Regal Presence: Difference between revisions
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|| Lord of Serfs ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 10 Magnetites, 20% Health || All ||align=left| Reduces demon's Ranged, ClS-R, and Spell by 5. Increases Cls-R by 10 and Critical by 40 | || Lord of Serfs ||style="background:#EEE;"| '''1-0''' || Switch || Special || Curative || 1 || 10 Magnetites, 20% Health || All ||align=left| Reduces demon's Ranged, ClS-R, and Spell by 5. Increases Cls-R by 10 and Critical by 40 | ||
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|| Lord of Soldiers ||rowspan="2" style="background:#EEE;"| '''2-0''' || Switch || Special || Curative || rowspan=2|2 || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| CritAvdreases Spin cool-down and incantation time by 50%. Increases Critical by 160. Decreases Spin damage by 20%. | || Lord of Soldiers ||rowspan="2" style="background:#EEE;"| '''2-0''' || Switch || Special || Curative || rowspan=2|2 || 10 Magnetites, 10% Health || 1-handed Swords ||align=left| CritAvdreases Spin cool-down and incantation time by 50%. Increases Critical by 160. Decreases Spin damage by 20%. | ||
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|| Lord of Martyrs || Switch || Special || Curative || 10 Magnetites, 10% Health || Blunt Instruments ||align=left| Increases Attack damage by 60%. Reduces Critical by 30 and Spin damage by 20% | || Lord of Martyrs || Switch || Special || Curative || 10 Magnetites, 10% Health || Blunt Instruments ||align=left| Increases Attack damage by 60%. Reduces Critical by 30 and Spin damage by 20% | ||
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|| Lord of the Blood Axe ||rowspan="3" style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || rowspan=3|3 || 10 Magnetites, 10% Health || Axe ||align=left| Increases Attack damage by 50%. Increases Critical by 40. Increases Rush and Spin incantation time by 15%. | || Lord of the Blood Axe ||rowspan="3" style="background:#EEE;"| '''3-0''' || Switch || Special || Curative || rowspan=3|3 || 10 Magnetites, 10% Health || Axe ||align=left| Increases Attack damage by 50%. Increases Critical by 40. Increases Rush and Spin incantation time by 15%. | ||
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|| Lord of Knights || Switch || Special || Curative || 10 Magnetites, 10% Health || Thrusting sword ||align=left| Increases Rush damage by 25% and Critical by 100. Increases Rush incantation time by 15%. | || Lord of Knights || Switch || Special || Curative || 10 Magnetites, 10% Health || Thrusting sword ||align=left| Increases Rush damage by 25% and Critical by 100. Increases Rush incantation time by 15%. | ||
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|| Lord of the Beasts || Switch || Special || Curative || 10 Magnetites, 10% Health || Spears ||align=left| Increases Spin damage by 40%. Increases Spin cool-down time by 50%. | || Lord of the Beasts || Switch || Special || Curative || 10 Magnetites, 10% Health || Spears ||align=left| Increases Spin damage by 40%. Increases Spin cool-down time by 50%. | ||
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|| Lord of Armor ||style="background:#EEE;"| '''4-0''' || Switch || Special || Curative || 1 || 15 Magnetites, 30% Health || N/A ||align=left| Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%. | || Lord of Armor ||style="background:#EEE;"| '''4-0''' || Switch || Special || Curative || 1 || 15 Magnetites, 30% Health || N/A ||align=left| Null Knockback, Null Incapacitate (damage does not interrupt incantation). Decreases General-Damage dealt by 100%. Decreases damage received by 50%. | ||
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|| Lord of Fighters ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 || 20 Magnetites, 10% Health || Martial Arts ||align=left| Increases Melee damage by 40%. Increases damage received by 20%. | || Lord of Fighters ||rowspan="2" style="background:#EEE;"| '''5-0''' || Switch || Special || Curative || rowspan=2|2 || 20 Magnetites, 10% Health || Martial Arts ||align=left| Increases Melee damage by 40%. Increases damage received by 20%. | ||
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|| Lord of Courage || Switch || Special || Curative || 10 Magnetites, 10% Health || 2-handed Swords ||align=left| Increases Rush damage by 50%. Increases Rush incantation and cool-down time by 10%. | || Lord of Courage || Switch || Special || Curative || 10 Magnetites, 10% Health || 2-handed Swords ||align=left| Increases Rush damage by 50%. Increases Rush incantation and cool-down time by 10%. | ||
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|| Lord of Victory ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 || 35 Magnetites, 30% Health || N/A ||align=left| Increases Melee damage by 25%, and +100 critical. Increases damage received by 30%. | || Lord of Victory ||style="background:#EEE;"| '''6-0''' || Switch || Special || Curative || 1 || 35 Magnetites, 30% Health || N/A ||align=left| Increases Melee damage by 25%, and +100 critical. Increases damage received by 30%. | ||
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|| Immortal Lord ||style="background:#EEE;"| '''8-0''' || Switch || Special || Curative || 1 || 55 Magnetites, 30% Health || N/A ||align=left| Increases Critical Defense by 150, and enables you to survive lethal blows with a 10% chance. Increases cool-down time for all skills by 20%. | || Immortal Lord ||style="background:#EEE;"| '''8-0''' || Switch || Special || Curative || 1 || 55 Magnetites, 30% Health || N/A ||align=left| Increases Critical Defense by 150, and enables you to survive lethal blows with a 10% chance. Increases cool-down time for all skills by 20%. | ||
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Revision as of 15:24, 27 June 2025
Description
A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
Note: Regal Presence may also be referred to as Retaliation, which was the localized name in the international version of the game.
Each rank of Regal Presence gives a passive increase to the modifier value applied to Attack skills (exact value unknown).
Progression
Requirements to Unlock: Attack at Class 2-0, Weapon Knowledge at Class 1-0, and Survival Techniques at Class 1-0
Raising: You raise Regal Presence by gaining rank in its component Expertises.
- Gains expertise equal to 20% of your Attack level.
- Gains expertise equal to 40% of your Weapon Knowledge level.
- Gains expertise equal to 40% of your Survival Techniques level.
Skills
Expertise | |
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Techniques: | Attack • Spin • Rush • Shot • Rapid • Guard • Counter • Dodge • Curative Magic • Destruction Magic • Support Magic • Curse Magic • Talk • Threaten • Taunt • Summon |
Knowledges: | Occultism • Fusion • Demonology • Weapon Knowledge • Survival Techniques • Psychology • Medical Sciences • Crushing Technique • Mineralogy • Biology • Blades • Sketching • Creation • Crafts • Gun Knowledge • Pursuit • Magic Fidelity • Bless |
Chain Expertise: | Three Fundamental Proficiencies • Synthesis • Crusading Fist • Mitama Demon Growth Science • Curse of the Wretched • Enhancement • Support Bullet • Freischutz • Sharpshooter • Rampage • Regal Presence • Conditions of Melee Combat • Conditions of Ranged Combat • Conditions of Spell Combat • Swordsmith • Arms Maker • Craftsmanship |