Regal Presence: Difference between revisions

From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
imported>Womens.labor
→‎Lord of Armor: gives better than normal null knockback, damage doesn't affect spellcast etc
 
m Text replacement - "| Dec" to "| CritAvd"
 
(19 intermediate revisions by 7 users not shown)
Line 1: Line 1:
= Description =
= Description =


A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
  Note: Retaliation is often referred to as Regal, which is short for "Regal Presence" (from the
  Note: Regal Presence may also be referred to as Retaliation, which was the localized name in the international version of the game.
translation of the chain expertise name, before it was localised for our version of the game).
 
Each rank of Regal Presence gives a passive increase to the modifier value applied to [[Attack]] skills (exact value unknown).


= Progression =
= Progression =
Line 9: Line 11:
Requirements to Unlock: [[Attack]] at Class 2-0, [[Weapon Knowledge]] at Class 1-0, and [[Survival Techniques]] at Class 1-0<BR>
Requirements to Unlock: [[Attack]] at Class 2-0, [[Weapon Knowledge]] at Class 1-0, and [[Survival Techniques]] at Class 1-0<BR>


Raising: You raise Retaliation by gaining rank in its component Expertises.  
Raising: You raise Regal Presence by gaining rank in its component Expertises.  
* Gains expertise equal to 20% of your [[Attack]] level.
* Gains expertise equal to 20% of your [[Attack]] level.
* Gains expertise equal to 40% of your [[Weapon Knowledge]] level.
* Gains expertise equal to 40% of your [[Weapon Knowledge]] level.
Line 15: Line 17:


= Skills =
= Skills =
== Class 1 Rank 0 ==
{|  style="font-size: 95%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1"
=== Lord of Serfs ===
|- height="50px" id="header"
:Cost: 10 Magnetites, 20% Health<br/>
! Icon
:Effect: Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20<br/>
!width=150px| Name
:Weapon type: All <br/>
!width=65px| Rank
 
!width=65px| Type
== Class 2 Rank 0 ==
!width=65px| Affinity
=== Lord of Soldiers ===
!width=65px| Action Type
:Cost: 10 Magnetites, 10% Health<br/>
!width=65px| Skill Point
:Effect: Reduces Spin cool down time by 30% and Spin damage by 20%<br/>
!width=120px| Cost
:Weapon type: 1-handed Swords<br/>
!width=65px| Weapon Type
 
!width=450px| Description
=== Lord of Martyrs ===
|-
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Increases Attack damage by 40% and reduces Critical  by 20 and Spin damage by 20%<br/>
:Weapon type: Primitive Weapons<br/>
 
== Class 3 Rank 0 ==
===Lord of the Blood Axe===
:Cost: 10 Magnetites, 10% Health<br/>
:Effect:Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%<br/>
:Weapon type: Axe<br/>
 
===Lord of Knights===
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%<br/>
:Weapon type: Thrusting sword<br/>
 
===Lord of the Beasts===
:Cost: 10 Magnetites, 10% Health<br/>
:Effect: Increase Spin damage by 40%, Increase cool down time to Spin by 20%<br/>
:Weapon type: Spears <br/>
 
== Class 4 Rank 0 ==
===Lord of Armor===
:Cost: 15 Magnetites, 30% Health<br/>
:Effect: Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received<br/>
:Weapon type: N/A <br/>
 
== Class 5 Rank 0 ==
===Lord of Fighters===
:Cost: 20 Magnetites, 10% Health<br/>
:Effect: Increase Melee damage by 30%, +20% received damage<br/>
:Weapon type: Hand to Hand<br/>


===Lord of Courage===
|height=50px| http://i.imgur.com/zWLsspX.png
:Cost: 10 Magnetites, 10% Health<br/>
|| Lord of Serfs ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 10 Magnetites, 20% Health || All ||align=left| Reduces demon's Ranged, ClS-R, and Spell by 5. Increases Cls-R by 10 and Critical by 40
:Effect: Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%<br/>
|-
:Weapon type: 2-handed Swords <br/>


== Class 6 Rank 0 ==
|height=50px| http://i.imgur.com/YjdCmbu.png
===Lord of Victory===
|| Lord of Soldiers ||rowspan="2" style="background:#EEE;"| '''2-0''' || Switch || Special || Curative || rowspan=2|2 || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| CritAvdreases Spin cool-down and incantation time by 50%. Increases Critical by 160. Decreases Spin damage by 20%.
:Cost: 35 Magnetites, 30% Health<br/>
|-
:Effect: Increase all melee damage by 15%, +30% damage received<br/>
:Weapon type: N/A<br/>


|height=50px| http://i.imgur.com/JRkrN3d.png
||  Lord of Martyrs  || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  Blunt Instruments ||align=left|  Increases Attack damage by 60%.  Reduces Critical  by 30 and Spin damage by 20%
|-


|height=50px| http://i.imgur.com/4HKA36Z.png
|| Lord of the Blood Axe ||rowspan="3" style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || rowspan=3|3 ||  10 Magnetites, 10% Health ||  Axe ||align=left| Increases Attack damage by 50%. Increases Critical by 40. Increases Rush and Spin incantation time by 15%.
|-
|height=50px| http://i.imgur.com/CAyAEQe.png
|| Lord of Knights || Switch || Special || Curative || 10 Magnetites, 10% Health ||  Thrusting sword ||align=left|  Increases Rush damage by 25% and Critical by 100. Increases Rush incantation time by 15%.
|-
|height=50px| http://i.imgur.com/XBoHI0w.png
|| Lord of the Beasts ||  Switch || Special || Curative || 10 Magnetites, 10% Health ||  Spears  ||align=left|  Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
|-
|height=50px| http://i.imgur.com/89sOAix.png
|| Lord of Armor ||style="background:#EEE;"| '''4-0''' || Switch || Special || Curative || 1 ||  15 Magnetites, 30% Health ||  N/A  ||align=left|  Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
|-
|height=50px| http://i.imgur.com/eElEXZN.png
|| Lord of Fighters ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 ||  20 Magnetites, 10% Health ||  Martial Arts ||align=left|  Increases Melee damage by 40%. Increases damage received by 20%.
|-
|height=50px| http://i.imgur.com/qlsglyU.png
|| Lord of Courage || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  2-handed Swords  ||align=left|  Increases Rush damage by 50%. Increases Rush incantation and cool-down time by 10%.
|-
|height=50px| http://i.imgur.com/CRLPaY7.png
|| Lord of Victory ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 ||  35 Magnetites, 30% Health ||  N/A ||align=left|  Increases Melee damage by 25%, and +100 critical. Increases damage received by 30%.
|-
|height=50px| [[File:Immortal Lord.jpg]]
|| Immortal Lord ||style="background:#EEE;"| '''8-0''' || Switch || Special || Curative || 1 ||  55 Magnetites, 30% Health ||  N/A ||align=left|  Increases Critical Defense by 150, and enables you to survive lethal blows with a 10% chance. Increases cool-down time for all skills by 20%.
|}
<br>
{{ExpertiseBar}}
{{ExpertiseBar}}
[[Category:Chain Expertise]]
[[Category:Chain Expertise]]

Latest revision as of 21:55, 27 January 2024

Description

A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.

Note: Regal Presence may also be referred to as Retaliation, which was the localized name in the international version of the game.

Each rank of Regal Presence gives a passive increase to the modifier value applied to Attack skills (exact value unknown).

Progression

Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0

Raising: You raise Regal Presence by gaining rank in its component Expertises.

Skills

http://i.imgur.com/zWLsspX.png Lord of Serfs 1-0 Switch Special Curative 1 10 Magnetites, 20% Health All Reduces demon's Ranged, ClS-R, and Spell by 5. Increases Cls-R by 10 and Critical by 40
http://i.imgur.com/YjdCmbu.png Lord of Soldiers 2-0 Switch Special Curative 2 10 Magnetites, 10% Health 1-handed Swords CritAvdreases Spin cool-down and incantation time by 50%. Increases Critical by 160. Decreases Spin damage by 20%.
http://i.imgur.com/JRkrN3d.png Lord of Martyrs Switch Special Curative 10 Magnetites, 10% Health Blunt Instruments Increases Attack damage by 60%. Reduces Critical by 30 and Spin damage by 20%
http://i.imgur.com/4HKA36Z.png Lord of the Blood Axe 3-0 Switch Special Curative 3 10 Magnetites, 10% Health Axe Increases Attack damage by 50%. Increases Critical by 40. Increases Rush and Spin incantation time by 15%.
http://i.imgur.com/CAyAEQe.png Lord of Knights Switch Special Curative 10 Magnetites, 10% Health Thrusting sword Increases Rush damage by 25% and Critical by 100. Increases Rush incantation time by 15%.
http://i.imgur.com/XBoHI0w.png Lord of the Beasts Switch Special Curative 10 Magnetites, 10% Health Spears Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
http://i.imgur.com/89sOAix.png Lord of Armor 4-0 Switch Special Curative 1 15 Magnetites, 30% Health N/A Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
http://i.imgur.com/eElEXZN.png Lord of Fighters 5-0 Switch Special Curative 2 20 Magnetites, 10% Health Martial Arts Increases Melee damage by 40%. Increases damage received by 20%.
http://i.imgur.com/qlsglyU.png Lord of Courage Switch Special Curative 10 Magnetites, 10% Health 2-handed Swords Increases Rush damage by 50%. Increases Rush incantation and cool-down time by 10%.
http://i.imgur.com/CRLPaY7.png Lord of Victory 6-0 Switch Special Curative 1 35 Magnetites, 30% Health N/A Increases Melee damage by 25%, and +100 critical. Increases damage received by 30%.
Immortal Lord 8-0 Switch Special Curative 1 55 Magnetites, 30% Health N/A Increases Critical Defense by 150, and enables you to survive lethal blows with a 10% chance. Increases cool-down time for all skills by 20%.


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisCrusading FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletFreischutzSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship