Act 11: Azura's Special Training
| Act 11: Azura's Special Training | |
|---|---|
| Previous Act | Act 10: Azura's Search |
| Next Act | Act 12: Vizionz of the Past |
Story
Yamamoto confides in you that he's worried about Azura's safety, given her interest in delving into dungeons alone. Innocents are not usually targeted by demons, but he still worries for her, and he doesn't trust the Snakeman - a noted drunkard, in his words - to raise her well. You agree to bring her back to Shinjuku Babel and set off.
Suddenly, we see Setsu speaking to Andras, musing over Azura's discovery. He's impressed, but doesn't want Azura to get involved, so he tasks Andras separately with finding her in Home III and bringing her back.
You go back to the Virtual Battle and meet up with Snakeman, who confirms that she returned safely, and that he's training her on how to use a COMP. You go to check on her training, only to find her struggling to contract Pixies. She turns to you and asks you to fix her COMP, which she believes is broken. You take the COMP and show it to Snakeman, who tells you to go get it repaired at the Accessory Shop. You are then tasked to find people who have a Repair Program and ask them to share it with you.
Once the COMP is repaired, you return it to Azura, who tries again with recruiting another Pixie, but she doesn't seem impressed with Azura's level and leaves after knocking her over. She starts to feel down about her inability because she's an Innocent, only to spot Andras spawning into the training room. Believing him to be weak because you defeated him last time, she corners Andras and guilts him into becoming her demon. From there, Snakeman sends you and her to face an easy battle for training... which ends with him mistakenly summoning Fenrirs instead of Kodamas. But he believes in her, so she can still handle it!
After you handle the battle for Azura, you all leave the training simulation. Snakeman apologizes and sees Andras for the first time, who finally announces he is here to take Azura back to Shinjuku Babel. Although disappointed, Snakeman agrees, and he makes a note about Azura's humanity. He makes you agree to protect Azura no matter what happens, then sends everyone back with an Ariadne's Thread.
Back in the Central Control Room, Azura meets up with Setsu and excitedly tells him that she found the Kingdom's Crystal and became a Demon Buster, even recruiting her own demon. Setsu pats her head, then tells her he doesn't want her to do anything so dangerous ever again, before thanking you for your hard work.
How to Initiate
Talk to Yamamoto the Steel-Willed after completing Act 10: Azura's Search.
Walkthrough
- Talk to Snakeman.
- You otain VB Card C.
- Use VB Card C on the Machine used for DB License Testing.
- Talk to Azura inside the machine.
- Talk to Snakeman.
- Go to the Survival (Armor Store) and talk to the Intern.
- Talk to Snakeman and report that the Intern could not fix the COMP.
- Go to the Service Entrance and talk to the Guard by the Service Terminal at the end of the room.
- Exit the Service Entrance, go to the Terminal in the middle of Home III and talk to DB Yamaguchi.
- Talk with the Father Figure Guard in front of the Virtual Battle, then talk to the mushroom-haired Guard east of the terminal, then speak with the Friendly DB in Suginami.
- Report back to Snakeman with the fixed COMP.
- You obtain 10 Medical Winds and 1 DCM: Lilim from Snakeman.
- Go to the DB License Test machine and use the VB Card C. Talk to Azura inside.
- Talk to Snakeman, standing next to Azura, and go inside the VR Room.
- Talk to Azura, then defeat the two Hollow Beast Fenrir.
- Talk to Snakeman.
- Talk to Yamamoto the Steel-Willed inside the Central Control Room.
Reward
S-COMP fixed
- 10 Medical Winds
- 1 DCM: Lilim (If you repaired the S-COMP three times.)
Clear Virtual Battle
- 100,000 XP
End of Act
- 300,000 XP
Total XP
- 400,000 XP
Note
- You can use the same method to have party members assist you, as used in Act 7. (No longer works)
- If you can't figure out what to do with the broken COMP, ask Snakeman.
- The three NPCs that can repair the S-COMP (DB Yamaguchi in Home 3, the Guard at the Service Entrance and the Friendly DB in Suginami) can be spoken to in any order.
- If you are having trouble getting the quest to work properly however, try speaking to the NPCs in order of:
- Snakeman
- Intern
- Snakeman
- Guard at the Service Entrance
- DB Yamaguchi
- Father Figure Guard --> Mushroom-Haired Guard --> Friendly DB in Suginami
- If you are having trouble getting the quest to work properly however, try speaking to the NPCs in order of:
- Unlike the other NPCs, you have to talk to the Father Figure Guard and the mushroom-haired Guard before you can ask the Friendly DB to repair the COMP.
- You might face a small bug with the Father Figure Guard if you never completed his quest starting in Act 2: Omen. You won't be able to continue the act until completing Quest: The Guard's Desire.