Nakano Underground Ruins (Gold)
Enemies
Lvl | Name | Resistances | Notes |
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9 | Accomplished Garm | Weaknesses: All Ranged, Fire Resistances: Ice, Electric, Death, Mystic, Mind Absorbs: Fire (Feature)
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20 | Accomplished Jack O'Lantern | Weaknesses: Ice Resistances: Expel, Death Absorbs: Fire
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25 | Accomplished Kelpie | Weaknesses: Force Resistances: All Ranged, Ice, Electric, Expel, Death, Mystic, Nerve, Mind Absorbs: Ice, Force
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74 | Deformed Makami | Weaknesses: Death, Mystic Resistances: All Ranged, Thrust, Blunt, Ice, Electric, Force Nulls: Fire Reflects: Expel
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75 | Deformed Shiisa | Weaknesses: Penetrate, Fire, Force Resistances: Death, Mystic, Nerve, Mind Nulls: Slash Absorbs: Electric
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76 | Deformed Garm | Weaknesses: All Ranged, Fire Resistances: Ice, Electric, Death, Mind Absorbs: Fire (Feature)
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79 | Deformed Tao Wu | Weaknesses: Fire, Expel Resistances: Mystic, Nerve, Mind Nulls: Death Absorbs: Electric
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77 | Deformed Hayagriva | Weaknesses: Penetrate, Ice, Mystic Resistances: Spread, Mind Nulls: Blunt (Feature), Fire, Expel, Death
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78 | Deformed Tan-Ki | Weaknesses: All Ranged, Fire Resistances: Ice, Electric, Death, Mind Absorbs: Electric (Feature)
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67 | Traditional Tan-Ki | Weaknesses: Handgun, Penetrate, Spread, Fire Resistances: Ice, Electric, Death, Mind
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Spawns on Floor 2 at (X29, Y20) once both switches on the east side are pressed |
64 | Traditional Nozuchi | Weaknesses: Fire, Electric, Mystic Resistances: Ice, Expel, Death Reflects: Thrust
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Spawns on Floor 1 at (X20, Y17) |
71 | Traditional Orthrus | Weaknesses: Handgun, Penetrate, Spread, Ice Resistances: Electric, Death, Mind Absorbs: Fire
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Spawns on Floor 2 at (X13, Y20) if all switches on the floor are pressed and the switches on the east side are pressed first |
69 | Traditional Cerberus | Weaknesses: Ice Resistances: Expel, Death Reflects: Fire
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Spawns on Floor 2 at (X28, Y20) if all switches on the floor are pressed and the switches on the west side are pressed first |
67 | Traditional Tarasque | Resistances: Fire, Ice, Electric, Expel, Death
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Spawns on Floor 3 at (X20, Y17) if SW3-1 is pressed and at (X20, Y24) if SW3-2 is pressed |
? | Nightmare Alp | Weaknesses: Penetrate, Electric Resistances: Death, Mystic, Nerve, Mind Nulls: Thrust (Feature), Expel
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74 | Nightmare Nozuchi | Weaknesses: Fire, Electric, Mystic Resistances: Ice, Expel, Death Reflects: Force
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74 | Nightmare Azumi | Weaknesses: Fire Resistances: Ice, Expel, Death Nulls: Electric
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75 | Nightmare Kaiwan | Weaknesses: Expel Resistances: Fire, Ice, Electric, Force, Mystic Nulls: Death
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75 | Nightmare Mothman | Weaknesses: Electric Resistances: Mystic Nulls: Fire
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75 | Nightmare Catoblepas | Weaknesses: All Ranged, Force Resistances: Ice, Mind Nulls: Death Reflects: Electric
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76 | Nightmare Raiju | Weaknesses: Force Resistances: All Melee, Mystic, Nerve, Mind Nulls: Slash/Thrust (Feature), Death Reflects: Electric Absorbs: Electric (Feature)
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76 | Nightmare Nandi | Weaknesses: Death, Mystic Resistances: Fire, Ice, Electric, Force
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76 | Nightmare Nidhoggr | Resistances: Fire, Ice, Electric, Expel, Death
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70 | Fierce Jack O'Lantern | Weaknesses: Ice Resistances: Expel, Death Reflects: Fire Absorbs: Fire (Feature)
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70 | Fierce Unicorn | Weaknesses: Electric, Death Resistances: Fire, Ice, Force Nulls: Thrust, Expel, Mystic, Mind
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70 | Fierce Gyuki | Weaknesses: All Ranged Resistances: Death Nulls: All Physical, Expel
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73 | Fierce Phantom | Weaknesses: Electric, Force, Expel Resistances: All Ranged, Ice, Nerve, Mind Nulls: Death
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65 | Intruder Nightmare Jack Frost | Weaknesses: Spread, Fire Resistances: Expel, Death Reflects: Ice
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65 | Intruder Nightmare Alp | Weaknesses: Penetrate, Electric Resistances: Death, Mystic, Nerve, Mind Nulls: Thrust, Expel
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65 | Intruder Nightmare Chernobog | Weaknesses: Spread, Fire Resistances: Ice, Nerve, Mind Nulls: Expel, Death Absorbs: Ice (Feature)
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65 | Intruder Nightmare Rakshasa | Weaknesses: Ice Resistances: Expel, Death Nulls: Penetrate, Fire Reflects: Slash
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65 | Intruder Nightmare Kurasu Tengu | Weaknesses: Penetrate, Mystic Resistances: Handgun, Spread, Electric, Expel, Death, Mind Reflects: Force
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75 | Intruder Fierce Kurama Tengu | Weaknesses: Penetrate, Mystic Resistances: Handgun, Spread, Electric, Death, Mind Absorbs: Force
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75 | Intruder Fierce Black Frost | Resistances: Spread, Mystic Nulls: Expel Reflects: Fire, Ice, Death
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75 | Intruder Fierce Taraka | Weaknesses: Ice Resistances: Fire, Expel, Death, Mystic Nulls: Slash (Feature), Nerve
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75 | Intruder Fierce Dakini | Weaknesses: Ice Resistances: Fire, Expel, Death, Mystic
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75 | Intruder Fierce Kali | Weaknesses: Ice Resistances: Mystic Nulls: Fire, Expel Reflects: Death
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75 | Intruder Fierce Girimekhala | ? | |
90 | Intruder Fierce Yurlungur | ? |
- Special Enemies
Lvl | Name | Resistances | Notes |
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75 | Stone Guardian's Water Guide Mizuchi | Weaknesses: Penetrate, Thrust, Fire Resistances: Mystic, Nerve, Mind Nulls: Ice, Death Reflects: Electric
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75 | Stone Guardian's Thunder Guide Nue | Weaknesses: Penetrate, Thrust, Fire Resistances: Electric, Mystic, Nerve, Mind Nulls: Ice, Death
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85 | The Great Messenger Nyarlathotep | Resistances: Expel, Death, Nerve, Mind Absorbs: All Magic
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- True Karma Orb Mini Boss
Lvl | Name | Resistances | Notes |
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80 | Fiend Daisoujou | ? | |
88 | ? | Spawns if the previous Daisoujou is killed while the player is affected by the Entering Meditation status effect | |
96 | ? |
- Normal Boss
Lvl | Name | Resistances | Notes |
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64 | Traditional Nozuchi | Weaknesses: Fire, Electric, Mystic Resistances: Ice, Expel, Death Reflects: Thrust
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80 | [BOSS] Illusion of Black Haze Xaun Wu | Weaknesses: Electric Resistances: Slash, Handgun, Fire, Death Nulls: Blunt Reflects: Expel Absorbs: Ice
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- True Boss
Lvl | Name | Resistances | Notes |
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80 | Stone Guardian's Thunder Guide Chimera | Weaknesses: Ice, Nerve, Mind Resistances: Death Nulls: Expel Reflects: Fire
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80 | Stone Guardian's Water Guide Nozuchi | Weaknesses: Fire, Electric, Mystic Resistances: Ice, Expel, Death Reflects: Thrust
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90 | [BOSS] Mad Holy Beast Xuan Wu | Weaknesses: Electric Resistances: Slash, Handgun, Fire, Death Nulls: Blunt Reflects: Expel Absorbs: Ice
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Floor Maps
Floor 1
https://i.imgur.com/aROBGgr.jpg
Floor 2
https://i.imgur.com/xCX1QSg.jpg
Floor 3
https://i.imgur.com/WNt449E.jpg
Floor 4
https://i.imgur.com/E5b9NPE.jpg
Floor 5
https://i.imgur.com/kvI5RT4.jpg
Floor 6 : Boss Room
https://i.imgur.com/lqcA540.png
Commentary
Entry Requirements
- Character is Lv50+
- Character has C-Class DB License or higher
Obtaining the Plate
- Sold by the Yagiya in the dungeon lobby (6,000 Macca)
- Created through compounding
Important Items
- Valuable Item 'Fuhito Branch' : Side Quest 'The Shining Jewel of Ingress' Upon accepting the quest you will receive the valuable item 'Fuhito Branch'. Activating switches throughout the run with the valuable item will cause the branch to slowly increase in brightness. Once the branch can get no brighter, the door on Floor 5 at (X20-21, Y22) can be interacted with giving the following options:
- "Bring the Fuhito Branch closer", resulting in the True Boss spawning on Floor 6
- "Bring the True Karma Orb and Fuhito Branch closer", resulting in the mini boss Daisoujou spawning on Floor 5 and the True boss spawning on Floor 6
Both options will result in the Fuhito Branch shattering and you losing the key item.
- Valuable Item 'Moonstone' : Once the Fuhito Branch has been fully charged, it can be returned to Hua Po in return for the valuable item 'Moonstone'. Possession of the Moonstone allows for switches SW1-1, SW1-2, SW1-3 & SW1-4 on Floor 1 to be activated. Once any of the switches are activated the Moonstone will shatter and you will lose the key item.
- NSSR Card II : Interacting with the 1st switch in the dungeon while having the NSSR Card II in your inventory will prompt with the following three options:
- "Mad Turtle of Death and Rebirth", teleporting you to the boss room with the true boss
- "Where Intruders Gather", teleporting you to the mini boss room on Floor 5
- "Do not use NSSR Card II", allowing you to continue the dungeon normally
The card can be used repeatedly and expires after a period of 2 hours.
True Boss Strategy
- Phases 1&2 : Xuan Yu will respawn infinitely when killed. Kill all of the lesser demons first and then Xuan Yu last to prevent this
- Phase 3 : Xuan Yu will no long respawn when killed. Kill the demons in this phase in any order
Fiend Daisoujou
By bringing a True Karma Orb to the door on Floor 5 at (X20-21, Y22) the mini boss can be changed to the Fiend Daisoujou. If Daisoujou is killed while the player is inflicted with the Entering Meditation status (Gained by using the Ghanta of Meditation) , he will respawn slightly stronger. Once Daisoujou has been killed 3 times, the boss fight will end and a plasma will spawn at the back of the room. Interacting with it gives a low chance of acquiring Plugin: Daisoujou.
Note if NSSR II card is available player may use to skip to "Where Intruders Gather" to reach this fight
Intruder Barong
If the player has accepted the quest Subdue Barong! a plasma will appear on Floor 1 at (X27, Y24). Interacting it while a Drum of the Forest's King is in your inventory will spawn the Intruder Barong.
Rewards
- Treasure Chest (Brown Box)
Reward | Chance |
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Opal/Topaz x1~2 | 100.0% |
Ashes of the Seance | 15.0% |
Helmbreaker | 7.5% |
Relic Piece [Stone Shell] | 2.5% |
- Clear Reward (Green Box)
Reward | Normal | True | Chance |
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Opal/Topaz x20 | ○ | ○ | 100.0% |
Repair Kit | ○ | 7.5% | |
Mirror of Moonlight (Lunar Eclipse) | ○ | 7.5% | |
Black Heaven Comet (Axe) | ○ | 10.0% | |
Dragon Turtle Crest ♂/♀ (Face) | ○ | 7.5% | |
Epitaph Parts [Fruit of the Beast] | ○ | ○ | 7.5% |
Demonic Compendium Memory: Xuan Wu | ○ | ○ | 7.5% |
Arctic Crystal | ○ | 5.0% |