Guard

From Shin Megami Tensei IMAGINE Wiki
Revision as of 12:57, 4 March 2012 by imported>Sesshou (Automatic page editing)
Jump to navigationJump to search

Description

A technical expertise skill for protecting oneself from attacks.
Side effects: Skill # up, Incantation time down
Strong against: Attack, Spin
Weak against: Rush, Long-Range attack

Progression

Requirements to unlock: None.

  • Gains expertise through use of Guard skills.

Skills

Class 0, Rank 0

Basic Guard

The user stands in a defensive stance, decreasing attack and spin damage. Slows enemies' attack recovery.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 1 MP

  • This skill is unlocked from the start.

Class 0, Rank 5

Vitality Up1

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 1, Rank 0

Smite Guard

The user stands in an Anti-Demon stance, decreasing attack and spin damage. Slows enemies' attack recovery even longer.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 3 MP

Stun Guard

The user stands in a defensive stance, negating damage of Shot and Rapid, inflicting Stun effect.

  • This is a in game text error, it should read:

The user stands in a defensive stance, decreasing attack and spin damage, and inflicts a Stun effect.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 2 MP

  • Demons resistant to force attacks may be unaffected, those immune to stun will be unaffected.

Class 2, Rank 5

Vitality Up2

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 3, Rank 0

Power Guard

The user guards, decreasing attack and spin damage. Force enemies back with all your might.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 3 MP

Class 4, Rank 5

Vitality Up3

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 5, Rank 0

Whither Guard

The user guards, decreasing attack and spin damage. Damage of follow-up close-range skills are raised.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 3 MP

Class 6, Rank 5

Vitality Up4

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +20 HP.

Class 7, Rank 0

Resolution Guard

The Player gets into a Guard stance, but is unable to reduce Attack and Spin damage. However, the Player becomes able to blow the opponent away through sheer willpower.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 4 MP

Class 8, Rank 5

Vitality Up5

A Passive skill that increases Vitality.
Type: Passive
Affinity: Special
Action Type: Curative
Cost: None

  • The effect gives +1 Vitality.

Class 9, Rank 0

Speed Block

The Player immediately gets into a Guard stance that can reduce Attack and Spin damage. The opponent will recover easily, but with lowered defense.
Type: Active
Affinity: Almighty
Action Type: Guard
Cost: 5 MP


Expertise
Techniques: AttackSpinRushShotRapidGuardCounterDodgeCurative MagicDestruction MagicSupport MagicCurse MagicTalkThreatenTauntSummon
Knowledges: OccultismFusionDemonologyWeapon KnowledgeSurvival TechniquesPsychologyMedical SciencesCrushing TechniqueMineralogyBiologyBladesSketchingCreationCraftsGun KnowledgePursuitMagic ControlBless
Chain Expertise: Mastery of Three Forms of LifeSynthesisCrusading FistMitama Demon Growth ScienceCurse of the WretchedEnhancementSupport BulletFreischutzSharpshooterRampageRegal PresenceConditions of Melee CombatConditions of Ranged CombatConditions of Magic CombatSwordsmithArms MakerCraftsmanship