Freischutz: Difference between revisions
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== | == Freischutz Pros == | ||
* Arguably one of the better PvE classes in the game | * Arguably one of the better PvE classes in the game | ||
* Widest range of affinity in any class. | * Widest range of affinity in any class. | ||
Line 11: | Line 11: | ||
==Description== | ==Description== | ||
Magic bullets are a combination of bullets that have elemental damage with debuffs. They have two main advantages. First, they carry an element. This means that you have at your disposal most elements rather easily. This can help you be more versatile. All of them use 1 bullet and have a varying MP cost. They fire slightly slower than normal shooting and have a cooldown. The status effects they inflict do not always work and the chance varies. All of the same element will cooldown at the same time. For example, if you fire Forgetful Bullet Hole (Magic), then Toxic Bullet Hole and Spell Mute Bullet Hole will become unavailable until Forgetful Bullet Hole finishes cooling down. Cooldown isn't always a problem, as your next | Magic bullets are a combination of bullets that have elemental damage with debuffs. They have two main advantages. First, they carry an element. This means that you have at your disposal most elements rather easily. This can help you be more versatile. All of them use 1 bullet and have a varying MP cost. They fire slightly slower than normal shooting and have a cooldown. The status effects they inflict do not always work and the chance varies. All of the same element will cooldown at the same time. For example, if you fire Forgetful Bullet Hole (Magic), then Toxic Bullet Hole and Spell Mute Bullet Hole will become unavailable until Forgetful Bullet Hole finishes cooling down. Cooldown isn't always a problem, as your next Freischutz skill should be finished cooling down by the time you attack with a skill of another element, making Freischutz non-stop. More cooldown makes you less effective, but because your bullets will be inflicting more damage and inflicting status effects, Freischutz is easily one of the most useful gunner abilities in the game. Freischutz is one of the easiest starter skills, later in the game however you get a rather low damage output compared to, for instance, mages. Freischutz is best suited for dungeons, where it boasts a great deal of affinity exploitation. However, the PVP capabilities are near abysmal unless the gunner can hit fast and deal a lot of damage. However, the gunner will be able to do nothing when teamed up on. It is best to stay behind a team mate and back them up, where Freischutz can come in handy for the duo. Damage can be boosted with [[Sharpshooter]], [[Magic Fidelity]] and various gears.<br> | ||
Freischutz gunners have a diverse range of support. Debuffing an enemy can basically cancel out their effectiveness. Enchanting Bullet Hole can stop a demon entirely by charming them, allowing you to focus on the entire mob. Spell Mute Bullet Hole can decimate a spell user's battle capabilities. Forgetful Bullet Hole can inflict Amnesia (muddle) on an enemy, rendering them practically useless. The combinations are limited only by the user's creativity and technique with choosing which attacks to use in succession. | |||
==Progression== | ==Progression== | ||
Requirements to Unlock: [[Shot]] at Class 2-0, [[Curse Magic]] at Class 2-0, [[Gun Knowledge]] at Class 1-0, [[Magic | Requirements to Unlock: [[Shot]] at Class 2-0, [[Curse Magic]] at Class 2-0, [[Gun Knowledge]] at Class 1-0, [[Magic Fidelity]] at Class 1-0<br> | ||
Raising: You raise | Raising: You raise Freischutz by gaining rank in its component Expertises. | ||
* Gains expertise equal to 30% of your [[Shot]] level. | * Gains expertise equal to 30% of your [[Shot]] level. | ||
* Gains expertise equal to 10% of your [[Curse Magic]] level. | * Gains expertise equal to 10% of your [[Curse Magic]] level. | ||
* Gains expertise equal to 40% of your [[Gun Knowledge]] level. | * Gains expertise equal to 40% of your [[Gun Knowledge]] level. | ||
* Gains expertise equal to 20% of your [[Magic | * Gains expertise equal to 20% of your [[Magic Fidelity]] level. | ||
<br> | <br> | ||
By using | By using Freischutz skills, [[Gun Knowledge]] and [[Magic Fidelity]] will both increase. This means that the most effective way to raise Freischutz is to use Freischutz in the beginning and if you can use Ranged Shot from the Shot expertise (not to be confused with Range shot, which only raises Shot expertise) since it raises both Shot and Gun Knowledge. The ratio of Gun Knowledge and Magic Fidelity expertise gained from Squalling Bullet Hole is 2:1. (This means Gun Knowledge is raised faster than Magic Fidelity.)<br> | ||
[[Curse Magic]] is not recommended to raise higher than Class 2 unless you wish to combine [[Curse of the Wretched]] into your build. Most pure | [[Curse Magic]] is not recommended to raise higher than Class 2 unless you wish to combine [[Curse of the Wretched]] into your build. Most pure Freischutz builds will be focusing on Shot and Gun Knowledge as a means of raising Freischutz, with perhaps a few Magic Fidelity classes for MP cost reduction. | ||
==Skills== | |||
* Freischutz skills, excluding Arm Snipe, deal damage based on 100% Ranged, plus 50% Spell, plus a damage bonus dependent on your level of expertise in Freischutz. | |||
* All ailments have a base 40% chance of working that is not affected by the target's resistance (however, will not work if the target nulls, drains or repels the shot). | |||
{| style="font-size: 85%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1" | |||
|- height="50px" id="header" | |||
! Icon | |||
!width=150px| Name | |||
!width=65px| Rank | |||
!width=65px| Type | |||
!width=65px| Affinity | |||
!width=65px| Action<br> Type | |||
!width=65px| Skill<br> Point | |||
!width=65px| Cost | |||
!width=65px| Ailment | |||
!width=450px| Description | |||
|- | |||
|height=50px| [[File:Icon SP04 0023a.png|frameless]] | |||
| Squall Bullet Hole ||style="background:#DBDBDB;"| '''1-0''' || Active || Force || Shot || 1 || 5 MP, 1 Bullet || Stun ||align=left| Atavaka mantra magic shot. Changes bullet to Force-based and inflicts Stun effect at low success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0024a.png|frameless]] | |||
| Toxic Bullet Hole ||rowspan=2 style="background:#DBDBDB;"| '''2-0''' || Active || Mystic || Shot || rowspan=2|2 || 3 MP, 1 Bullet || [[Abnormal_Status#Poison|Poison]] ||align=left| Mamayuri mantra magic shot. Changes bullet to Magic-based and inflicts Poison effect at low success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0026a.png|frameless]] | |||
| Forgetful Bullet Hole ||Active || Mystic || Shot || 3 MP, 1 Bullet || [[Abnormal_Status#Muddle|Muddle]] ||align=left| Mamayuri mantra magic shot. Changes bullet to Magic-based and inflicts Amnesia effect at low success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0028a.png|frameless]] | |||
| Arm Snipe ||style="background:#DBDBDB;"| '''2-5''' || Active || Weapon-<br>based || Shot || 1 || 4 MP, 1 Bullet || Melee, Ranged or Spell reduction ||align=left| Through precise aim, snipe your foe's source of power. The enemy's Slash, Thrust and Blunt-based attacks are weakened. | |||
|- | |||
|height=50px| [[File:Icon SP04 0025a.png|frameless]] | |||
| Enchanting Bullet Hole ||rowspan=2 style="background:#DBDBDB;"| '''3-5''' || Active || Mind || Shot ||rowspan=2|2 || 3 MP, 1 Bullet || [[Abnormal_Status#Charm|Charm]] ||align=left| Ragaraja mantra magic shot. Changes bullet to Mind-based and inflicts Charm effect at low success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0027a.png|frameless]] | |||
| Spell Mute Bullet Hole || Active || Mystic || Shot || 3 MP, 1 Bullet || [[Abnormal_Status#Mute|Mute]] ||align=left| Mamayuri mantra magic shot. Changes bullet to Magic-based and inflicts Mute effect at low success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0020a.png|frameless]] | |||
| Scorching Bullet Hole ||style="background:#DBDBDB;"| '''4-5''' || Active || Fire || Shot || 1 || 5 MP, 1 Bullet || Aflame ||align=left| Ucchusama mantra magic shot. Changes bullet to Fire-based and inflicts Burn effect at high success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0021a.png|frameless]] | |||
| Hailing Bullet Hole ||rowspan=2 style="background:#DBDBDB;"| '''5-0''' || Active || Ice || Shot || rowspan=2|2 || 5 MP, 1 Bullet || Freeze ||align=left| Yamantaka mantra magic shot. Changes bullet to Ice-based and inflicts Freeze effect at a high success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0022a.png|frameless]] | |||
| Thundering Bullet Hole || Active || Electric || Shot || 5 MP, 1 Bullet || Shock ||align=left| Vajrayaksa mantra magic shot. Changes bullet to Electric-based and inflicts Shock effect at low success rate. | |||
|- | |||
|height=50px| [[File:Icon SP04 0097a.png|frameless]] | |||
| Blinding Bullet Hole ||style="background:#DBDBDB;"| '''6-0''' || Active || Nerve || Shot || 1 || 3 MP, 1 Bullet || Blind ||align=left| Kundali mantra magic shot. Changes bullet to Nerve-based and inflicts Blind effect at high success rate. | |||
|- | |||
|- | |||
|height=50px| [[File:Icon SP04 0098a.png|frameless]] | |||
| Zamiel's Freischutz ||style="background:#DBDBDB;"| '''8-0''' || Active || Weapon-based || Shot || 1 || 6 MP, 1 Bullet || None ||align=left| Brings judgement with a bullet. | |||
|- | |||
|} | |||
<br> | |||
{{ExpertiseBar}} | |||
=[[File:New Moon Exclusive Content Sticker.png|frameless]] New Moon Changes= | |||
{{ServerExclusiveContent | |||
|ServerList = [[File:New Moon Exclusive Content Sticker.png|frameless]] New Moon | |||
}} | |||
==Description== | |||
A battle Expertise for infusing bullets with curse and destruction magic. | |||
Can be increased up to Class 8-9. | |||
==Progression== | |||
Requirements to Unlock: [[Shot#New Moon Changes|Shot]] 2-0, [[Curse Magic#New Moon Changes|Curse Magic]] 2-0, [[Gun Knowledge#New Moon Changes|Gun Knowledge]] 1-0, [[Magic Fidelity#New Moon Changes|Magic Control]] 1-0 | |||
* Gains expertise equal to 30% of your [[Shot#New Moon Changes|Shot]] level. | |||
* Gains expertise equal to 10% of your [[Curse Magic#New Moon Changes|Curse Magic]] level. | |||
* Gains expertise equal to 40% of your [[Gun Knowledge#New Moon Changes|Gun Knowledge]] level. | |||
* Gains expertise equal to 20% of your [[Magic Fidelity#New Moon Changes|Magic Control]] level. | |||
==Skills== | ==Skills== | ||
* Magic Bullet skills, excluding Arm Snipe, deal damage based on 100% Ranged, plus 50% Spell, plus a damage bonus dependent on your level of expertise in Magic Bullet. | * Magic Bullet skills, excluding Arm Snipe, deal damage based on 100% Ranged, plus 50% Spell, plus a damage bonus dependent on your level of expertise in Magic Bullet. | ||
* All ailments have a base 40% chance of working that is not affected by the target's resistance (however, will not work if the target nulls, drains or repels the shot). | * All ailments have a base 40% chance of working that is not affected by the target's resistance (however, will not work if the target nulls, drains or repels the shot). | ||
<br> | |||
{| style="font-size: 85%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1" | {| style="font-size: 85%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1" | ||
|- height="50px" id="header" | |- height="50px" id="header" | ||
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!width=450px| Description | !width=450px| Description | ||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon SP04 0023a.png|frameless]] | ||
| Squall Bullet Hole ||style="background:#DBDBDB;"| '''1-0''' || Active || Force || Shot || 1 || MP | | [[Squall Bullet Hole]] ||style="background:#DBDBDB;"| '''1-0''' || Active || Force || Shot || 1 || 5 MP, 1 Bullet || Stun ||align=left| Atavaka mantra magic shot. Changes bullet to Force-based and inflicts Stun effect at low success rate. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Force resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon SP04 0024a.png|frameless]] | ||
| Toxic Bullet Hole ||rowspan=2 style="background:#DBDBDB;"| '''2-0''' || Active || Mystic || Shot || rowspan=2|2 || MP | | [[Toxic Bullet Hole]] ||rowspan=2 style="background:#DBDBDB;"| '''2-0''' || Active || Mystic || Shot || rowspan=2|2 || 3 MP, 1 Bullet || [[Abnormal_Status#Poison|Poison]] ||align=left| Mamayuri mantra magic shot. Changes bullet to Mystic-based and inflicts Poison effect at low success rate. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Mystic resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon SP04 0026a.png|frameless]] | ||
| Forgetful Bullet Hole ||Active || Mystic || Shot || MP | | [[Forgetful Bullet Hole]] ||Active || Mystic || Shot || 3 MP, 1 Bullet || [[Abnormal_Status#Muddle|Muddle]] ||align=left| Mamayuri mantra magic shot. Changes bullet to Mystic-based and inflicts Muddle effect at low success rate. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Mystic resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon SP04 0028a.png|frameless]] | ||
| Arm Snipe ||style="background:#DBDBDB;"| '''2-5''' || Active || Weapon-<br>based || Shot || 1 || MP | | [[Arm Snipe]] ||style="background:#DBDBDB;"| '''2-5''' || Active || Weapon-<br>based || Shot || 1 || 4 MP, 1 Bullet || Melee, Ranged or Spell reduction ||align=left| Through precise aim, snipe your foe's source of power. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Long-range damage by 10% per shot (50% at max stack). | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon GrandTack.png|frameless]] | ||
| | | [[Grand Tack (Force)]] ||style="background:#DBDBDB;"| '''3-0''' || Active || Fire || Shot || 1 || 12 MP, 1 Bullet || Aflame ||align=left| Deals Fire damage to all enemies around the target. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Force resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon SP04 0025a.png|frameless]] | ||
| | | [[Enchanting Bullet Hole]] ||rowspan=2 style="background:#DBDBDB;"| '''3-5''' || Active || Mind || Shot ||rowspan=2|2 || 3 MP, 1 Bullet || [[Abnormal_Status#Charm|Charm]] ||align=left| Ragaraja mantra magic shot. Changes bullet to Mind-based and inflicts Charm effect at low success rate. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Mind resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon SP04 0027a.png|frameless]] | ||
| | | [[Spell Mute Bullet Hole]] || Active || Mystic || Shot || 3 MP, 1 Bullet || [[Abnormal_Status#Mute|Mute]] ||align=left| Mamayuri mantra magic shot. Changes bullet to Mystic-based and inflicts Mute effect at low success rate. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Mystic resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon SP04 0020a.png|frameless]] | ||
| | | [[Scorching Bullet Hole]] ||style="background:#DBDBDB;"| '''4-0''' || Active || Fire || Shot || 1 || 5 MP, 1 Bullet || Aflame ||align=left| Ucchusama mantra magic shot. Changes bullet to Fire-based and inflicts Burn effect at high success rate. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Fire resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| | |height=50px| [[File:Icon GrandTackFire.png|frameless]] | ||
| | | [[Grand Tack (Fire)]] ||style="background:#DBDBDB;"| '''4-5''' || Active || Fire || Shot || 1 || 12 MP, 1 Bullet || Aflame ||align=left| Deals Fire damage to all enemies around the target. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Fire resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| [[File: | |height=50px| [[File:Icon SP04 0021a.png|frameless]] | ||
| | | [[Hailing Bullet Hole]] ||rowspan=2 style="background:#DBDBDB;"| '''4-8''' || Active || Ice || Shot || rowspan=2|2 || 5 MP, 1 Bullet || Freeze ||align=left| Yamantaka mantra magic shot. Changes bullet to Ice-based and inflicts Freeze effect at a high success rate. | ||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Ice resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| [[File:Icon SP04 0022a.png|frameless]] | |||
| [[Thundering Bullet Hole|Thunder Bullet Hole]] || Active || Electric || Shot || 5 MP, 1 Bullet || Shock ||align=left| Vajrayaksa mantra magic shot. Changes bullet to Electric-based and inflicts Shock effect at low success rate. | |||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Electric resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |- | ||
|height=50px| [[File: | |height=50px| [[File:Icon SI01 0061a.png|frameless]] | ||
| | | [[Der Freischutz]] ||style="background:#DBDBDB;"| '''5-0''' || Switch || Special || Curative || 1 || 20% MP, 15 Magnetite || - | ||
|align=left| | |||
A switch skill that grants Super Armor to the user while lowering their Support, Close-range and Spell damage. Rapid skill are also significantly weakened. | |||
Also gains a stack of [Killshot] for each consecutive usage of all damaging Magic Bullet skills. [Killshot] stacks up to 5 times. | |||
[Plus Effect] | |||
* Null Knockback, Null Incapacitate | |||
* Magic Bullet and Shot Expertise Skills' LB Power +10% | |||
* Increases Magic Bullet skills Range by +25 | |||
* Gain a stack of [Killshot] for each consecutive damaging Magic Bullet skills. | |||
[Minus Effect] | |||
* Support and Close-range Damage -200% | |||
* Spell Damage -50% | |||
* Rapid Boost -250% | |||
[Killshot] | |||
* For all Magic Bullet and Shot Expertise skills, a stack grants +5% LB Power and +100 LB Cap (5 stacks max). | |||
* At 5 [Killshot] stacks, the next Shot Expertise or Magic Bullet Skill will be a guarenteed Critical hit, grants 100% LNGR Boost and its LB Cap Damage is increased by (4 x LNGR). [Killshot] is consumed afterwards. | |||
|- | |- | ||
|height=50px| [[File:Icon GrandTackIce.png|frameless]] | |||
| [[Grand Tack (Ice)]] ||rowspan=2 style="background:#DBDBDB;"| '''5-5''' || Active || Ice || Shot || rowspan=2|2 || 5 MP, 1 Bullet || Freeze ||align=left| Deals Ice damage to all enemies around the target. | |||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Ice resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |||
|height=50px| [[File:Icon GrandTackElec.png|frameless]] | |||
| [[Grand Tack (Electric)]] || Active || Electric || Shot || 5 MP, 1 Bullet || Shock ||align=left| Deals Electric damage to all enemies around the target. | |||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Electric resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |||
|height=50px| [[File:Icon SP04 0097a.png|frameless]] | |||
| [[Blinding Bullet Hole]] ||style="background:#DBDBDB;"| '''6-0''' || Active || Nerve || Shot || 1 || 3 MP, 1 Bullet || [[Abnormal_Status#Blind|Blind]] ||align=left| Kundali mantra magic shot. Changes bullet to Nerve-based and inflicts Blind effect at high success rate. | |||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that lowers the target's Nerve resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | |||
|- | |||
|height=50px| [[File:Icon SP04 0098a.png|frameless]] | |||
| [[Zamiel's Freischutz|Zamiel's Magic Bullet]] ||style="background:#DBDBDB;"| '''7-0''' || Active || Almighty || Shot || 1 || 6 MP, 1 Bullet || - ||align=left| Brings judgement with a bullet. Changes bullet to Almighty-based. | |||
Under [[Accursed Ranger]], the shot also curses the target and applies an unblockable debuff that increases the target's Long-range damage taken by 10% per shot (50% at max stack). | |||
|- | |||
|height=50px| [[File:Icon SK 729.png|frameless]] | |||
| [[Accursed Ranger]] ||style="background:#DBDBDB;"| '''8-0''' || Active || Support || Curative || 1 || 20% MP || - | |||
|align=left| Applies [Accursed Ranger] status to the user upon usage. | |||
[Accursed Ranger] | |||
* Continuously lose HP. | |||
* Healing Received is reduced by 50%. | |||
* Learns [[Uncurse]] skill. | |||
* MB and Shot Expertise skills Stiffness is reduced by 350. | |||
* While using MB and Shot Skills, +15% Long-range damage, +20% LB Power and LB Cap increased by (2 x LNGR + Spell). | |||
* All damaging Magic Bullet skills now curse the target and apply an unblockable debuff for 30 seconds. | |||
|- | |||
|height=50px| [[File:Icon GrandeFinale.png|frameless]] | |||
| [[Polarity Switch]] ||style="background:#DBDBDB;"| '''8-9''' || Switch || Special || Curative || 1 || 25% MP, 5000 Magnetite || - | |||
|align=left| Converts all Magic Bullet skills into spell-based attacks. | |||
Their damage calculation changes from (LNGR + Spell/2) to (Spell + LNGR/2), prioritizing spell power over firearm proficiency. | |||
In addition, the user also suffers from -50% Rapid-based skills Damage dealt penalty. | |||
|} | |} | ||
<br> | |||
{{ | {{NewMoonExpertiseBar}} | ||
[[Category:Chain Expertise]] | [[Category:Chain Expertise]] |
Latest revision as of 20:16, 6 July 2025
Freischutz Pros
- Arguably one of the better PvE classes in the game
- Widest range of affinity in any class.
- Longest range
- Easy to hybridize with Curse of the Wretched
Cons
- Difficult to use effectively in PvP
- MP regeneration is costly at lower levels
- Lowest damage modifiers in game
Description
Magic bullets are a combination of bullets that have elemental damage with debuffs. They have two main advantages. First, they carry an element. This means that you have at your disposal most elements rather easily. This can help you be more versatile. All of them use 1 bullet and have a varying MP cost. They fire slightly slower than normal shooting and have a cooldown. The status effects they inflict do not always work and the chance varies. All of the same element will cooldown at the same time. For example, if you fire Forgetful Bullet Hole (Magic), then Toxic Bullet Hole and Spell Mute Bullet Hole will become unavailable until Forgetful Bullet Hole finishes cooling down. Cooldown isn't always a problem, as your next Freischutz skill should be finished cooling down by the time you attack with a skill of another element, making Freischutz non-stop. More cooldown makes you less effective, but because your bullets will be inflicting more damage and inflicting status effects, Freischutz is easily one of the most useful gunner abilities in the game. Freischutz is one of the easiest starter skills, later in the game however you get a rather low damage output compared to, for instance, mages. Freischutz is best suited for dungeons, where it boasts a great deal of affinity exploitation. However, the PVP capabilities are near abysmal unless the gunner can hit fast and deal a lot of damage. However, the gunner will be able to do nothing when teamed up on. It is best to stay behind a team mate and back them up, where Freischutz can come in handy for the duo. Damage can be boosted with Sharpshooter, Magic Fidelity and various gears.
Freischutz gunners have a diverse range of support. Debuffing an enemy can basically cancel out their effectiveness. Enchanting Bullet Hole can stop a demon entirely by charming them, allowing you to focus on the entire mob. Spell Mute Bullet Hole can decimate a spell user's battle capabilities. Forgetful Bullet Hole can inflict Amnesia (muddle) on an enemy, rendering them practically useless. The combinations are limited only by the user's creativity and technique with choosing which attacks to use in succession.
Progression
Requirements to Unlock: Shot at Class 2-0, Curse Magic at Class 2-0, Gun Knowledge at Class 1-0, Magic Fidelity at Class 1-0
Raising: You raise Freischutz by gaining rank in its component Expertises.
- Gains expertise equal to 30% of your Shot level.
- Gains expertise equal to 10% of your Curse Magic level.
- Gains expertise equal to 40% of your Gun Knowledge level.
- Gains expertise equal to 20% of your Magic Fidelity level.
By using Freischutz skills, Gun Knowledge and Magic Fidelity will both increase. This means that the most effective way to raise Freischutz is to use Freischutz in the beginning and if you can use Ranged Shot from the Shot expertise (not to be confused with Range shot, which only raises Shot expertise) since it raises both Shot and Gun Knowledge. The ratio of Gun Knowledge and Magic Fidelity expertise gained from Squalling Bullet Hole is 2:1. (This means Gun Knowledge is raised faster than Magic Fidelity.)
Curse Magic is not recommended to raise higher than Class 2 unless you wish to combine Curse of the Wretched into your build. Most pure Freischutz builds will be focusing on Shot and Gun Knowledge as a means of raising Freischutz, with perhaps a few Magic Fidelity classes for MP cost reduction.
Skills
- Freischutz skills, excluding Arm Snipe, deal damage based on 100% Ranged, plus 50% Spell, plus a damage bonus dependent on your level of expertise in Freischutz.
- All ailments have a base 40% chance of working that is not affected by the target's resistance (however, will not work if the target nulls, drains or repels the shot).
Icon | Name | Rank | Type | Affinity | Action Type |
Skill Point |
Cost | Ailment | Description |
---|---|---|---|---|---|---|---|---|---|
![]() |
Squall Bullet Hole | 1-0 | Active | Force | Shot | 1 | 5 MP, 1 Bullet | Stun | Atavaka mantra magic shot. Changes bullet to Force-based and inflicts Stun effect at low success rate. |
![]() |
Toxic Bullet Hole | 2-0 | Active | Mystic | Shot | 2 | 3 MP, 1 Bullet | Poison | Mamayuri mantra magic shot. Changes bullet to Magic-based and inflicts Poison effect at low success rate. |
![]() |
Forgetful Bullet Hole | Active | Mystic | Shot | 3 MP, 1 Bullet | Muddle | Mamayuri mantra magic shot. Changes bullet to Magic-based and inflicts Amnesia effect at low success rate. | ||
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Arm Snipe | 2-5 | Active | Weapon- based |
Shot | 1 | 4 MP, 1 Bullet | Melee, Ranged or Spell reduction | Through precise aim, snipe your foe's source of power. The enemy's Slash, Thrust and Blunt-based attacks are weakened. |
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Enchanting Bullet Hole | 3-5 | Active | Mind | Shot | 2 | 3 MP, 1 Bullet | Charm | Ragaraja mantra magic shot. Changes bullet to Mind-based and inflicts Charm effect at low success rate. |
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Spell Mute Bullet Hole | Active | Mystic | Shot | 3 MP, 1 Bullet | Mute | Mamayuri mantra magic shot. Changes bullet to Magic-based and inflicts Mute effect at low success rate. | ||
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Scorching Bullet Hole | 4-5 | Active | Fire | Shot | 1 | 5 MP, 1 Bullet | Aflame | Ucchusama mantra magic shot. Changes bullet to Fire-based and inflicts Burn effect at high success rate. |
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Hailing Bullet Hole | 5-0 | Active | Ice | Shot | 2 | 5 MP, 1 Bullet | Freeze | Yamantaka mantra magic shot. Changes bullet to Ice-based and inflicts Freeze effect at a high success rate. |
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Thundering Bullet Hole | Active | Electric | Shot | 5 MP, 1 Bullet | Shock | Vajrayaksa mantra magic shot. Changes bullet to Electric-based and inflicts Shock effect at low success rate. | ||
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Blinding Bullet Hole | 6-0 | Active | Nerve | Shot | 1 | 3 MP, 1 Bullet | Blind | Kundali mantra magic shot. Changes bullet to Nerve-based and inflicts Blind effect at high success rate. |
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Zamiel's Freischutz | 8-0 | Active | Weapon-based | Shot | 1 | 6 MP, 1 Bullet | None | Brings judgement with a bullet. |
Expertise | |
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Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Fidelity • Bless |
Chain Expertise: | Three Fundamental Proficiencies • Synthesis • Crusading Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Freischutz • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Spell Combat • Swordsmith • Arms Maker • Craftsmanship |
New Moon Changes
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This page or section describes content available on the following servers: | ![]() |
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Description
A battle Expertise for infusing bullets with curse and destruction magic.
Can be increased up to Class 8-9.
Progression
Requirements to Unlock: Shot 2-0, Curse Magic 2-0, Gun Knowledge 1-0, Magic Control 1-0
- Gains expertise equal to 30% of your Shot level.
- Gains expertise equal to 10% of your Curse Magic level.
- Gains expertise equal to 40% of your Gun Knowledge level.
- Gains expertise equal to 20% of your Magic Control level.
Skills
- Magic Bullet skills, excluding Arm Snipe, deal damage based on 100% Ranged, plus 50% Spell, plus a damage bonus dependent on your level of expertise in Magic Bullet.
- All ailments have a base 40% chance of working that is not affected by the target's resistance (however, will not work if the target nulls, drains or repels the shot).
Icon | Name | Rank | Type | Affinity | Action Type |
Skill Point |
Cost | Ailment | Description |
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Squall Bullet Hole | 1-0 | Active | Force | Shot | 1 | 5 MP, 1 Bullet | Stun | Atavaka mantra magic shot. Changes bullet to Force-based and inflicts Stun effect at low success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Force resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Toxic Bullet Hole | 2-0 | Active | Mystic | Shot | 2 | 3 MP, 1 Bullet | Poison | Mamayuri mantra magic shot. Changes bullet to Mystic-based and inflicts Poison effect at low success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Mystic resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Forgetful Bullet Hole | Active | Mystic | Shot | 3 MP, 1 Bullet | Muddle | Mamayuri mantra magic shot. Changes bullet to Mystic-based and inflicts Muddle effect at low success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Mystic resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | ||
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Arm Snipe | 2-5 | Active | Weapon- based |
Shot | 1 | 4 MP, 1 Bullet | Melee, Ranged or Spell reduction | Through precise aim, snipe your foe's source of power.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Long-range damage by 10% per shot (50% at max stack). |
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Grand Tack (Force) | 3-0 | Active | Fire | Shot | 1 | 12 MP, 1 Bullet | Aflame | Deals Fire damage to all enemies around the target.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Force resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Enchanting Bullet Hole | 3-5 | Active | Mind | Shot | 2 | 3 MP, 1 Bullet | Charm | Ragaraja mantra magic shot. Changes bullet to Mind-based and inflicts Charm effect at low success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Mind resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Spell Mute Bullet Hole | Active | Mystic | Shot | 3 MP, 1 Bullet | Mute | Mamayuri mantra magic shot. Changes bullet to Mystic-based and inflicts Mute effect at low success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Mystic resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | ||
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Scorching Bullet Hole | 4-0 | Active | Fire | Shot | 1 | 5 MP, 1 Bullet | Aflame | Ucchusama mantra magic shot. Changes bullet to Fire-based and inflicts Burn effect at high success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Fire resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Grand Tack (Fire) | 4-5 | Active | Fire | Shot | 1 | 12 MP, 1 Bullet | Aflame | Deals Fire damage to all enemies around the target.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Fire resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Hailing Bullet Hole | 4-8 | Active | Ice | Shot | 2 | 5 MP, 1 Bullet | Freeze | Yamantaka mantra magic shot. Changes bullet to Ice-based and inflicts Freeze effect at a high success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Ice resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Thunder Bullet Hole | Active | Electric | Shot | 5 MP, 1 Bullet | Shock | Vajrayaksa mantra magic shot. Changes bullet to Electric-based and inflicts Shock effect at low success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Electric resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | ||
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Der Freischutz | 5-0 | Switch | Special | Curative | 1 | 20% MP, 15 Magnetite | - |
A switch skill that grants Super Armor to the user while lowering their Support, Close-range and Spell damage. Rapid skill are also significantly weakened. Also gains a stack of [Killshot] for each consecutive usage of all damaging Magic Bullet skills. [Killshot] stacks up to 5 times. [Plus Effect]
[Minus Effect]
[Killshot]
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Grand Tack (Ice) | 5-5 | Active | Ice | Shot | 2 | 5 MP, 1 Bullet | Freeze | Deals Ice damage to all enemies around the target.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Ice resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Grand Tack (Electric) | Active | Electric | Shot | 5 MP, 1 Bullet | Shock | Deals Electric damage to all enemies around the target.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Electric resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) | ||
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Blinding Bullet Hole | 6-0 | Active | Nerve | Shot | 1 | 3 MP, 1 Bullet | Blind | Kundali mantra magic shot. Changes bullet to Nerve-based and inflicts Blind effect at high success rate.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that lowers the target's Nerve resistance by 10% per shot (50% at max stack). (Does not affect the target's NRA stat) |
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Zamiel's Magic Bullet | 7-0 | Active | Almighty | Shot | 1 | 6 MP, 1 Bullet | - | Brings judgement with a bullet. Changes bullet to Almighty-based.
Under Accursed Ranger, the shot also curses the target and applies an unblockable debuff that increases the target's Long-range damage taken by 10% per shot (50% at max stack). |
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Accursed Ranger | 8-0 | Active | Support | Curative | 1 | 20% MP | - | Applies [Accursed Ranger] status to the user upon usage.
[Accursed Ranger]
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Polarity Switch | 8-9 | Switch | Special | Curative | 1 | 25% MP, 5000 Magnetite | - | Converts all Magic Bullet skills into spell-based attacks.
Their damage calculation changes from (LNGR + Spell/2) to (Spell + LNGR/2), prioritizing spell power over firearm proficiency. In addition, the user also suffers from -50% Rapid-based skills Damage dealt penalty. |
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Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Demolition Dash • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Magic Bullet • Sharpshooter • Vanguard • Regal Presence • Berserker • Ashes and Dust • Essence of Magic • Sanguine Contract • Swordsmith • Arms Maker • Craftsmanship |