Legendary creatures that appear in folk tales all over Japan. Virtous monks who train in the mountains while alive are said to transform into Karasu-Tengu when they die.
Karasu-Tengu are also known as "little" Tengu, serving as henchmen for "big" Tengu. Big Tengu have long red noses, but little Tengu do not, instead appearing as hawks with a crow-like voice. Some Karasu-Tengu have extraordinary powers. There are temples in rural Japan where Karasu-Tengu are the object of worship.
Some believe that Karasu-Tengu are a modified form of the Hindu defender god Garuda, who reached Japan with the spread of Buddhism.
| Demon Statistics
|
|
Name
|
| Confidant Karasu-Tengu
|
| Alignment
|
| Chaos
|
| Family
|
Demoniac
|
Race
|
Brute
|
| Inheritance Type
|
Force
|
Growth Type
|
Small Tiwaz
|
| Base Level
|
30
|
Force Slot
|
5
|
| HP
|
205
|
Melee
|
50
|
| MP
|
84
|
Ranged
|
38
|
| Strength
|
36
|
Spell
|
31
|
| Magic
|
13
|
Auxiliary
|
27
|
| Vitality
|
27
|
Phy. Defense
|
10
|
| Intelligence
|
18
|
Mgc. Defense
|
15
|
| Speed
|
14
|
Crit. Occurrence
|
10
|
| Luck
|
16
|
Crit. Avoidance
|
18
|
| Locations Found
|
Summon PG
|
| Variations
|
Inexperienced, Deformed, Normal
|
| Drops
|
|
| DCM Location
|
Quest: Card Maniacs
|
| Base Stat Estimation (Linked)
|
| HP
|
|
Melee
|
|
| MP
|
|
Ranged
|
|
| Strength
|
|
Spell
|
|
| Magic
|
|
Auxiliary
|
|
| Vitality
|
|
Phy. Defense
|
|
| Intelligence
|
|
Mgc. Defense
|
|
| Speed
|
|
Crit. Occurrence
|
|
| Luck
|
|
Crit. Avoidance
|
|
| Defensive Affinity
|
| Physical Resistance
|
Magical Resistance
|
| Normal
|
Normal
|
| Slash (SLSH)
|
Thrust (THRU)
|
Blunt (BLNT)
|
Projectile (PROJ)
|
Penetrate (PENE)
|
Spread (SPRD)
|
100%
|
100%
|
100%
|
50%
|
150%
|
25%
|
| Fire (FIRE)
|
Ice (ICE)
|
Electric (ELEC)
|
Force (FRCE)
|
Expel (XPEL)
|
Death (DETH)
|
60%
|
60%
|
50%
|
25% Repel 100%
|
10%
|
50%
|
| Mystic (MYST)
|
Nerve (NERV)
|
Mind (MIND)
|
Almighty (ALMT)
|
Curative (CURE)
|
Support (SUPP)
|
200%
|
75%
|
25%
|
100%
|
100%
|
100%
|
| Words of Power (WRDS)
|
Special (SPCL)
|
Suicide (SUIC)
|
100%
|
100%
|
100%
|
| Features
|
| Force Boost
|
A demon with proficient control of the winds. Force-based skills are 50% more effective.
|
| A Feather in the Wind
|
A demon with large wings. Force-based skills are 20% more effective.
|
| Confidant
|
+150% Experience earned Summoner's Limit Break power +20%, Demon's Limit Break power -40% Summoner's critical +40, Demon's critical -40
|
|
| Fusion Information
|
| Trifusion
|
|
Plugin
|
|
| Fusion Range
|
|
Success Rate
|
|
| Elemental Fusions
|
| Erthys
|
Aeros
|
Aquans
|
Flamies
|
| Up
|
Down
|
Up
|
Up
|
| Synthesis Information
|
| Needed Gemstone
|
|
Synthesis Difficulty
|
|
| Soul Fused Item's Title
|
|
Soul Fused Item's Type
|
|
| Tarot Effect Level Req.
|
|
Soul S. Effect Level Req.
|
|
| Tarot Effect
|
Soul Stone Effect
|
|
|
|
| Mitama Statistics
|
| Growth
|
Small Tiwaz
|
Level
|
30
|
| Force Slot
|
8
|
Success Rate
|
|
| HP
|
352
|
Melee
|
82
|
| MP
|
141
|
Ranged
|
73
|
| Strength
|
50
|
Spell
|
36
|
| Magic
|
24
|
Auxiliary
|
35
|
| Vitality
|
43
|
Phy. Defense
|
28
|
| Intelligence
|
34
|
Mgc. Defense
|
37
|
| Speed
|
35
|
Crit. Occurrence
|
-20
|
| Luck
|
30
|
Crit. Avoidance
|
30
|
| Mitama Defensive Affinity
|
| Physical Resistance
|
Magical Resistance
|
| Normal
|
Normal
|
| Slash (SLSH)
|
Thrust (THRU)
|
Blunt (BLNT)
|
Projectile (PROJ)
|
Penetrate (PENE)
|
Spread (SPRD)
|
100%
|
100%
|
100%
|
50%
|
150%
|
25% Repel 100%
|
| Fire (FIRE)
|
Ice (ICE)
|
Electric (ELEC)
|
Force (FRCE)
|
Expel (XPEL)
|
Death (DETH)
|
25%
|
25%
|
25%
|
25% Repel 100%
|
10%
|
50%
|
| Mystic (MYST)
|
Nerve (NERV)
|
Mind (MIND)
|
Almighty (ALMT)
|
Curative (CURE)
|
Support (SUPP)
|
200%
|
75%
|
25%
|
100%
|
100%
|
100%
|
| Words of Power (WRDS)
|
Special (SPCL)
|
Suicide (SUIC)
|
100%
|
100%
|
100%
|
| Mitama Features
|
| Force Boost
|
A demon with proficient control of the winds. Force-based skills are 50% more effective.
|
| A Feather in the Wind
|
A demon with large wings. Force-based skills are 20% more effective.
|
| Confidant
|
+300% Experience earned Summoner's Limit Break power +40%, Demon's Limit Break power -80% Summoner's critical +80, Demon's critical -80
|
|