Technical Data: Difference between revisions
imported>Fizzlybub |
m Text replacement - "| Close" to "| Melee" |
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| MP||Level*0.3+Magic*0.3+Intelligence*0.6+10 | | MP||Level*0.3+Magic*0.3+Intelligence*0.6+10 | ||
|- | |- | ||
| | | Melee Range||Level*0.1+Strength*0.5 | ||
|- | |- | ||
| | | Projectile||Level*0.1+Speed*0.5 | ||
|- | |- | ||
| Spell||Level*0.1+Magic*0.5 | | Spell||Level*0.1+Magic*0.5 | ||
Line 19: | Line 19: | ||
|- | |- | ||
| M. Defense||Level*0.1+Intelligence*0.1 | | M. Defense||Level*0.1+Intelligence*0.1 | ||
|- | |||
|Natural HP Regeneration||Base + ((Vitality * 0.3) + Maximum HP) / 100 (Rounded down) | |||
|- | |||
|Natural MP Regeneration||Base + ((Intelligence * 0.3) + Maximum MP) / 100 (Rounded down) | |||
|} | |} | ||
<br> | <br> | ||
Line 56: | Line 60: | ||
Full moon = base percentage x 1.2<br> | Full moon = base percentage x 1.2<br> | ||
<sup>1</sup>Demon specific number.<br> | <sup>1</sup>Demon specific number.<br> | ||
<sup>2</sup>If Artemis: (Luck+Int)/10. If | <sup>2</sup>If Artemis: (Luck+Int)/10. If Lady: (Luck+Int)/20 | ||
===Synthesis Difficulty Level=== | ===Synthesis Difficulty Level=== | ||
Line 69: | Line 73: | ||
|- | |- | ||
|style="background: #D3D6CF" | Neutral | |style="background: #D3D6CF" | Neutral | ||
| Alp, Empusa, Garm, Cu Sith, Cait Sith, Jack Frost, | | Alp, Empusa, Garm, Cu Sith, Cait Sith, Jack Frost, Jack O'Lantern, Nozuchi, Bicorn, High Pixie, Pixie | ||
|- | |- | ||
|style="background: #D3D6CF" | Chaos | |style="background: #D3D6CF" | Chaos | ||
| Azumi, Will O'Wisp, | | Azumi, Will O'Wisp, Preta, Ghoul, Shikigami, Slime, Datsue-Ba, Poltergeist | ||
|- | |- | ||
|style="background: #D3D6CF" rowspan="3"|1 | |style="background: #D3D6CF" rowspan="3"|1 | ||
Line 79: | Line 83: | ||
|- | |- | ||
|style="background: #D3D6CF" | Neutral | |style="background: #D3D6CF" | Neutral | ||
| Apis, Inugami, Elf, Orthrus, | | Apis, Inugami, Elf, Orthrus, Xiezhai, Gandharva, Gyuuki, Kelpie, Shiisaa, Setanta, Tanki, Troll, Nekomata, Fomorian, Makami, Lilim, Unicorn | ||
|- | |- | ||
|style="background: #D3D6CF" | Chaos | |style="background: #D3D6CF" | Chaos | ||
Line 144: | Line 148: | ||
! Note | ! Note | ||
|- | |- | ||
|height=40px|Basic Attack||style="background:#DBDBDB;"|'''Default'''||Weapon-<br>based|| Attack ||-||100|| | |height=40px|Basic Attack||style="background:#DBDBDB;"|'''Default'''||Weapon-<br>based|| Attack ||-||100||Melee||2.18||0||0||1||0||align=left| - | ||
|- | |- | ||
|height=40px| Combo Attack ||style="background:#DBDBDB;"| '''5-0''' || Weapon-<br>based || Attack || - || 120 || | |height=40px| Combo Attack ||style="background:#DBDBDB;"| '''5-0''' || Weapon-<br>based || Attack || - || 120 || Melee || 1.8 || 0 || 0 || 1 || 0 ||align=left| - | ||
|- | |- | ||
|height=40px| Armor Attack ||style="background:#DBDBDB;"| '''7-0''' || Weapon-<br>based || Attack || 1% HP || 140 || | |height=40px| Armor Attack ||style="background:#DBDBDB;"| '''7-0''' || Weapon-<br>based || Attack || 1% HP || 140 || Melee || 2.18 || 0 || 0 || 1 || 0 ||align=left|Briefly reduces the target's resistance to blunt, slash and charge affinity by 30% with each hit. Debuffs lasts for 3 seconds. | ||
|- | |- | ||
|height=40px| Heavy Attack ||style="background:#DBDBDB;"| '''8-0''' || Weapon-<br>based || Attack || 1% HP || 160 || | |height=40px| Heavy Attack ||style="background:#DBDBDB;"| '''8-0''' || Weapon-<br>based || Attack || 1% HP || 160 || Melee || 2.4 || 0 || 0 || 1 || 0 ||align=left| - | ||
|- | |- | ||
|height=40px| Gatling Strike ||style="background:#DBDBDB;"| '''9-0''' || Weapon-<br>based || Attack || - || 135 || | |height=40px| Gatling Strike ||style="background:#DBDBDB;"| '''9-0''' || Weapon-<br>based || Attack || - || 135 || Melee || 1.51 || 0 || 0 || 1 || 0 ||align=left| - | ||
|} | |} | ||
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! Note | ! Note | ||
|- | |- | ||
|height=40px| Dragon Sweep ||style="background:#DBDBDB;"| '''Default''' || Weapon-<br>based || Spin || 5% HP || 90 || | |height=40px| Dragon Sweep ||style="background:#DBDBDB;"| '''Default''' || Weapon-<br>based || Spin || 5% HP || 90 || Melee || 2.18 || 6 || 0.2 || 1 || 25 ||align=left| - | ||
|- | |- | ||
|height=40px| Crescent Slash ||style="background:#DBDBDB;"| '''1-0''' || Force || Spin || 7% HP || 175 || | |height=40px| Crescent Slash ||style="background:#DBDBDB;"| '''1-0''' || Force || Spin || 7% HP || 175 || Melee || 2.18 || 6 || 0.2 || 1 || 35 ||align=left| Frontal-arc only | ||
|- | |- | ||
|height=40px| Tail of the Dragon ||style="background:#DBDBDB;"| '''1-0''' || Weapon-<br>based || Spin || 8% HP || 115 || | |height=40px| Tail of the Dragon ||style="background:#DBDBDB;"| '''1-0''' || Weapon-<br>based || Spin || 8% HP || 115 || Melee || 2.23 || 6 || 0.2 || 1 || 29 ||align=left| - | ||
|- | |- | ||
|height=40px| Shadowy Spiral Weave ||style="background:#DBDBDB;"| '''3-0''' || Weapon-<br>based || Spin || 8% HP || 110 || | |height=40px| Shadowy Spiral Weave ||style="background:#DBDBDB;"| '''3-0''' || Weapon-<br>based || Spin || 8% HP || 110 || Melee || 2.18 || 6 || 0.2 || 1 ||32 ||align=left| - | ||
|- | |- | ||
|height=40px| Giant Swing ||style="background:#DBDBDB;"| '''5-0''' || Weapon-<br>based || Spin || 5% HP || 105 || | |height=40px| Giant Swing ||style="background:#DBDBDB;"| '''5-0''' || Weapon-<br>based || Spin || 5% HP || 105 || Melee || 1.5 || 6 || 0.2 || 2 || 35 ||align=left| - | ||
|- | |- | ||
|height=40px| Three Step Crescent Moon ||style="background:#DBDBDB;"| '''7-0''' || Weapon-<br>based || Spin || 3% HP || 190 || | |height=40px| Three Step Crescent Moon ||style="background:#DBDBDB;"| '''7-0''' || Weapon-<br>based || Spin || 3% HP || 190 || Melee || 1.9 || 6 || 0.2 || 3 || 40 ||align=left| Frontal-arc only | ||
|- | |- | ||
|height=40px| | |height=40px| Maelstrom ||style="background:#DBDBDB;"| '''7-0''' || Weapon-<br>based || Spin || 10% HP || 145 || Melee || 2.18 || 6 || 0.5 || 1 || 32 ||align=left| 30% chance of inflicting Spell, Bullet, or Slash Hex | ||
|} | |} | ||
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! Note | ! Note | ||
|- | |- | ||
|height=40px|Vulcan Hit ||style="background:#DBDBDB;"|'''Default'''||Weapon-<br>based||Rush||5% HP||170|| | |height=40px|Vulcan Hit ||style="background:#DBDBDB;"|'''Default'''||Weapon-<br>based||Rush||5% HP||170|| Melee||3||0||2.5||1||45||align=left| - | ||
|- | |- | ||
|height=40px|Asura | |height=40px|Asura Thrust ||style="background:#DBDBDB;"|'''1-0'''||Weapon-<br>based||Rush||7% HP||200||Melee||3||0||2.5||1||45||align=left| Does AoE damage | ||
|- | |- | ||
|height=40px|Heaven's Gate ||style="background:#DBDBDB;"|'''1-0'''||Weapon-<br>based||Rush||8% HP||190|| | |height=40px|Heaven's Gate ||style="background:#DBDBDB;"|'''1-0'''||Weapon-<br>based||Rush||8% HP||190||Melee||3||0||2.5||1||45|| | ||
|- | |- | ||
|height=40px| Self-Explosion ||style="background:#DBDBDB;"|'''3-0'''||Weapon-<br>based||Suicide||1% HP||100|| | |height=40px| Self-Explosion ||style="background:#DBDBDB;"|'''3-0'''||Weapon-<br>based||Suicide||1% HP||100||Melee||3||0||2.5||1||45||align=left|Special damage calculation. Exact calculation unknown. | ||
|- | |- | ||
|height=40px| Tyrannical Jaw ||style="background:#DBDBDB;"|'''5-0'''||Weapon-<br>basaed||Rush||4% HP||280|| | |height=40px| Tyrannical Jaw ||style="background:#DBDBDB;"|'''5-0'''||Weapon-<br>basaed||Rush||4% HP||280||Melee||2.6||0||2.5||2||45||align=left| - | ||
|- | |- | ||
|height=40px| Blade of the King Beast ||style="background:#DBDBDB;"|'''7-0'''||Weapon-<br>based||Rush||2% HP||200|| | |height=40px| Blade of the King Beast ||style="background:#DBDBDB;"|'''7-0'''||Weapon-<br>based||Rush||2% HP||200||Melee||4||0||0.25||6||25||align=left|100% Chance of inflicting Slash Hex. | ||
|- | |- | ||
|height=40px| | |height=40px| Large Cut ||style="background:#DBDBDB;"|'''7-0'''||Weapon-<br>based||Rush||10% HP||360||Melee||3||0||5||1||45||align=left|- | ||
|- | |- | ||
|} | |} | ||
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! Note | ! Note | ||
|- | |- | ||
|height=40px| Range Shot ||style="background:#DBDBDB;"|'''Default'''||Weapon-<br>based||Shot||1 Bullet||105|| | |height=40px| Range Shot ||style="background:#DBDBDB;"|'''Default'''||Weapon-<br>based||Shot||1 Bullet||105||Ranged||2.18||0||1.25||1||80||align=left| - | ||
|- | |- | ||
|height=40px| | |height=40px| Ranged Shot ||style="background:#DBDBDB;"|'''5-0'''||Weapon-<br>based||Shot||1 Bullet||125||Ranged||1.2||0||1.8||1||150||align=left| - | ||
|- | |- | ||
|height=40px| Pierce Shot ||style="background:#DBDBDB;"|'''7-0'''||Weapon-<br>based||Shot||1 Bullet||150|| | |height=40px| Pierce Shot ||style="background:#DBDBDB;"|'''7-0'''||Weapon-<br>based||Shot||1 Bullet||150||Ranged||2.18||0||1.5||1||60||align=left|Narrow line AoE at a fixed radius length from the user | ||
|- | |- | ||
|height=40px| Heartbreaker ||style="background:#DBDBDB;"|'''9-0'''||Weapon-<br>based||Shot||1 Bullet||155|| | |height=40px| Heartbreaker ||style="background:#DBDBDB;"|'''9-0'''||Weapon-<br>based||Shot||1 Bullet||155||Ranged||2.18||0||1.5||1||90||align=left| - | ||
|} | |} | ||
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!style="background: #D3D6CF;"|Note | !style="background: #D3D6CF;"|Note | ||
|- | |- | ||
| 0||Trigger Happy||Rapid||Weapon||2 MP, 1 Bullet||75|| | | 0||Trigger Happy||Rapid||Weapon||2 MP, 1 Bullet||75||Ranged||2.28||5||0.15||3||35|| | ||
|- | |- | ||
| 1||Magnificent Seven||Rapid||Weapon||1 MP, 1 Bullet||7|| | | 1||Magnificent Seven||Rapid||Weapon||1 MP, 1 Bullet||7||Ranged||2.28||5||0.15||7||35||Deals fixed damage | ||
|- | |- | ||
| 1||Eraser||Rapid||Weapon||2 MP, 1 Bullet||85|| | | 1||Eraser||Rapid||Weapon||2 MP, 1 Bullet||85||Ranged||2.28||5||0.15||6||35|| | ||
|- | |- | ||
| 3||Viper Scope||Rapid||Weapon||2 MP, 1 Bullet||110|| | | 3||Viper Scope||Rapid||Weapon||2 MP, 1 Bullet||110||Ranged||2.28||5||0.15||4||35||Briefly reduces the target's resistance to Ranged, Spread or/and Penetrate affinity by 30% with each shot. Effect lasts for 3 seconds. | ||
|- | |- | ||
| 5||Bullet-Ridden Pit||Rapid||Weapon||1 MP, 2 Bullet|| | | 5||Bullet-Ridden Pit||Rapid||Weapon||1 MP, 2 Bullet||105||Ranged||1.8||5||0.15||10||30|| | ||
|- | |- | ||
| 7|| | | 7||Heavy Sonic Trigger||Rapid||Weapon||1 MP, 2 Bullet||140||Ranged||2.18||10||0.15||14||40||High knockback rate | ||
|- | |- | ||
| 7||Qi Shot||Rapid||Weapon||2 MP, 4 MAG|| | | 7||Qi Shot||Rapid||Weapon||2 MP, 4 MAG||130||Ranged||2.28||5||0.15||8||35|| Uses Magnetite instead of bullets | ||
|- | |- | ||
| 8||Trigger | | 8||Blast Trigger||Rapid||Weapon||4 MP, 1 Bullet||145||Ranged||2.28||5||0.3||7||50||Can interrupt rush skills | ||
|- | |- | ||
|} | |} | ||
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|3-0||Power Guard||Guard||Almighty||3 MP||105||2.80||0.65||3||0||1||- | |3-0||Power Guard||Guard||Almighty||3 MP||105||2.80||0.65||3||0||1||- | ||
|- | |- | ||
|5-0|| | |5-0||Wither Guard||Guard||Almighty||3 MP||90||1.88||0.65||0||0||1||Reduces the attacker's Slash/Blunt/Thrust resistance by 50% for 30 seconds. | ||
|- | |- | ||
|7-0||Resolution Guard||Guard||Almighty||4 MP||115||2.33||0.95||4.5||20||1||- | |7-0||Resolution Guard||Guard||Almighty||4 MP||115||2.33||0.95||4.5||20||1||- | ||
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|7-0||Strikeback (Bash)||Counter||Almighty||-||170||3.00||1.5||5.00||30||1||- | |7-0||Strikeback (Bash)||Counter||Almighty||-||170||3.00||1.5||5.00||30||1||- | ||
|- | |- | ||
|7-5||Strikeback (Soul)||Counter||Almighty||-||100||3.00||1.02||5.00||20||1||Reduces enemies' | |7-5||Strikeback (Soul)||Counter||Almighty||-||100||3.00||1.02||5.00||20||1||Reduces enemies' Ranged/Penetrate/Spread resistance by 50% for 30 seconds, increases All Magic Damage taken by enemy by 50% for 30 seconds. Does damage to enemies' MP. | ||
|- | |- | ||
|9-0||Strikeback (WORLD)||Counter||Almighty||-||100||3.00||1.50||5.00||60||1||No knockback. | |9-0||Strikeback (WORLD)||Counter||Almighty||-||100||3.00||1.50||5.00||60||1||No knockback. | ||
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|5-0||Petra Dodge||Dodge||Almighty||3 MP||0.75||0.20||1||Stone (100%) | |5-0||Petra Dodge||Dodge||Almighty||3 MP||0.75||0.20||1||Stone (100%) | ||
|- | |- | ||
|7-0||Dodge (Shot Failure)||Dodge||Almighty||2 MP||2.50||0.10||2||Enemy's Spell/ | |7-0||Dodge (Shot Failure)||Dodge||Almighty||2 MP||2.50||0.10||2||Enemy's Spell/Ranged damage drops by 30% for 15 seconds. | ||
|- | |- | ||
|7-0||Dodge (Grace of Feather)||Dodge||Almighty||3 MP||2.50||0.05||1||Enemy's Fire/Ice/Electric/Force resistance drops by 50% for 30 seconds. | |7-0||Dodge (Grace of Feather)||Dodge||Almighty||3 MP||2.50||0.05||1||Enemy's Fire/Ice/Electric/Force resistance drops by 50% for 30 seconds. | ||
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| 7 ||Diarahan||Curative||Curative||18 MP||240||Support||4||1.25||1||45||0|| | | 7 ||Diarahan||Curative||Curative||18 MP||240||Support||4||1.25||1||45||0|| | ||
|- | |- | ||
| 8 || | | 8 ||Recarmdra||Curative||Curative||20 MP||40||Support||10||2||1||50||50|| Modifier is in percentage | ||
|- | |- | ||
| 9 ||Mediarahan||Curative||Curative||26 MP||240||Support||8||1.25||1||50||50|| | | 9 ||Mediarahan||Curative||Curative||26 MP||240||Support||8||1.25||1||50||50|| | ||
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==Chain Expertise== | ==Chain Expertise== | ||
=== | ===Freischutz=== | ||
{| style="border-collapse: collapse; background: #F4F4F4;" cellpadding="2" border="1" | {| style="border-collapse: collapse; background: #F4F4F4;" cellpadding="2" border="1" | ||
!style="background: #D3D6CF;"|Class | !style="background: #D3D6CF;"|Class | ||
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!style="background: #D3D6CF;"|Note | !style="background: #D3D6CF;"|Note | ||
|- | |- | ||
| 1||Squalling Bullet Hole||Shot||Force||5 MP, 1 Bullet||140|| | | 1||Squalling Bullet Hole||Shot||Force||5 MP, 1 Bullet||140||Ranged+(Spell*0.5)||2.18||3||1.25||1||120||rowspan="9"|The 4 elemental shots share the same cooldown. The 3 Magic-affinity shots share the same cooldown. Arm Snipe and Enchanting Bullet Hole have their own cooldown. | ||
|- | |- | ||
| 2||Toxic Bullet Hole||Shot||Magic||3 MP, 1 Bullet||135|| | | 2||Toxic Bullet Hole||Shot||Magic||3 MP, 1 Bullet||135||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 2||Forgetful Bullet Hole||Shot||Magic||3 MP, 1 Bullet||135|| | | 2||Forgetful Bullet Hole||Shot||Magic||3 MP, 1 Bullet||135||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 2.5||Arm Snipe||Shot||Weapon||4 MP, 1 Bullet||120|| | | 2.5||Arm Snipe||Shot||Weapon||4 MP, 1 Bullet||120||Ranged||2.18||3||1.25||1||150 | ||
|- | |- | ||
| 3.5||Enchanting Bullet Hole||Shot||Mind||3 MP, 1 Bullet||135|| | | 3.5||Enchanting Bullet Hole||Shot||Mind||3 MP, 1 Bullet||135||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 3.5||Spell Mute Bullet Hole||Shot||Magic||3 MP, 1 Bullet||135|| | | 3.5||Spell Mute Bullet Hole||Shot||Magic||3 MP, 1 Bullet||135||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 4.5||Scorching Bullet Hole||Shot||Fire||5 MP, 1 Bullet||140|| | | 4.5||Scorching Bullet Hole||Shot||Fire||5 MP, 1 Bullet||140||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 5||Hailing Bullet Hole||Shot||Ice||5 MP, 1 Bullet||140|| | | 5||Hailing Bullet Hole||Shot||Ice||5 MP, 1 Bullet||140||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 5||Thundering Bullet Hole||Shot||Lightning||5 MP, 1 Bullet||140|| | | 5||Thundering Bullet Hole||Shot||Lightning||5 MP, 1 Bullet||140||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 6||Blinding Bullet Hole||Shot||Nerve||3 MP, 1 Bullet||135|| | | 6||Blinding Bullet Hole||Shot||Nerve||3 MP, 1 Bullet||135||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|- | |- | ||
| 8||Zamiel's | | 8||Zamiel's Freischutz||Shot||Weapon||6 MP, 1 Bullet||160||Ranged+(Spell*0.5)||2.18||3||1.25||1||120 | ||
|} | |} | ||
=== | ===Crusading Fist=== | ||
{| style="border-collapse: collapse; background: #F4F4F4;" cellpadding="2" border="1" | {| style="border-collapse: collapse; background: #F4F4F4;" cellpadding="2" border="1" | ||
!style="background: #D3D6CF;"|Class | !style="background: #D3D6CF;"|Class | ||
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!style="background: #D3D6CF;"|Note | !style="background: #D3D6CF;"|Note | ||
|- | |- | ||
| 1||Kamaitachi||Rush||Force||7% HP, 6MP||325||Spell+( | | 1||Kamaitachi||Rush||Force||7% HP, 6MP||325||Spell+(Melee*0.5)||2.3||0||1||1||45||55|| | ||
|- | |- | ||
| 2||Freezing Lance||Rush||Ice||9% HP, 5 MP||300||Spell+( | | 2||Freezing Lance||Rush||Ice||9% HP, 5 MP||300||Spell+(Melee*0.5)||4.2||0||3||1||45||80|| | ||
|- | |- | ||
| 3||Sonic Through||Rush||Lightning||5% HP, 3 MP||320||Spell+( | | 3||Sonic Through||Rush||Lightning||5% HP, 3 MP||320||Spell+(Melee*0.5)||3.5||0||2.5||1||45||62|| | ||
|- | |- | ||
| 4||Delorean||Rush||Fire||11% HP, 8 MP||325||Spell+( | | 4||Delorean||Rush||Fire||11% HP, 8 MP||325||Spell+(Melee*0.5)||3||0||3.5||1||45||70|| | ||
|- | |- | ||
| 6||Spell Runner||Rush||Mystic||8% HP, 10 MP||330||Spell+( | | 6||Spell Runner||Rush||Mystic||8% HP, 10 MP||330||Spell+(Melee*0.5)||3||0||1.5||1||45||65||20% Mute | ||
|- | |- | ||
| 8||Demon Heart Breaker||Rush||Almighty||16% HP, 50 MP, | | 8||Demon Heart Breaker||Rush||Almighty||16% HP, 50 MP, 140 Magnetite||275||Spell+(Melee*0.5)||2.5||0||3||1||45||80|| | ||
|- | |- | ||
|} | |} | ||
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| 5||Divine Barrier||Curative||Support||60MP, 2 Bead of Heaven (West)||0||Support||0||120||1.35||1||60||Lasts for 5 minutes or 2 reflected attacks | | 5||Divine Barrier||Curative||Support||60MP, 2 Bead of Heaven (West)||0||Support||0||120||1.35||1||60||Lasts for 5 minutes or 2 reflected attacks | ||
|- | |- | ||
| 6||Divine Grace||Curative||Support||48MP||360||Support||0||10.5||1.5||1||100||Cures | | 6||Divine Grace||Curative||Support||48MP||360||Support||0||10.5||1.5||1||100||Cures Paralyze, Charm, Sleep, Bind, and Stone | ||
|- | |- | ||
| 8||Impulse of Armored||Curative||Support||40MP, 2 Bead of Heaven (West)||0||Support||0||30||1.2||1||120||Affects all party members within range, lasts 30 seconds. | | 8||Impulse of Armored||Curative||Support||40MP, 2 Bead of Heaven (West)||0||Support||0||30||1.2||1||120||Affects all party members within range, lasts 30 seconds. | ||
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| 3||Spell Hex||Shot||Support||30MP||20||Support||0||20||1.5||1||1||120||Chance to double the next Spell damage(100%) | | 3||Spell Hex||Shot||Support||30MP||20||Support||0||20||1.5||1||1||120||Chance to double the next Spell damage(100%) | ||
|- | |- | ||
| 3.5||Curse of the Slow Cure||Shot||Nerve||25MP, 1 Bead of Heaven (South)|| | | 3.5||Curse of the Slow Cure||Shot||Nerve||25MP, 1 Bead of Heaven (South)||60||Support||0||10||1.4||1||1||120||Curative-affinity effectiveness reduced by 100% on all enemies in range | ||
|- | |- | ||
| 4||Delay Hex Yang||Shot||Support||12MP, 1 Bead of Heaven (North)||0||Support||0||50||1.55||1||1||50||Chance to increase the target's cooldown time(100%) | | 4||Delay Hex Yang||Shot||Support||12MP, 1 Bead of Heaven (North)||0||Support||0||50||1.55||1||1||50||Chance to increase the target's cooldown time(100%) | ||
Line 1,005: | Line 1,009: | ||
| 89 || align="center" | 354,000,000 || 90 || align="center" | 2,089,229,926 | | 89 || align="center" | 354,000,000 || 90 || align="center" | 2,089,229,926 | ||
|- | |- | ||
| 90 || align="center" | 696,409,989 || 91 || align="center" | 2,785,639,915 | | 90 || align="center" | 696,409,989 || 91 || align="center" | 2,785,639,915 | ||
|- | |- | ||
| 91 || align="center" | 1,392,819,977 || 92 || align="center" | 4,178,459,892 | | 91 || align="center" | 1,392,819,977 || 92 || align="center" | 4,178,459,892 | ||
|- | |- | ||
| 92 || align="center" | 2,089,229,966 || 93 || align="center" | 6,267,689,858 | | 92 || align="center" | 2,089,229,966 || 93 || align="center" | 6,267,689,858 | ||
|- | |- | ||
| 93 || align="center" | 2, | | 93 || align="center" | 2,100,000,000 || 94 || align="center" | 8,367,689,858 | ||
|- | |- | ||
| 94 || align="center" | 2, | | 94 || align="center" | 2,110,000,000 || 95 || align="center" | 10,477,689,858 | ||
|- | |- | ||
| 95 || align="center" | 10,477,689,898 || 96 || align="center" | 20,955,379,756 | | 95 || align="center" | 10,477,689,898 || 96 || align="center" | 20,955,379,756 | ||
Line 1,019: | Line 1,023: | ||
| 96 || align="center" | 41,910,759,592 || 97 || align="center" | 62,866,139,348 | | 96 || align="center" | 41,910,759,592 || 97 || align="center" | 62,866,139,348 | ||
|- | |- | ||
| 97 || align="center" | 125, | | 97 || align="center" | 125,732,278,776 || 98 || align="center" | 188,598,418,124 | ||
|- | |||
| 98 || align="center" | 565,795,254,492 || 99 || align="center" | 754,393,672,576 | |||
|} | |} | ||
Line 1,026: | Line 1,032: | ||
After every 10 levels the effort needed to get the next level decreases somewhat. | After every 10 levels the effort needed to get the next level decreases somewhat. | ||
http://i.imgur.com/VnOZq.png | http://i.imgur.com/VnOZq.png | ||
== Digitalize Experience Table == | |||
Multiply the values listed here by the demon family's rank. | |||
{| style="border-collapse: collapse; background: #F4F4F4;" border="1" cellpadding="5" cellspacing="0" align="center" | |||
|- | |||
| style="background: #D3D6CF;"|'''DLevel''' || style="background: #D3D6CF;"|'''Experience required to clear''' | |||
|- | |||
| 1 || align="center" | 75,900 | |||
|- | |||
| 2 || align="center" | 227,700 | |||
|- | |||
| 3 || align="center" | 531,200 | |||
|- | |||
| 4 || align="center" | 1,062,500 | |||
|- | |||
| 5 || align="center" | 1,897,300 | |||
|- | |||
| 6 || align="center" | 5,691,900 | |||
|- | |||
| 7 || align="center" | 11,383,800 | |||
|- | |||
| 8 || align="center" | 18,973,000 | |||
|- | |||
| 9 || align="center" | 30,356,800 | |||
|- | |||
|} | |||
==Damage== | ==Damage== | ||
The damage formula looks something like: | The damage formula looks something like: | ||
<table class="wikitable collapsible collapsed"> | |||
<tr> | |||
<th>Damage Formula</th> | |||
</tr> | |||
<tr> | |||
<td> | |||
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 <br> | |||
(Stat * (Skill Modifier / 100) + (Expertise Rank)) * (Enemy Resistance / 100) = A2<br> | |||
A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1<br> | |||
A2 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B2<br> | |||
B1 * 0.8 = C1<br> | |||
B1 * 0.99 = C2<br> | |||
B2 * 1.2 = C3 <br> | |||
B2 * 1.5 = C4 <br> | |||
C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1<br> | |||
C2 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D2<br> | |||
C3 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D3<br> | |||
C4 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((LB power) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D4<br> | |||
D1 = Minimum<br> | |||
D2 = Maximum<br> | |||
D3 = Critical<br> | |||
D4 = Limit Break<br> | |||
</td> | |||
</tr> | |||
</table> | |||
See the [[Damage]] page for a detailed description of damage types. | See the [[Damage]] page for a detailed description of damage types. | ||
==Critical Rate== | |||
Critical Chance Value = (User's Critical) + (User's Luck) + ((Classes in Weapon Knowledge + Gun Knowledge) / 2) | |||
Critical Defense Value 1 = (Target's Critical Defense) + X<br> | |||
*If (User's Luck) is less than 50: X = (Target's Luck)<br> | |||
*If (User's Luck) is 50 or higher, but less than 67: X = 50<br> | |||
*If (User's Luck) is 67 or higher: X = (Target's Luck * 0.75)<br> | |||
Critical Defense Value 2 = [10 + (floor(Target's Critical Defense / 10)] | |||
Critical Rate = [floor(Critical Chance Value / 5) * (1 + (Critical Chance Value / 100)] / [Critical Defense Value 1 * Critical Defense Value 2] | |||
**Credit goes to [http://pumsco.blog72.fc2.com/blog-entry-115.html this blog post]. | |||
==Clock== | ==Clock== |
Latest revision as of 00:18, 28 January 2024
Stats
Stat | Formula |
---|---|
HP | Level*2.1+Strength*0.3+Vitality*1.2+70 |
MP | Level*0.3+Magic*0.3+Intelligence*0.6+10 |
Melee Range | Level*0.1+Strength*0.5 |
Projectile | Level*0.1+Speed*0.5 |
Spell | Level*0.1+Magic*0.5 |
Support | Level*0.1+Intelligence*0.5 |
P. Defense | Level*0.1+Vitality*0.1 |
M. Defense | Level*0.1+Intelligence*0.1 |
Natural HP Regeneration | Base + ((Vitality * 0.3) + Maximum HP) / 100 (Rounded down) |
Natural MP Regeneration | Base + ((Intelligence * 0.3) + Maximum MP) / 100 (Rounded down) |
Attribute Cost to Stat Point Ratio | ( Cost = X+1. X = Current Base Stat amount ÷10) |
---|---|
Stat | Attribute |
01-09 | 1 Point |
10-19 | 2 Points |
20-29 | 3 Points |
30-39 | 4 Points |
40-49 | 5 Points |
50-59 | 6 Points |
60-69 | 7 Points |
70-79 | 8 Points |
80-89 | 9 Points |
90-99 | 10 Points |
Synthesis
- Crystallization = int/10 + luck/10 + synthesis rank/2 - (20*Difficulty1) + (friendship-10000)/100 + 15 (if Philosopher's Stone)
- Tarot = int/10 + luck/5 + synthesis rank - (10*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal soul stone enchanted) + mirror
- Soul Stone = int/5 + luck/10 + synthesis rank/2 - (15*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal tarot enchanted) + mirror
Full moon = base percentage x 1.2
1Demon specific number.
2If Artemis: (Luck+Int)/10. If Lady: (Luck+Int)/20
Synthesis Difficulty Level
Difficulty Level | Demons | |
---|---|---|
0 | Law | Apsaras, Isora, Angel, Ogre, Onmoraki, Hua Po, Kodama, Knocker, Harpy, Ocypete, Kelaino, Macha |
Neutral | Alp, Empusa, Garm, Cu Sith, Cait Sith, Jack Frost, Jack O'Lantern, Nozuchi, Bicorn, High Pixie, Pixie | |
Chaos | Azumi, Will O'Wisp, Preta, Ghoul, Shikigami, Slime, Datsue-Ba, Poltergeist | |
1 | Law | Aello, Ameno-Uzume, Archangel, Onkot, Sarasvati, Cyclops, Jatayu, Jinn, Sudama, Bucca-Boo, Zhen, Dis, Badb Cath, Hathor, Baphomet, Furiae, Principality, Feng Huang, Rakshasa |
Neutral | Apis, Inugami, Elf, Orthrus, Xiezhai, Gandharva, Gyuuki, Kelpie, Shiisaa, Setanta, Tanki, Troll, Nekomata, Fomorian, Makami, Lilim, Unicorn | |
Chaos | Andras, Oni, Cockatrice, Koppa tengu, Choronzon, Spector, Tarasque, Taraka, Turdak, Black Ooze, Blob, Mou-Ryo, Momunofu, Yakka | |
2 | Law | Virtue, Ubelluris, Omoikane, Suzaku, Thoth, Dwarf, Power, Phoenix, Freya |
Neutral | Aquans, Erthys, Incubus, Valkyrie, Aeros, Santa Frost, Kaiwan, Kirin, Succubus, Senri, Nandi, Naga, Bai Ze, Pa Bil Sag, Flamies, Mothman, Lion Frost | |
Chaos | Artemis, Karasu Tengu, Ganga, Kikuri-Hime, Kushinada-Hime, Gorgon, Coatlicue, Decarabia, Basilisk, Pisaca, Forneus, Chatterskull, Legion | |
3 | Law | Garuda, Sati, Takemikazuchi, Pazuzu, Hresvelgr, Yatagarasu |
Neutral | Oberon, Kurama Tengu, Cu Chulainn, Cerberus, Chernobog, Titania, Fenrir, Hel | |
Chaos | Okuninushi, King Frost, Koumokuten, Shiki Ouji, Jikokuten, Zouchouten, Nidhoggr, Bishamonten, Hecate, Yaksini | |
4 | Law | Odin, Mithra, Thor, Nyarlathotep, Pallas Athena |
Neutral | Mot, Hanuman | |
Chaos | Arahabaki, Kali, Quetzalcoatl, Skadi, Surt, Wu Kong, Parvati, Loki | |
5 | Law | Uriel, Raphael |
Neutral | Beiji Weng, Lilith | |
Chaos |
Techniques
Attack
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic Attack | Default | Weapon- based |
Attack | - | 100 | Melee | 2.18 | 0 | 0 | 1 | 0 | - |
Combo Attack | 5-0 | Weapon- based |
Attack | - | 120 | Melee | 1.8 | 0 | 0 | 1 | 0 | - |
Armor Attack | 7-0 | Weapon- based |
Attack | 1% HP | 140 | Melee | 2.18 | 0 | 0 | 1 | 0 | Briefly reduces the target's resistance to blunt, slash and charge affinity by 30% with each hit. Debuffs lasts for 3 seconds. |
Heavy Attack | 8-0 | Weapon- based |
Attack | 1% HP | 160 | Melee | 2.4 | 0 | 0 | 1 | 0 | - |
Gatling Strike | 9-0 | Weapon- based |
Attack | - | 135 | Melee | 1.51 | 0 | 0 | 1 | 0 | - |
Spin
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Sweep | Default | Weapon- based |
Spin | 5% HP | 90 | Melee | 2.18 | 6 | 0.2 | 1 | 25 | - |
Crescent Slash | 1-0 | Force | Spin | 7% HP | 175 | Melee | 2.18 | 6 | 0.2 | 1 | 35 | Frontal-arc only |
Tail of the Dragon | 1-0 | Weapon- based |
Spin | 8% HP | 115 | Melee | 2.23 | 6 | 0.2 | 1 | 29 | - |
Shadowy Spiral Weave | 3-0 | Weapon- based |
Spin | 8% HP | 110 | Melee | 2.18 | 6 | 0.2 | 1 | 32 | - |
Giant Swing | 5-0 | Weapon- based |
Spin | 5% HP | 105 | Melee | 1.5 | 6 | 0.2 | 2 | 35 | - |
Three Step Crescent Moon | 7-0 | Weapon- based |
Spin | 3% HP | 190 | Melee | 1.9 | 6 | 0.2 | 3 | 40 | Frontal-arc only |
Maelstrom | 7-0 | Weapon- based |
Spin | 10% HP | 145 | Melee | 2.18 | 6 | 0.5 | 1 | 32 | 30% chance of inflicting Spell, Bullet, or Slash Hex |
Rush
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Vulcan Hit | Default | Weapon- based |
Rush | 5% HP | 170 | Melee | 3 | 0 | 2.5 | 1 | 45 | - |
Asura Thrust | 1-0 | Weapon- based |
Rush | 7% HP | 200 | Melee | 3 | 0 | 2.5 | 1 | 45 | Does AoE damage |
Heaven's Gate | 1-0 | Weapon- based |
Rush | 8% HP | 190 | Melee | 3 | 0 | 2.5 | 1 | 45 | |
Self-Explosion | 3-0 | Weapon- based |
Suicide | 1% HP | 100 | Melee | 3 | 0 | 2.5 | 1 | 45 | Special damage calculation. Exact calculation unknown. |
Tyrannical Jaw | 5-0 | Weapon- basaed |
Rush | 4% HP | 280 | Melee | 2.6 | 0 | 2.5 | 2 | 45 | - |
Blade of the King Beast | 7-0 | Weapon- based |
Rush | 2% HP | 200 | Melee | 4 | 0 | 0.25 | 6 | 25 | 100% Chance of inflicting Slash Hex. |
Large Cut | 7-0 | Weapon- based |
Rush | 10% HP | 360 | Melee | 3 | 0 | 5 | 1 | 45 | - |
Shot
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Range Shot | Default | Weapon- based |
Shot | 1 Bullet | 105 | Ranged | 2.18 | 0 | 1.25 | 1 | 80 | - |
Ranged Shot | 5-0 | Weapon- based |
Shot | 1 Bullet | 125 | Ranged | 1.2 | 0 | 1.8 | 1 | 150 | - |
Pierce Shot | 7-0 | Weapon- based |
Shot | 1 Bullet | 150 | Ranged | 2.18 | 0 | 1.5 | 1 | 60 | Narrow line AoE at a fixed radius length from the user |
Heartbreaker | 9-0 | Weapon- based |
Shot | 1 Bullet | 155 | Ranged | 2.18 | 0 | 1.5 | 1 | 90 | - |
Rapid
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Trigger Happy | Rapid | Weapon | 2 MP, 1 Bullet | 75 | Ranged | 2.28 | 5 | 0.15 | 3 | 35 | |
1 | Magnificent Seven | Rapid | Weapon | 1 MP, 1 Bullet | 7 | Ranged | 2.28 | 5 | 0.15 | 7 | 35 | Deals fixed damage |
1 | Eraser | Rapid | Weapon | 2 MP, 1 Bullet | 85 | Ranged | 2.28 | 5 | 0.15 | 6 | 35 | |
3 | Viper Scope | Rapid | Weapon | 2 MP, 1 Bullet | 110 | Ranged | 2.28 | 5 | 0.15 | 4 | 35 | Briefly reduces the target's resistance to Ranged, Spread or/and Penetrate affinity by 30% with each shot. Effect lasts for 3 seconds. |
5 | Bullet-Ridden Pit | Rapid | Weapon | 1 MP, 2 Bullet | 105 | Ranged | 1.8 | 5 | 0.15 | 10 | 30 | |
7 | Heavy Sonic Trigger | Rapid | Weapon | 1 MP, 2 Bullet | 140 | Ranged | 2.18 | 10 | 0.15 | 14 | 40 | High knockback rate |
7 | Qi Shot | Rapid | Weapon | 2 MP, 4 MAG | 130 | Ranged | 2.28 | 5 | 0.15 | 8 | 35 | Uses Magnetite instead of bullets |
8 | Blast Trigger | Rapid | Weapon | 4 MP, 1 Bullet | 145 | Ranged | 2.28 | 5 | 0.3 | 7 | 50 | Can interrupt rush skills |
Guard
Class | Name | Movement Type | Affinity | Cost | Modifier | Stun | Cast Time | Cool Time | AoE | Stack | Note |
---|---|---|---|---|---|---|---|---|---|---|---|
Default | Basic Guard | Guard | Almighty | 1 MP | 15 | 1.88 | 0.50 | 0 | 0 | 1 | - |
1-0 | Smite Guard | Guard | Almighty | 3 MP | 50 | 2.18 | 0.50 | 0 | 0 | 1 | - |
1-0 | Stun Guard | Guard | Almighty | 2 MP | 30 | 1.88 | 0.50 | 0 | 0 | 1 | Stun (100%) |
1-5 | Exceed Guard | Switch | Special | - | - | - | - | - | - | - | Guard incantation time -50%, Critical - 20 |
3-0 | Power Guard | Guard | Almighty | 3 MP | 105 | 2.80 | 0.65 | 3 | 0 | 1 | - |
5-0 | Wither Guard | Guard | Almighty | 3 MP | 90 | 1.88 | 0.65 | 0 | 0 | 1 | Reduces the attacker's Slash/Blunt/Thrust resistance by 50% for 30 seconds. |
7-0 | Resolution Guard | Guard | Almighty | 4 MP | 115 | 2.33 | 0.95 | 4.5 | 20 | 1 | - |
9-0 | Speed Block | Guard | Almighty | 5 MP | 280 | 0.30 | 0 | 0 | 0 | 1 | - |
Counter
Class | Name | Movement Type | Affinity | Cost | Modifier | Stun | Cast Time | Cool Time | AoE | Stack | Note |
---|---|---|---|---|---|---|---|---|---|---|---|
Default | Tetra Counter | Counter | Almighty | - | 50 | 3.00 | 1.02 | 5.00 | - | 1 | - |
0-5 | Sword Slap | Counter | Almighty | - | 1 | 3.00 | 1.02 | 5.00 | - | 1 | Increases friendship(?) of enemy demon. |
1-0 | Poison Counter | Counter | Almighty | - | 80 | 3.00 | 1.02 | 5.00 | - | 1 | Poison (100%) |
1-0 | Bind Counter | Counter | Almighty | - | 70 | 3.00 | 1.02 | 5.00 | - | 1 | Bind (100%) |
2-0 | Counter Zwei | Switch | Special | - | - | - | - | - | - | - | Counter Incantation time -50%, Critical -20 |
3-0 | Vampire Counter | Counter | Almighty | 5% HP | 50 | 3.00 | 1.02 | 5.00 | - | 1 | MP is restored by 20% of damage. |
5-0 | In-Fight Counter | Counter | Almighty | - | 175 | 1.88 | 1.02 | 5.00 | - | 1 | - |
7-0 | Strikeback (Bash) | Counter | Almighty | - | 170 | 3.00 | 1.5 | 5.00 | 30 | 1 | - |
7-5 | Strikeback (Soul) | Counter | Almighty | - | 100 | 3.00 | 1.02 | 5.00 | 20 | 1 | Reduces enemies' Ranged/Penetrate/Spread resistance by 50% for 30 seconds, increases All Magic Damage taken by enemy by 50% for 30 seconds. Does damage to enemies' MP. |
9-0 | Strikeback (WORLD) | Counter | Almighty | - | 100 | 3.00 | 1.50 | 5.00 | 60 | 1 | No knockback. |
Dodge
Class | Name | Movement Type | Affinity | Cost | Stun | Cast Time | Stack | Note |
---|---|---|---|---|---|---|---|---|
Default | Basic Dodge | Dodge | Almighty | 1 MP | 2.50 | 0.10 | 1 | - |
1-0 | Pyro Dodge | Dodge | Almighty | 2 MP | 2.50 | 0.10 | 1 | Blaze (100%) |
1-0 | Stun Dodge | Dodge | Almighty | 2 MP | 2.50 | 0.10 | 1 | Stun (100%) |
3-0 | Dodge Drain | Dodge | Almighty | 1 MP | 2.50 | 0.30 | 1 | Steals 15 MP from enemy. |
5-0 | Petra Dodge | Dodge | Almighty | 3 MP | 0.75 | 0.20 | 1 | Stone (100%) |
7-0 | Dodge (Shot Failure) | Dodge | Almighty | 2 MP | 2.50 | 0.10 | 2 | Enemy's Spell/Ranged damage drops by 30% for 15 seconds. |
7-0 | Dodge (Grace of Feather) | Dodge | Almighty | 3 MP | 2.50 | 0.05 | 1 | Enemy's Fire/Ice/Electric/Force resistance drops by 50% for 30 seconds. |
9-0 | Ultrasonic Dodge | Dodge | Almighty | 5 MP | 2.50 | 0.01 | 1 | - |
SS | Elemental Dodge | Dodge | Almighty | 3 MP | 2.50 | 0.03 | 1 | Blaze (100%), Freeze (100%, Shock (100%), Stun (100%) |
Curative Magic
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Cooldown | Cast Time | Stack | Range | AoE Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0.1 | Dia | Curative | Curative | 7 MP | 120 | Support | 4 | 1.25 | 1 | 30 | 0 | |
0.5 | Posumudi | Curative | Curative | 5 MP | 0 | Support | 0 | 0.25 | 1 | 100 | 30 | |
1 | Media | Curative | Curative | 12 MP | 120 | Support | 8 | 1.25 | 1 | 50 | 30 | |
1.4 | Charmdi | Curative | Curative | 5 MP | 0 | Support | 0 | 0.25 | 1 | 100 | 30 | |
1.7 | Paraladi | Curative | Curative | 5 MP | 0 | Support | 0 | 0.25 | 1 | 100 | 30 | |
2 | Patra | Curative | Curative | 5 MP | 0 | Support | 0 | 0.25 | 1 | 100 | 30 | |
2.5 | Closedi | Curative | Curative | 5 MP | 0 | Support | 0 | 0.25 | 1 | 100 | 30 | |
3 | Diarama | Curative | Curative | 10 MP | 170 | Support | 4 | 1.25 | 1 | 40 | 0 | |
4 | Recarm | Curative | Curative | 20 MP | 25 | Support | 10 | 2 | 1 | 50 | 0 | Modifier is in percentage |
5 | Mediarama | Curative | Curative | 17 MP | 170 | Support | 8 | 1.25 | 1 | 50 | 40 | |
5.5 | Petradi | Curative | Curative | 5 MP | 0 | Support | 0 | 0.25 | 1 | 100 | 30 | |
6.5 | Etnadi | Curative | Curative | 5 MP | 0 | Support | 0 | 0.25 | 1 | 100 | 30 | |
7 | Diarahan | Curative | Curative | 18 MP | 240 | Support | 4 | 1.25 | 1 | 45 | 0 | |
8 | Recarmdra | Curative | Curative | 20 MP | 40 | Support | 10 | 2 | 1 | 50 | 50 | Modifier is in percentage |
9 | Mediarahan | Curative | Curative | 26 MP | 240 | Support | 8 | 1.25 | 1 | 50 | 50 | |
10 | Samarecarm | Curative | Curative | 30 MP | 50 | Support | 10 | 3 | 1 | 50 | 0 | Modifier is in percentage |
Destruction Magic
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Agi | Shot | Fire | 8 MP | 120 | Spell | 2 | 4 | 0.7 | 1 | 50 | |
0.1 | Bufu | Shot | Ice | 7 MP | 100 | Spell | 2.2 | 4 | 0.9 | 1 | 65 | |
0.1 | Zio | Shot | Lightning | 9 MP | 90 | Spell | 2.1 | 4 | 0.7 | 1 | 55 | |
0.5 | Zan | Shot | Force | 10 MP | 70 | Spell | 1.8 | 2 | 0.25 | 1 | 30 | |
1 | Maragi | Shot | Fire | 10 MP | 120 | Spell | 2 | 4 | 0.95 | 1 | 50 | |
1 | Mabufu | Shot | Ice | 9 MP | 100 | Spell | 2.2 | 4 | 1.12 | 1 | 65 | |
1 | Mazio | Shot | Lightning | 11 MP | 90 | Spell | 2.1 | 4 | 0.95 | 1 | 55 | |
1.5 | Mazan | Shot | Force | 12 MP | 70 | Spell | 1.8 | 2 | 0.5 | 1 | 30 | |
2 | Agilao | Shot | Fire | 15 MP | 170 | Spell | 2 | 8 | 0.9 | 1 | 50 | |
2 | Bufula | Shot | Ice | 15 MP | 150 | Spell | 2.2 | 8 | 1.1 | 1 | 65 | |
2 | Zionga | Shot | Lightning | 18 MP | 130 | Spell | 2.1 | 8 | 0.9 | 1 | 55 | |
2.5 | Zanma | Shot | Force | 21 MP | 110 | Spell | 1.8 | 4 | 0.35 | 1 | 30 | |
3 | Mabufula | Shot | Ice | 21 MP | 150 | Spell | 2.2 | 8 | 1.32 | 1 | 65 | |
3 | Mazionga | Shot | Lightning | 24 MP | 130 | Spell | 2.1 | 8 | 1.15 | 1 | 55 | |
3.5 | Mazanma | Shot | Force | 27 MP | 110 | Spell | 1.8 | 4 | 0.7 | 1 | 30 | |
4 | Maragion | Shot | Fire | 21 MP | 170 | Spell | 2 | 8 | 1.15 | 1 | 50 | |
5 | Megido | Shot | Almighty | 20 MP | 300 | Spell | 2 | 60 | 2.5 | 1 | 35 | |
6 | Ziodyne | Shot | Lightning | 22 MP, 10 MAG | 220 | Spell | 2.1 | 20 | 1.1 | 1 | 55 | |
6 | Zandyne | Shot | Force | 28 MP, 10 MAG | 200 | Spell | 1.8 | 20 | 0.55 | 1 | 30 | |
6.5 | Agidyne | Shot | Fire | 20 MP, 10 MAG | 250 | Spell | 2 | 20 | 1.1 | 1 | 50 | |
6.5 | Bufudyne | Shot | Ice | 20 MP, 10 MAG | 230 | Spell | 2.2 | 20 | 1.3 | 1 | 65 | |
7 | Megidola | Shot | Almighty | 50 MP, 40 MAG | 500 | Spell | 2 | 120 | 2.7 | 1 | 45 | |
8 | Maziodyne | Shot | Lightning | 32 MP, 20 MAG | 270 | Spell | 2.1 | 20 | 1.8 | 1 | 55 | From the 16th of April to the 23rd of April, the modifiers for the Ma~dyne spells were all increased by 50. i.e. Maziodyne was 220, Mazandyne was 200, Maragidyne was 250 and Mabufudyne was 230. Reason for this change is unknown and it wasn't reflected in the patch notes. |
8 | Mazandyne | Shot | Force | 35 MP, 20 MAG | 250 | Spell | 1.8 | 20 | 1.5 | 1 | 30 | |
8.5 | Maragidyne | Shot | Fire | 30 MP, 20 MAG | 300 | Spell | 2 | 20 | 1.8 | 1 | 50 | |
8.5 | Mabufudyne | Shot | Ice | 30 MP, 20 MAG | 280 | Spell | 2.2 | 20 | 2 | 1 | 65 | |
10 | Megidolaon | Shot | Almighty | 80 MP, 200 MAG | 700 | Spell | 2 | 360 | 4 | 1 | 60 |
Support Magic
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3-0 | Estoma | Curative | Special | 6 MP | - | - | - | 60 | 1 | 1 | 30 | - |
5-5 | Hama | Shot | Expel | 10 MP | 200 | Spell | 2.0 | 60 | 3.0 | 1 | 45 | - |
7-0 | Manma | Shot | Expel | 20 MP | 200 | Spell | 2.0 | 60 | 3.0 | 1 | 45 | - |
8-0 | Hamaon | Shot | Expel | 30 MP, 12 Mags | 300 | Spell | 2.0 | 240 | 5.0 | 1 | 45 | Instant Death (10%) |
Curse Magic
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1-0 | Pulinpa | Shot | Mind | 3 MP | - | - | - | 8 | 1.3 | 1 | 50 | Panic (85%) |
1-4 | Shibaboo | Shot | Nerve | 3 MP | - | - | - | 8 | 1.3 | 1 | 50 | Bind (85%) |
1-7 | Makajam | Shot | Mystic | 4 MP | - | - | - | 8 | 1.3 | 1 | 50 | Mute (85%) |
3-0 | Marin Karin | Shot | Mind | 3 MP | - | - | - | 8 | 1.3 | 1 | 50 | Charm (85%) |
3-0 | Dormina | Shot | Mind | 4 MP | - | - | - | 8 | 1.3 | 1 | 50 | Sleep (85%) |
5-5 | Mudo | Shot | Death | 10 MP | 200 | Spell | 2.0 | 60 | 3.0 | 1 | 45 | - |
7-0 | Mamudo | Shot | Death | 20 MP | 200 | Spell | 2.0 | 60 | 3.0 | 1 | 45 | - |
8-0 | Mudoon | Shot | Death | 30 MP, 12 Mags | 300 | Spell | 2.0 | 240 | 5.0 | 1 | 45 | Instant Death (10%) |
Talk
Threaten
Taunt
Knowledge
Summon
Name | Rank | Type | Affinity | Action Type | Cost | Note |
---|---|---|---|---|---|---|
Expert Summon | 0-5 | Passive | Special | Curative | - | Speed up Cool-down and Incantation time on Summoning. |
Summon Overdrive | 1-0 | Active | Support | Curative | 10 MP | Instant Summoning for 10 minutes per use. |
Magic Control
Name | Rank | Type | Affinity | Action Type | Cost | Note |
---|---|---|---|---|---|---|
Sorcery Circulation | 2-0 | Passive | Special | Curative | - |
|
Lord of the Frost | 3-0 | Switch | Special | Curative | - |
|
Lady of Static | 4-0 | Switch | Special | Curative | - |
|
Advanced Sorcery Circulation | 5-0 | Passive | Special | Curative | - |
|
Lord of the Storms | 6-0 | Switch | Special | Curative | - |
|
Lady of the Flames | 7-0 | Switch | Special | Curative | - |
|
Magical Amplification Technique | 8-0 | Passive | Special | Curative | - |
|
Lord and Lady of the Void | 9-0 | Switch | Special | Curative | - |
|
Chain Expertise
Freischutz
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Squalling Bullet Hole | Shot | Force | 5 MP, 1 Bullet | 140 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | The 4 elemental shots share the same cooldown. The 3 Magic-affinity shots share the same cooldown. Arm Snipe and Enchanting Bullet Hole have their own cooldown. |
2 | Toxic Bullet Hole | Shot | Magic | 3 MP, 1 Bullet | 135 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
2 | Forgetful Bullet Hole | Shot | Magic | 3 MP, 1 Bullet | 135 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
2.5 | Arm Snipe | Shot | Weapon | 4 MP, 1 Bullet | 120 | Ranged | 2.18 | 3 | 1.25 | 1 | 150 | |
3.5 | Enchanting Bullet Hole | Shot | Mind | 3 MP, 1 Bullet | 135 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
3.5 | Spell Mute Bullet Hole | Shot | Magic | 3 MP, 1 Bullet | 135 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
4.5 | Scorching Bullet Hole | Shot | Fire | 5 MP, 1 Bullet | 140 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
5 | Hailing Bullet Hole | Shot | Ice | 5 MP, 1 Bullet | 140 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
5 | Thundering Bullet Hole | Shot | Lightning | 5 MP, 1 Bullet | 140 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
6 | Blinding Bullet Hole | Shot | Nerve | 3 MP, 1 Bullet | 135 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
8 | Zamiel's Freischutz | Shot | Weapon | 6 MP, 1 Bullet | 160 | Ranged+(Spell*0.5) | 2.18 | 3 | 1.25 | 1 | 120 |
Crusading Fist
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Area | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Kamaitachi | Rush | Force | 7% HP, 6MP | 325 | Spell+(Melee*0.5) | 2.3 | 0 | 1 | 1 | 45 | 55 | |
2 | Freezing Lance | Rush | Ice | 9% HP, 5 MP | 300 | Spell+(Melee*0.5) | 4.2 | 0 | 3 | 1 | 45 | 80 | |
3 | Sonic Through | Rush | Lightning | 5% HP, 3 MP | 320 | Spell+(Melee*0.5) | 3.5 | 0 | 2.5 | 1 | 45 | 62 | |
4 | Delorean | Rush | Fire | 11% HP, 8 MP | 325 | Spell+(Melee*0.5) | 3 | 0 | 3.5 | 1 | 45 | 70 | |
6 | Spell Runner | Rush | Mystic | 8% HP, 10 MP | 330 | Spell+(Melee*0.5) | 3 | 0 | 1.5 | 1 | 45 | 65 | 20% Mute |
8 | Demon Heart Breaker | Rush | Almighty | 16% HP, 50 MP, 140 Magnetite | 275 | Spell+(Melee*0.5) | 2.5 | 0 | 3 | 1 | 45 | 80 |
Enhancement
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Divine Heal | Curative | Curative | 24MP | 120 | Support | 0 | 6.5 | 1.5 | 1 | 100 | Casts a 5 minute buff that increases HP regeneration by 1 per tick |
2 | Pulse of Assault | Curative | Support | 30MP, 1 Bead of Heaven (East) | 0 | Support | 0 | 30 | 1.2 | 1 | 120 | 30 second duration |
2 | Pulse of Solid | Curative | Support | 30MP, 1 Bead of Heaven (West) | 0 | Support | 0 | 30 | 1.2 | 1 | 120 | 30 second duration |
2.5 | Pulse of Armored | Curative | Support | 25MP | 0 | Support | 0 | 16 | 0.9 | 1 | 100 | 30 second duration |
3 | Clock Cut | Curative | Support | 40MP, 1 Bead of Heaven (East) | 0 | Support | 0 | 15 | 1 | 1 | 80 | 30 seconds or next activated skill |
3.5 | Divine Breath | Curative | Curative | 32MP | 170 | Support | 0 | 8.5 | 1.5 | 1 | 100 | Casts a 5 minute buff that increases HP regeneration by 1 per tick |
4 | Clock Off | Curative | Support | 50MP, 2 Bead of Heaven (East) | 0 | Support | 0 | 30 | 1 | 1 | 80 | 30 seconds or next activated skill |
5 | Divine Shield | Curative | Support | 60MP, 2 Bead of Heaven (East) | 0 | Support | 0 | 120 | 1.35 | 1 | 60 | Lasts for 5 minutes or 2 reflected attacks |
5 | Divine Barrier | Curative | Support | 60MP, 2 Bead of Heaven (West) | 0 | Support | 0 | 120 | 1.35 | 1 | 60 | Lasts for 5 minutes or 2 reflected attacks |
6 | Divine Grace | Curative | Support | 48MP | 360 | Support | 0 | 10.5 | 1.5 | 1 | 100 | Cures Paralyze, Charm, Sleep, Bind, and Stone |
8 | Impulse of Armored | Curative | Support | 40MP, 2 Bead of Heaven (West) | 0 | Support | 0 | 30 | 1.2 | 1 | 120 | Affects all party members within range, lasts 30 seconds. |
Curse of the Wretched
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Animation Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Erosion Hex | Shot | Nerve | 10MP | 50 | Support | 0 | 10 | 1.4 | 1 | 1 | 120 | Chance to inflict Poison(50%), Muddle(45%), Paralyze(40%) and Stone(35%) on all enemies in range |
2 | Delay Hex Yin | Shot | Support | 12MP, 1 Bead of Heaven (South) | 0 | Support | 0 | 50 | 1.55 | 1 | 1 | 50 | Chance to increase the target's incantation time(100%) |
3 | Slash Hex | Shot | Support | 30MP | 20 | Support | 0 | 20 | 1.5 | 1 | 1 | 120 | Chance to double the next Melee damage(100%) |
3 | Bullet Hex | Shot | Support | 30MP | 20 | Support | 0 | 20 | 1.5 | 1 | 1 | 120 | Chance to double the next Gun damage (100%) |
3 | Spell Hex | Shot | Support | 30MP | 20 | Support | 0 | 20 | 1.5 | 1 | 1 | 120 | Chance to double the next Spell damage(100%) |
3.5 | Curse of the Slow Cure | Shot | Nerve | 25MP, 1 Bead of Heaven (South) | 60 | Support | 0 | 10 | 1.4 | 1 | 1 | 120 | Curative-affinity effectiveness reduced by 100% on all enemies in range |
4 | Delay Hex Yang | Shot | Support | 12MP, 1 Bead of Heaven (North) | 0 | Support | 0 | 50 | 1.55 | 1 | 1 | 50 | Chance to increase the target's cooldown time(100%) |
4.5 | Damage Hex | Shot | Support | 25MP, 2 Beads of Heaven (North) | 0 | Support | 0 | 30 | 1.7 | 1 | 1 | 30 | Chance of inflicting knockback prevention(100%) - note: enemy still flinches unless they null hit Stun |
5 | Curse of the Broken Mirrors | Almighty | Curative | 30MP, 2 Beads of Heaven (South) | 0 | Support | 0 | 60 | 0.25 | 1 | 1 | 120 | Removes the effects of Tetrakarn and Makarakarn on all enemies in range |
6 | Corrosion Hex | Shot | Mystic | 25MP, 1 Bead of Heaven (South) | 75 | Support | 0 | 15 | 1.4 | 1 | 1 | 120 | Chance to inflict Sleep(35%), Muddle(45%), and all -nda effects(25%) on all enemies in range |
8 | Curse of the Four Wounds | Shot | Support | 50MP, 2 Beads of Heaven (North) | 0 | Support | 0 | 20 | 1.5 | 1 | 1 | 120 | Chance to reduce elemental resistances by 30% (30% success rate) for 30 seconds. |
Table Notes
How to read these tables:
- The cooldown/casttime listed on this page does NOT take into account animation speed (Guesstimating it to be somewhere around 0.3-0.5s)
- This should be very obvious as for example, basic attack is listed as 0 cast/cool, but in reality, your attack takes a while to hit the enemy.
- Incidentally, the reduction from speed/int/vit don't reduce animation speed, so do take this into consideration if you're aiming for a low cast speed build.
- The "stun" listed on the tables don't refer to the effect produced by zan/stun dodge.
- Think of it in terms of a fighting game; after a mob/PC takes a certain amount of damage, they get knockback. i.e. Most mobs get knocked back after receiving 6s total of stun damage.
- Stun also governs how long a mob/player gets "locked out".
- e.g. When player A is still in the midst of doing a 3 hit basic attack chain on a jack frost, frost gains "stun damage" for each hit that player A do. Until the "stun damage" fades, Player B cannot attack the same Jack Frost.
- Stun is also the "stat" that determines how many hits it takes before a basic/combo attack knocks an enemy away.
- The skill itself doesn't actually have a limit, which is why you are able to do 4 hits with a basic combo, if you let some of the "stun damage" fade off from the mob.
- Some mobs have a higher stun damage tolerance, which is why things in Ichigaya boss room are harder to knockback.
- After a mob is knocked back, the stun effect of the last attack that caused the knockback is used to determine how long the mob is "locked out"
- Certain skills ignore stun, namely spin/shot skills.
- Certain skills cause knockback more readily than the listed stun-damage might imply, namely spins, counters, and AOE destructive magic. Normal mobs will always be knocked back, but high stun-damage-tolerance mobs will be knocked back according to the stun damage statistic (approximately). Null-knockback players and enemies are not knocked back.
- Mobs/players that void knockback, void stun damage as well.
- Stack determines how many times the skill can be used, after it has been charged/casted. e.g. Big Wheel has a stack of 2, which is why it can hit twice per activation.
- Certain items/skills can affect the stack amount. e.g. The skill from Chiaki's costume adds +2 stack to all skills.
- Range here refers to PC to target or a PBAE range. The AOE effect generated upon impact is not reflected here.
- i.e. Maragion can be casted at an enemy that is 55 units away. However, we don't know what other mobs within the impact area, will get hit by the spell as well.
- Cave randomly changes the attribute of skills, and most of the time, these changes are not reflect in the patch notes.
Information on this page are based of the 30th of April, 2009 Patch.
If you wish to quote these tables, please make sure the above information are relayed as well.
Experience Table
Below is detailed the amount of experience required to reach all the documented levels in Shin Megami Tensei: Imagine Online.
Level | Experience required to clear | Obtained level | Total experience gained |
1 | 40 | 2 | 40 |
2 | 180 | 3 | 220 |
3 | 480 | 4 | 700 |
4 | 1,100 | 5 | 1,800 |
5 | 2,400 | 6 | 4,200 |
6 | 4,120 | 7 | 8,320 |
7 | 6,220 | 8 | 14,540 |
8 | 9,850 | 9 | 24,390 |
9 | 14,690 | 10 | 39,080 |
10 | 20,080 | 11 | 59,160 |
11 | 25,580 | 12 | 84,740 |
12 | 33,180 | 13 | 117,920 |
13 | 41,830 | 14 | 159,750 |
14 | 50,750 | 15 | 210,500 |
15 | 63,040 | 16 | 273,540 |
16 | 79,130 | 17 | 352,670 |
17 | 99,520 | 18 | 452,190 |
18 | 129,780 | 19 | 581,970 |
19 | 159,920 | 20 | 741,890 |
20 | 189,800 | 21 | 931,690 |
21 | 222,600 | 22 | 1,154,290 |
22 | 272,800 | 23 | 1,427,090 |
23 | 354,200 | 24 | 1,781,290 |
24 | 470,400 | 25 | 2,251,690 |
25 | 625,000 | 26 | 2,876,690 |
26 | 821,600 | 27 | 3,698,290 |
27 | 1,063,800 | 28 | 4,762,090 |
28 | 1,355,200 | 29 | 6,117,290 |
29 | 1,699,400 | 30 | 7,816,690 |
30 | 840,000 | 31 | 8,656,690 |
31 | 899,000 | 32 | 9,555,690 |
32 | 1,024,000 | 33 | 10,579,690 |
33 | 1,221,000 | 34 | 11,800,690 |
34 | 1,496,000 | 35 | 13,296,690 |
35 | 1,855,000 | 36 | 15,151,690 |
36 | 2,304,000 | 37 | 17,455,690 |
37 | 2,849,000 | 38 | 20,304,690 |
38 | 3,496,000 | 39 | 23,800,690 |
39 | 4,251,000 | 40 | 28,051,690 |
40 | 2,160,000 | 41 | 30,211,690 |
41 | 2,255,000 | 42 | 32,466,690 |
42 | 2,436,000 | 43 | 34,902,690 |
43 | 2,709,000 | 44 | 37,611,690 |
44 | 3,080,000 | 45 | 40,691,690 |
45 | 3,452,000 | 46 | 44,143,690 |
46 | 4,127,000 | 47 | 48,270,690 |
47 | 5,072,000 | 48 | 53,342,690 |
48 | 6,241,000 | 49 | 59,583,690 |
49 | 7,640,000 | 50 | 67,223,690 |
50 | 4,115,000 | 51 | 71,338,690 |
51 | 4,401,000 | 52 | 75,739,690 |
52 | 4,803,000 | 53 | 80,542,690 |
53 | 5,353,000 | 54 | 85,895,690 |
54 | 6,015,000 | 55 | 91,910,690 |
55 | 6,892,000 | 56 | 98,802,690 |
56 | 7,900,000 | 57 | 106,702,690 |
57 | 9,308,000 | 58 | 116,010,690 |
58 | 11,220,000 | 59 | 127,230,690 |
59 | 14,057,000 | 60 | 141,287,690 |
60 | 8,122,000 | 61 | 149,409,690 |
61 | 8,538,000 | 62 | 157,947,690 |
62 | 9,247,000 | 63 | 167,194,690 |
63 | 10,101,000 | 64 | 177,295,690 |
64 | 11,203,000 | 65 | 188,498,690 |
65 | 12,400,000 | 66 | 200,898,690 |
66 | 14,382,000 | 67 | 215,280,690 |
67 | 17,194,000 | 68 | 232,474,690 |
68 | 20,444,000 | 69 | 252,918,690 |
69 | 25,600,000 | 70 | 278,518,690 |
70 | 21,400,314 | 71 | 299,919,004 |
71 | 23,239,696 | 72 | 323,158,700 |
72 | 24,691,100 | 73 | 347,849,800 |
73 | 27,213,000 | 74 | 375,062,800 |
74 | 31,415,926 | 75 | 406,478,726 |
75 | 37,564,000 | 76 | 444,042,726 |
76 | 46,490,000 | 77 | 490,532,726 |
77 | 55,500,000 | 78 | 546,032,726 |
78 | 66,600,000 | 79 | 612,632,726 |
79 | 78,783,200 | 80 | 691,415,926 |
80 | 76,300,000 | 81 | 767,715,926 |
81 | 78,364,000 | 82 | 846,079,926 |
82 | 81,310,000 | 83 | 927,389,926 |
83 | 85,100,000 | 84 | 1,012,489,926 |
84 | 89,290,000 | 85 | 1,101,779,926 |
85 | 97,400,000 | 86 | 1,199,179,926 |
86 | 110,050,000 | 87 | 1,309,229,926 |
87 | 162,000,000 | 88 | 1,471,229,926 |
88 | 264,000,000 | 89 | 1,735,229,926 |
89 | 354,000,000 | 90 | 2,089,229,926 |
90 | 696,409,989 | 91 | 2,785,639,915 |
91 | 1,392,819,977 | 92 | 4,178,459,892 |
92 | 2,089,229,966 | 93 | 6,267,689,858 |
93 | 2,100,000,000 | 94 | 8,367,689,858 |
94 | 2,110,000,000 | 95 | 10,477,689,858 |
95 | 10,477,689,898 | 96 | 20,955,379,756 |
96 | 41,910,759,592 | 97 | 62,866,139,348 |
97 | 125,732,278,776 | 98 | 188,598,418,124 |
98 | 565,795,254,492 | 99 | 754,393,672,576 |
The beginning of the above table can be visualised graphically as below.
The amount of XP needed to go 79 -> 80 is about the XP needed to go 1 -> 50.
After every 10 levels the effort needed to get the next level decreases somewhat.
http://i.imgur.com/VnOZq.png
Digitalize Experience Table
Multiply the values listed here by the demon family's rank.
DLevel | Experience required to clear |
1 | 75,900 |
2 | 227,700 |
3 | 531,200 |
4 | 1,062,500 |
5 | 1,897,300 |
6 | 5,691,900 |
7 | 11,383,800 |
8 | 18,973,000 |
9 | 30,356,800 |
Damage
The damage formula looks something like:
Damage Formula |
---|
(Stat * (Skill Modifier / 100) + (Expertise Rank) - Enemy Defense) * (Enemy Resistance / 100) = A1 A1 * (1 + (Affinity / 100)) * (1 + ((Action + Racial + Skill Power) / 100)) = B1 B1 * 0.8 = C1 C1 * (1 + ((General + Incense + Beef) / 100)) * (1 + ((LNC + Enhance + Sharpshooter) / 100)) * (1 + ((Hex + General damage reduction) / 100)) * (1 + ((Enemy damage reduction) / 100)) = D1 D1 = Minimum |
See the Damage page for a detailed description of damage types.
Critical Rate
Critical Chance Value = (User's Critical) + (User's Luck) + ((Classes in Weapon Knowledge + Gun Knowledge) / 2)
Critical Defense Value 1 = (Target's Critical Defense) + X
- If (User's Luck) is less than 50: X = (Target's Luck)
- If (User's Luck) is 50 or higher, but less than 67: X = 50
- If (User's Luck) is 67 or higher: X = (Target's Luck * 0.75)
Critical Defense Value 2 = [10 + (floor(Target's Critical Defense / 10)]
Critical Rate = [floor(Critical Chance Value / 5) * (1 + (Critical Chance Value / 100)] / [Critical Defense Value 1 * Critical Defense Value 2]
- Credit goes to this blog post.
Clock
Time | Description |
6:01 -> 18:00 | Day-time |
18:01 -> 6:00 | Night-time |