Majesty COMP (Modified)
From Shin Megami Tensei IMAGINE Wiki
http://i.imgur.com/S8mb0om.png Majesty COMP (Modified)
Majesty COMP (Modified)
Type: COMP
Close-range Damage: +5%
Long-range Damage: +5%
Magic Damage: +5%
Summoning Time: +10
Durability: [30]
Spiritual Mixing: Yes
Tarot Fusions: No
- +20 Max HP
- +20 Partner's Max HP
COMP that enemy's weak point is displayed in various radar including globe at center. As a result it is able to do effective attacks.
http://i.imgur.com/KmRpg1I.png
COMP that enemy's weak point is displayed in various radar including globe at center. As a result it is able to do effective attacks.
Basic Info
- Type: COMP
- COMP Stocks: +3 stocks
Usage Info
- This is tradable.
- This can be SI'ed.
Key Features
SI Slot A: Set Bonus and durability
- Durability: 30
- Set Bonus: When also wearing Sword of Heaven and Earth or Heaven's Magnum:
- +5% Limit Break Chance
- +5% Limit Break Power
- When also wearing Brute Charm, Sprite Charm, Divine Charm, Serpent Charm, Raven Charm, Raptor Charm, Holy Beast Charm, Ogre Charm, Haunt Charm, or Foul Charm:
- +20% Negotiation Success Rate with the corresponding race.
- +20% Negotiation Success Rate with the corresponding race.
SI Slot B: Basic Features
- Close-range Damage: +5%
- Long-range Damage: +5%
- Magic Damage: +5%
- Summoning Time: +10
SI Slot C: Characteristics
- +20 Max HP
- +20 Partner's Max HP