Pursuit: Difference between revisions

From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
imported>Kennerz
Created page with "{{Unimplemented+}} = Description = An Expertise skill for connecting a variety of attacks<br> Can be increased up to Class 9-0. = Progression = Requirement to unlock: None..."
 
imported>Kennerz
No edit summary
Line 7: Line 7:


= Progression =
= Progression =
Requirement to unlock: None
Requirement to unlock: Complete the quest 'Pursuit'


= Skills =
= Skills =

Revision as of 02:23, 31 August 2013

This content is unimplemented on the Marvelous USA International server.

Information may be subject to change.



Description

An Expertise skill for connecting a variety of attacks
Can be increased up to Class 9-0.

Progression

Requirement to unlock: Complete the quest 'Pursuit'

Skills

Pursuit of Enlightenment: Strength 1-0 Switch Special Curative 1
(Select 1)
500 Magnetite The pursuit of enlightenment that only those who continue to pursue may remember. When switch skill is enabled the chance of additional damage is increased in accordance with the appropriate values(1% of original damage).
Pursuit of Enlightenment: Magic
Pursuit of Enlightenment: Intelligence
Pursuit of Enlightenment: Speed
Pursuit of Soul: First Limit 2-0 Passive Special Curative 1 - The pursuit of soul that only those who continue to pursue may remember. The first Limit. Pursuit damage +5%.
Pursuit of Mantra: Fire 3-0 Switch Special Curative 4 500 Magnetite The pursuit of mantra that only those who continue to pursue may remember. Pursuit damage becomes the appropriate affinity.
Pursuit of Mantra: Ice
Pursuit of Mantra: Electric
Pursuit of Mantra: Force
Pursuit of Soul: Next Limit 4-0 Passive Special Curative 1 - The pursuit of soul that only those who continue to pursue may remember. The next Limit. Pursuit damage +5%.
Pursuit of Mantra: Expel 5-0 Switch Special Curative 2 500 Magnetite The pursuit of mantra that only those who continue to pursue may remember. Pursuit damage becomes the appropriate affinity.
Pursuit of Mantra: Death
Pursuit of Mantra: Mind 6-0 Switch Special Curative 3 500 Magnetite The pursuit of mantra that only those who continue to pursue may remember. Pursuit damage becomes the appropriate affinity.
Pursuit of Mantra: Nerve
Pursuit of Mantra: Magic
Pursuit of Enlightenment: Close Range 7-0 Switch Special Curative 1
(Select 1)
500 Magnetite The pursuit of enlightenment that only those who continue to pursue may remember. When switch skill is enabled the chance of additional damage is increased in accordance with the appropriate values.
Pursuit of Enlightenment: Long Range
Pursuit of Enlightenment: Magic
Pursuit of Soul: Final Limit 4-0 Passive Special Curative 1 - The pursuit of soul that only those who continue to pursue may remember. The Final Limit. Pursuit damage +5%.


How to Train Expertise

  • Use medium-to-high level Attack, Spin, Rush, Shot, Rapid, Destruction Magic, Curse of the Wretched Skills(Verification needed)


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisCrusading FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletFreischutzSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship