Expertise
Expertise is the game's core character advancement system; it is by raising expertise that your character learns new abilities.
Expertise is raised by using abilities associated with them. For example, by casting Destruction spells, you will increase your point value in the expertise. However, expertise will not just rise on its own. You have to specify which expertise you want to raise.
Click "PC" and then "Expertise" to open your expertise window. A gray button with a line means the expertise will not go up. If you click that button, it will change to a red arrow, which means that expertise will go up when you use the right skills. It is important to note that you cannot max out every expertise, so you will need to choose what areas you want to focus on.
http://s.aeriagames.com/files/images/mt/content/Expertise.jpg
Techniques
Techniques grant various active skills and passive bonuses as they level. Training Techniques also increases the effects of the skills associated with them.
- Attack - A basic Expertise Skill for close-range combat.
- Spin - A Technical Expertise Skill for attacking multiple enemies in close-range combat.
- Rush - An Expertise Skill that breaks down your opponent's Guard and unleashes a mighty blow.
- Shot - A basic Expertise Skill for long-range attack.
- Rapid - A Technical Expertise Skill for attacking enemies in quick succession in mid-range combat.
- Guard - A basic Expertise Skill for protecting oneself from enemy attacks.
- Counter - A Technical Expertise Skill that nullifies an enemy's attack and responds with a counterattack.
- Dodge - A Technical Expertise Skill that evades long-distance attacks and provides an opening to respond.
- Curative Magic - An Expertise Skill that provides magic to heal your allies.
- Destruction Magic - An Expertise Skill that provides magic to damage enemies at a distance.
- Support Magic - An Expertise Skill that provides magic to make your allies stronger.
- Curse Magic - An Expertise Skill that provides magic to make your enemies weaker.
- Talk - An Expertise Skill for negotiation. Gently approach and befriend an opponent.
- Threaten - An Expertise Skill for negotiation. Threaten and strong arm an opponent into the party.
- Taunt - An Expertise Skill for negotiation. Taunt an opponent and turn their attacks towards the party.
- Summon - An Expertise Skill for summoning demons.
Knowledges
Knowledges grant only passive skills, if any. Leveling knowledges will directly enhance one's character and/or demons.
- Occultism - An expertise skill for the knowledge and understanding of phenomena that cannot be explained by common sense or modern science.
- Fusion - An Expertise Skill for fusing demons. Not yet implemented.
- Demonology - An Expertise Skill for the understanding of demonic lifeforms.
- Weapon Knowledge - An Expertise Skill for the knowledge of swords and other close-range equipment.
- Survival Techniques - An Expertise Skill for survival know-how.
- Psychology - An Expertise Skill for human and demon psychology. Not yet implemented.
- Medical Sciences - An Expertise Skill for the healing arts.
- Trading - An Expertise Skill for buying and selling. Not yet implemented.
- Mineralogy - An Expertise Skill for the knowledge and understanding of mineral ores.
- Biology - An Expertise Skill for the knowledge and understanding of living things. Not yet implemented.
- Botany - An Expertise Skill for the knowledge and understanding of plants. Not yet implemented.
- Mechanical Engineering - An Expertise Skill for the knowledge and understanding of various mechanisms. Not yet implemented.
- Information Engineering - An Expertise Skill for the knowledge and understanding of computers. Not yet implemented.
- Blades - An Expertise Skill for the proper handling of all types of blades.
- Sketching - An Expertise Skill for the capability to observe an object's complexity and effectively reproduce it on paper. Not yet implemented.
- Creation - An Expertise Skill for the capability to create something with a given form. Not yet implemented.
- Crafts - An Expertise Skill for the proper handling of complex structures.
- Firearms Knowledge - An Expertise Skill for the proper handling of fire and firearms. Not yet implemented.
- Gun Knowledge - An Expertise Skill for the proper handling of guns.
- Rapid Fire - An Expertise Skill for an understanding of many types of attacks. Not yet implemented.
- Magic Control - An Expertise Skill for controlling magical power in addition to various types of attacks.
- Bless - An Expertise Skill for bestowing the various blessings of magic upon others.
Chain Expertise
The Chain Expertise are gained by leveling certain normal ones, and their powers are based on their component Techniques and Knowledges. They grant access to special styles of ability not normally available. Chain expertise points do not contribute points to your characters limited learning capacity.
- Synthesis - A Production Expertise Skill for changing demons into crystals and for fusing equipment.
- Demolition Dash - A Battle Expertise Skill for staging an assault while enveloped in destructive magical energy.
- Curse of the Wretched - A Battle Expertise Skill for controlling curse magic over a wide area for indirect assistance in battle.
- Enhancement - A Battle Expertise Skill for controlling recovery and support magic over a wide area to assist one's allies.
- Magic Bullet - A Battle Expertise Skill for endowing gunshots with curse magic and elemental abilities.
- Sharpshooter - A Battle Expertise Skill for enhancing the damage guns do against certain demon species.
- Retaliation - A Battle Expertise Skill for enhancing the damage certain weapons do with appropriate disadvantages.
- Swordsmith - A Production Expertise Skill for making close-range arms following acquired "recipes".
- Arms Maker - A Production Expertise Skill for making guns following acquire "recipes".
Other Skills
Skills obtained through equipment, weapons, or Soul Stones.
- Soul Stone Skills - Skills obtained by equipping items with Soul Stones.
- Equipment Skills - Skills obtained by equipping various (Usually AP) items.
- Commands - Skills that each character has from the beginning, such as emotions.