Regal Presence: Difference between revisions

From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
imported>Fizzlybub
mNo edit summary
Glorienn (talk | contribs)
m →‎New Moon Changes: description from h3 to h2
 
(13 intermediate revisions by 3 users not shown)
Line 3: Line 3:


A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
  Note: Retaliation is often referred to as Regal, which is short for "Regal Presence" (from the
  Note: Regal Presence may also be referred to as Retaliation, which was the localized name in the international version of the game.
translation of the chain expertise name, before it was localised for our version of the game).


Each rank of Retaliation gives a passive increase to the modifier value applied to [[Attack]] skills (exact value unknown).
Each rank of Regal Presence gives a passive increase to the modifier value applied to [[Attack]] skills (exact value unknown).


= Progression =
= Progression =
Line 12: Line 11:
Requirements to Unlock: [[Attack]] at Class 2-0, [[Weapon Knowledge]] at Class 1-0, and [[Survival Techniques]] at Class 1-0<BR>
Requirements to Unlock: [[Attack]] at Class 2-0, [[Weapon Knowledge]] at Class 1-0, and [[Survival Techniques]] at Class 1-0<BR>


Raising: You raise Retaliation by gaining rank in its component Expertises.  
Raising: You raise Regal Presence by gaining rank in its component Expertises.  
* Gains expertise equal to 20% of your [[Attack]] level.
* Gains expertise equal to 20% of your [[Attack]] level.
* Gains expertise equal to 40% of your [[Weapon Knowledge]] level.
* Gains expertise equal to 40% of your [[Weapon Knowledge]] level.
Line 18: Line 17:


= Skills =
= Skills =
Note: Ceremonial weapons do NOT benefit from any of the weapon-based toggles.
{|  style="font-size: 95%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1"
{|  style="font-size: 95%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1"
|- height="50px" id="header"
|- height="50px" id="header"
Line 33: Line 31:
|-
|-


|height=50px| http://i.imgur.com/zWLsspX.png
|height=50px| [[File:Icon SP04 0072a.png|frameless]]
|| Lord of Serfs ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 10 Magnetites, 20% Health || All ||align=left| Reduces demon's LNG-R, ClS-R, and Spell by 5. Increases Cls-R by 5 and Critical by 10
|| [[Lord of Serfs]] ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 10 Magnetites, 20% Health || All ||align=left| Reduces demon's Ranged, ClS-R, and Spell by 5. Increases Cls-R by 10 and Critical by 40
|-
|-


|height=50px| http://i.imgur.com/YjdCmbu.png
|height=50px| [[File:Icon SP04 0073a.png|frameless]]
|| Lord of Soldiers ||rowspan="2" style="background:#EEE;"| '''2-0''' || Switch || Special || Curative || rowspan=2|2 || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| Decreases Spin cool-down and incantation time by 30%. Decreases Spin damage by 20%.
|| [[Lord of Soldiers]] ||rowspan="2" style="background:#EEE;"| '''2-0''' || Switch || Special || Curative || rowspan=2|2 || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| Decreases Spin cool-down and incantation time by 50%. Increases Critical by 160. Decreases Spin damage by 20%.
|-
|-


|height=50px| http://i.imgur.com/JRkrN3d.png
|height=50px| [[File:Icon SP04 0078a.png|frameless]]
|| Lord of Martyrs || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  Primitive Weapons ||align=left|  Increases Attack damage by 40%.  Reduces Critical  by 30 and Spin damage by 20%
|| [[ Lord of Martyrs]] || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  Blunt Instruments ||align=left|  Increases Attack damage by 60%.  Reduces Critical  by 30 and Spin damage by 20%
|-
|-


|height=50px| http://i.imgur.com/4HKA36Z.png
|height=50px| [[File:Icon SP04 0075a.png|frameless]]
|| Lord of the Blood Axe ||rowspan="3" style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || rowspan=3|3 ||  10 Magnetites, 10% Health ||  Axe ||align=left| Increases Attack damage by 30%. Increases Rush and Spin incantation time by 15%.
|| [[Lord of the Blood Axe]] ||rowspan="3" style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || rowspan=3|3 ||  10 Magnetites, 10% Health ||  Axe ||align=left| Increases Attack damage by 50%. Increases Critical by 40. Increases Rush and Spin incantation time by 15%.
|-
|-
|height=50px| http://i.imgur.com/CAyAEQe.png
|height=50px| [[File:Icon SP04 0076a.png|frameless]]
|| Lord of Knights || Switch || Special || Curative || 10 Magnetites, 10% Health ||  Thrusting sword ||align=left|  Increases Rush damage by 25% and Critical by 30. Increases Rush incantation time by 15%.
|| [[Lord of Knights]] || Switch || Special || Curative || 10 Magnetites, 10% Health ||  Thrusting sword ||align=left|  Increases Rush damage by 25% and Critical by 100. Increases Rush incantation time by 15%.
|-
|-
|height=50px| http://i.imgur.com/XBoHI0w.png
|height=50px| [[File:Icon SP04 0077a.png|frameless]]
|| Lord of the Beasts ||  Switch || Special || Curative || 10 Magnetites, 10% Health ||  Spears  ||align=left|  Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
|| [[Lord of the Beasts]] ||  Switch || Special || Curative || 10 Magnetites, 10% Health ||  Spears  ||align=left|  Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
|-
|-
|height=50px| http://i.imgur.com/89sOAix.png
|height=50px| [[File:Icon SP04 0071a.png|frameless]]
|| Lord of Armor ||style="background:#EEE;"| '''4-0''' || Switch || Special || Curative || 1 ||  15 Magnetites, 30% Health ||  N/A  ||align=left|  Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
|| [[Lord of Armor]] ||style="background:#EEE;"| '''4-0''' || Switch || Special || Curative || 1 ||  15 Magnetites, 30% Health ||  N/A  ||align=left|  Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
|-
|-
|height=50px| http://i.imgur.com/eElEXZN.png
|height=50px| [[File:Icon SP04 0081a.png|frameless]]
|| Lord of Fighters ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 ||  20 Magnetites, 10% Health ||  Martial Arts ||align=left|  Increases Close-Range damage by 30%. Increases damage received by 20%.
|| [[Lord of Fighters]] ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 ||  20 Magnetites, 10% Health ||  Martial Arts ||align=left|  Increases Melee damage by 40%. Increases damage received by 20%.
|-
|-
|height=50px| http://i.imgur.com/qlsglyU.png
|height=50px| [[File:Icon SP04 0074a.png|frameless]]
|| Lord of Courage || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  2-handed Swords  ||align=left|  Increases Rush damage by 30%. Increases Rush incantation and cool-down time by 20%.
|| [[Lord of Courage]] || Switch || Special || Curative ||  10 Magnetites, 10% Health ||  2-handed Swords  ||align=left|  Increases Rush damage by 50%. Increases Rush incantation and cool-down time by 10%.
|-
|-
|height=50px| http://i.imgur.com/CRLPaY7.png
|height=50px| [[File:Icon SP04 0082a.png|frameless]]
|| Lord of Victory ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 ||  35 Magnetites, 30% Health ||  N/A ||align=left|  Increases Close-Range damage by 15%, and +30 critical. Increases damage received by 30%.
|| [[Lord of Victory]] ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 ||  35 Magnetites, 30% Health ||  N/A ||align=left|  Increases Melee damage by 25%, and +100 critical. Increases damage received by 30%.
|-
|height=50px| [[File:Icon SP04 0101a.png|frameless]]
|| [[Immortal Lord]] ||style="background:#EEE;"| '''8-0''' || Switch || Special || Curative || 1 ||  55 Magnetites, 30% Health ||  N/A ||align=left|  Increases Critical Defense by 150, and enables you to survive lethal blows with a 10% chance. Increases cool-down time for all skills by 20%.
|}
<br>
 
{{ExpertiseBar}}
 
=[[File:New Moon Exclusive Content Sticker.png|frameless]] New Moon Changes=
{{ServerExclusiveContent
|ServerList = [[File:New Moon Exclusive Content Sticker.png|frameless]] New Moon
}}
== Description ==
 
A Battle Expertise Skill for assuming combat stances with various close-range weapons.
 
Each rank of Regal Presence gives a passive increase to the modifier value applied to [[Attack]] skills (exact value unknown).
 
Can be increased up to Class 8-6
 
== Progression ==
 
Requirements to Unlock: [[Weapon Knowledge#New Moon Changes|Weapon Knowledge]] 2-0, [[Survival Techniques#New Moon Changes|Survival Techniques]] 1-0, and [[Pursuit#New Moon Changes|Pursuit]] 2-0
 
Raising: You raise Regal Presence by gaining rank in its component Expertises.
* Gains expertise equal to 40% of your [[Weapon Knowledge#New Moon Changes|Weapon Knowledge]] level.
* Gains expertise equal to 20% of your [[Survival Techniques#New Moon Changes|Survival Techniques]] level.<BR>
* Gains expertise equal to 40% of your [[Pursuit#New Moon Changes|Pursuit]] level.
 
== Skills ==
{|  style="font-size: 95%; text-align: center; border-collapse: collapse;" cellpadding="1" border="1"
|- height="50px" id="header"
! Icon
!width=150px| Name
!width=65px| Rank
!width=65px| Type
!width=65px| Affinity
!width=65px| Action Type
!width=65px| Skill Point
!width=120px| Cost
!width=450px| Description
|-
 
|height=50px| [[File:Icon SP04 0072a.png|frameless]]
|| [[Lord of Serfs]] ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 20% HP, 10 [[Magnetite]] ||align=left|[Plus Effect]
* CLS-R +10
* Critical +40
 
[Minus Effect]
* Partner's CLS-R -5
* Partner's LNG-R -5
* Partner's Spell -5
|-
|height=50px| [[File:Icon SP04 0073a.png|frameless]]
|| [[Lord of Soldiers]] ||rowspan="3" style="background:#EEE;"| '''2-0''' || Passive || Special || Curative || rowspan=3|3 || -
|align=left| When using Spin skills:
 
* Spin boost +10%.
* Critical +40
|-
 
|height=50px| [[File:Icon SB01 LordOfStampede.png|frameless]]
|| [[Lord of Stampede]] || Passive || Special || Curative || -
|align=left|When using Rush skills:
 
* Rush boost +10%.
* Critical +40
|-
 
|height=50px| [[File:Icon SP04 0078a.png|frameless]]
|| [[Lord of Martyrs]]  || Switch || Special || Curative || - ||align=left|When using Attack skills:
 
* Attack boost +10%.
* Critical +40
|-
 
|height=50px| [[File:Icon SD01 0092a.png|frameless]]
|| [[Critical Up Improvement 1]] || style="background:#EEE;"| '''2-2''' || Passive || Special || Curative || 1 || - ||align=left| Critical + (Level x 0.5)
|-
 
|height=50px| [[File:Icon SP04 0075a.png|frameless]]
|| [[Lord of the Blood Axe]] || style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || 1 ||  10% HP, 10 [[Magnetite]]
|align=left|[Plus Effect]
* Attack damage +20%.
* Attack HP Cost -20%
 
[Minus Effect]
* Healing received -40%.
|-
|height=50px| [[File:Icon SP04 0077a.png|frameless]]
|| [[Lord of the Beasts]] ||style="background:#EEE;"| '''4-0''' ||  Switch || Special || Curative || 1 || 10% HP, 10 [[Magnetite]]
|align=left|[Plus Effect]
* Rush damage +30%.
* Rush HP Cost -30%
 
[Minus Effect]
* Damage received +15%.
|-
|height=50px| [[File:Icon SP04 0081a.png|frameless]]
|| [[Lord of Fighters]] ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 ||  10% HP, 20 [[Magnetite]] || align=left|[Plus Effect]
* Spin damage +30%.
* Spin HP Cost -30%
 
[Minus Effect]
* Damage received +15%.
|-
|height=50px| [[File:Icon SP04 0074a.png|frameless]]
|| [[Lord of Courage]] || Passive || Special || Curative ||  -
|align=left|
* Increases Close-Range Damage by 15%  when HP is below 50%.
* Increases Close-Range Damage by an additional 25% when HP is below 25%.
|-
 
|height=50px| [[File:Icon SD01 0092a.png|frameless]]
|| [[Critical Up Improvement 2]] || style="background:#EEE;"| '''5-5''' || Passive || Special || Curative || 1 || - ||align=left| Critical + (Level x 0.5)
|-
 
|height=50px| [[File:Icon SP04 0082a.png|frameless]]
|| [[Lord of Victory]] ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 ||  30% HP, 35 [[Magnetite]] || align=left|
[Plus Effect]
* Close-range damage +15%
* Final Critical Correction +5%
 
[Minus Effect]
* Healing received -25%
|-
 
|height=50px| [[File:Icon SD01 0093a.png|frameless]]
|| [[Limit Break Chance Up Improvement 1]] ||rowspan="3" style="background:#EEE;"| '''7-0''' || Passive || Special || Curative || rowspan="3"| 3 || - || align=left| Limit Break Chance +5%
|-
 
|height=50px| [[File:Icon SB01 0218a.png|frameless]]
|| [[Weapon based Booster]] || Passive || Special || Curative || - || align=left| Damage for all weapon-based skill strength +25%.
|-
 
|height=50px| [[File:Icon SB01 0217a.png|frameless]]
|| [[HP Cost Reduction]] || Passive || Special || Curative || - || align=left| All skill HP cost -25%
|-
 
|height=50px| [[File:Icon SB01 Excalibur.png|frameless]]
|| [[Excalibur]] ||style="background:#EEE;"| '''8-0''' || Passive || Special || Curative || 1 || -
| align=left|
* Increases Close Range by 30.
* Increase LB Cap by (CLSR x 0.5) for all Attack-based skills.
* Increase LB Cap by (CLSR x 1) for all Spin-based skills
* Increase LB Cap by (CLSR x 2) for all Rush-based skills
|-
 
|height=50px| [[File:Icon SP04 0101a.png|frameless]]
|| [[Immortal Lord|Lord of Immortality]] ||style="background:#EEE;"| '''8-5''' || Passive || Special || Curative || 1 ||  -
| align=left|
* Max HP + 250 + (VIT x 2)
* When HP is 2 or greater, +20% chance of surviving a lethal blow.
* Critical Defense +200
|-
 
|height=50px| [[File:Icon SD01 0012a.png|frameless]]
|| [[Lord of Frenzy]] ||rowspan="2" style="background:#EEE;"| '''8-6''' || Active || Support || Curative || rowspan="2" |  2 || 10% MP
| align=left|For 30 seconds, all Attack skills gain +5% Close-range Damage, +5 Skill stacks and have their stiffness reduced by 150.
|-
 
|height=50px| [[File:Icon SI01 0124a.png|frameless]]
|| [[Lord of Execution]] || Passive || Special || Curative || -
| align=left|If target enemy is below 25% HP:
* Limit Break Power +25%
* Close-Range Damage +50%
* All Rush skills' LB Cap Damage is increased by (CLS-R x 1)


|}
|}
<br>


{{ExpertiseBar}}
{{NewMoonExpertiseBar}}
[[Category:Chain Expertise]]
[[Category:Chain Expertise]]

Latest revision as of 00:22, 5 July 2025

Description

A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.

Note: Regal Presence may also be referred to as Retaliation, which was the localized name in the international version of the game.

Each rank of Regal Presence gives a passive increase to the modifier value applied to Attack skills (exact value unknown).

Progression

Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0

Raising: You raise Regal Presence by gaining rank in its component Expertises.

Skills

Lord of Serfs 1-0 Switch Special Curative 1 10 Magnetites, 20% Health All Reduces demon's Ranged, ClS-R, and Spell by 5. Increases Cls-R by 10 and Critical by 40
Lord of Soldiers 2-0 Switch Special Curative 2 10 Magnetites, 10% Health 1-handed Swords Decreases Spin cool-down and incantation time by 50%. Increases Critical by 160. Decreases Spin damage by 20%.
Lord of Martyrs Switch Special Curative 10 Magnetites, 10% Health Blunt Instruments Increases Attack damage by 60%. Reduces Critical by 30 and Spin damage by 20%
Lord of the Blood Axe 3-0 Switch Special Curative 3 10 Magnetites, 10% Health Axe Increases Attack damage by 50%. Increases Critical by 40. Increases Rush and Spin incantation time by 15%.
Lord of Knights Switch Special Curative 10 Magnetites, 10% Health Thrusting sword Increases Rush damage by 25% and Critical by 100. Increases Rush incantation time by 15%.
Lord of the Beasts Switch Special Curative 10 Magnetites, 10% Health Spears Increases Spin damage by 40%. Increases Spin cool-down time by 50%.
Lord of Armor 4-0 Switch Special Curative 1 15 Magnetites, 30% Health N/A Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%.
Lord of Fighters 5-0 Switch Special Curative 2 20 Magnetites, 10% Health Martial Arts Increases Melee damage by 40%. Increases damage received by 20%.
Lord of Courage Switch Special Curative 10 Magnetites, 10% Health 2-handed Swords Increases Rush damage by 50%. Increases Rush incantation and cool-down time by 10%.
Lord of Victory 6-0 Switch Special Curative 1 35 Magnetites, 30% Health N/A Increases Melee damage by 25%, and +100 critical. Increases damage received by 30%.
Immortal Lord 8-0 Switch Special Curative 1 55 Magnetites, 30% Health N/A Increases Critical Defense by 150, and enables you to survive lethal blows with a 10% chance. Increases cool-down time for all skills by 20%.


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic FidelityBless
Chain Expertise: Three Fundamental ProficienciesSynthesisCrusading FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletFreischutzSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Spell CombatSwordsmithArms MakerCraftsmanship


New Moon Changes

This page or section describes content available on the following servers:

New Moon

Description

A Battle Expertise Skill for assuming combat stances with various close-range weapons.

Each rank of Regal Presence gives a passive increase to the modifier value applied to Attack skills (exact value unknown).

Can be increased up to Class 8-6

Progression

Requirements to Unlock: Weapon Knowledge 2-0, Survival Techniques 1-0, and Pursuit 2-0

Raising: You raise Regal Presence by gaining rank in its component Expertises.

Skills

Lord of Serfs 1-0 Switch Special Curative 1 20% HP, 10 Magnetite [Plus Effect]
  • CLS-R +10
  • Critical +40

[Minus Effect]

  • Partner's CLS-R -5
  • Partner's LNG-R -5
  • Partner's Spell -5
Lord of Soldiers 2-0 Passive Special Curative 3 - When using Spin skills:
  • Spin boost +10%.
  • Critical +40
Lord of Stampede Passive Special Curative - When using Rush skills:
  • Rush boost +10%.
  • Critical +40
Lord of Martyrs Switch Special Curative - When using Attack skills:
  • Attack boost +10%.
  • Critical +40
Critical Up Improvement 1 2-2 Passive Special Curative 1 - Critical + (Level x 0.5)
Lord of the Blood Axe 3-0 Switch Special Curative 1 10% HP, 10 Magnetite [Plus Effect]
  • Attack damage +20%.
  • Attack HP Cost -20%

[Minus Effect]

  • Healing received -40%.
Lord of the Beasts 4-0 Switch Special Curative 1 10% HP, 10 Magnetite [Plus Effect]
  • Rush damage +30%.
  • Rush HP Cost -30%

[Minus Effect]

  • Damage received +15%.
Lord of Fighters 5-0 Switch Special Curative 2 10% HP, 20 Magnetite [Plus Effect]
  • Spin damage +30%.
  • Spin HP Cost -30%

[Minus Effect]

  • Damage received +15%.
Lord of Courage Passive Special Curative -
  • Increases Close-Range Damage by 15% when HP is below 50%.
  • Increases Close-Range Damage by an additional 25% when HP is below 25%.
Critical Up Improvement 2 5-5 Passive Special Curative 1 - Critical + (Level x 0.5)
Lord of Victory 6-0 Switch Special Curative 1 30% HP, 35 Magnetite

[Plus Effect]

  • Close-range damage +15%
  • Final Critical Correction +5%

[Minus Effect]

  • Healing received -25%
Limit Break Chance Up Improvement 1 7-0 Passive Special Curative 3 - Limit Break Chance +5%
Weapon based Booster Passive Special Curative - Damage for all weapon-based skill strength +25%.
HP Cost Reduction Passive Special Curative - All skill HP cost -25%
Excalibur 8-0 Passive Special Curative 1 -
  • Increases Close Range by 30.
  • Increase LB Cap by (CLSR x 0.5) for all Attack-based skills.
  • Increase LB Cap by (CLSR x 1) for all Spin-based skills
  • Increase LB Cap by (CLSR x 2) for all Rush-based skills
Lord of Immortality 8-5 Passive Special Curative 1 -
  • Max HP + 250 + (VIT x 2)
  • When HP is 2 or greater, +20% chance of surviving a lethal blow.
  • Critical Defense +200
Lord of Frenzy 8-6 Active Support Curative 2 10% MP For 30 seconds, all Attack skills gain +5% Close-range Damage, +5 Skill stacks and have their stiffness reduced by 150.
Lord of Execution Passive Special Curative - If target enemy is below 25% HP:
  • Limit Break Power +25%
  • Close-Range Damage +50%
  • All Rush skills' LB Cap Damage is increased by (CLS-R x 1)


New Moon Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisDemolition DashMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletMagic BulletSharpshooterVanguardRegal PresenceBerserkerAshes and DustEssence of MagicSanguine ContractSwordsmithArms MakerCraftsmanship