Martial Arts

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In-Game

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
http://i.imgur.com/HvLek.png Ebony Tonfa Blunt +29 +28 +08 +08 30 Yes Yes Yes - A set of ebony tonfa designed to allow simultaneous attack and defense moves. Parry the opponent's attack while delivering a dynamic blow! -
  • Weapon Shop: Shinjuku Babel, Protopia
http://i.imgur.com/Z1MI2.png Wood Doll Chopper Nerve +43 +11 +19 +07 33 Yes Yes Yes 0-5 The devil wears a mask of wood; this weapon is so violent that it leaves not a single blade of grass growing at the end of a battle.
  • Nerve Boost: +10%
  • Created from Swordsmith
Demon Claw Blunt +55 +0 +0 +35 30 Yes Yes Yes 3 ? Melee damage + 10%

• Limit Break Chance + 5%
• Limit Break Power + 10%
• Special abilities cannot be transferred via Soul Fusion, etc.

True Demon Claw Almighty +99 +0 +0 +35 30 Yes Yes Yes 5 ? Melee damage + 30%

• Limit Break Chance + 10%
• Limit Break Power + 20%
• Special abilities cannot be transferred via Soul Fusion, etc.


AC Promotional

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
http://i.imgur.com/XXog9.png Kozan of the North Blunt +23 +32 +10 +08 45 Yes Yes Yes 3 A set of tonfa handed to only those who have trained at the North Mountain, one of five mountain training grounds. Those who wield them wll find spiritual powers bubbling out of them like a stream. [Characteristics]
  • +10% Rush damage
  • -20% Rush incantation time
  • Fortune Cards
http://i.imgur.com/JeknG.png Kozan of the South Blunt +32 +23 +10 +08 45 Yes Yes Yes 3 A set of tonfa handed to only those who have trained at the South Mountain, one of five mountain training grounds. Those who wield them are energized to draw out the potential of their body and mind. [Characteristics]
  • +10% Spin damage
  • -20% Spin cool-down time
  • Fortune Cards
http://i.imgur.com/KsSPK.png Patrice de Westwood Blunt +15 +15 +40 +05 50 Yes Yes Yes 3 What is the point of all this fighting? What is left at the end of a battle? And yet... There are times when one simply has to fight.
  • Intelligence: +7
  • Cool-down Time: -20%

[Characteristics]

  • -20% Skill incantation time
http://i.imgur.com/TVrse.png Patrice de Westwood Blunt +15 +15 +40 +05 50 Yes Yes Yes 3 What is the point of all this fighting? What is left at the end of a battle? And yet... There are times when one simply has to fight.
http://i.imgur.com/RPyPz.png Burning Stag Fire +32 +20 +15 +12 50 Yes Yes Yes 3 A piece of martial arts gear imbued with the heat of blood-red flames that is said to increase in proportion to the fighting spirit of its wielder.
  • Strength: +5
  • Flame Boost: +20%
  • Fortune Cards
http://i.imgur.com/QKDi1.png Shock Wind Force +40 +30 +11 +22 15 Yes Yes Yes 4 A visible wind that can physically cut with air pressure.
  • Shock Boost: +30%
http://i.imgur.com/QaFOw.png Twirling Tonfas Expel +34 +13 +20 +08 50 Yes Yes Yes 3 A set of tonfa carved from the wood of a giant tree on Mount Penglai that has fed on spiritual powers that are deadly to the forces of evil.
  • Expel Boost: +20%
  • Fortune Cards
http://i.imgur.com/F6kws.png Taizan of the East Mystic +40 +20 +11 +22 15 Yes Yes Yes 4 A set of tonfa handed to only those who have trained at the East Mountain, one of five mountain training grounds. Those who wield them will be able to tap into their dormant powers.
  • Mystic Boost: +30%
http://i3.photobucket.com/albums/y62/Koykoichan/smt/braveawakercopy.png Brave Awaker Blunt +18 +34 +30 +8 50 Yes Yes Yes 3 The courage rises myseriously when you hold the tonfa with the will of protecting others. [Characteristics]
  • (LV x 0.3)% Shot power
  • Includes Destruction Magic
  • (LV x 0.3)% Rush attack power
  • Fortune Cards


Limit Breaker

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
http://i.imgur.com/QKDi1.png Shock Wind (Destruction) Force +40 +30 +11 +22 15 Yes Yes Yes 4 A visible wind that can physically cut with air pressure. A special repair is given and it has power to destroy everything completely.
  • Shock Boost: +30%
  • Limit Break Chance: +10%

[Characteristics]

  • Limit Break Power +30%
Taizan of the East (Destruction) Mystic +40 +20 +11 +22 15 Yes Yes Yes 4 A set of tonfa handed to only those who have trained at the East Mountain, one of five mountain training grounds. Those who wield them will be able to tap into their dormant powers. A special repair is given and it has power to destroy everything completely.
  • Mystic Affinity Boost: +30%
  • Limit Break Chance: +10%

[Characteristics]

  • Limit Break Power +30%


Limited/Event Items

Melee = Melee • Spell = SPL • Support = SPT • Critical = CRT • Durability = Durable
Kozan of the South S Blunt +32 +23 +10 +8 3 No No No - A set of tonfa handed to only those who have trained at the South Mountain, one of five mountain training grounds. Those who wield them are energized to draw out the potential of their body and mind. [Characteristics]
  • +10% Spin Damage
  • -20% Spin Cooldown Time
  • Cannot be traded, sold or repaired.
  • Events
Kozan of the North S Blunt +23 +32 +10 +8 3 No No No - A set of tonfa handed to only those who have trained at the North Mountain, one of five mountain training grounds. Those who wield them will find spiritual powers bubbling out of them like a stream. [Characteristics]
  • +10% Rush Damage
  • -20% Rush Incantation
  • Cannot be traded, sold or repaired.
  • Events


Items and Equipment
Armor: HeadFaceNeckBodyBackArmsLegsShoesEarringsRingsTalismansCOMPExtras
Weapons: 1-handed Swords2-handed SwordsThrusting SwordsAxesBlunt InstrumentsSpearsMartial ArtsHandgunsRiflesShotgunsBullet
Items: ConsumablesGemsValuablesCardsModification MaterialsSynthesis MaterialsDemonic Compendium Memory
Plasmas: PlasmaRemains of TokyoCompounding Materials