Technical Data
From Shin Megami Tensei IMAGINE Wiki
Stats
Stat | Formula |
---|---|
HP | Level*2.1+Strength*0.3+Vitality*1.2+70 |
MP | Level*0.3+Magic*0.3+Intelligence*0.6+10 |
Close Range | Level*0.1+Strength*0.5 |
Long Range | Level*0.1+Speed*0.5 |
Spell | Level*0.1+Magic*0.5 |
Support | Level*0.1+Intelligence*0.5 |
Physical Defense | Level*0.1+Vitality*0.1 |
Magical Defense | Level*0.1+Intelligence*0.1 |
Attribute Cost to Stat Point Ratio | ( Cost = X+1. X = Current Base Stat amount ÷10) |
---|---|
Stat | Attribute |
01-09 | 1 Point |
10-19 | 2 Points |
20-29 | 3 Points |
30-39 | 4 Points |
40-49 | 5 Points |
50-59 | 6 Points |
60-69 | 7 Points |
70-79 | 8 Points |
80-89 | 9 Points |
90-99 | 10 Points |
Synthesis
- Crystallization = int/10 + luck/10 + synthesis rank/2 - (20*Difficulty1) + (friendship-10000)/100 + 15 (if Philosopher's Stone)
- Tarot = int/10 + luck/5 + synthesis rank - (10*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal soul stone enchanted) + mirror
- Soul Stone = int/5 + luck/10 + synthesis rank/2 - (15*Difficulty1) + 20 (if AP) + Demon Feature2 + 10 (if item already has the same crystal tarot enchanted) + mirror
Full moon = base percentage x 1.2
1Demon specific number.
2If Artemis: (Luck+Int)/10. If Earth Mother: (Luck+Int)/20
Synthesis Difficulty Level
Difficulty Level | Demons | |
---|---|---|
0 | Law | Apsaras, Isora, Angel, Ogre, Onmoraki, Hua Po, Kodama, Knocker, Harpy, Ocypete, Kelaino, Macha |
Neutral | Alp, Empusa, Garm, Cu Sith, Cait Sith, Jack Frost, Pyro Jack, Nozuchi, Bicorn, High Pixie, Pixie | |
Chaos | Azumi, Will O'Wisp, Gaki, Ghoul, Shikigami, Slime, Datsue-Ba, Poltergeist | |
1 | Law | Aello, Ameno-Uzume, Archangel, Onkot, Sarasvati, Cyclops, Jatayu, Jinn, Sudama, Bucca-Boo, Zhen, Dis, Badb Cath, Hathor, Baphomet, Furiae, Principality, Feng Huang, Rakshasa |
Neutral | Apis, Inugami, Elf, Orthrus, Kaichi, Gandharva, Gyuuki, Kelpie, Shiisaa, Setanta, Tanki, Troll, Nekomata, Fomorian, Makami, Lilim, Unicorn | |
Chaos | Andras, Oni, Cockatrice, Koppa tengu, Choronzon, Spector, Tarasque, Taraka, Turdak, Black Ooze, Blob, Mou-Ryo, Momunofu, Yakka | |
2 | Law | Virtue, Ubelluris, Omoikane, Suzaku, Thoth, Dwarf, Power, Phoenix, Freya |
Neutral | Aquans, Erthys, Incubus, Valkyrie, Aeros, Santa Frost, Kaiwan, Kirin, Succubus, Senri, Nandi, Naga, Bai Ze, Pa Bil Sag, Flamies, Mothman, Lion Frost | |
Chaos | Artemis, Karasu Tengu, Ganga, Kikuri-Hime, Kushinada-Hime, Gorgon, Coatlicue, Decarabia, Basilisk, Pisaca, Forneus, Chatterskull, Legion | |
3 | Law | Garuda, Sati, Takemikazuchi, Pazuzu, Hresvelgr, Yatagarasu |
Neutral | Oberon, Kurama Tengu, Cu Chulainn, Cerberus, Chernobog, Titania, Fenrir, Hel | |
Chaos | Okuninushi, King Frost, Koumokuten, Shiki Ouji, Jikokuten, Zouchouten, Nidhoggr, Bishamonten, Hecate, Yaksini | |
4 | Law | Odin, Mithra, Thor, Nyarlathotep, Pallas Athena |
Neutral | Mot, Hanuman | |
Chaos | Arahabaki, Kali, Quetzalcoatl, Skadi, Surt, Wu Kong, Parvati, Loki | |
5 | Law | Uriel, Raphael |
Neutral | Beiji Weng, Lilith | |
Chaos |
Techniques
Attack
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic Attack | Default | Weapon- based |
Attack | - | 100 | Physical | 2.18 | 0 | 0 | 1 | 0 | - |
Combo Attack | 5-0 | Weapon- based |
Attack | - | 75 | Physical | 1.8 | 0 | 0 | 1 | 0 | - |
Armor Attack | 7-0 | Weapon- based |
Attack | 1% HP | 92 | Physical | 2.18 | 0 | 0 | 1 | 0 | Briefly reduces the target's resistance to blunt, slash and charge affinity by 10% with each hit. |
Heavy Attack | 8-0 | Weapon- based |
Attack | 1% HP | 120 | Physical | 2.4 | 0 | 0 | 1 | 0 | - |
Gatling Strike | 9-0 | Weapon- based |
Attack | - | 65 | Physical | 1.51 | 0 | 0 | 1 | 0 | - |
Spin
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragon Sweep | Default | Weapon- based |
Spin | 5% HP | 90 | Physical | 2.18 | 6 | 0.2 | 1 | 25 | - |
Crescent Slash | 1-0 | Force | Spin | 7% HP | 95 | Physical | 2.18 | 6 | 0.2 | 1 | 25 | Frontal-arc only |
Tail of the Dragon | 1-0 | Weapon- based |
Spin | 8% HP | 110 | Physical | 2.23 | 6 | 0.2 | 1 | 25 | - |
Shadowy Spiral Weave | 3-0 | Weapon- based |
Spin | 8% HP | 20 | Physical | 2.18 | 6 | 0.2 | 1 | 25 | - |
Giant Swing | 5-0 | Weapon- based |
Spin | 5% HP | 70 | Physical | 1.5 | 6 | 0.2 | 2 | 25 | - |
Three Step Crescent Moon | 7-0 | Weapon- based |
Spin | 3% HP | 50 | Physical | 1.9 | 6 | 0.2 | 3 | 25 | Frontal-arc only |
Dragon Sweep (Strong) | 7-0 | Weapon- based |
Spin | 10% HP | 130 | Physical | 2.18 | 6 | 0.5 | 1 | 25 | Chance of inflicting spell, bullet, or slash hex |
Rush
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Vulcan Hit | Default | Weapon- based |
Rush | 5% HP | 170 | Physical | 3 | 0 | 2.5 | 1 | 45 | - |
Asura Charge | 1-0 | Weapon- based |
Rush | 7% HP | 150 | Physical | 3 | 0 | 2.5 | 1 | 45 | Does AoE damage |
Heaven's Gate | 1-0 | Weapon- based |
Rush | 8% HP | 190 | Physical | 3 | 0 | 2.5 | 1 | 45 | |
Self-Explosion | 3-0 | Weapon- based |
Suicide | 1% HP | 100 | Physcial | 3 | 0 | 2.5 | 1 | 45 | Special damage calculation. Exact calculation unknown. |
Tyrannical Jaw | 5-0 | Weapon- basaed |
Rush | 4% HP | 100 | Physical | 2.6 | 0 | 2.5 | 2 | 45 | - |
Blade of the King Beast | 7-0 | Weapon- based |
Rush | 2% HP | 35 | P.Attack | 4 | 0 | 0.25 | 6 | 25 | 100% Chance of inflicting Slash Hex |
Vulcan Hit (Strong) | 7-0 | Weapon- based |
Rush | 10% HP | 250 | Physical | 3 | 0 | 5 | 1 | 45 | Modifier was initially much lower, stealth boost to 250 around early March 2010. |
Shot
Name | Rank | Affinity | Action Type | Cost | Modifier | Stat | Stun | Cool- down |
Cast Time |
Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Range Shot | Default | Weapon- based |
Shot | 1 Bullet | 105 | Physical | 2.18 | 0 | 1.25 | 1 | 80 | - |
Long-Range Shot | 5-0 | Weapon- based |
Shot | 1 Bullet | 10 | Physical | 1.2 | 0 | 1.8 | 1 | 150 | - |
Pierce Shot | 7-0 | Weapon- based |
Shot | 1 Bullet | 90 | Physical | 2.18 | 0 | 1.5 | 1 | 60 | Narrow line AoE at a fixed radius length from the user |
Heartbreaker | 9-0 | Weapon- based |
Shot | 1 Bullet | 60 | Physical | 2.18 | 0 | 1.5 | 1 | 90 | - |
Rapid
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Trigger Happy | Rapid | Weapon | 2 MP, 1 Bullet | 75 | Rng.Attack | 2.28 | 5 | 0.15 | 3 | 35 | |
1 | Magnificent Seven | Rapid | Weapon | 1 MP, 1 Bullet | 7 | Rng.Attack | 2.28 | 5 | 0.15 | 7 | 35 | Deals fixed damage |
1 | Eraser | Rapid | Weapon | 2 MP, 1 Bullet | 75 | Rng.Attack | 2.28 | 5 | 0.15 | 4 | 35 | |
3 | Viper Scope | Rapid | Weapon | 2 MP, 1 Bullet | 60 | Rng.Attack | 2.28 | 5 | 0.15 | 3 | 35 | Briefly reduces the target's resistance to long range, spread and penetrate affinity by 10% with each shot. |
5 | Bullet-Ridden Pit | Rapid | Weapon | 1 MP, 2 Bullet | 85 | Rng.Attack | 1.8 | 5 | 0.15 | 4 | 30 | Special calculation used. Unknown if the 85 applies to the sum of both hits, or some other variable. |
7 | 13 Shots to Hell | Rapid | Weapon | 1 MP, 2 Bullet | 140 | Rng.Attack | 2.18 | 10 | 0.15 | 14 | 40 | High knockback rate |
7 | Qi Shot | Rapid | Weapon | 2 MP, 4 MAG | 100 | Rng.Attack | 2.28 | 5 | 0.15 | 3 | 35 | Uses Mags instead of bullets |
8 | Trigger Happy (Strong) | Rapid | Weapon | 4 MP, 1 Bullet | 120 | Rng.Attack | 2.28 | 5 | 0.3 | 3 | 50 | Can interrupt rush skills |
Destruction Magic
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Agi | Shot | Fire | 8 MP | 120 | M.Attack | 2 | 4 | 0.7 | 1 | 50 | |
0.1 | Bufu | Shot | Ice | 7 MP | 100 | M.Attack | 2.2 | 4 | 0.9 | 1 | 65 | |
0.1 | Zio | Shot | Lightning | 9 MP | 90 | M.Attack | 2.1 | 4 | 0.7 | 1 | 55 | |
0.5 | Zan | Shot | Force | 10 MP | 70 | M.Attack | 1.8 | 2 | 0.25 | 1 | 30 | |
1 | Maragi | Shot | Fire | 10 MP | 120 | M.Attack | 2 | 4 | 0.95 | 1 | 50 | |
1 | Mabufu | Shot | Ice | 9 MP | 100 | M.Attack | 2.2 | 4 | 1.12 | 1 | 65 | |
1 | Mazio | Shot | Lightning | 11 MP | 90 | M.Attack | 2.1 | 4 | 0.95 | 1 | 55 | |
1.5 | Mazan | Shot | Force | 12 MP | 70 | M.Attack | 1.8 | 2 | 0.5 | 1 | 30 | |
2 | Agilo | Shot | Fire | 15 MP | 170 | M.Attack | 2 | 8 | 0.9 | 1 | 50 | |
2 | Bufula | Shot | Ice | 15 MP | 150 | M.Attack | 2.2 | 8 | 1.1 | 1 | 65 | |
2 | Zionga | Shot | Lightning | 18 MP | 130 | M.Attack | 2.1 | 8 | 0.9 | 1 | 55 | |
2.5 | Zanma | Shot | Force | 21 MP | 110 | M.Attack | 1.8 | 4 | 0.35 | 1 | 30 | |
3 | Mabufula | Shot | Ice | 21 MP | 150 | M.Attack | 2.2 | 8 | 1.32 | 1 | 65 | |
3 | Mazionga | Shot | Lightning | 24 MP | 130 | M.Attack | 2.1 | 8 | 1.15 | 1 | 55 | |
3.5 | Mazanma | Shot | Force | 27 MP | 110 | M.Attack | 1.8 | 4 | 0.7 | 1 | 30 | |
4 | Maragion | Shot | Fire | 21 MP | 170 | M.Attack | 2 | 8 | 1.15 | 1 | 50 | |
5 | Megido | Shot | Almighty | 20 MP | 300 | M.Attack | 2 | 60 | 2.5 | 1 | 35 | |
6 | Ziodyne | Shot | Lightning | 22 MP, 10 MAG | 220 | M.Attack | 2.1 | 20 | 1.1 | 1 | 55 | |
6 | Zandyne | Shot | Force | 28 MP, 10 MAG | 200 | M.Attack | 1.8 | 20 | 0.55 | 1 | 30 | |
6.5 | Agidyne | Shot | Fire | 20 MP, 10 MAG | 250 | M.Attack | 2 | 20 | 1.1 | 1 | 50 | |
6.5 | Bufudyne | Shot | Ice | 20 MP, 10 MAG | 230 | M.Attack | 2.2 | 20 | 1.3 | 1 | 65 | |
7 | Megidola | Shot | Almighty | 50 MP, 40 MAG | 500 | M.Attack | 2 | 120 | 2.7 | 1 | 45 | |
8 | Maziodyne | Shot | Lightning | 32 MP, 20 MAG | 220 | M.Attack | 2.1 | 20 | 1.8 | 1 | 55 | From the 16th of April to the 23rd of April, the modifiers for the Ma~dyne spells were all increased by 50. i.e. Maziodyne was 270, Mazandyne was 250, Maragidyne was 300 and Mabufudyne was 280. Reason for this change is unknown and it wasn't reflected in the patch notes. |
8 | Mazandyne | Shot | Force | 35 MP, 20 MAG | 200 | M.Attack | 1.8 | 20 | 1.5 | 1 | 30 | |
8.5 | Maragidyne | Shot | Fire | 30 MP, 20 MAG | 250 | M.Attack | 2 | 20 | 1.8 | 1 | 50 | |
8.5 | Mabufudyne | Shot | Ice | 30 MP, 20 MAG | 230 | M.Attack | 2.2 | 20 | 2 | 1 | 65 | |
10 | Megidolaon | Shot | Almighty | 80 MP, 200 MAG | 700 | M.Attack | 2 | 360 | 4 | 1 | 60 |
Knowledge
Summon
Name | Rank | Type | Affinity | Action Type | Cost | Note |
---|---|---|---|---|---|---|
Expert Summon | 0-5 | Passive | Special | Curative | - | Speed up Cool-down and Incantation time on Summoning. |
Summon Overdrive | 1-0 | Active | Support | Curative | 10 MP | Instant Summoning for 10 minutes per use. |
Magic Control
Name | Rank | Type | Affinity | Action Type | Cost | Note |
---|---|---|---|---|---|---|
Sorcery Circulation | 2-0 | Passive | Special | Curative | - | * -25% MP cost reduced |
Lord of the Frost | 3-0 | Switch | Special | Curative | - |
|
Lady of Static | 4-0 | Switch | Special | Curative | - |
|
Advanced Sorcery Circulation | 5-0 | Passive | Special | Curative | - |
|
Lord of the Storms | 6-0 | Switch | Special | Curative | - |
|
Lady of the Flames | 7-0 | Switch | Special | Curative | - |
|
Chain Expertise
Magic Bullet
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Squalling Bullet Hole | Shot | Force | 5 MP, 1 Bullet | 107 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | The 4 elemental shots shares the same cooldown. The 3 magic shots shares the same cooldown. Arm Snipe and Enchanting Bullet Hole have their own cooldown. |
2 | Toxic Bullet Hole | Shot | Magic | 3 MP, 1 Bullet | 105 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
2 | Forgetful Bullet Hole | Shot | Magic | 3 MP, 1 Bullet | 105 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
2.5 | Arm Snipe | Shot | Weapon | 4 MP, 1 Bullet | 105 | Rng.Attack | 2.18 | 3 | 1.25 | 1 | 150 | |
3.5 | Enchanting Bullet Hole | Shot | Mind | 3 MP, 1 Bullet | 105 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
3.5 | Spell Mute Bullet Hole | Shot | Magic | 3 MP, 1 Bullet | 105 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
4.5 | Scorching Bullet Hole | Shot | Fire | 5 MP, 1 Bullet | 107 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
5 | Hailing Bullet Hole | Shot | Ice | 5 MP, 1 Bullet | 107 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 | |
5 | Thundering Bullet Hole | Shot | Lightning | 5 MP, 1 Bullet | 107 | Rng.Attack+(M.Attack*0.5) | 2.18 | 3 | 1.25 | 1 | 120 |
Demolition Dash
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Kamaitachi | Rush | Force | 7% HP, 6MP | 200 | M.Attack+(P.Attack*0.5) | 2.3 | 0 | 1 | 1 | 45 | |
2 | Freezing Lance | Rush | Ice | 9% HP, 5 MP | 230 | M.Attack+(P.Attack*0.5) | 4.2 | 0 | 3 | 1 | 45 | |
3 | Sonic Through | Rush | Lightning | 5% HP, 3 MP | 220 | M.Attack+(P.Attack*0.5) | 3.5 | 0 | 2.5 | 1 | 45 | |
4 | Delorean | Rush | Fire | 11% HP, 8 MP | 250 | M.Attack+(P.Attack*0.5) | 3 | 0 | 3.5 | 1 | 45 |
Enhancement
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Divine Heal | Curative | Curative | 24MP | 120 | Support | 0 | 6.5 | 1.5 | 1 | 100 | Cast a 5 mins buff that increase HP regen by 1/tick |
2 | Pulse of Assault | Curative | Support | 30MP, 1 Bead of Heaven (East) | 0 | Support | 0 | 30 | 1.2 | 1 | 120 | 30 seconds duration |
2 | Pulse of Solid | Curative | Support | 30MP, 1 Bead of Heaven (West) | 0 | Support | 0 | 30 | 1.2 | 1 | 120 | 30 seconds duration |
2.5 | Pulse of Armored | Curative | Support | 25MP | 0 | Support | 0 | 16 | 0.9 | 1 | 100 | 30 seconds duration |
3 | Clock Cut | Curative | Support | 40MP, 1 Bead of Heaven (East) | 0 | Support | 0 | 15 | 1 | 1 | 80 | 30 seconds or next activated skill |
3.5 | Divine Breath | Curative | Curative | 32MP | 170 | Support | 0 | 8.5 | 1.5 | 1 | 100 | Cast a 5 mins buff that increase HP regen by 1/tick |
4 | Clock Off | Curative | Support | 50MP, 2 Bead of Heaven (East) | 0 | Support | 0 | 30 | 1 | 1 | 80 | 30 seconds or next activated skill |
5 | Divine Shield | Curative | Support | 60MP, 2 Bead of Heaven (East) | 0 | Support | 0 | 120 | 1.35 | 1 | 60 | 5 mins or 2 reflected attacks |
5 | Divine Barrier | Curative | Support | 60MP, 2 Bead of Heaven (West) | 0 | Support | 0 | 120 | 1.35 | 1 | 60 | 5 mins or 2 reflected attacks |
Curse of the Wretched
Class | Name | Movement Type | Affinity | Cost | Modifier | Stat | Stun | Cooldown | Cast Time | Animation Time | Stack | Range | Note |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Erosion Hex | Shot | Nerve | 10MP | 50 | Support | 0 | 10 | 1.4 | 1 | 1 | 120 | Chance to inflict Poison (50%), Muddle (45%), Paralyze (40%) and Stone (35%) on all enemies in range |
2 | Delay Hex Yin | Shot | Support | 12MP, 1 Bead of Heaven (South) | 0 | Support | 0 | 50 | 1.55 | 1 | 1 | 50 | Chance to increase the target's Incantation time (50%) |
3 | Slash Hex | Shot | Support | 30MP | 20 | Support | 0 | 20 | 1.5 | 1 | 1 | 120 | Chance to double the next melee damage (50%) |
3 | Bullet Hex | Shot | Support | 30MP | 20 | Support | 0 | 20 | 1.5 | 1 | 1 | 120 | Chance to double the next gun damage (50%) |
3 | Spell Hex | Shot | Support | 30MP | 20 | Support | 0 | 20 | 1.5 | 1 | 1 | 120 | Chance to double the next spell damage (50%) |
3.5 | Curse of the Slow Cure | Shot | Nerve | 25MP, 1 Bead of Heaven (South) | 10 | Support | 0 | 10 | 1.4 | 1 | 1 | 120 | Curative affinity effectiveness -100% on all enemies in range |
4 | Delay Hex Yang | Shot | Support | 12MP, 1 Bead of Heaven (North) | 0 | Support | 0 | 50 | 1.55 | 1 | 1 | 50 | Chance to increase the target's Cooldown time (50%) |
4.5 | Damage Hex | Shot | Support | 25MP, 2 Beads of Heaven (North) | 0 | Support | 0 | 30 | 1.7 | 1 | 1 | 30 | Chance of inflicting knockback prevention (50%) - note: enemy still flinches unless they null hit stun |
5 | Curse of the Broken Mirrors | Almighty | Curative | 30MP, 2 Beads of Heaven (South) | 0 | Support | 0 | 60 | 0.25 | 1 | 1 | 120 | Removes the effects of Tetrakarn and Makarakarn on all enemies in range |
Table Notes
How to read these tables:
- The cooldown/casttime listed on this page does NOT take into account animation speed (Guesstimating it to be somewhere around 0.3-0.5s)
- This should be very obvious as for example, basic attack is listed as 0 cast/cool, but in reality, your attack takes a while to hit the enemy.
- Incidentally, the reduction from speed/int/vit don't reduce animation speed, so do take this into consideration if you're aiming for a low cast speed build.
- The "stun" listed on the tables don't refer to the effect produced by zan/stun dodge.
- Think of it in terms of a fighting game; after a mob/PC takes a certain amount of damage, they get knockback. i.e. Most mobs get knocked back after receiving 6s total of stun damage.
- Stun also governs how long a mob/player gets "locked out".
- e.g. When player A is still in the midst of doing a 3 hit basic attack chain on a jack frost, frost gains "stun damage" for each hit that player A do. Until the "stun damage" fades, Player B cannot attack the same Jack Frost.
- Stun is also the "stat" that determines how many hits it takes before a basic/combo attack knocks an enemy away.
- The skill itself doesn't actually have a limit, which is why you are able to do 4 hits with a basic combo, if you let some of the "stun damage" fade off from the mob.
- Some mobs have a higher stun damage tolerance, which is why things in Ichigaya boss room are harder to knockback.
- After a mob is knocked back, the stun effect of the last attack that caused the knockback is used to determine how long the mob is "locked out"
- Certain skills ignore stun, namely spin/shot skills.
- Certain skills cause knockback more readily than the listed stun-damage might imply, namely spins, counters, and AOE destructive magic. Normal mobs will always be knocked back, but high stun-damage-tolerance mobs will be knocked back according to the stun damage statistic (approximately). Null-knockback players and enemies are not knocked back.
- Mobs/players that void knockback, void stun damage as well.
- Stack determines how many times the skill can be used, after it has been charged/casted. e.g. Big Wheel has a stack of 2, which is why it can hit twice per activation.
- Certain items/skills can affect the stack amount. e.g. The skill from Chiaki's costume adds +2 stack to all skills.
- Range here refers to PC to target or a PBAE range. The AOE effect generated upon impact is not reflected here.
- i.e. Maragion can be casted at an enemy that is 55 units away. However, we don't know what other mobs within the impact area, will get hit by the spell as well.
- Cave randomly changes the attribute of skills, and most of the time, these changes are not reflect in the patch notes.
Information on this page are based of the 30th of April, 2009 Patch.
If you wish to quote these tables, please make sure the above information are relayed as well.
Experience Table
Below is detailed the amount of experience required to reach all the documented levels in Shin Megami Tensei: Imagine Online.
Level | Experience required to clear | Total experience gained |
1 | 40 | 40 |
2 | 180 | 220 |
3 | 480 | 700 |
4 | 1,100 | 1,800 |
5 | 2,400 | 4,200 |
6 | 4,120 | 8,320 |
7 | 6,220 | 14,540 |
8 | 9,850 | 24,390 |
9 | 14,690 | 39,080 |
10 | 20,080 | 59,160 |
11 | 25,580 | 84,740 |
12 | 33,180 | 117,920 |
13 | 41,830 | 159,750 |
14 | 50,750 | 210,500 |
15 | 63,040 | 273,540 |
16 | 79,130 | 352,670 |
17 | 99,520 | 452,190 |
18 | 129,780 | 581,970 |
19 | 159,920 | 741,890 |
20 | 189,800 | 931,690 |
21 | 222,600 | 1,154,290 |
22 | 272,800 | 1,427,090 |
23 | 354,200 | 1,781,290 |
24 | 470,400 | 2,251,690 |
25 | 625,000 | 2,876,690 |
26 | 821,600 | 3,698,290 |
27 | 1,063,800 | 4,762,090 |
28 | 1,355,200 | 6,117,290 |
29 | 1,699,400 | 7,816,690 |
30 | 840,000 | 8,656,690 |
31 | 899,000 | 9,555,690 |
32 | 1,024,000 | 10,579,690 |
33 | 1,221,000 | 11,800,690 |
34 | 1,496,000 | 13,296,690 |
35 | 1,855,000 | 15,151,690 |
36 | 2,304,000 | 17,455,690 |
37 | 2,849,000 | 20,304,690 |
38 | 3,496,000 | 23,800,690 |
39 | 4,251,000 | 28,051,690 |
40 | 2,160,000 | 30,211,690 |
41 | 2,255,000 | 32,466,690 |
42 | 2,436,000 | 34,902,690 |
43 | 2,709,000 | 37,611,690 |
44 | 3,080,000 | 40,691,690 |
45 | 3,452,000 | 44,143,690 |
46 | 4,127,000 | 48,270,690 |
47 | 5,072,000 | 53,342,690 |
48 | 6,241,000 | 59,583,690 |
49 | 7,640,000 | 67,223,690 |
50 | 4,115,000 | 71,338,690 |
51 | 4,401,000 | 75,739,690 |
52 | 4,803,000 | 80,542,690 |
53 | 5,353,000 | 85,895,690 |
54 | 6,015,000 | 91,910,690 |
55 | 6,892,000 | 98,802,690 |
56 | 7,900,000 | 106,702,690 |
57 | 9,308,000 | 116,010,690 |
58 | 11,220,000 | 127,230,690 |
59 | 14,057,000 | 141,287,690 |
60 | 8,122,000 | 149,409,690 |
61 | 8,538,000 | 157,947,690 |
62 | 9,247,000 | 167,194,690 |
63 | 10,101,000 | 177,295,690 |
64 | 11,203,000 | 188,498,690 |
65 | 12,400,000 | 200,898,690 |
66 | 14,382,000 | 215,280,690 |
67 | 17,194,000 | 232,474,690 |
68 | 20,444,000 | 252,918,690 |
69 | 25,600,000 | 278,518,690 |
70 | 21,400,314 | 299,919,004 |
71 | 23,239,696 | 323,158,700 |
72 | 24,691,100 | 347,849,800 |
73 | 27,213,000 | 375,062,800 |
74 | 31,415,926 | 406,478,726 |
75 | 37,564,000 | 444,042,726 |
76 | 46,490,000 | 490,532,726 |
77 | 55,500,000 | 546,032,726 |
78 | 66,600,000 | 612,632,726 |
79 | 78,783,200 | 691,415,926 |
80 | 76,300,000 | 767,715,926 |
81 | 78,364,000 | 846,079,926 |
82 | 81,310,000 | 927,389,926 |
83 | 85,100,000 | 1,012,489,926 |
84 | 89,290,000 | 1,101,779,926 |
85 | 97,400,000 | 1,199,179,926 |
86 | 110,050,000 | 1,309,229,926 |
87 | 162,000,000 | 1,471,229,926 |
88 | 264,000,000 | 1,735,229,926 |
89 | 354,000,000 | 2,089,229,926 |
90 | 696,409,989 | 2,785,639,915 |
91 | 1,392,819,977 | 4,178,459,892 |
92 | 2,089,229,966 | 6,267,689,858 |
93 | 2,110,000,000 | 8,377,689,858 |
94 | 2,147,483,647 | 10,477,689,858 |
95 | 10,477,689,898 | 20,955,379,756 |
96 | 41,910,759,592 | 62,866,139,348 |
Damage
The damage formula looks something like:
http://img839.imageshack.us/img839/1925/damageformula.png
See the Damage page for a detailed description of damage types.
Clock
Time | Description |
6:01 -> 18:00 | Day-time |
18:01 -> 6:00 | Night-time |