In Shin Megami Tensei: Imagine Online, there are multiple damage types:
Damage
The damage formula looks something like:
[+]Damage Formula |
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1
(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B2
B1 * 0.8 = C1
B1 * 0.99 = C2
B2 * 1.2 = C3
B2 * 1.5 = C4
C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((LB power) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D4
D1 = Minimum
D2 = Maximum
D3 = Critical
D4 = Limit Break
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You can also see the damage formula at the Technical Data page.