Legendary creatures that appear in folk tales all over Japan. Virtous monks who train in the mountains while alive are said to transform into Karasu-Tengu when they die.
Karasu-Tengu are also known as "little" Tengu, serving as henchmen for "big" Tengu. Big Tengu have long red noses, but little Tengu do not, instead appearing as hawks with a crow-like voice. Some Karasu-Tengu have extraordinary powers. There are temples in rural Japan where Karasu-Tengu are the object of worship.
Some believe that Karasu-Tengu are a modified form of the Hindu defender god Garuda, who reached Japan with the spread of Buddhism.
Base Stat Estimation (Linked)
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HP
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Melee
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MP
|
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Ranged
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Strength
|
|
Spell
|
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Magic
|
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Auxiliary
|
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Vitality
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Phy. Defense
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|
Intelligence
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Mgc. Defense
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Speed
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Crit. Occurrence
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Luck
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Crit. Avoidance
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Defensive Affinity
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Physical Resistance
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Magical Resistance
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Normal
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Normal
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Slash (SLSH)
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Thrust (THRU)
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Blunt (BLNT)
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Projectile (PROJ)
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Penetrate (PENE)
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Spread (SPRD)
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100%
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100%
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150%
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25%
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Fire (FIRE)
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Ice (ICE)
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Electric (ELEC)
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Force (FRCE)
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Expel (XPEL)
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Death (DETH)
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60%
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60%
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50%
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25% Reflect 100%
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10%
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50%
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Mystic (MYST)
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Nerve (NERV)
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Mind (MIND)
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Almighty (ALMT)
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Curative (CURE)
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Support (SUPP)
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75%
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25%
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100%
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100%
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100%
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Words of Power (WRDS)
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Special (SPCL)
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Suicide (SUIC)
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100%
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100%
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100%
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Features
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A Feather in the Wind
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A demon with large wings. Force-based skills are 20% more effective.
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Force Boost
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A demon with proficient control of the winds. Force-based skills are 50% more effective.
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Fusion Information
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Trifusion
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Plugin
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Fusion Range
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50-55
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Success Rate
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98%
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Elemental Fusions
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Erthys
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Aeros
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Aquans
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Flamies
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Up
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Down
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Up
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Up
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Synthesis Information
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Needed Gemstone
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|
Synthesis Difficulty
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Soul Fused Item's Title
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Soul Fused Item's Type
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Tarot Effect Level Req.
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Soul S. Effect Level Req.
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Tarot Effect
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Soul Stone Effect
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|
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Mitama Statistics
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Growth
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Small Tiwaz
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Level
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28
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Force Slot
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8
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Success Rate
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98%
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HP
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196
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Melee
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MP
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80
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Ranged
|
|
Strength
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33
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Spell
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30
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Magic
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12
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Auxiliary
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|
Vitality
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25
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Phy. Defense
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9
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Intelligence
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17
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Mgc. Defense
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14
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Speed
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12
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Crit. Occurrence
|
|
Luck
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15
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Crit. Avoidance
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|
Mitama Defensive Affinity
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Physical Resistance
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Magical Resistance
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Normal
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Normal
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Slash (SLSH)
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Thrust (THRU)
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Blunt (BLNT)
|
Projectile (PROJ)
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Penetrate (PENE)
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Spread (SPRD)
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100%
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100%
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150%
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25%
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Fire (FIRE)
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Ice (ICE)
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Electric (ELEC)
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Force (FRCE)
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Expel (XPEL)
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Death (DETH)
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60%
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60%
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50%
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25% Reflect 100%
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10%
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50%
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Mystic (MYST)
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Nerve (NERV)
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Mind (MIND)
|
Almighty (ALMT)
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Curative (CURE)
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Support (SUPP)
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|
75%
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25%
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100%
|
100%
|
100%
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Words of Power (WRDS)
|
Special (SPCL)
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Suicide (SUIC)
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100%
|
100%
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100%
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