range + Spell

Affinity: Ice

Cost: 1 Bullet, 12 MP

CD: 18 seconds

Incantation: 3 seconds

Range: 110

AOE Range: 50 - Target Radius

Damage Mod: 140

Stiffness: 850

Class 6 Rank 0: Blinding Bullet Hole

Damage Mod: (135 => 170)

Stiffness: (980 => 700)

New Skill: Class 7 Rank 0: Black Huntsman

Passive Skill: Increases LB cap of Magic Bullet skills by (Spell + LNGR)

New Skill: Class 8 Rank 0: Grand Finale

Cost: 5% hp

Duration: 10 seconds

Cannot be stacked

Next skill used gains 5% LNGR damage, 5% LB power, 500 LB cap - effect ends once a different skill is used or the buff expires

Class 8 Rank 0: Zamiel's Magic Bullet

Affinity: Weapon-based => Almighty

Cost: 1 Bullet, 16 MP

Requirement: HP above 25%

CD: 36 seconds (fixed)

Incantation: 1 second (fixed)

Grants Zamiel's Hellish Pact buff for 15 seconds