Dark Colosseum: Difference between revisions
>Kaisen Added strategy for rounds 1 and 2 |
>Kaisen Added strategy for rounds 3, 4 and 5W1 |
||
Line 41: | Line 41: | ||
==== Round 3 ==== | ==== Round 3 ==== | ||
This round consists of 3 waves. The first two waves function identically to Round 1 and can be approached in the same way: use Cup of Babylon or the two Hexes to clear out the enemies quickly. | |||
During the 3rd wave (and from this point on) the enemy demons suffer greatly reduced damage from Almighty and Suicide based attacks. This renders Cup of Babylon useless. Instead, focus on using either Erosion Hex or Corrosion hex as all of the enemies are susceptible to both Mystic and Nerve affinities. | |||
==== Round 4 ==== | ==== Round 4 ==== | ||
Like Round 2, this round also consists of only a single wave where damage dealt by either the player or the summoned demon is disabled. The type of damage disabled here will always be the opposite of Round 2. The approach to this round should be the same as was laid out in Round 2. However, any uses of Cup of Babylon should be replaced by either Erosion Hex or Corrosion Hex. | |||
==== Round 5 ==== | ==== Round 5 ==== | ||
In the first wave of Round 5 (and from this point forth) all cooldown and incantation times are increased by 200%. There are two primary ways of approaching this wave: | |||
* ''' | * '''Continuing to use Erosion Hex or Corrosion Hex''' : Continuing to use these moves is ideal. They cover a large area and are able to clear out large groups of enemies effectively. It should be noted that both [[Garuda]] and [[Mara]] from this wave null Nerve, and that Mara also reflects Mystic. If you use Erosion Hex (Nerve affinity) you should also carry a secondary skill (e.g. [[Blizzard Spread]]) that is able to damage Garuda and Mara. If you use Corrosion Hex (Mystic affinity) you should also have a source of null Mystic (e.g. [[Demon Equipment|Epitaph Parts [Den of Evil Spells]]]) to prevent you from killing yourself by hitting Mara. Nulling Mystic comes with the secondary benefit of nulling the [[Abnormal Status|Drunk]] status from [[The Great Drunk]], which would usually disable your hex skills for a short period. | ||
* ''' | * '''Substituting Hexes with Spreads and Spins''' : If you are unable to deal sufficient damage with hexes or your incantation/cooldown time is too high, Spread Attacks and Spins are a 2nd viable way to deal with this wave. A combination of [[Blizzard Spread]] (Ice affinity) and either of [[Hidden Sword|Phantasmal Blades]] or [[Slash]] (Slash affinity) is enough to clear the whole wave. Basic attack skills like the Spread Attacks and Slash have a secondary benefit of having 0 incantation and cooldown time, meaning they are unaffected by the debuff in this round. | ||
== Rewards == | == Rewards == |
Revision as of 19:20, 19 November 2023
Overview
A battle-type competition that aims at five rounds in 15 minutes.
Admission is possible at the Demon Researcher NPC at North Terminal of Dark Babel.
There are two levels of difficulty [Normal] and [Transcendental]. [Normal] is almost equal to Ultimate Battle of Kakyou Castle. [Transcendental] is one of the most difficult battles of the game.
Entry with party is possible and there is no entrance restriction.
Rounds
Touching the box at the center of the Colosseum will start the competition.
The total time limit is 15 minutes. When kill all enemies, it automatically progresses to the next round, and when the timer reaches 0, it ends.
After each round boxes with rewards appears.
In the case of [Transcendental], the enemies firepower is strengthened, and their suffered damage is greatly reduced.
In rounds 2 and 4 either Player or Demon damage will be disabled.
Round 1: Bad status 【damaged amplification】= Increase 50% damage received.
Round 3: Enemies have Almighty and Suicide resistance.
Round 5: High resists for enemies and Bad status 【Cooldown and Incant Extended】= 200% Cooldown/Incant increase
Round 5: Bad status 【Physical damage suppression】 or 【Magic damage suppression】= -200% Physical/Magical damage given
Round 5: Spell use unavailable(all spells) or Special skill use unavailable(expertise skills such switch skills).
Strategy
Round 1
Each wave of the Dark Colosseum consists of a large number of enemies spread over an equally large arena. It is therefore recommended to use skills with high areas of effect (AoE), such as Erosion Hex, Corrosion Hex, or Cup of Babylon. These moves can clear out large volumes of enemies quickly and reduce the time spent on the earlier rounds. Cup of Babylon is ideal for the first round as it isn't nullified by any of the enemies. However, both other skills can be made to work with additional elemental support (fire, ice etc.).
Round 2
This round consists of only a single wave where damage dealt by either the player or the summoned demon is disabled. If the disabled damager is not your main source of damage, the round remains much the same as Round 1. However, if your primary source of damage is disabled, there are a few countermeasures:
- Attempt the dungeon in a team : By running the dungeon paired with someone of the opposite class to you (pairing with a Demon User as a PC and vice versa) your different skillsets will allow both instances to be covered. This strategy will also allow for the dungeon to be cleared quicker with the load spread between two people. However, this might also mean that the rewards need to be shared.
- Prepare gear from the opposite class : If you're attempting to clear the dungeon solo, you will need to bring gear for both your own class as well as the opposite class (the classes being referred to being Demon User and PC). This gear should include your main gearset and at least a weapon and top from the opposite class (weapon, top and head if you're using the Machinery set). You will then equip the gear of the opposite class if your main source of damage is disabled. As a Demon User, it would also be recommended that you prepare a demon for Digitalization with the skills that you need for the round (primarily Cup of Babylon) as well as boosters for those skills. If you are unable to deal sufficient damage with support based moves, the Spread Attacks and Dreadful Spins are adequate alternatives for this round.
Round 3
This round consists of 3 waves. The first two waves function identically to Round 1 and can be approached in the same way: use Cup of Babylon or the two Hexes to clear out the enemies quickly.
During the 3rd wave (and from this point on) the enemy demons suffer greatly reduced damage from Almighty and Suicide based attacks. This renders Cup of Babylon useless. Instead, focus on using either Erosion Hex or Corrosion hex as all of the enemies are susceptible to both Mystic and Nerve affinities.
Round 4
Like Round 2, this round also consists of only a single wave where damage dealt by either the player or the summoned demon is disabled. The type of damage disabled here will always be the opposite of Round 2. The approach to this round should be the same as was laid out in Round 2. However, any uses of Cup of Babylon should be replaced by either Erosion Hex or Corrosion Hex.
Round 5
In the first wave of Round 5 (and from this point forth) all cooldown and incantation times are increased by 200%. There are two primary ways of approaching this wave:
- Continuing to use Erosion Hex or Corrosion Hex : Continuing to use these moves is ideal. They cover a large area and are able to clear out large groups of enemies effectively. It should be noted that both Garuda and Mara from this wave null Nerve, and that Mara also reflects Mystic. If you use Erosion Hex (Nerve affinity) you should also carry a secondary skill (e.g. Blizzard Spread) that is able to damage Garuda and Mara. If you use Corrosion Hex (Mystic affinity) you should also have a source of null Mystic (e.g. Epitaph Parts [Den of Evil Spells]) to prevent you from killing yourself by hitting Mara. Nulling Mystic comes with the secondary benefit of nulling the Drunk status from The Great Drunk, which would usually disable your hex skills for a short period.
- Substituting Hexes with Spreads and Spins : If you are unable to deal sufficient damage with hexes or your incantation/cooldown time is too high, Spread Attacks and Spins are a 2nd viable way to deal with this wave. A combination of Blizzard Spread (Ice affinity) and either of Phantasmal Blades or Slash (Slash affinity) is enough to clear the whole wave. Basic attack skills like the Spread Attacks and Slash have a secondary benefit of having 0 incantation and cooldown time, meaning they are unaffected by the debuff in this round.
Rewards
- Treasure Chest (Brown Box)
Reward | Count |
---|---|
Magical Golden Apple | 600~2400 |
Ethereal Powder | 15~60 |
Runestone Box - M | ? |
Runestone Box - L | ? |
Box of Contracts | ? |
Box of Contracts - 2 | ? |
Treble Jelly | 1 |
Ace Card | 1 |
Material Piercing | 1 |
- Clear Reward : Normal (Green Box)
Reward | Quantity per Round | Chance | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
Another World BC Card | 2 | 6 | 6 | 18 | 10 | 100.0% |
Jewel Box (Bound) | 1 | 3 | 3 | 9 | 5 | 100.0% |
Box of Wedges | 2 | 6 | 6 | 18 | 10 | 100.0% |
Angel's Sheet Music | 0 | 0 | 0 | 0 | 1 | 5.0% |
Demon's Sheet Music | 0 | 0 | 0 | 0 | 1 | 5.0% |
Runestone Box - L | 0 | 0 | 0 | 0 | 10 | 10.0% |
- Clear Reward : Transcendental (Green Box)
Reward | Quantity per Round | Chance | ||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||
Another World BC Card | 4 | 6 | 12 | 24 | 30 | 100.0% |
Jewel Box (Bound) | 2 | 3 | 6 | 12 | 15 | 100.0% |
Box of Wedges | 4 | 6 | 12 | 24 | 30 | 100.0% |
Angel's Sheet Music | 0 | 0 | 0 | 0 | 1 | 5.0% |
Demon's Sheet Music | 0 | 0 | 0 | 0 | 1 | 5.0% |
Runestone Box - L | 0 | 0 | 0 | 0 | 30 | 10.0% |
Reunion Extractor α | 0 | 0 | 0 | 0 | 1 | 5.0% |
Magical Golden Apple | 2400 | 4800 | 7200 | 9600 | 12000 | ? |