Regal Presence: Difference between revisions
From Shin Megami Tensei IMAGINE Wiki
Jump to navigationJump to search
imported>Sesshou m Automatic page editing |
imported>MissOrder →Lord of the Beasts: it's 50% not 20% |
||
Line 45: | Line 45: | ||
===Lord of the Beasts=== | ===Lord of the Beasts=== | ||
:Cost: 10 Magnetites, 10% Health<br/> | :Cost: 10 Magnetites, 10% Health<br/> | ||
:Effect: Increase Spin damage by 40%, Increase cool down time to Spin by | :Effect: Increase Spin damage by 40%, Increase cool down time to Spin by 50%<br/> | ||
:Weapon type: Spears <br/> | :Weapon type: Spears <br/> | ||
Revision as of 09:09, 19 June 2012
Description
A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
Note: Retaliation is often referred to as Regal, which is short for "Regal Presence" (from the translation of the chain expertise name, before it was localised for our version of the game).
Progression
Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0
Raising: You raise Retaliation by gaining rank in its component Expertises.
- Gains expertise equal to 20% of your Attack level.
- Gains expertise equal to 40% of your Weapon Knowledge level.
- Gains expertise equal to 40% of your Survival Techniques level.
Skills
Class 1 Rank 0
Lord of Serfs
- Cost: 10 Magnetites, 20% Health
- Effect: Reduces your demons Ranged, Physical, and Magic Attack by 5 and increases your Physical Attack by 5 and Critical by 20
- Weapon type: All
Class 2 Rank 0
Lord of Soldiers
- Cost: 10 Magnetites, 10% Health
- Effect: Reduces Spin cool down time by 30% and Spin damage by 20%
- Weapon type: 1-handed Swords
Lord of Martyrs
- Cost: 10 Magnetites, 10% Health
- Effect: Increases Attack damage by 40% and reduces Critical by 20 and Spin damage by 20%
- Weapon type: Primitive Weapons
Class 3 Rank 0
Lord of the Blood Axe
- Cost: 10 Magnetites, 10% Health
- Effect:Increase Attack damage by 30%, Increased cast time to Rush and Spin by 20%
- Weapon type: Axe
Lord of Knights
- Cost: 10 Magnetites, 10% Health
- Effect: Increase Rush damage by 25% and Critical by 20, Increased cast time to Rush by 20%
- Weapon type: Thrusting sword
Lord of the Beasts
- Cost: 10 Magnetites, 10% Health
- Effect: Increase Spin damage by 40%, Increase cool down time to Spin by 50%
- Weapon type: Spears
Class 4 Rank 0
Lord of Armor
- Cost: 15 Magnetites, 30% Health
- Effect: Null Knockback, Null Incapacitate (damage does not interrupt incantation), -100% Damage dealt, -50% Damage received
- Weapon type: N/A
Class 5 Rank 0
Lord of Fighters
- Cost: 20 Magnetites, 10% Health
- Effect: Increase Melee damage by 30%, +20% received damage
- Weapon type: Hand to Hand
Lord of Courage
- Cost: 10 Magnetites, 10% Health
- Effect: Increase Rush damage by 30%, Increase Rush cast time/cool down by 20%
- Weapon type: 2-handed Swords
Class 6 Rank 0
Lord of Victory
- Cost: 35 Magnetites, 30% Health
- Effect: Increase all melee damage by 15%, +30% damage received
- Weapon type: N/A
Expertise | |
---|---|
Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Control • Bless |
Chain Expertise: | Mastery of Three Forms of Life • Synthesis • Crusading Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Freischutz • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Magic Combat • Swordsmith • Arms Maker • Craftsmanship |