Rapid: Difference between revisions

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= Description =
= Description =


A basic Expertise Skill for attacking enemies in quick succession in long distance combat.<br/>
A basic Expertise Skill for attacking enemies in quick succession in long distance combat.<br/>
Strong against: Attack, Spin, Guard, Counter&lt;br/>
Strong against: Attack, Spin, Guard, Counter<br/>
Weak against: Dodge
Weak against: Dodge


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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===Trigger Happy===
===Trigger Happy===
Enables 3 rapid shots to the enemy. Deals damage based on weapon type.&lt;br/>
Enables 3 rapid shots to the enemy. Deals damage based on weapon type.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 1 Bullet, 2 MP
Cost: 1 Bullet, 2 MP
*This skill is unlocked from the start.
*This skill is unlocked from the start.
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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===Magnificent 7===
===Magnificent 7===
Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.&lt;br/>
Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 1 Bullet, 1 MP
Cost: 1 Bullet, 1 MP
*Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as [[sharpshooter]] still apply.)
*Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as [[sharpshooter]] still apply.)
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===Eraser===
===Eraser===
Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type.&lt;br/>
Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 1 Bullet, 2 MP
Cost: 1 Bullet, 2 MP
Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill.
Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill.
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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===Max MP Up1===
===Max MP Up1===
A passive skill that increases max MP.&lt;br/>
A passive skill that increases max MP.<br/>
Type: Passive&lt;br/>
Type: Passive<br/>
Affinity: Special&lt;br/>
Affinity: Special<br/>
Action Type: Curative&lt;br/>
Action Type: Curative<br/>
Cost: None
Cost: None
*The effect gives +10 MP.
*The effect gives +10 MP.
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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===Viper Scope===
===Viper Scope===
Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type.&lt;br/>
Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 1 Bullet, 2 MP
Cost: 1 Bullet, 2 MP


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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===Max MP Up2===
===Max MP Up2===
A passive skill that increases max MP.&lt;br/>
A passive skill that increases max MP.<br/>
Type: Passive&lt;br/>
Type: Passive<br/>
Affinity: Special&lt;br/>
Affinity: Special<br/>
Action Type: Curative&lt;br/>
Action Type: Curative<br/>
Cost: None
Cost: None
*The effect gives +10MP.
*The effect gives +10MP.
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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===Bullet-Ridden Pit===
===Bullet-Ridden Pit===
Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.&lt;br/>
Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 2 Bullet, 1 MP
Cost: 2 Bullet, 1 MP


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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===13 Shots to Hell===
===13 Shots to Hell===
After every shot, a countdown to the gallows. Damage varies according to the enemy's HP.&lt;br/>
After every shot, a countdown to the gallows. Damage varies according to the enemy's HP.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 2 Bullet, 1 MP
Cost: 2 Bullet, 1 MP
*1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control)
*1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control)


===Qi Shot===
===Qi Shot===
Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.&lt;br/>
Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 4 Magnetites, 2 MP
Cost: 4 Magnetites, 2 MP


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'''1 Skill Point Available'''
'''1 Skill Point Available'''
===Trigger Happy (Strong)===
===Trigger Happy (Strong)===
Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.&lt;br/>
Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.<br/>
Type: Active&lt;br/>
Type: Active<br/>
Affinity: Weapon-based&lt;br/>
Affinity: Weapon-based<br/>
Action Type: Rapid&lt;br/>
Action Type: Rapid<br/>
Cost: 1 Bullet, 4 MP
Cost: 1 Bullet, 4 MP
1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy.
1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy.
{{ExpertiseBar}}
{{ExpertiseBar}}
[[Category:Expertise]]
[[Category:Expertise]]

Revision as of 13:37, 4 March 2012

Main article: Expertise

Description

A basic Expertise Skill for attacking enemies in quick succession in long distance combat.
Strong against: Attack, Spin, Guard, Counter
Weak against: Dodge

Progression

Requirements to unlock: None.

  • Gains expertise through use of Rapid skills.

Skills

Class 0, Rank 0

1 Skill Point Available

Trigger Happy

Enables 3 rapid shots to the enemy. Deals damage based on weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 2 MP

  • This skill is unlocked from the start.

Class 1, Rank 0

1 Skill Point Available

Magnificent 7

Firing faster than human sight. Can be fired 7 times in succession. Special attack that deals fixed damage.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 1 MP

  • Each shot will do 7 damage, regardless of target weaknesses, expetise or equipment damage bonuses. (damage percentage bonuses such as sharpshooter still apply.)

Extremely useful for training Expertise in Gun Knowledge/Rapid.

Eraser

Enables 4 rapid shots to the enemy through intense concentration. Special skill that deals damage based upon weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 2 MP Basically a 4 shot Trigger Happy. Highly recommended to get Magnificent 7, as this skill isnt much better than the default rapid skill.

Class 2, Rank 5

1 Skill Point Available

Max MP Up1

A passive skill that increases max MP.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +10 MP.

Class 3, Rank 0

1 Skill Point Available

Viper Scope

Aims for the gaps in the enemy's armor, and increase the damage of follow-up projectile, pierce, and shot attacks. Deals damage based upon weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 2 MP

Class 4, Rank 5

1 Skill Point Available

Max MP Up2

A passive skill that increases max MP.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +10MP.

Class 5, Rank 0

1 Skill Point Available

Bullet-Ridden Pit

Fills your enemy with holes through random fire. Varying damage to one enemy. Shot range is short.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 2 Bullet, 1 MP

Class 7, Rank 0

1 Skill Point Available

13 Shots to Hell

After every shot, a countdown to the gallows. Damage varies according to the enemy's HP.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 2 Bullet, 1 MP

  • 1.40 damage multiplier, actually has 14 shots. (Huge knockback, only good for crowd control)

Qi Shot

Gather bio-energy and fire a shot without bullets. Deals varying damage to one enemy depending on weapon type.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 4 Magnetites, 2 MP

Class 8, Rank 0

1 Skill Point Available

Trigger Happy (Strong)

Enables 3 chain attacks on a target. Deals a good amount of weapon-based damage to one enemy.
Type: Active
Affinity: Weapon-based
Action Type: Rapid
Cost: 1 Bullet, 4 MP 1.20 Damage multiplier, longer range, firing speed than basic Trigger Happy.

Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisCrusading FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletFreischutzSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship